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-rw-r--r--assets/javascripts/mx/extensions/mx.movements.js285
-rw-r--r--assets/javascripts/mx/extensions/mx.rotationControl.js265
-rw-r--r--assets/javascripts/mx/extensions/mx.scene.js165
-rw-r--r--assets/javascripts/mx/extensions/mx.scrubber.js191
-rw-r--r--assets/javascripts/mx/mx.js583
-rw-r--r--assets/javascripts/mx/mx.min.js1
-rw-r--r--assets/javascripts/mx/mx.minimap.js211
-rw-r--r--assets/javascripts/mx/mx.quaternion.js414
-rw-r--r--assets/javascripts/mx/primitives/mx.box.js62
-rw-r--r--assets/javascripts/mx/primitives/mx.boxDimensions.js154
-rw-r--r--assets/javascripts/mx/primitives/mx.coords.js61
-rw-r--r--assets/javascripts/mx/primitives/mx.cutout.js66
-rw-r--r--assets/javascripts/mx/primitives/mx.face.js41
-rw-r--r--assets/javascripts/mx/primitives/mx.image.js69
-rw-r--r--assets/javascripts/mx/primitives/mx.scaleBox.js140
-rw-r--r--assets/javascripts/mx/primitives/mx.tableau.js48
-rw-r--r--assets/javascripts/mx/primitives/mx.text.js34
-rw-r--r--assets/javascripts/mx/primitives/mx.texturedBox.js121
18 files changed, 0 insertions, 2911 deletions
diff --git a/assets/javascripts/mx/extensions/mx.movements.js b/assets/javascripts/mx/extensions/mx.movements.js
deleted file mode 100644
index 074ca9a..0000000
--- a/assets/javascripts/mx/extensions/mx.movements.js
+++ /dev/null
@@ -1,285 +0,0 @@
-
-
-MX.Movements = function (cam, viewHeight) {
-
- var moveForward,
- moveLeft,
- moveBackward,
- moveRight,
- moveUp,
- moveDown,
- turnLeft,
- turnRight,
- turnUp,
- turnDown,
- jumping = false,
- creeping = false,
- locked = false,
- gravity = false,
- rotationX_min = PI/-2,
- rotationX_max = PI/2
-
- var v = 12,
- vr = Math.PI * 0.012,
- jumpV = 23,
- vx = vy = vz = 0,
- creepFactor = 0.3
-
- var DEFAULT_SCALE = scale = 1.0
-
- var pos = { x: 0, y: 0, z: 0, rotationX: 0, rotationY: 0 }
-
- return {
-
- init: function () {
-
- document.addEventListener('keydown', function (e) {
- // console.log(e.keyCode)
- if (locked) return;
- switch ( e.keyCode ) {
-
- case 16: // shift
- creeping = true
- break
-
- case 38: // up
- case 87: // w
- moveForward = true
- break
-
- case 37: // left
- case 65: // a
- moveLeft = true
- break
-
- case 40: // down
- case 83: // s
- moveBackward = true
- break
-
- case 39: // right
- case 68: // d
- moveRight = true
- break
-
- case 81: // q
- turnLeft = true
- break
-
- case 69: // e
- turnRight = true
- break
-
- case 82: // r
- turnUp = true
- break
-
- case 70: // f
- turnDown = true
- break
-
- case 32: // space
- if (gravity) {
- jumping = true
- vy = abs(vy) + jumpV * scale
- if (e.shiftKey) {
- vy *= -1
- }
- }
- else {
- if (e.shiftKey) {
- moveDown = true
- }
- else {
- moveUp = true
- }
- }
- break
-
- case 27: // esc
- map.toggle()
- break
- }
- })
-
- document.addEventListener('keyup', function (e) {
- if (locked) return;
- switch ( e.keyCode ) {
-
- case 16: // shift
- creeping = false
- break
-
- case 38: // up
- case 87: // w
- moveForward = false
- break
-
- case 37: // left
- case 65: // a
- moveLeft = false
- break
-
- case 40: // down
- case 83: // s
- moveBackward = false
- break
-
- case 39: // right
- case 68: // d
- moveRight = false
- break
-
- case 81: // q
- turnLeft = false
- break
-
- case 69: // e
- turnRight = false
- break
-
- case 82: // r
- turnUp = false
- break
-
- case 70: // f
- turnDown = false
- break
-
- case 32: // space
- moveUp = moveDown = false
- break
-
- case 48: // 0
- cam.rotationX = 0
- cam.rotationY = 0
- cam.x = 0
- cam.y = viewHeight
- cam.z = 0
- break
- }
- })
-
- var mouseX, mouseY, dx, dy, rotX, rotY, dragging = false
- document.addEventListener('mousedown', function (e) {
- if (locked) return;
- mouseX = e.pageX
- mouseY = e.pageY
- rotX = cam.rotationX
- rotY = cam.rotationY
- dragging = true
- })
-
- document.addEventListener('mousemove', function (e) {
- if (locked || ! dragging || app.dragging) return
- var dx = (e.pageX - mouseX) / window.innerWidth * Math.PI/3
- var dy = (e.pageY - mouseY) / window.innerHeight * Math.PI/3
- cam.rotationY = rotY + dx
- cam.rotationX = clamp( rotX - dy, rotationX_min, rotationX_max )
- })
-
- document.addEventListener('mouseup', function (e) {
- app.dragging = dragging = false
- })
-
- window.addEventListener('blur', reset)
- window.addEventListener('focus', reset)
- function reset(){
- moveForward = moveLeft = moveBackward = moveRight = moveUp = moveDown = turnLeft = turnRight = jumping = dragging = creeping = false
- }
-
- },
-
- update: function () {
-
- if (locked) return;
-
- var ry = cam.rotationY
- var s = creeping ? scale * creepFactor : scale
- var vrrrr = creeping ? vr * creepFactor * 5 : vr
- var moving = moveForward || moveBackward || moveRight || moveLeft || moveUp || moveDown || turnLeft || turnRight || turnUp || turnDown
- vx = vz = 0
-
- pos.x = cam.x
- pos.z = cam.z
-
- if (moving) {
-
- if (moveForward) {
- vx += v * Math.cos(ry + Math.PI / 2) * s
- vz += v * Math.sin(ry + Math.PI / 2) * s
- }
- if (moveBackward) {
- vx -= v * Math.cos(ry + Math.PI / 2) * s
- vz -= v * Math.sin(ry + Math.PI / 2) * s
- }
- if (moveLeft) {
- vx -= v * Math.cos(ry) * s
- vz -= v * Math.sin(ry) * s
- }
- if (moveRight) {
- vx += v * Math.cos(ry) * s
- vz += v * Math.sin(ry) * s
- }
- if (moveUp) {
- pos.y += v * scale
- }
- if (moveDown) {
- pos.y -= v * scale
- }
-
- if (turnUp) {
- cam.rotationX = clamp( cam.rotationX - vrrrr*s, rotationX_min, rotationX_max)
- }
- if (turnDown) {
- cam.rotationX = clamp( cam.rotationX + vrrrr*s, rotationX_min, rotationX_max)
- }
- if (turnLeft) {
- cam.rotationY += vrrrr*s
- }
- if (turnRight) {
- cam.rotationY -= vrrrr*s
- }
-
- pos.x += vx
- pos.z += vz
- }
-
- if (gravity) {
- vy -= 1 * scale
-
- pos.y += vy
-
- if (vy) {
- moving = true
- }
- if (pos.y <= viewHeight) {
- pos.y = viewHeight
- vy = 0
- jumping = false
- vz = vz || 1
- }
-
- var ceiling = (Rooms.mover.room ? Rooms.mover.room.height : 5000)
-
- if (pos.y >= ceiling) {
- vy = 0
- pos.y = ceiling
- vz = vz || 1
- }
- }
-
- if (moving) {
- app.tube("move", pos)
- }
- },
-
- lock: function(){ locked = true },
- unlock: function(){ locked = false },
- scale: function(n){ if (n) scale = n; return scale },
- resetScale: function(n){ scale = DEFAULT_SCALE },
- gravity: function(g){ return typeof g == "boolean" ? gravity = g : gravity },
- velocity: function(n){ v = clamp(n, 1, 50) },
- jumpVelocity: function(n){ jumpV = clamp(n, 1, 50) },
- }
-}
diff --git a/assets/javascripts/mx/extensions/mx.rotationControl.js b/assets/javascripts/mx/extensions/mx.rotationControl.js
deleted file mode 100644
index 9adb627..0000000
--- a/assets/javascripts/mx/extensions/mx.rotationControl.js
+++ /dev/null
@@ -1,265 +0,0 @@
-// Usage:
-//
-// var control = new MX.RotationControl()
-// control.init( object{MX.Object3D} [, listener{HTMLElement}] )
-//
-// In animation loop:
-//
-// control.update()
-//
-// The above code will register handler functions on `listener`
-// and will be updating `object`s rotationX and rotationY
-// If no `listener` is provided, will default to `object`s el.
-
-MX.RotationControl = function () {
-
- var object,
- locked = false
-
- var down = false,
- active = false,
- lastX,
- lastY
-
- var pointerLockPrefix =
- 'pointerLockElement' in document ? '' :
- 'mozPointerLockElement' in document ? 'moz' :
- 'webkitPointerLockElement' in document ? 'webkit' : null,
- hasPointerLock = !(pointerLockPrefix === null)
- pointerLockEnabled = false
-
- var pub = {
-
- sensitivity : .5,
- ease : 10,
- drag : true,
-
- inverseX : false,
- inverseY : false,
-
- disableX : false,
- disableY : false,
-
- rotationX : 0,
- rotationY : 0,
-
- upperBoundX : undefined,
- lowerBoundX : undefined,
-
- upperBoundY : undefined,
- lowerBoundY : undefined,
-
- usePreset: function (name) {
- var ops = presets[name]
- if (ops) {
- if (currentPreset && presets[currentPreset].teardown) {
- presets[currentPreset].teardown()
- }
- for (var op in ops) {
- if (op !== 'setup' && op !== 'teardown') {
- pub[op] = ops[op]
- }
- }
- if (op.setup) ops.setup()
- }
- }
- }
-
- var currentPreset
- var presets = {
- firstPerson: {
- drag: false,
- ease: 2,
- sensitivity: .18,
- inverseX: true,
- inverseY: true,
- upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2,
- lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2
- },
- skybox: {
- sensitivity: .18,
- inverseX: true,
- inverseY: true,
- upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2,
- lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2
- }
- }
-
- function init (obj, lis) {
- if (active) return
-
- object = obj
- pub.rotationX = object.rotationX
- pub.rotationY = object.rotationY
-
- if (lis instanceof HTMLElement) {
- listener = lis
- } else if (lis instanceof MX.Object3D) {
- listener = lis.el
- } else {
- listener = window.document
- }
-
- listener.addEventListener('mousedown', onDown)
- listener.addEventListener('mousemove', onMove)
- listener.addEventListener('mouseup', onUp)
- listener.addEventListener('touchstart', onDown)
- listener.addEventListener('touchmove', onMove)
- listener.addEventListener('touchend', onUp)
-
- active = true
- }
-
- function changeObject (obj) {
- object = obj
- pub.rotationX = object.rotationX
- pub.rotationY = object.rotationY
- }
-
- function changeListener (lis) {
- remove()
- active = false
- init(object, lis)
- if (pointerLockEnabled) {
- initPointerLock()
- }
- }
-
- function remove () {
- if (!active) return
- listener.removeEventListener('mousedown', onDown)
- listener.removeEventListener('mousemove', onMove)
- listener.removeEventListener('mouseup', onUp)
- listener.removeEventListener('touchstart', onDown)
- listener.removeEventListener('touchmove', onMove)
- listener.removeEventListener('touchend', onUp)
-
- if (hasPointerLock) {
- document.removeEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange)
- document.removeEventListener('mousemove', onPointerLockMove)
- document.body[pointerLockPrefix + (pointerLockPrefix ? 'E' : 'e') + 'xitPointerLock']()
- }
- active = false
- }
-
- function onDown (e) {
- e = normalizeEvent(e)
- if (!e) return
- down = true
- lastX = e.pageX
- lastY = e.pageY
- }
-
- function onMove (e) {
- if (e.type = 'touchmove') {
- e.preventDefault()
- }
- if (pub.drag && !down) return
- e = normalizeEvent(e)
- if (!e) return
- lastX = lastX || e.pageX
- lastY = lastY || e.pageY
- var dx = e.pageX - lastX,
- dy = e.pageY - lastY
- lastX = e.pageX
- lastY = e.pageY
- updateTarget(dx, dy)
- }
-
- function onUp () {
- down = false
- }
-
- function initPointerLock () {
-
- if (pointerLockEnabled) return
-
- document.addEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange)
- document.addEventListener('mousemove', onPointerLockMove)
-
- document.body[pointerLockPrefix + (pointerLockPrefix ? 'R' : 'r') + 'equestPointerLock']()
- }
-
- function onPointerLockChange () {
- var el = document.body
- if (document[pointerLockPrefix + (pointerLockPrefix ? 'P' : 'p') + 'ointerLockElement'] === el) {
- pointerLockEnabled = true
- } else {
- pointerLockEnabled = false
- }
- }
-
- function onPointerLockMove (e) {
- if (!pointerLockEnabled) return
- var dx = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementX'],
- dy = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementY']
- updateTarget(dx, dy)
- }
-
- function normalizeEvent (e) {
- if (e.touches) {
- return e.touches.length > 1 ? false : e.touches[0]
- } else {
- return e
- }
- }
-
- function updateTarget (dx, dy) {
- if (pub.inverseX) dx = -dx
- if (pub.inverseY) dy = -dy
- if (MX.rotationUnit !== 'deg') {
- dx = MX.toRad(dx)
- dy = MX.toRad(dy)
- }
-
- if (!pub.disableX) {
- pub.rotationX -= dy * pub.sensitivity
- if (pub.upperBoundX) pub.rotationX = Math.min(pub.rotationX, pub.upperBoundX)
- if (pub.lowerBoundX) pub.rotationX = Math.max(pub.rotationX, pub.lowerBoundX)
- }
-
- if (!pub.disableY) {
- pub.rotationY += dx * pub.sensitivity
- if (pub.upperBoundY) pub.rotationY = Math.min(pub.rotationY, pub.upperBoundY)
- if (pub.lowerBoundY) pub.rotationY = Math.max(pub.rotationY, pub.lowerBoundY)
- }
- }
-
- function update () {
- if (!object || locked) return
- var dx = pub.rotationX - object.rotationX,
- dy = pub.rotationY - object.rotationY
- if (Math.abs(dx) < 0.0001) {
- object.rotationX = pub.rotationX
- } else {
- object.rotationX += dx / pub.ease
- }
- if (Math.abs(dy) < 0.0001) {
- object.rotationY = pub.rotationY
- } else {
- object.rotationY += dy / pub.ease
- }
- }
-
- function lock () {
- locked = true
- }
-
- function unlock () {
- pub.rotationX = object.rotationX
- pub.rotationY = object.rotationY
- locked = false
- }
-
- pub.init = init
- pub.remove = remove
- pub.update = update
- pub.lock = lock
- pub.unlock = unlock
- pub.initPointerLock = initPointerLock
- pub.changeObject = changeObject
- pub.changeListener = changeListener
-
- return pub
-
-} \ No newline at end of file
diff --git a/assets/javascripts/mx/extensions/mx.scene.js b/assets/javascripts/mx/extensions/mx.scene.js
deleted file mode 100644
index 8f11fb0..0000000
--- a/assets/javascripts/mx/extensions/mx.scene.js
+++ /dev/null
@@ -1,165 +0,0 @@
-// NOTE
-//
-// This is not a fully functional 3d scene as you might expect.
-// The camera can only do pitch (rotationX) and yaw (rotationY), but no roll (rotationZ)
-// because I haven't implemented alternative euler orders or quaternions.
-//
-// For serious 3D scenes with more functionalities you should use
-// THREE.js with CSS3D Renderer.
-
-MX.Camera = MX.Object3D.extend({
-
- init: function(){
- this.el = null
- this.type = "Camera"
- },
-
- move: function(s){
- for (var i in s) {
- this[i] = s[i]
- }
- },
-
- toString: function(){
- var params = "x y z rotationX rotationY".split(" ")
- return this.__toString(params, "scene.camera.move")
- },
-
- getCameraEuler: function (target) {
- var dx = target.x - this.x,
- dy = target.y - this.y,
- dz = target.z - this.z
- r = {}
- r.y = Math.atan2(-dx, dz)
- r.x = Math.atan2(-dy, Math.sqrt(dx*dx + dz*dz))
- r.z = 0
- if (MX.rotationUnit === 'deg') {
- r.x = MX.toDeg(r.x)
- r.y = MX.toDeg(r.y)
- }
- return r
- }
-
-})
-
-MX.Scene = (function () {
-
- var add = MX.Object3D.prototype.add,
- remove = MX.Object3D.prototype.remove
-
- function Scene () {
-
- this.el = document.createElement('div')
- this.el.classList.add('mx-scene')
-
- var s = this.el.style
-
- s[MX.transformProp] = 'preserve-3d'
-
- s.webkitPerspectiveOrigin = '50% 50%'
- s.mozPerspectiveOrigin = '50% 50%'
- s.perspectiveOrigin = '50% 50%'
-
- s.webkitUserSelect = 'none'
- s.mozUserSelect = 'none'
- s.userSelect = 'none'
-
- s.overflow = 'hidden'
-
- this.inner = new MX.Object3D().addTo(this.el)
- this.inner.el.style.width = '0'
- this.inner.el.style.height = '0'
-
- var self = this
- var width, height, perspective
-
- Object.defineProperty(this, 'width', {
- get: function () {
- return width
- },
- set: function (val) {
- width = val
- self.el.style.width = val + 'px'
- }
- })
-
- Object.defineProperty(this, 'height', {
- get: function () {
- return height
- },
- set: function (val) {
- height = val
- self.el.style.height = val + 'px'
- }
- })
-
- Object.defineProperty(this, 'perspective', {
- get: function () {
- return perspective
- },
- set: function (val) {
- perspective = val
- self.el.style[MX.perspectiveProp] = val + 'px'
- self.inner.z = -val - self.camera.z
- self.inner.rotationOrigin.z = -val
- }
- })
-
- var cam = this.camera = new MX.Camera()
-
- this.inner.rotationOrigin = { x:0, y:0, z:0 }
-
- this.perspective = 0
- }
-
- Scene.prototype = {
-
- constructor: Scene,
-
- add: function () {
- add.apply(this.inner, arguments)
- return this
- },
-
- remove: function () {
- remove.apply(this.inner, arguments)
- return this
- },
-
- addTo: function (target) {
- if (typeof target === 'string') {
- target = document.querySelector(target)
- }
- if (target instanceof HTMLElement && target.appendChild) {
- target.appendChild(this.el)
- } else {
- console.warn('You can only add a Scene to an HTML element.')
- }
- return this
- },
-
- update: function () {
- // update inner based on camera
-
- var i = this.inner,
- c = this.camera
-
- c.update()
-
- i.z = -this.perspective - c.z
- i.x = -c.x
- i.y = -c.y
-
- i.rotationX = -c.rotationX
- i.rotationY = -c.rotationY
- //i.rotationZ = -c.rotationZ
-
- i.update()
- return this
- },
-
- }
-
- return Scene
-
-})() \ No newline at end of file
diff --git a/assets/javascripts/mx/extensions/mx.scrubber.js b/assets/javascripts/mx/extensions/mx.scrubber.js
deleted file mode 100644
index 54612f2..0000000
--- a/assets/javascripts/mx/extensions/mx.scrubber.js
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- Use the scrollwheel to tween between different points and orientations
-
- scrubber = new MX.Scrubber(cam, [
- {
- position: [0, viewHeight, -1000],
- rotation: [0, 0]
- },
- {
- position: [0, 1000, 1000],
- rotation: [0, Math.PI]
- },
- {
- position: [0, viewHeight, -1000],
- rotation: [0, 2*Math.PI]
- },
- {
- position: [0, viewHeight, -2000],
- rotation: [0, 0]
- }
- ])
-
- // in your animate function:
- scrubber.update()
-
-*/
-
-MX.Scrubber = function (obj, points) {
-
- obj = obj || {}
- points = points || {}
-
- var reversible = true, loop = false;
-
- var total = points.length * 100,
- distance = 0
- destination = 0,
- last_index = -1,
- last_name = null,
- locked = false,
- point_count = points.length + (loop+0)
-
- var avg_speed = scroll_avg_speed = 5,
- click_avg_speed = 20,
- webkit_ratio = 0.02
-
- if (points[0].position) {
- points.forEach(function(p){
- p.x = p.position[0]
- p.y = p.position[1]
- p.z = p.position[2]
- p.rotationX = p.rotation[0]
- p.rotationY = p.rotation[1]
- })
- }
-
- document.addEventListener('touchstart', next, false);
- document.addEventListener('mousedown', next, false);
- document.addEventListener('mousewheel', onDocumentMouseWheel, false);
- document.addEventListener('DOMMouseScroll', onDocumentMouseWheel, false);
- function onDocumentMouseWheel (e) {
-
- if (locked) return
-
- var delta = 0;
-
- // WebKit
- if ( event.wheelDeltaY ) {
- delta -= event.wheelDeltaY * webkit_ratio
- }
- // Opera / Explorer 9
- else if ( event.wheelDelta ) {
- delta -= event.wheelDelta * webkit_ratio
- }
- // Firefox
- else if ( event.detail ) {
- delta += event.detail * 2
- }
- if (! reversible && delta < 0) return;
-
- if (destination < total-100 || delta < 0) {
- e.preventDefault()
- }
- else {
- return
- }
-
- destination += delta
-
- avg_speed = scroll_avg_speed
- }
-
- function add_point(point){
- if (point.type == "Camera") {
- point = {
- position: [ point.x, point.y, point.z ],
- rotation: [ point.rotationX, point.rotationY ],
- callback: noop
- }
- }
- points.push(point)
- total = points.length * 100
- }
-
- function reset(){
- distance = destination = 0
- last_index = -1
- last_name = null
- }
-
- function next(){
- destination = ~~(destination/100) * 100
- destination += 100
- avg_speed = click_avg_speed
- }
-
- function update(){
- if (locked) return
-
- if (destination > total-100) destination = total-100
-
- distance = avg(distance, destination, avg_speed)
- var ratio = distance / total
-
- if (! loop) {
- if (ratio < 0) {
- destination = 0
- ratio = 0
- }
- else if (ratio > 1) {
- destination = total
- ratio = 1
- }
- }
-
- var diff = ratio * point_count
- var step = (distance % 100) / 100
- var src = ~~clamp(diff, 0, point_count-1)
- var halfway = ~~clamp(diff + 0.5, 0, point_count-1)
- var dest = ~~clamp(diff + 1, 0, point_count-1)
-
- if (halfway != last_index) {
- last_index = halfway
- if (points[last_index].name != last_name) {
- last_name = points[last_index].name
- }
- $("#info .active").removeClass("active")
- $("#info div[data-name='" + last_name + "']").addClass("active")
- points[halfway].callback && points[halfway].callback()
- }
-
- var ry0 = points[src].rotationY
- var ry1 = points[dest].rotationY
- if (abs(ry0 - ry1) == TWO_PI) {
- ry0 = ry1
- }
-
- obj.x = lerp(step, points[src].x, points[dest].x)
- obj.y = lerp(step, points[src].y, points[dest].y)
- obj.z = lerp(step, points[src].z, points[dest].z)
- obj.rotationX = lerp(step, points[src].rotationX, points[dest].rotationX)
- obj.rotationY = lerp(step, ry0, ry1)
- if (obj.rotationY > PI) { obj.rotationY -= TWO_PI }
- }
-
- var scrubber = {
- init: function(){
- app && app.movements && app.movements.lock()
- },
- lock: function(){
- app && app.movements && app.movements.unlock()
- locked = true
- },
- unlock: function(){
- app && app.movements && app.movements.lock()
- locked = false
- },
- step: function(n){
- distance = destination = n * 100
- },
- add_point: add_point,
- reset: reset,
- next: next,
- update: update,
-
- obj: obj,
- points: points
- }
-
- return scrubber;
-}
diff --git a/assets/javascripts/mx/mx.js b/assets/javascripts/mx/mx.js
deleted file mode 100644
index df9abe7..0000000
--- a/assets/javascripts/mx/mx.js
+++ /dev/null
@@ -1,583 +0,0 @@
-/**
- * Copyright (C) 2013 by Evan You
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-var MX = MX || (function (undefined) {
-
- var MX = {
- version: '0.1.0',
- prefix: undefined,
- rotationUnit: 'rad'
- }
-
- var floatPrecision = 5
-
- // ========================================================================
- // Setup & Compatibility
- // ========================================================================
-
- var transformProp,
- transitionProp,
- transformOriginProp,
- transformStyleProp,
- perspectiveProp,
- transitionEndEvent
-
- var positionAtCenter = true, // whether to auto center objects
- centeringCSS // styles to inject for center positioning
-
- document.addEventListener('DOMContentLoaded', setup)
-
- function setup () {
-
- // sniff prefix
-
- var s = document.body.style
-
- MX.prefix =
- 'webkitTransform' in s ? 'webkit' :
- 'mozTransform' in s ? 'moz' :
- 'msTransform' in s ? 'ms' : ''
-
- transformProp = MX.transformProp = addPrefix('transform')
- transitionProp = MX.transitionProp = addPrefix('transition')
- transformOriginProp = MX.transformOriginProp = addPrefix('transformOrigin')
- transformStyleProp = MX.transformStyleProp = addPrefix('transformStyle')
- perspectiveProp = MX.perspectiveProp = addPrefix('perspective')
- transitionEndEvent = MX.transitionEndEvent = MX.prefix === 'webkit' ? 'webkitTransitionEnd' : 'transitionend'
-
- // shiv rAF
-
- var vendors = ['webkit', 'moz', 'ms']
- for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
- window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']
- window.cancelAnimationFrame =
- window[vendors[x]+'CancelAnimationFrame'] ||
- window[vendors[x]+'CancelRequestAnimationFrame']
- }
-
- // inject centering css
-
- centeringCSS = document.createElement('style')
- centeringCSS.type = 'text/css'
- centeringCSS.innerHTML =
- '.mx-object3d {'
- + 'position: absolute;'
- + 'top: 50%;'
- + 'left: 50%;}'
- injectCenteringCSS()
-
- window.scrollTo(0,0)
- }
-
- function injectCenteringCSS () {
- document.head.appendChild(centeringCSS)
- }
-
- function removeCenteringCSS () {
- document.head.removeChild(centeringCSS)
- }
-
- // ========================================================================
- // Utils
- // ========================================================================
-
- function toDeg (rad) {
- return rad / Math.PI * 180
- }
-
- function toRad (deg) {
- return deg / 180 * Math.PI
- }
-
- function buildRotationTranslation (obj) {
-
- // used when rotationOrigin is set
-
- var origin = obj.rotationOrigin
- if (!origin) {
- return
- } else {
- var dx = origin.x - obj.x,
- dy = -(origin.y - obj.y),
- dz = -(origin.z - obj.z)
- return {
- before: 'translate3d(' + dx.toFixed(floatPrecision) +'px,' + dy.toFixed(floatPrecision) + 'px,' + dz.toFixed(floatPrecision) + 'px) ',
- after: 'translate3d(' + (-dx).toFixed(floatPrecision) + 'px,' + (-dy).toFixed(floatPrecision) + 'px,' + (-dz).toFixed(floatPrecision) + 'px) '
- }
- }
- }
-
- function addPrefix (string) {
- if (MX.prefix) {
- string = MX.prefix + string.charAt(0).toUpperCase() + string.slice(1)
- }
- return string
- }
-
- // ========================================================================
- // Base Object3D
- // ========================================================================
-
- function Object3D (el) {
-
- this.setupDomElement(el)
- this.setCSSTransformStyle('preserve-3d')
- this.el.classList.add('mx-object3d')
-
- this.parent = undefined
- this.children = []
- this.updateChildren = true
-
- this.inverseLookAt = false
-
- this.persisted = true
-
- this.reset()
-
-// this.quaternion = new MX.Quaternion ()
-// this.quaternion._euler = this
-
- var width, height,
- self = this
-
- Object.defineProperty(this, 'width', {
- get: function () {
- return width
- || parseInt(self.el.style.width, 10)
- || 0
- },
- set: function (val) {
- width = val
- this.el.style.width = width + 'px'
- }
- })
-
- Object.defineProperty(this, 'height', {
- get: function () {
- return height
- || parseInt(self.el.style.height, 10)
- || 0
- },
- set: function (val) {
- height = val
- this.el.style.height = height + 'px'
- }
- })
- }
-
- Object3D.prototype = {
-
- constructor: Object3D,
-
- reset: function () {
- this.x = this.__x = 0
- this.y = this.__y = 0
- this.z = this.__z = 0
- this.rotationX = this.__rotationX = 0
- this.rotationY = this.__rotationY = 0
- this.rotationZ = this.__rotationZ = 0
- this.scaleX = this.__scaleX = 1
- this.scaleY = this.__scaleY = 1
- this.scaleZ = this.__scaleZ = 1
- this.scale = this.__scale = 1
- this.perspective = this.__perspective = 0
- this.rotationOrigin = undefined
- this.followTarget = undefined
-// this.quaternion = new MX.Quaternion()
- this.dirty = true
- this.update()
- },
-
- setupDomElement: function (el) {
- this.el = undefined
- if (el instanceof HTMLElement) {
- this.el = el
- } else if (typeof el === 'string') {
- var tag = el.match(/^[^.#\s]*/)[1],
- id = el.match(/#[^.#\s]*/),
- classes = el.match(/\.[^.#\s]*/g)
- this.el = document.createElement(tag || 'div')
- if (id) {
- this.el.id = id[0].slice(1)
- }
- if (classes) {
- var i = classes.length
- while (i--) {
- this.el.classList.add(classes[i].slice(1))
- }
- }
- } else {
- this.el = document.createElement('div')
- }
- },
-
- update: function () {
-
- if (this.updateChildren) {
- var i = this.children.length
- while (i--) {
- this.children[i].update()
- }
- }
-
- if (this.followTarget) {
- this.lookAt(this.followTarget, false)
- }
-
- if (this.scaleX !== this.__scaleX ||
- this.scaleY !== this.__scaleY ||
- this.scaleZ !== this.__scaleZ) {
- this.__scaleX = this.scaleX
- this.__scaleY = this.scaleY
- this.__scaleZ = this.scaleZ
- this.dirty = true
- }
-
- if (this.scale !== this.__scale) {
- this.scaleX =
- this.scaleY =
- this.scaleZ =
- this.__scaleX =
- this.__scaleY =
- this.__scaleZ =
- this.__scale =
- this.scale
- this.dirty = true
- }
-
- if (this.rotationX !== this.__rotationX ||
- this.rotationY !== this.__rotationY ||
- this.rotationZ !== this.__rotationZ) {
- this.__rotationX = this.rotationX
- this.__rotationY = this.rotationY
- this.__rotationZ = this.rotationZ
- this.dirty = true
- }
-
- if (this.x !== this.__x ||
- this.y !== this.__y ||
- this.z !== this.__z) {
- this.__x = this.x
- this.__y = this.y
- this.__z = this.z
- this.dirty = true
- }
-
- if (this.perspective !== this.__perspective) {
- this.__perspective = this.perspective
- this.dirty = true
- }
-
- if (this.dirty && this.el) {
-
- var rotationTranslation = buildRotationTranslation(this),
- rotation = 'rotateX(' + this.rotationX.toFixed(floatPrecision) + MX.rotationUnit + ') '
- + 'rotateY(' + this.rotationY.toFixed(floatPrecision) + MX.rotationUnit + ') '
- + 'rotateZ(' + this.rotationZ.toFixed(floatPrecision) + MX.rotationUnit + ') '
-
- var transformString =
- (MX.positionAtCenter ? 'translate3d(-50%, -50%, 0) ' : '')
- + (this.perspective ? 'perspective(' + this.perspective + 'px) ' : '')
- + 'translate3d('
- + this.x.toFixed(floatPrecision || 0) + 'px,'
- + (-this.y).toFixed(floatPrecision) + 'px,'
- + (-this.z).toFixed(floatPrecision) + 'px) '
- + 'scale3d('
- + this.scaleX.toFixed(floatPrecision) + ','
- + this.scaleY.toFixed(floatPrecision) + ','
- + this.scaleZ.toFixed(floatPrecision) + ') '
-
- if (rotationTranslation) {
- transformString += rotationTranslation.before
- + rotation
- + rotationTranslation.after
-
- } else {
- transformString += rotation
- }
-
- this.el.style[transformProp] = transformString
- this.dirty = false
- }
-
- return this
-
- },
-
- // taken from three.js
- setFromQuaternion: function ( q, order, update ) {
- // q is assumed to be normalized
-
- // http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
-
- var sqx = q.x * q.x;
- var sqy = q.y * q.y;
- var sqz = q.z * q.z;
- var sqw = q.w * q.w;
-
- this.rotationX = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( sqw - sqx - sqy + sqz ) );
- this.rotationY = Math.asin( clamp( 2 * ( q.x * q.z + q.y * q.w ), -1, 1 ) );
- this.rotationZ = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( sqw + sqx - sqy - sqz ) );
- },
-
- lookAt: function (target, update) {
- var r = this.getLookAtEuler(target)
- this.setRotation(r)
- if (update !== false) this.update()
- return this
- },
-
- getLookAtEuler: function (target) {
- // euler order XYZ
- var r = {},
- dx = target.x - this.x,
- dy = target.y - this.y,
- dz = target.z - this.z
- if (this.inverseLookAt) {
- dx = -dx
- dy = -dy
- dz = -dz
- }
- if (dz === 0) dz = 0.001
- r.x = -Math.atan2(dy, dz)
- var flip = dz > 0 ? 1 : -1
- r.y = flip * Math.atan2(dx * Math.cos(r.x), dz * -flip)
- r.z = Math.atan2(Math.cos(r.x), Math.sin(r.x) * Math.sin(r.y)) - Math.PI / 2
- if (MX.rotationUnit === 'deg') {
- r.x = toDeg(r.x)
- r.y = toDeg(r.y)
- r.z = toDeg(r.z)
- }
- return r
- },
-
- add: function () {
- if (!this.el) return
- var parent = this
- Array.prototype.forEach.call(arguments, function (child) {
- if (!child instanceof Object3D) return
- parent.el.appendChild(child.el)
- if (!parent.children) parent.children = []
- parent.children.push(child)
- child.parent = parent
- })
- return this
- },
-
- remove: function () {
- var parent = this
- Array.prototype.forEach.call(arguments, function (child) {
- var index = parent.children.indexOf(child)
- if (index !== -1) {
- parent.children.splice(index, 1)
- parent.el.removeChild(child.el)
- child.parent = undefined
- }
- })
- return this
- },
-
- addTo: function (target) {
- if (typeof target === 'string') {
- target = document.querySelector(target)
- }
- if (target instanceof HTMLElement && target.appendChild) {
- target.appendChild(this.el)
- } else if (target instanceof Object3D || target instanceof Scene) {
- target.add(this)
- }
- return this
- },
-
- removeElement: function () {
- if (this.el.parentNode) {
- this.el.parentNode.removeChild(this.el)
- }
- },
-
- setPosition: function (tar) {
- this.x = (tar.x || tar.x === 0) ? tar.x : this.x
- this.y = (tar.y || tar.y === 0) ? tar.y : this.y
- this.z = (tar.z || tar.z === 0) ? tar.z : this.z
- },
-
- setRotation: function (tar) {
- this.rotationX = (tar.x || tar.x === 0) ? tar.x : this.rotationX
- this.rotationY = (tar.y || tar.y === 0) ? tar.y : this.rotationY
- this.rotationZ = (tar.z || tar.z === 0) ? tar.z : this.rotationZ
- },
-
- setScale: function (tar) {
- this.scaleX = (tar.x || tar.x === 0) ? tar.x : this.scaleX
- this.scaleY = (tar.y || tar.y === 0) ? tar.y : this.scaleY
- this.scaleZ = (tar.z || tar.z === 0) ? tar.z : this.scaleZ
- },
-
- setCSSTransformOrigin: function (origin) {
- this.el && (this.el.style[transformOriginProp] = origin)
- return this
- },
-
- setCSSTransformStyle: function (style) {
- this.el && (this.el.style[transformStyleProp] = style)
- return this
- },
-
- setCSSTransition: function (trans) {
- this.el && (this.el.style[transitionProp] = trans)
- return this
- },
-
- setCSSPerspective: function (pers) {
- this.el && (this.el.style[perspectiveProp] = pers)
- return this
- },
-
- onTransitionEnd: function (callback) {
- this.cancelTransitionEnd()
- var el = this.el
- el.addEventListener(transitionEndEvent, onEnd)
- function onEnd () {
- el.removeEventListener(transitionEndEvent, onEnd)
- callback()
- }
- },
-
- cancelTransitionEnd: function () {
- this.el.removeEventListener(transitionEndEvent)
- },
-
- toString: function(params){
- params = params || "id width height depth x y z rotationX rotationY rotationZ scale".split(" ")
- return this.__toString(params)
- },
-
- __toString: function(params, func){
- this.id = this.id || guid()
- var list = [],
- obj = {},
- type = this.type || "Object3d",
- name = type.toLowerCase(),
- val,
- param
- for (var i in params) {
- param = params[i]
- val = this[param]
- if (val === 0 && ! func) continue;
- if (typeof val == "number") {
- if (param.indexOf("rotation") != -1) {
- obj[param] = Number(val.toFixed(3))
- }
- else {
- obj[param] = ~~val
- }
- }
- else {
- obj[param] = val
- }
- }
-
- return (func || "var " + name + " = new MX." + type ) + "(" +
- JSON.stringify(obj, undefined, 2) +
- ")\n" + (func ? "" : "scene.add(" + name + ")")
- },
-
- contains: function(x,y,z){
- var containsX = false,
- containsY = false,
- containsZ = false
-
- if (x === null) {
- containsX = true
- }
- else {
- containsX = abs(this.x - x) <= this.width/2
- }
-
- if (y === null) {
- containsY = true
- }
- else {
- containsY = abs(this.y - y) <= this.height/2
- }
-
- if (z === null) {
- containsZ = true
- }
- else {
- containsZ = abs(this.z - z) <= this.depth/2
- }
-
- return (containsX && containsY && containsZ)
- }
-
- }
-
- // ========================================================================
- // Inheritance
- // ========================================================================
-
- Object3D.extend = extend.bind(Object3D)
-
- function extend (props) {
- var Super = this
- var ExtendedObject3D = function () {
- Super.call(this)
- props.init && props.init.apply(this, arguments)
- }
- ExtendedObject3D.prototype = Object.create(Super.prototype)
- for (var prop in props) {
- if (props.hasOwnProperty(prop) && prop !== 'init') {
- ExtendedObject3D.prototype[prop] = props[prop]
- }
- }
- ExtendedObject3D.extend = extend.bind(ExtendedObject3D)
- return ExtendedObject3D
- }
-
- // ========================================================================
- // Expose API
- // ========================================================================
-
- MX.Object3D = Object3D
- MX.toRad = toRad
- MX.toDeg = toDeg
-
- // center positioning getter setter
- Object.defineProperty(MX, 'positionAtCenter', {
- get: function () {
- return positionAtCenter
- },
- set: function (val) {
- if (typeof val !== 'boolean') return
- positionAtCenter = val
- if (positionAtCenter) {
- injectCenteringCSS()
- } else {
- removeCenteringCSS()
- }
- }
- })
-
- return MX
-
-})() \ No newline at end of file
diff --git a/assets/javascripts/mx/mx.min.js b/assets/javascripts/mx/mx.min.js
deleted file mode 100644
index b0f0cdd..0000000
--- a/assets/javascripts/mx/mx.min.js
+++ /dev/null
@@ -1 +0,0 @@
-var MX=MX||function(undefined){var MX={prefix:undefined,rotationUnit:"rad"};var floatPrecision=5;var transformProp,transitionProp,transformOriginProp,transformStyleProp,perspectiveProp;var positionAtCenter=true,centeringCSS;document.addEventListener("DOMContentLoaded",setup);function setup(){var s=document.body.style;MX.prefix="webkitTransform"in s?"webkit":"mozTransform"in s?"moz":"msTransform"in s?"ms":"";transformProp=MX.transformProp=addPrefix("transform");transitionProp=MX.transitionProp=addPrefix("transition");transformOriginProp=MX.transformOriginProp=addPrefix("transformOrigin");transformStyleProp=MX.transformStyleProp=addPrefix("transformStyle");perspectiveProp=MX.perspectiveProp=addPrefix("perspective");var vendors=["webkit","moz","ms"];for(var x=0;x<vendors.length&&!window.requestAnimationFrame;++x){window.requestAnimationFrame=window[vendors[x]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[vendors[x]+"CancelAnimationFrame"]||window[vendors[x]+"CancelRequestAnimationFrame"]}centeringCSS=document.createElement("style");centeringCSS.type="text/css";centeringCSS.innerHTML=".mx-object3d {"+"position: absolute;"+"top: 50%;"+"left: 50%;}";injectCenteringCSS()}function injectCenteringCSS(){document.head.appendChild(centeringCSS)}function removeCenteringCSS(){document.head.removeChild(centeringCSS)}function toDeg(rad){return rad/Math.PI*180}function toRad(deg){return deg/180*Math.PI}function buildRotationTranslation(obj){var origin=obj.rotationOrigin;if(!origin){return}else{var dx=origin.x-obj.x,dy=-(origin.y-obj.y),dz=-(origin.z-obj.z);return{before:"translate3d("+dx+"px,"+dy+"px,"+dz+"px) ",after:"translate3d("+-dx+"px,"+-dy+"px,"+-dz+"px) "}}}function addPrefix(string){if(MX.prefix){string=MX.prefix+string.charAt(0).toUpperCase()+string.slice(1)}return string}function Object3D(el){this.setupDomElement(el);this.setCSSTransformStyle("preserve-3d");this.el.classList.add("mx-object3d");this.parent=undefined;this.children=[];this.updateChildren=true;this.inverseLookAt=false;this.reset();var width,height,self=this;Object.defineProperty(this,"width",{get:function(){return width||parseInt(self.el.style.width,10)||0},set:function(val){width=val;this.el.style.width=width+"px"}});Object.defineProperty(this,"height",{get:function(){return height||parseInt(self.el.style.height,10)||0},set:function(val){height=val;this.el.style.height=height+"px"}})}Object3D.prototype={constructor:Object3D,reset:function(){this.x=this.__x=0;this.y=this.__y=0;this.z=this.__z=0;this.rotationX=this.__rotationX=0;this.rotationY=this.__rotationY=0;this.rotationZ=this.__rotationZ=0;this.scaleX=this.__scaleX=1;this.scaleY=this.__scaleY=1;this.scaleZ=this.__scaleZ=1;this.scale=this.__scale=1;this.rotationOrigin=undefined;this.followTarget=undefined;this.dirty=true;this.update()},setupDomElement:function(el){this.el=undefined;if(el instanceof HTMLElement){this.el=el}else if(typeof el==="string"){var tag=el.match(/^[^.#\s]*/)[1],id=el.match(/#[^.#\s]*/),classes=el.match(/\.[^.#\s]*/g);this.el=document.createElement(tag||"div");if(id){this.el.id=id[0].slice(1)}if(classes){var i=classes.length;while(i--){this.el.classList.add(classes[i].slice(1))}}}else{this.el=document.createElement("div")}},update:function(){if(this.updateChildren){var i=this.children.length;while(i--){this.children[i].update()}}if(this.followTarget){this.lookAt(this.followTarget,false)}if(this.scaleX!==this.__scaleX||this.scaleY!==this.__scaleY||this.scaleZ!==this.__scaleZ){this.__scaleX=this.scaleX;this.__scaleY=this.scaleY;this.__scaleZ=this.scaleZ;this.dirty=true}if(this.scale!==this.__scale){this.scaleX=this.scaleY=this.scaleZ=this.__scaleX=this.__scaleY=this.__scaleZ=this.__scale=this.scale;this.dirty=true}if(this.rotationX!==this.__rotationX||this.rotationY!==this.__rotationY||this.rotationZ!==this.__rotationZ){this.__rotationX=this.rotationX;this.__rotationY=this.rotationY;this.__rotationZ=this.rotationZ;this.dirty=true}if(this.x!==this.__x||this.y!==this.__y||this.z!==this.__z){this.__x=this.x;this.__y=this.y;this.__z=this.z;this.dirty=true}if(this.dirty&&this.el){var rotationTranslation=buildRotationTranslation(this),rotation="rotateX("+this.rotationX.toFixed(floatPrecision)+MX.rotationUnit+") "+"rotateY("+this.rotationY.toFixed(floatPrecision)+MX.rotationUnit+") "+"rotateZ("+this.rotationZ.toFixed(floatPrecision)+MX.rotationUnit+") ";var transformString=(MX.positionAtCenter?"translate3d(-50%, -50%, 0) ":"")+"translate3d("+this.x.toFixed(floatPrecision)+"px,"+(-this.y).toFixed(floatPrecision)+"px,"+(-this.z).toFixed(floatPrecision)+"px) "+"scale3d("+this.scaleX.toFixed(floatPrecision)+","+this.scaleY.toFixed(floatPrecision)+","+this.scaleZ.toFixed(floatPrecision)+") ";if(rotationTranslation){transformString+=rotationTranslation.before+rotation+rotationTranslation.after}else{transformString+=rotation}this.el.style[transformProp]=transformString;this.dirty=false}return this},lookAt:function(target,update){var r=this.getLookAtEuler(target);this.setRotation(r);if(update!==false)this.update();return this},getLookAtEuler:function(target){var r={},dx=target.x-this.x,dy=target.y-this.y,dz=target.z-this.z;if(this.inverseLookAt){dx=-dx;dy=-dy;dz=-dz}if(dz===0)dz=.001;r.x=-Math.atan2(dy,dz);var flip=dz>0?1:-1;r.y=flip*Math.atan2(dx*Math.cos(r.x),dz*-flip);r.z=Math.atan2(Math.cos(r.x),Math.sin(r.x)*Math.sin(r.y))-Math.PI/2;if(MX.rotationUnit==="deg"){r.x=toDeg(r.x);r.y=toDeg(r.y);r.z=toDeg(r.z)}return r},add:function(){if(!this.el)return;var parent=this;Array.prototype.forEach.call(arguments,function(child){if(!child instanceof Object3D)return;parent.el.appendChild(child.el);if(!parent.children)parent.children=[];parent.children.push(child);child.parent=parent});return this},remove:function(){var parent=this;Array.prototype.forEach.call(arguments,function(child){var index=parent.children.indexOf(child);if(index!==-1){parent.children.splice(index,1);child.parent=undefined}});return this},addTo:function(target){if(typeof target==="string"){target=document.querySelector(target)}if(target instanceof HTMLElement&&target.appendChild){target.appendChild(this.el)}else if(target instanceof Object3D||target instanceof Scene){target.add(this)}return this},removeElement:function(){if(this.el.parentNode){this.el.parentNode.removeChild(this.el)}},setPosition:function(tar){this.x=tar.x||tar.x===0?tar.x:this.x;this.y=tar.y||tar.y===0?tar.y:this.y;this.z=tar.z||tar.z===0?tar.z:this.z},setRotation:function(tar){this.rotationX=tar.x||tar.x===0?tar.x:this.rotationX;this.rotationY=tar.y||tar.y===0?tar.y:this.rotationY;this.rotationZ=tar.z||tar.z===0?tar.z:this.rotationZ},setScale:function(tar){this.scaleX=tar.x||tar.x===0?tar.x:this.scaleX;this.scaleY=tar.y||tar.y===0?tar.y:this.scaleY;this.scaleZ=tar.z||tar.z===0?tar.z:this.scaleZ},setCSSTransformOrigin:function(origin){this.el&&(this.el.style[transformOriginProp]=addPrefix(origin));return this},setCSSTransformStyle:function(style){this.el&&(this.el.style[transformStyleProp]=addPrefix(style));return this},setCSSTransition:function(trans){this.el&&(this.el.style[transitionProp]=addPrefix(trans));return this},setCSSPerspective:function(pers){this.el&&(this.el.style[perspectiveProp]=addPrefix(pers));return this}};Object3D.extend=extend.bind(Object3D);function extend(props){var Super=this;var ExtendedObject3D=function(){Super.call(this);props.init&&props.init.apply(this,arguments)};ExtendedObject3D.prototype=Object.create(Super.prototype);for(var prop in props){if(props.hasOwnProperty(prop)&&prop!=="init"){ExtendedObject3D.prototype[prop]=props[prop]}}ExtendedObject3D.extend=extend.bind(ExtendedObject3D);return ExtendedObject3D}MX.Object3D=Object3D;MX.toRad=toRad;MX.toDeg=toDeg;Object.defineProperty(MX,"positionAtCenter",{get:function(){return positionAtCenter},set:function(val){if(typeof val!=="boolean")return;positionAtCenter=val;if(positionAtCenter){injectCenteringCSS()}else{removeCenteringCSS()}}});return MX}(); \ No newline at end of file
diff --git a/assets/javascripts/mx/mx.minimap.js b/assets/javascripts/mx/mx.minimap.js
deleted file mode 100644
index 252305c..0000000
--- a/assets/javascripts/mx/mx.minimap.js
+++ /dev/null
@@ -1,211 +0,0 @@
-MX.Minimap = function () {
- var canvas = document.createElement("canvas")
- var ctx = canvas.getContext("2d")
- var w = canvas.width = 200
- var h = canvas.height = 200
-
- var gridSpace;
- var zoom = 2.7
-
- var gridStroke = '#ddd'
- var boxFill = '#fff'
- var boxStroke = '#000'
- var playerColor = '#888'
-
- var xmin, xmax, ymin, ymax, xpos, ypos, scale, side;
-
- this.update = function(){
- this.draw()
- }
-
- this.bounds = function(){
- gridSpace = Math.pow(10, ~~(zoom-0.5)+0.5)
- side = Math.pow(10, zoom+1)
- scale = w / side
- xpos = -cam.x
- ypos = cam.z
-
- xmin = side/-2 - xpos
- xmax = side/2 - xpos
- ymin = side/-2 - ypos
- ymax = side/2 - ypos
- }
-
- this.draw = function(){
- ctx.clearRect(0,0,w,h)
-
- ctx.fillStyle = "#fff"
- ctx.fillRect(0,0,w,h)
- this.bounds()
- this.grid()
- this.boxes()
- this.player()
- }
-
- this.grid = function(){
- ctx.strokeStyle = gridStroke
- ctx.lineWidth = 1
- ctx.fillStyle = "transparent"
-
- var xmod = xmin-(xmin % gridSpace)
- var ymod = ymin-(ymin % gridSpace)
-
- for (var x = xmin; x < xmax+gridSpace; x += gridSpace) {
- var xline = (x-xmod) * scale
- line(xline, 0, xline, h)
- }
- for (var y = ymin; y < ymax+gridSpace; y += gridSpace) {
- var yline = (y-ymod) * scale
- line(0, yline, w, yline)
- }
-
- function line(x0,y0,x1,y1) {
- ctx.beginPath()
- ctx.moveTo(x0, y0)
- ctx.lineTo(x1, y1)
- ctx.stroke()
- }
- }
- this.player = function(){
- ctx.save()
-
- ctx.translate(~~(w/2),~~(h/2));
- ctx.rotate(-cam.rotationY)
-
- var radius = 5
-
- ctx.fillStyle = playerColor;
-
- ctx.beginPath();
- ctx.arc(0, 0, radius, 0, 2*Math.PI, false);
- ctx.fill();
-
- ctx.beginPath();
- ctx.moveTo(0,0)
- ctx.lineTo(-radius,0)
- ctx.lineTo(0,radius*3)
- ctx.lineTo(radius,0)
- ctx.moveTo(0,0)
- ctx.fill()
-
- ctx.fillStyle = "transparent"
- ctx.restore()
- }
-
- this.boxes = function(){
-
- ctx.save()
- ctx.translate(~~(w/2),~~(h/2));
- ctx.lineWidth = 0.5
- var tx = ((-xpos) * scale),
- ty = ((-ypos) * scale);
- ctx.translate(tx, ty)
-
- scene.inner.children.forEach(function(obj){
- if (obj.type == "BoxDimensions") {
-
- ctx.save()
- ctx.fillStyle = obj.color
- ctx.strokeStyle = obj.borderColor
-
- var obj_scale = (obj.scale || 1) * scale
-
- var tx = ~~((obj.x) * obj_scale),
- ty = ~~((obj.z) * obj_scale);
- ctx.translate(-tx, ty)
- ctx.rotate(-obj.rotationY)
-
- var ww = ~~(obj.width/2 * obj_scale)
- var hh = ~~(obj.depth/2 * obj_scale)
- ctx.beginPath();
- ctx.moveTo(ww, hh)
-
- ctx.lineTo(ww, -hh)
- ctx.lineTo(-ww, -hh)
- ctx.lineTo(-ww, hh)
- ctx.closePath()
- ctx.fill()
- ctx.stroke()
- ctx.restore()
- }
- if (obj.type == "Image") {
-
- ctx.save()
- ctx.strokeStyle = "#444"
-
- var obj_scale = (obj.scale || 1) * scale
-
- var tx = ~~((obj.x) * obj_scale),
- ty = ~~((obj.z) * obj_scale);
- ctx.translate(-tx, ty)
- ctx.rotate(-obj.rotationY)
-
- var ww = ~~(obj.width/2 * obj_scale)
- ctx.beginPath();
- ctx.moveTo(ww, 0)
- ctx.lineTo(-ww, 0)
- ctx.closePath()
- ctx.stroke()
- ctx.restore()
- }
- })
- ctx.restore()
- }
-
- var dragging = false, mx = 0, my = 0, mdx = 0, mdy = 0, cx, cy;
- canvas.addEventListener("mousedown", function(e){
- e.stopPropagation()
- var rect = canvas.getBoundingClientRect()
- dragging = true;
- mx = e.pageX - rect.left
- my = e.pageY - rect.top
- mdx = (mx - w/2) / scale
- mdy = (my - h/2) / scale
- cx = cam.x // -= mdx
- cy = cam.z // += mdy
-
- minimap.update()
- })
- document.addEventListener("mousemove", function(e){
- if (dragging) {
- e.stopPropagation()
- var rect = canvas.getBoundingClientRect()
- var mnx = e.pageX - rect.left
- var mny = e.pageY - rect.top
- mdx = (mnx - mx) / scale
- mdy = (mny - my) / scale
-
- cam.x = cx + mdx
- cam.z = cy - mdy
- minimap.update()
- }
- })
- document.addEventListener("mouseup", function(e){
- dragging = false;
- })
-
- canvas.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
- canvas.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
- function onDocumentMouseWheel (e) {
- e.preventDefault()
- e.stopPropagation()
- // WebKit
- if ( event.wheelDeltaY ) {
- zoom -= event.wheelDeltaY * 0.0003;
- }
- // Opera / Explorer 9
- else if ( event.wheelDelta ) {
- zoom -= event.wheelDelta * 0.0003;
- }
- // Firefox
- else if ( event.detail ) {
- zoom += event.detail * 0.01;
- }
- minimap.update()
- }
-
- this.draw()
- document.querySelector("#minimap .el").appendChild(canvas)
-
- return this;
-} \ No newline at end of file
diff --git a/assets/javascripts/mx/mx.quaternion.js b/assets/javascripts/mx/mx.quaternion.js
deleted file mode 100644
index 783f887..0000000
--- a/assets/javascripts/mx/mx.quaternion.js
+++ /dev/null
@@ -1,414 +0,0 @@
-/**
- * quaternion taken from three.js
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://exocortex.com
- */
-
-MX.Quaternion = function ( x, y, z, w ) {
-
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._w = ( w !== undefined ) ? w : 1;
-
-};
-
-MX.Quaternion.prototype = {
-
- constructor: MX.Quaternion,
-
- _x: 0,_y: 0, _z: 0, _w: 0,
-
- _euler: undefined,
-
- _updateEuler: function ( callback ) {
-
- if ( this._euler !== undefined ) {
-
- this._euler.setFromQuaternion( this, undefined, false );
-
- }
-
- },
-
- get x () {
-
- return this._x;
-
- },
-
- set x ( value ) {
-
- this._x = value;
- this._updateEuler();
-
- },
-
- get y () {
-
- return this._y;
-
- },
-
- set y ( value ) {
-
- this._y = value;
- this._updateEuler();
-
- },
-
- get z () {
-
- return this._z;
-
- },
-
- set z ( value ) {
-
- this._z = value;
- this._updateEuler();
-
- },
-
- get w () {
-
- return this._w;
-
- },
-
- set w ( value ) {
-
- this._w = value;
- this._updateEuler();
-
- },
-
- set: function ( x, y, z, w ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- this._updateEuler();
-
- return this;
-
- },
-
- copy: function ( quaternion ) {
-
- this._x = quaternion._x;
- this._y = quaternion._y;
- this._z = quaternion._z;
- this._w = quaternion._w;
-
- this._updateEuler();
-
- return this;
-
- },
-
- setFromEuler: function ( euler, update ) {
-
- if ( euler instanceof MX.Euler === false ) {
- throw new Error( 'ERROR: Quaternion\'s .setFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.' );
- }
-
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
-
- var c1 = Math.cos( euler._x / 2 );
- var c2 = Math.cos( euler._y / 2 );
- var c3 = Math.cos( euler._z / 2 );
- var s1 = Math.sin( euler._x / 2 );
- var s2 = Math.sin( euler._y / 2 );
- var s3 = Math.sin( euler._z / 2 );
-
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
-
- if ( update !== false ) this._updateEuler();
-
- return this;
-
- },
-
- setFromAxisAngle: function ( axis, angle ) {
-
- // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // axis have to be normalized
-
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
-
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
-
- this._updateEuler();
-
- return this;
-
- },
-
- setFromRotationMatrix: function ( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements,
-
- m11 = te[0], m12 = te[4], m13 = te[8],
- m21 = te[1], m22 = te[5], m23 = te[9],
- m31 = te[2], m32 = te[6], m33 = te[10],
-
- trace = m11 + m22 + m33,
- s;
-
- if ( trace > 0 ) {
-
- s = 0.5 / Math.sqrt( trace + 1.0 );
-
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
-
- } else if ( m11 > m22 && m11 > m33 ) {
-
- s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
-
- this._w = (m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = (m12 + m21 ) / s;
- this._z = (m13 + m31 ) / s;
-
- } else if ( m22 > m33 ) {
-
- s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
-
- this._w = (m13 - m31 ) / s;
- this._x = (m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = (m23 + m32 ) / s;
-
- } else {
-
- s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
-
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
-
- }
-
- this._updateEuler();
-
- return this;
-
- },
-
- inverse: function () {
-
- this.conjugate().normalize();
-
- return this;
-
- },
-
- conjugate: function () {
-
- this._x *= -1;
- this._y *= -1;
- this._z *= -1;
-
- this._updateEuler();
-
- return this;
-
- },
-
- lengthSq: function () {
-
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
-
- },
-
- length: function () {
-
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
-
- },
-
- normalize: function () {
-
- var l = this.length();
-
- if ( l === 0 ) {
-
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
-
- } else {
-
- l = 1 / l;
-
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
-
- }
-
- return this;
-
- },
-
- multiply: function ( q, p ) {
-
- if ( p !== undefined ) {
-
- console.warn( 'DEPRECATED: Quaternion\'s .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
-
- }
-
- return this.multiplyQuaternions( this, q );
-
- },
-
- multiplyQuaternions: function ( a, b ) {
-
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
-
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
- this._updateEuler();
-
- return this;
-
- },
-
- multiplyVector3: function ( vector ) {
-
- console.warn( 'DEPRECATED: Quaternion\'s .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
-
- },
-
- slerp: function ( qb, t ) {
-
- var x = this._x, y = this._y, z = this._z, w = this._w;
-
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
-
- if ( cosHalfTheta < 0 ) {
-
- this._w = -qb._w;
- this._x = -qb._x;
- this._y = -qb._y;
- this._z = -qb._z;
-
- cosHalfTheta = -cosHalfTheta;
-
- } else {
-
- this.copy( qb );
-
- }
-
- if ( cosHalfTheta >= 1.0 ) {
-
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
-
- return this;
-
- }
-
- var halfTheta = Math.acos( cosHalfTheta );
- var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
-
- if ( Math.abs( sinHalfTheta ) < 0.001 ) {
-
- this._w = 0.5 * ( w + this._w );
- this._x = 0.5 * ( x + this._x );
- this._y = 0.5 * ( y + this._y );
- this._z = 0.5 * ( z + this._z );
-
- return this;
-
- }
-
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
-
- this._updateEuler();
-
- return this;
-
- },
-
- equals: function ( quaternion ) {
-
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
-
- },
-
- fromArray: function ( array ) {
-
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- this._w = array[ 3 ];
-
- this._updateEuler();
-
- return this;
-
- },
-
- toArray: function () {
-
- return [ this._x, this._y, this._z, this._w ];
-
- },
-
- clone: function () {
-
- return new MX.Quaternion( this._x, this._y, this._z, this._w );
-
- }
-
-};
-
-MX.Quaternion.slerp = function ( qa, qb, qm, t ) {
-
- return qm.copy( qa ).slerp( qb, t );
-
-}
diff --git a/assets/javascripts/mx/primitives/mx.box.js b/assets/javascripts/mx/primitives/mx.box.js
deleted file mode 100644
index dfe3f5e..0000000
--- a/assets/javascripts/mx/primitives/mx.box.js
+++ /dev/null
@@ -1,62 +0,0 @@
-MX.Box = MX.Object3D.extend({
-
- // this will be called within the contructor
- init: function (size, color, borderColor) {
-
- this.type = "Box"
-
- size = size || 100
- color = color || 'rgba(0, 255, 122, .1)'
- borderColor = borderColor || '#0f3'
-
- // an Object3D's associated DOM node is the "el" property
- this.el.classList.add('box')
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- var top = this.top = new MX.Object3D('.face')
- top.rotationX = angle
- top.y = size / 2
-
- var bottom = this.bottom = new MX.Object3D('.face')
- bottom.rotationX = -angle
- bottom.y = -size / 2
-
- var left = this.left = new MX.Object3D('.face')
- left.rotationY = -angle
- left.x = -size / 2
-
- var right = this.right = new MX.Object3D('.face')
- right.rotationY = angle
- right.x = size / 2
-
- var front = this.front = new MX.Object3D('.face')
- front.z = -size / 2
-
- var back = this.back = new MX.Object3D('.face')
- back.rotationY = angle * 2
- back.z = size / 2
-
- // adding children, must also be instances of Object3D
- this.add(top, bottom, left, right, front, back)
-
- this.children.forEach(function (face) {
- face.width = size - 2
- face.height = size - 2
- face.el.style.backgroundColor = color
- face.el.style.border = '1px solid ' + borderColor
- })
-
- // this applies the updated CSS style
- // required for any change to take effect
- // when a parent object's update() is called
- // all its children will be updated as well
- this.update()
-
- // if this object's children won't move by themselves
- this.updateChildren = false
- }
-
- // other properties will be mixed into the prototype of the new constructor
-
-}) \ No newline at end of file
diff --git a/assets/javascripts/mx/primitives/mx.boxDimensions.js b/assets/javascripts/mx/primitives/mx.boxDimensions.js
deleted file mode 100644
index f3edb13..0000000
--- a/assets/javascripts/mx/primitives/mx.boxDimensions.js
+++ /dev/null
@@ -1,154 +0,0 @@
-MX.BoxDimensions = MX.Object3D.extend({
-
- // this will be called within the contructor
- init: function (opt) {
-
- var base = this
-
- this.type = "BoxDimensions"
-
- var id = this.id = opt.id || guid()
- this.x = opt.x || 0
- this.y = opt.y || 0
- this.z = opt.z || 0
- // this.scale = opt.scale || 1
- var scale = opt.scale || 1
- this.rotationX = opt.rotationX || 0
- this.rotationY = opt.rotationY || 0
- this.rotationZ = opt.rotationZ || 0
- var width = this.width = opt.width || 100
- var height = this.height = opt.height || 100
- var depth = this.depth = opt.depth || 100
- var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
- var backgroundImage = this.backgroundImage = opt.backgroundImage;
- var borderColor = this.borderColor = opt.borderColor || '#0f3'
- var borderWidth = this.borderWidth = typeof opt.borderWidth !== 'undefined' ? opt.borderWidth : 3;
- var borderRadius = this.borderRadius = typeof opt.borderRadius !== 'undefined' ? opt.borderRadius : undefined;
- var sides = this.sides = opt.sides || "top bottom left right front back"
- var className = this.className = opt.className || null
-
- // an Object3D's associated DOM node is the "el" property
- this.el.classList.add('box')
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- this.top = this.bottom = this.left = this.right = this.front = this.back = null
- if (-1 != sides.indexOf("top")) {
- var top = this.top = new MX.Object3D('.face.top')
- top.rotationX = angle
- top.width = width
- top.height = depth
- top.y = height * scale
- top.scale = scale
- this.add(top)
- }
- if (-1 != sides.indexOf("bottom")) {
- var bottom = this.bottom = new MX.Object3D('.face.bottom')
- bottom.rotationX = -angle
- bottom.width = width
- bottom.height = depth
- bottom.y = 0
- bottom.scale = scale
- this.add(bottom)
- }
- if (-1 != sides.indexOf("left")) {
- var left = this.left = new MX.Object3D('.face.left')
- left.rotationY = -angle
- left.width = depth
- left.height = height
- left.x = -width/2 * scale
- left.y = height/2 * scale
- left.scale = scale
- this.add(left)
- }
- if (-1 != sides.indexOf("right")) {
- var right = this.right = new MX.Object3D('.face.right')
- right.rotationY = angle
- right.width = depth
- right.height = height
- right.x = width/2 * scale
- right.y = height/2 * scale
- right.scale = scale
- this.add(right)
- }
- if (-1 != sides.indexOf("front")) {
- var front = this.front = new MX.Object3D('.face.front')
- front.width = width
- front.height = height
- front.z = -depth/2 * scale
- front.y = height/2 * scale
- front.scale = scale
- this.add(front)
- }
- if (-1 != sides.indexOf("back")) {
- var back = this.back = new MX.Object3D('.face.back')
- back.width = width
- back.height = height
- back.rotationY = angle * 2
- back.z = depth/2 * scale
- back.y = height/2 * scale
- back.scale = scale
- this.add(back)
- }
-
- this.children.forEach(function (face) {
- if (borderRadius) {
- face.el.style.borderRadius = borderRadius + "px"
- }
- if (className) {
- face.el.classList.add(className)
- }
- else {
- if (backgroundImage) {
- face.el.style.backgroundImage = "url(" + backgroundImage + ")"
- }
- else if (color) {
- face.el.style.backgroundColor = color
- }
- if (borderWidth) {
- face.el.style.border = borderWidth + 'px solid ' + borderColor
- }
- }
- })
-
- // bottom.el.style.border = "0"
-
- // this applies the updated CSS style
- // required for any change to take effect
- // when a parent object's update() is called
- // all its children will be updated as well
- this.update()
-
- // if this object's children won't move by themselves
- this.updateChildren = true
-
- this.setWidth = function(w){
- base.width = top.width = bottom.width = front.width = back.width = w
- left.x = -w/2
- right.x = w/2
- base.dirty = true
- }
- this.setHeight = function(h){
- base.height = left.height = right.height = front.height = back.height = h
- bottom.y = 0
- left.y = right.y = front.y = back.y = h/2
- top.y = h
- base.dirty = true
- }
- this.setDepth = function(d){
- base.depth = top.height = bottom.height = left.width = right.width = d
- front.z = -d/2
- back.z = d/2
- base.dirty = true
- }
-
- },
-
- toString: function(){
- var params = "id width height depth x y z rotationX rotationY scale color borderColor borderWidth backgroundImage borderRadius sides".split(" ")
- return this.__toString(params)
- },
-
- // other properties will be mixed into the prototype of the new constructor
-
-}) \ No newline at end of file
diff --git a/assets/javascripts/mx/primitives/mx.coords.js b/assets/javascripts/mx/primitives/mx.coords.js
deleted file mode 100644
index 80b148c..0000000
--- a/assets/javascripts/mx/primitives/mx.coords.js
+++ /dev/null
@@ -1,61 +0,0 @@
-MX.Coords = (function () {
-
- var colors = {
- x: '#f33',
- y: '#3f3',
- z: '#66f'
- }
-
- var Axis = MX.Object3D.extend({
- init: function (axis, size) {
-
- var label = document.createElement('span')
- label.textContent = axis.toUpperCase()
- label.style.position = 'absolute'
- label.style.right = '0px'
- label.style.bottom = '3px'
- label.style.fontSize = Math.round(size / 10) + 'px'
- this.el.appendChild(label)
-
- var faceA = new MX.Object3D(),
- faceB = new MX.Object3D()
- faceA.rotationX = 90
- this.add(faceA, faceB)
-
- this.el.style.color =
- faceA.el.style.backgroundColor =
- faceB.el.style.backgroundColor = colors[axis]
-
- this.width =
- faceA.width =
- faceB.width = size
-
- this.height =
- faceA.height =
- faceB.height = Math.round(size / 100)
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- if (axis === 'y') {
- this.rotationZ = -angle
- } else if (axis === 'z') {
- this.rotationY = angle
- }
- }
- })
-
- var Coords = MX.Object3D.extend({
- init: function (size) {
- size = size || 100
- var x = new Axis('x', size),
- y = new Axis('y', size),
- z = new Axis('z', size)
- this.add(x, y, z)
- this.update()
- this.updateChildren = false
- }
- })
-
- return Coords
-
-})() \ No newline at end of file
diff --git a/assets/javascripts/mx/primitives/mx.cutout.js b/assets/javascripts/mx/primitives/mx.cutout.js
deleted file mode 100644
index 9d9043f..0000000
--- a/assets/javascripts/mx/primitives/mx.cutout.js
+++ /dev/null
@@ -1,66 +0,0 @@
-MX.Cutout = MX.Object3D.extend({
- init: function (ops) {
-
- this.type = "Cutout"
-
- var layer = this
- layer.width = 0
- layer.height = 0
-
- if (ops.src) this.loadTexture(ops)
-
- if (ops.texture) {
- }
- else if (ops.classname) {
- layer.el.classList.add(ops.classname)
- }
- else {
- }
- layer.el.style.backgroundRepeat = 'no-repeat'
-
- this.dirty = true
- this.updateChildren = true
- this.update()
- },
-
- loadTexture: function(ops){
- var layer = this
- var image = new Image()
- var pattern = ops.pattern
- var texture = ops.texture
-
- image.onload = function(){
- var canvas = document.createElement("canvas")
- var ctx = canvas.getContext('2d')
-
- layer.width = canvas.width = image.naturalWidth
- layer.height = canvas.height = image.naturalHeight
-
- ctx.drawImage(image, 0, 0, canvas.width, canvas.height)
- ctx.globalCompositeOperation = "source-in"
-
- if (texture) {
- ctx.fillStyle = ctx.createPattern(texture, 'repeat')
- ctx.fillRect(0, 0, canvas.width, canvas.height)
- }
- if (pattern) {
- ctx.fillStyle = ctx.createPattern(pattern, 'repeat')
- ctx.fillRect(0, 0, canvas.width, canvas.height)
- }
-
- layer.scale = ops.scale || 1
- layer.x = ops.x || 0
- layer.y = (ops.y || 0) + layer.height/2 + 1
- layer.z = ops.z || 0
- layer.rotationX = ops.rotationX || 0
- layer.rotationY = ops.rotationY || 0
- layer.el.appendChild(canvas)
-
- layer.el.classList.add('image')
- ops.className && layer.el.classList.add(ops.className)
- layer.dirty = true
- layer.update()
- }
- image.src = ops.src;
- }
-})
diff --git a/assets/javascripts/mx/primitives/mx.face.js b/assets/javascripts/mx/primitives/mx.face.js
deleted file mode 100644
index ac47ab4..0000000
--- a/assets/javascripts/mx/primitives/mx.face.js
+++ /dev/null
@@ -1,41 +0,0 @@
-MX.Face = MX.Object3D.extend({
-
- // this will be called within the contructor
- init: function (size, color, borderColor) {
-
- size = size || 100
- color = color || 'rgba(0, 255, 122, .1)'
- borderColor = borderColor || '#0f3'
-
- // an Object3D's associated DOM node is the "el" property
- this.el.classList.add('face')
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- var top = this.top = new MX.Object3D('.face')
- top.rotationX = angle
- top.y = size / 2
-
- // adding children, must also be instances of Object3D
- this.add(top)
-
- this.children.forEach(function (face) {
- face.width = size - 2
- face.height = size - 2
- face.el.style.backgroundColor = color
- face.el.style.border = '1px solid ' + borderColor
- })
-
- // this applies the updated CSS style
- // required for any change to take effect
- // when a parent object's update() is called
- // all its children will be updated as well
- this.update()
-
- // if this object's children won't move by themselves
- this.updateChildren = false
- }
-
- // other properties will be mixed into the prototype of the new constructor
-
-})
diff --git a/assets/javascripts/mx/primitives/mx.image.js b/assets/javascripts/mx/primitives/mx.image.js
deleted file mode 100644
index d1e292d..0000000
--- a/assets/javascripts/mx/primitives/mx.image.js
+++ /dev/null
@@ -1,69 +0,0 @@
-MX.Image = MX.Object3D.extend({
- init: function (ops) {
-
- this.type = "Image"
-
- var layer = this
- layer.width = 0
- layer.height = 0
- layer.x = ops.x || 0
- layer.y = ops.y || 0
- layer.z = ops.z || 0
- layer.backface = ops.backface || false
-
- if (layer.backface) {
- layer.el.classList.add("backface-visible")
- }
-
- if (ops.src) {
- this.loadTexture(ops)
- }
-
- if (ops.className) {
- layer.el.classList.add(ops.className)
- }
- layer.el.style.backgroundRepeat = 'no-repeat'
-
- this.dirty = true
- this.updateChildren = true
- this.update()
- },
-
- loadTexture: function(ops){
- var layer = this
- layer.ops = defaults(ops, layer.ops)
- var image = new Image()
- image.onload = function(){
- layer.scale = layer.ops.scale || 1
- layer.width = image.naturalWidth
- layer.height = image.naturalHeight
- layer.x = layer.ops.x || 0
- layer.y = (layer.ops.y || 0) + layer.scale * layer.height/2 + 1
- layer.z = layer.ops.z || 0
- layer.rotationX = layer.ops.rotationX || 0
- layer.rotationY = layer.ops.rotationY || 0
- layer.rotationZ = layer.ops.rotationZ || 0
- layer.el.style.backgroundImage = "url(" + image.src + ")"
- layer.el.classList.add('image')
- layer.dirty = true
- layer.update()
- }
- image.src = ops.src;
- },
-
- move: function(ops){
- var layer = this
- layer.ops = defaults(ops, layer.ops)
- for (var i in ops) {
- layer[i] = ops[i]
- }
- layer.dirty = true
- layer.update()
- },
-
- toString: function(){
- var params = "id src width height depth x y z rotationX rotationY rotationZ scale".split(" ")
- return this.__toString(params)
- },
-
-})
diff --git a/assets/javascripts/mx/primitives/mx.scaleBox.js b/assets/javascripts/mx/primitives/mx.scaleBox.js
deleted file mode 100644
index 77f45e9..0000000
--- a/assets/javascripts/mx/primitives/mx.scaleBox.js
+++ /dev/null
@@ -1,140 +0,0 @@
-MX.ScaleBox = MX.Object3D.extend({
-
- // this will be called within the contructor
- init: function (opt) {
-
- var base = this
-
- this.type = "ScaleBox"
-
- var id = this.id = opt.id || guid()
- this.x = opt.x || 0
- this.y = opt.y || 0
- this.z = opt.z || 0
- this.rotationX = opt.rotationX || 0
- this.rotationY = opt.rotationY || 0
- this.rotationZ = opt.rotationZ || 0
- var scale = this.scale = opt.scale || 1
- var width = this.width = scale * (opt.width || 100)
- var height = this.height = scale * (opt.height || 100)
- var depth = this.depth = scale * (opt.depth || 100)
- var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
- var sides = this.sides = opt.sides || "top bottom left right front back"
-
- // an Object3D's associated DOM node is the "el" property
- this.el.classList.add('box')
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- var top = this.top = new MX.Object3D('.face.top')
- top.rotationX = angle
- top.width = 1
- top.height = 1
- top.scaleX = width
- top.scaleY = 1
- top.scaleZ = depth
- top.y = height
-
- var bottom = this.bottom = new MX.Object3D('.face.bottom')
- bottom.rotationX = -angle
- bottom.width = 1
- bottom.height = 1
- bottom.scaleX = width
- bottom.scaleY = 1
- bottom.scaleZ = depth
- bottom.y = 0
-
- var left = this.left = new MX.Object3D('.face.left')
- left.rotationY = -angle
- left.width = 1
- left.height = 1
- left.scaleX = 1
- left.scaleY = height
- left.scaleZ = depth
- left.x = -width/2
- left.y = height/2
-
- var right = this.right = new MX.Object3D('.face.right')
- right.rotationY = angle
- right.width = 1
- right.height = 1
- right.scaleX = 1
- right.scaleY = height
- right.scaleZ = depth
- right.x = width/2
- right.y = height/2
-
- var front = this.front = new MX.Object3D('.face.front')
- front.width = 1
- front.height = 1
- front.scaleX = width
- front.scaleY = height
- front.scaleZ = 1
- front.z = -depth/2
- front.y = height/2
-
- var back = this.back = new MX.Object3D('.face.back')
- back.width = 1
- back.height = 1
- back.scaleX = width
- back.scaleY = height
- back.scaleZ = 1
- back.rotationY = angle * 2
- back.z = depth/2
- back.y = height/2
-
- // adding children, must also be instances of Object3D
- if (-1 != sides.indexOf("top")) this.add(top)
- if (-1 != sides.indexOf("bottom")) this.add(bottom)
- if (-1 != sides.indexOf("left")) this.add(left)
- if (-1 != sides.indexOf("right")) this.add(right)
- if (-1 != sides.indexOf("front")) this.add(front)
- if (-1 != sides.indexOf("back")) this.add(back)
-
- this.children.forEach(function (face) {
- face.el.style.backgroundColor = color
- })
-
- // this applies the updated CSS style
- // required for any change to take effect
- // when a parent object's update() is called
- // all its children will be updated as well
- this.update()
-
- // if this object's children won't move by themselves
- this.updateChildren = true
-
- this.setWidth = function(w){
- base.width = top.width = bottom.width = front.width = back.width = w
- left.x = -w/2
- right.x = w/2
- base.dirty = true
- }
- this.setHeight = function(h){
- base.height = left.height = right.height = front.height = back.height = h
- bottom.y = 0
- left.y = right.y = front.y = back.y = h/2
- top.y = h
- base.dirty = true
- }
- this.setDepth = function(d){
- base.depth = top.height = bottom.height = left.width = right.width = d
- front.z = -d/2
- back.z = d/2
- base.dirty = true
- }
-
- },
-
- toString: function(){
- var params = "id width height depth x y z rotationX rotationY color sides".split(" ")
- return this.__toString(params)
- },
-
- clone: function(){
- return new MX[this.type] (this)
- }
-
- // other properties will be mixed into the prototype of the new constructor
-
-})
diff --git a/assets/javascripts/mx/primitives/mx.tableau.js b/assets/javascripts/mx/primitives/mx.tableau.js
deleted file mode 100644
index 514e206..0000000
--- a/assets/javascripts/mx/primitives/mx.tableau.js
+++ /dev/null
@@ -1,48 +0,0 @@
-
-
-var Tableau = function(){
- this.extend = extend.bind(Tableau)
-
- function extend (props) {
- var Super = this
- var ExtendedTableau = function () {
- Super.call(this)
- props.init && props.init.apply(this, arguments)
- }
- ExtendedTableau.prototype = Object.create(Tableau.prototype)
- for (var prop in props) {
- if (props.hasOwnProperty(prop) && prop !== 'init') {
- ExtendedTableau.prototype[prop] = props[prop]
- }
- }
- ExtendedTableau.extend = extend.bind(ExtendedTableau)
- return ExtendedTableau
- }
-}
-
-Tableau.prototype.init = function(opt){}
-Tableau.prototype.animate = function(t){}
-Tableau.prototype.show = function(){}
-Tableau.prototype.hide = function(){}
-
-MX.Tableau = new Tableau()
-MX.Tableaux = {}
-
-/*
-
-MX.Tableaux.Foo = MX.Tableau.extend({
- // this will be called within the contructor
- init: function (opt) {
- },
-
- show: function(){
- },
-
- hide: function(){
- },
-
- animate: function() {
- }
-})
-
-*/
diff --git a/assets/javascripts/mx/primitives/mx.text.js b/assets/javascripts/mx/primitives/mx.text.js
deleted file mode 100644
index 0c278a9..0000000
--- a/assets/javascripts/mx/primitives/mx.text.js
+++ /dev/null
@@ -1,34 +0,0 @@
-MX.Text = MX.Object3D.extend({
- init: function (ops) {
-
- this.type = "Text"
-
- var layer = new MX.Object3D('text')
- layer.width = ops.width || 100
- layer.height = ops.height || 50
- layer.x = ops.x || 0
- layer.y = ops.y || 0
- layer.z = ops.z || 0
- layer.scale = ops.scale || 1
- layer.el.innerHTML = ops.value || ""
- if (ops.id) layer.el.id = ops.id;
- if (ops.background) layer.el.style.background = ops.background;
- if (ops.color) layer.el.style.color = ops.color;
- if (ops.fontSize) layer.el.style.fontSize = ops.fontSize + "px";
-
- this.add(layer)
-
- this.children.forEach(function (c, i) {
- if (ops.classname) {
- c.el.classList.add(ops.classname)
- }
- else {
- }
- c.el.style.backgroundRepeat = 'no-repeat'
- })
-
- this.dirty = true
- this.updateChildren = true
- this.update()
- }
-})
diff --git a/assets/javascripts/mx/primitives/mx.texturedBox.js b/assets/javascripts/mx/primitives/mx.texturedBox.js
deleted file mode 100644
index daec2d8..0000000
--- a/assets/javascripts/mx/primitives/mx.texturedBox.js
+++ /dev/null
@@ -1,121 +0,0 @@
-// Creates a box using a given texture image.
-// Uses a texture image like this:
-//
-// ---------- ----------
-// | | |
-// | top | bottom |
-// | | |
-// ---------- ---------- ---------- ----------
-// | | | | |
-// | left | front | right | back |
-// | | | | |
-// ---------- ---------- ---------- ----------
-//
-// See `examples/images/skins/` for some minecraft skin examples.
-
-// Options:
-//
-// - {number} `width`
-// - {number} `height`
-// - {number} `depth`
-// - {string} `texture` path to texture image
-// - {string} `classname` class to be added to dom element
-
-MX.TexturedBox = MX.Object3D.extend({
-
- init: function (ops) {
-
- this.type = "TexturedBox"
-
- if (!ops.width || !ops.height || !ops.depth || (!ops.texture && !ops.classname)) {
- console.warn('TextureBox: missing arguments')
- return
- }
-
- // faces
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2),
- offsetX = ops.offset ? (ops.offset.x || 0) : 0,
- offsetY = ops.offset ? (ops.offset.y || 0) : 0,
- overlap = ops.overlap ? ops.overlap : 0
- var multiTexture = typeof ops.texture == "object";
-
- var top = this.top = new MX.Object3D()
- top.width = ops.width
- top.height = ops.depth
- top.rotationX = angle
- top.y = ops.height / 2 - overlap
- if (!multiTexture)
- top.el.style.backgroundPosition =
- (-(offsetX + ops.depth) + 'px ') +
- (-offsetY + 'px')
-
- var bottom = this.bottom = new MX.Object3D()
- bottom.width = ops.width
- bottom.height = ops.depth
- bottom.rotationX = -angle
- bottom.y = -ops.height / 2 + overlap
- if (!multiTexture)
- bottom.el.style.backgroundPosition =
- (-(offsetX + ops.depth + ops.width) + 'px ') +
- (-offsetY + 'px')
-
- var left = this.left = new MX.Object3D()
- left.width = ops.depth
- left.height = ops.height
- left.rotationY = -angle
- left.x = -ops.width / 2 + overlap
- if (!multiTexture)
- left.el.style.backgroundPosition =
- (-offsetX + 'px ') +
- (-(offsetY + ops.depth) + 'px')
-
- var right = this.right = new MX.Object3D()
- right.width = ops.depth
- right.height = ops.height
- right.rotationY = angle
- right.x = ops.width / 2 - overlap
- if (!multiTexture)
- right.el.style.backgroundPosition =
- (-(offsetX + ops.depth + ops.width) + 'px ') +
- (-(offsetY + ops.depth) + 'px')
-
- var front = this.front = new MX.Object3D()
- front.width = ops.width
- front.height = ops.height
- front.z = -ops.depth / 2 + overlap
- if (!multiTexture)
- front.el.style.backgroundPosition =
- (-(offsetX + ops.depth) + 'px ') +
- (-(offsetY + ops.depth) + 'px')
-
- var back = this.back = new MX.Object3D()
- back.width = ops.width
- back.height = ops.height
- back.rotationY = angle * 2
- back.z = ops.depth / 2 - overlap
- if (!multiTexture)
- back.el.style.backgroundPosition =
- (-(offsetX + ops.depth * 2 + ops.width) + 'px ') +
- (-(offsetY + ops.depth) + 'px')
-
- this.add(top, bottom, left, right, front, back)
-
- this.children.forEach(function (c,i) {
- if (multiTexture) {
- c.el.style.backgroundImage = 'url(' + ops.texture[i] + ')'
- }
- else if (ops.texture) {
- c.el.style.backgroundImage = 'url(' + ops.texture + ')'
- }
- if (ops.classname) {
- c.el.classList.add(ops.classname)
- }
- c.el.style.backgroundRepeat = 'no-repeat'
- })
-
- this.update()
- this.updateChildren = false
-
- }
-
-})