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MX.Image = MX.Object3D.extend({
init: function (ops) {
this.type = "Image"
var layer = this
layer.width = 0
layer.height = 0
layer.x = ops.x || 0
layer.y = ops.y || 0
layer.z = ops.z || 0
layer.backface = ops.backface || false
if (layer.backface) {
layer.el.classList.add("backface-visible")
}
if (ops.src) {
this.loadTexture(ops)
}
if (ops.className) {
layer.el.classList.add(ops.className)
}
layer.el.style.backgroundRepeat = 'no-repeat'
this.dirty = true
this.updateChildren = true
this.update()
},
loadTexture: function(ops){
var layer = this
layer.ops = defaults(ops, layer.ops)
var image = new Image()
image.onload = function(){
layer.scale = layer.ops.scale || 1
layer.width = image.naturalWidth
layer.height = image.naturalHeight
layer.x = layer.ops.x || 0
layer.y = (layer.ops.y || 0) + layer.scale * layer.height/2 + 1
layer.z = layer.ops.z || 0
layer.rotationX = layer.ops.rotationX || 0
layer.rotationY = layer.ops.rotationY || 0
layer.rotationZ = layer.ops.rotationZ || 0
layer.el.style.backgroundImage = "url(" + image.src + ")"
layer.el.classList.add('image')
layer.dirty = true
layer.update()
}
image.src = ops.src;
},
move: function(ops){
var layer = this
layer.ops = defaults(ops, layer.ops)
for (var i in ops) {
layer[i] = ops[i]
}
layer.dirty = true
layer.update()
},
toString: function(){
var params = "id src width height depth x y z rotationX rotationY rotationZ scale".split(" ")
return this.__toString(params)
},
})
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