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MX.BoxDimensions = MX.Object3D.extend({
// this will be called within the contructor
init: function (opt) {
var base = this
this.type = "BoxDimensions"
var id = this.id = opt.id || guid()
this.x = opt.x || 0
this.y = opt.y || 0
this.z = opt.z || 0
// this.scale = opt.scale || 1
var scale = opt.scale || 1
this.rotationX = opt.rotationX || 0
this.rotationY = opt.rotationY || 0
this.rotationZ = opt.rotationZ || 0
var width = this.width = opt.width || 100
var height = this.height = opt.height || 100
var depth = this.depth = opt.depth || 100
var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
var backgroundImage = this.backgroundImage = opt.backgroundImage;
var borderColor = this.borderColor = opt.borderColor || '#0f3'
var borderWidth = this.borderWidth = typeof opt.borderWidth !== 'undefined' ? opt.borderWidth : 3;
var borderRadius = this.borderRadius = typeof opt.borderRadius !== 'undefined' ? opt.borderRadius : undefined;
var sides = this.sides = opt.sides || "top bottom left right front back"
var className = this.className = opt.className || null
// an Object3D's associated DOM node is the "el" property
this.el.classList.add('box')
var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
this.top = this.bottom = this.left = this.right = this.front = this.back = null
if (-1 != sides.indexOf("top")) {
var top = this.top = new MX.Object3D('.face.top')
top.rotationX = angle
top.width = width
top.height = depth
top.y = height * scale
top.scale = scale
this.add(top)
}
if (-1 != sides.indexOf("bottom")) {
var bottom = this.bottom = new MX.Object3D('.face.bottom')
bottom.rotationX = -angle
bottom.width = width
bottom.height = depth
bottom.y = 0
bottom.scale = scale
this.add(bottom)
}
if (-1 != sides.indexOf("left")) {
var left = this.left = new MX.Object3D('.face.left')
left.rotationY = -angle
left.width = depth
left.height = height
left.x = -width/2 * scale
left.y = height/2 * scale
left.scale = scale
this.add(left)
}
if (-1 != sides.indexOf("right")) {
var right = this.right = new MX.Object3D('.face.right')
right.rotationY = angle
right.width = depth
right.height = height
right.x = width/2 * scale
right.y = height/2 * scale
right.scale = scale
this.add(right)
}
if (-1 != sides.indexOf("front")) {
var front = this.front = new MX.Object3D('.face.front')
front.width = width
front.height = height
front.z = -depth/2 * scale
front.y = height/2 * scale
front.scale = scale
this.add(front)
}
if (-1 != sides.indexOf("back")) {
var back = this.back = new MX.Object3D('.face.back')
back.width = width
back.height = height
back.rotationY = angle * 2
back.z = depth/2 * scale
back.y = height/2 * scale
back.scale = scale
this.add(back)
}
this.children.forEach(function (face) {
if (borderRadius) {
face.el.style.borderRadius = borderRadius + "px"
}
if (className) {
face.el.classList.add(className)
}
else {
if (backgroundImage) {
face.el.style.backgroundImage = "url(" + backgroundImage + ")"
}
else if (color) {
face.el.style.backgroundColor = color
}
if (borderWidth) {
face.el.style.border = borderWidth + 'px solid ' + borderColor
}
}
})
// bottom.el.style.border = "0"
// this applies the updated CSS style
// required for any change to take effect
// when a parent object's update() is called
// all its children will be updated as well
this.update()
// if this object's children won't move by themselves
this.updateChildren = true
this.setWidth = function(w){
base.width = top.width = bottom.width = front.width = back.width = w
left.x = -w/2
right.x = w/2
base.dirty = true
}
this.setHeight = function(h){
base.height = left.height = right.height = front.height = back.height = h
bottom.y = 0
left.y = right.y = front.y = back.y = h/2
top.y = h
base.dirty = true
}
this.setDepth = function(d){
base.depth = top.height = bottom.height = left.width = right.width = d
front.z = -d/2
back.z = d/2
base.dirty = true
}
},
toString: function(){
var params = "id width height depth x y z rotationX rotationY scale color borderColor borderWidth backgroundImage borderRadius sides".split(" ")
return this.__toString(params)
},
// other properties will be mixed into the prototype of the new constructor
})
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