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authorJules Laplace <jules@okfoc.us>2014-06-03 16:24:10 -0400
committerJules Laplace <jules@okfoc.us>2014-06-03 16:24:28 -0400
commit607f69c67a5b4dc72d2754192e3cdf67d0ad11d0 (patch)
tree6556e7922c5bedb274bb1650e5dd100643a7895d /client/assets
parentd31259291d807c851de4396921e0c26b6dd8dce2 (diff)
partitioning client and serveR
Diffstat (limited to 'client/assets')
-rw-r--r--client/assets/javascripts/app.js119
-rw-r--r--client/assets/javascripts/environments/app.js28
-rw-r--r--client/assets/javascripts/environments/tableaux/_empty.js32
-rw-r--r--client/assets/javascripts/environments/tableaux/columns.js36
-rw-r--r--client/assets/javascripts/environments/tableaux/columns_circle.js42
-rw-r--r--client/assets/javascripts/environments/tableaux/columns_split.js63
-rw-r--r--client/assets/javascripts/map/map.js337
-rw-r--r--client/assets/javascripts/map/map_editor.js102
-rw-r--r--client/assets/javascripts/mx/extensions/mx.movements.js285
-rw-r--r--client/assets/javascripts/mx/extensions/mx.rotationControl.js265
-rw-r--r--client/assets/javascripts/mx/extensions/mx.scene.js165
-rw-r--r--client/assets/javascripts/mx/extensions/mx.scrubber.js191
-rw-r--r--client/assets/javascripts/mx/mx.js583
-rw-r--r--client/assets/javascripts/mx/mx.min.js1
-rw-r--r--client/assets/javascripts/mx/mx.minimap.js211
-rw-r--r--client/assets/javascripts/mx/mx.quaternion.js414
-rw-r--r--client/assets/javascripts/mx/primitives/mx.box.js62
-rw-r--r--client/assets/javascripts/mx/primitives/mx.boxDimensions.js154
-rw-r--r--client/assets/javascripts/mx/primitives/mx.coords.js61
-rw-r--r--client/assets/javascripts/mx/primitives/mx.cutout.js66
-rw-r--r--client/assets/javascripts/mx/primitives/mx.face.js41
-rw-r--r--client/assets/javascripts/mx/primitives/mx.image.js69
-rw-r--r--client/assets/javascripts/mx/primitives/mx.scaleBox.js140
-rw-r--r--client/assets/javascripts/mx/primitives/mx.tableau.js48
-rw-r--r--client/assets/javascripts/mx/primitives/mx.text.js34
-rw-r--r--client/assets/javascripts/mx/primitives/mx.texturedBox.js121
-rw-r--r--client/assets/javascripts/rectangles/_env.js49
-rw-r--r--client/assets/javascripts/rectangles/engine/map/_map.js40
-rw-r--r--client/assets/javascripts/rectangles/engine/map/draw.js162
-rw-r--r--client/assets/javascripts/rectangles/engine/map/ui.js131
-rw-r--r--client/assets/javascripts/rectangles/engine/rooms/_rooms.js41
-rw-r--r--client/assets/javascripts/rectangles/engine/rooms/builder.js294
-rw-r--r--client/assets/javascripts/rectangles/engine/rooms/clipper.js104
-rw-r--r--client/assets/javascripts/rectangles/engine/rooms/mover.js82
-rw-r--r--client/assets/javascripts/rectangles/engine/scenery/_scenery.js45
-rw-r--r--client/assets/javascripts/rectangles/engine/scenery/image/_image.js52
-rw-r--r--client/assets/javascripts/rectangles/engine/scenery/image/move.js103
-rw-r--r--client/assets/javascripts/rectangles/engine/scenery/image/resize.js201
-rw-r--r--client/assets/javascripts/rectangles/models/rect.js176
-rw-r--r--client/assets/javascripts/rectangles/models/room.js213
-rw-r--r--client/assets/javascripts/rectangles/models/tree.js37
-rw-r--r--client/assets/javascripts/rectangles/models/vec2.js99
-rw-r--r--client/assets/javascripts/rectangles/models/vec3.js5
-rw-r--r--client/assets/javascripts/rectangles/models/wall.js120
-rw-r--r--client/assets/javascripts/rectangles/util/colors.js57
-rw-r--r--client/assets/javascripts/rectangles/util/constants.js57
-rw-r--r--client/assets/javascripts/rectangles/util/debug.js8
-rw-r--r--client/assets/javascripts/rectangles/util/keys.js165
-rw-r--r--client/assets/javascripts/rectangles/util/mouse.js165
-rw-r--r--client/assets/javascripts/rectangles/util/sort.js86
-rw-r--r--client/assets/javascripts/rectangles/util/wheel.js62
-rw-r--r--client/assets/javascripts/util.js173
-rw-r--r--client/assets/javascripts/vendor/jquery.min.js4
-rw-r--r--client/assets/javascripts/vendor/kdTree.jsbin0 -> 3693 bytes
-rw-r--r--client/assets/javascripts/vendor/loader.js68
-rw-r--r--client/assets/javascripts/vendor/polyfill.js80
-rw-r--r--client/assets/javascripts/vendor/tube.js323
-rw-r--r--client/assets/javascripts/vendor/tween.js741
-rw-r--r--client/assets/stylesheets/css.css38
-rw-r--r--client/assets/stylesheets/map.css30
60 files changed, 7681 insertions, 0 deletions
diff --git a/client/assets/javascripts/app.js b/client/assets/javascripts/app.js
new file mode 100644
index 0000000..1f7fc7d
--- /dev/null
+++ b/client/assets/javascripts/app.js
@@ -0,0 +1,119 @@
+
+var is_iphone = (navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i));
+var is_ipad = (navigator.userAgent.match(/iPad/i));
+var is_android = (navigator.userAgent.match(/Android/i))
+var is_mobile = is_iphone || is_ipad || is_android;
+
+if (is_mobile) {
+ window.location.href = "mobile.html"
+}
+else if ($.browser.msie || ! has3d()) {
+ window.location.href = "error.html"
+}
+
+var scene,
+ cam,
+ map;
+
+var viewHeight = window.viewHeight || 150
+
+var app = new function(){}
+app.dragging = false
+
+app.init = function () {
+
+ var mainbox,
+ coords,
+ box, size,
+ floor,
+ movements
+
+ scene = new MX.Scene().addTo('#scene')
+ scene.width = window.innerWidth
+ scene.height = window.innerHeight
+ scene.perspective = window.innerHeight
+
+ window.onresize = function () {
+ scene.width = window.innerWidth
+ scene.height = window.innerHeight
+ scene.perspective = window.innerHeight
+ scene.update()
+ }
+
+ cam = scene.camera
+ cam.y = viewHeight
+
+ app.tube = new Tube ()
+
+ if (MX.Map) map = app.map = new MX.Map()
+
+ movements = app.movements = new MX.Movements(cam, viewHeight)
+ movements.init()
+
+ function animate (t) {
+ requestAnimationFrame(animate)
+ environment.update(t)
+ window.path && path.update(t)
+ movements.update()
+ scene.update()
+ }
+
+ window.inAnimation = true
+
+ var loader = new Loader(function(){
+ $("#loader").hide()
+ window.environment && window.environment.init()
+ window.editor && window.editor.init()
+ window.path && window.path.init()
+ animate()
+ })
+
+ // loader.preloadImages([])
+ loader.ready()
+}
+
+app.on = function(){
+ app.tube.on.apply(app.tube, arguments)
+}
+
+app.off = function(){
+ app.tube.off.apply(app.tube, arguments)
+}
+
+app.position = function(obj){
+ return {
+ x: obj.x,
+ y: obj.y,
+ z: obj.z,
+ rotationX: obj.rotationX,
+ rotationY: obj.rotationY
+ }
+}
+
+var share = {
+ init: function(){
+ share.bind()
+ },
+ bind: function(){
+ $("#facebook").click(share.facebook)
+ $("#twitter").click(share.twitter)
+ },
+ url: "http://vvalls.com/",
+ facebook_msg: "",
+ twitter_msg: "",
+ openLink: function (url) {
+ window.open(url, "_blank");
+ },
+ facebook: function () {
+ var url = "https://www.facebook.com/share.php?u=" + encodeURIComponent(share.url) + "&t=" + encodeURIComponent(share.facebook_msg);
+ share.openLink(url);
+ return false;
+ },
+ twitter: function () {
+ var url = "https://twitter.com/home?status=" + encodeURIComponent(share.url + " " + share.twitter_msg);
+ share.openLink(url);
+ return false;
+ }
+}
+
+document.addEventListener('DOMContentLoaded', app.init)
diff --git a/client/assets/javascripts/environments/app.js b/client/assets/javascripts/environments/app.js
new file mode 100644
index 0000000..cdc104b
--- /dev/null
+++ b/client/assets/javascripts/environments/app.js
@@ -0,0 +1,28 @@
+var scrubber, fish, floor
+
+var environment = new function(){}
+environment.init = function(){
+
+ scene.camera.move({
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "rotationX": 0.085,
+ "rotationY": 0.025
+ })
+ map && map.zoom(3.00) && map.recenter()
+
+ //
+ // intro floor, models, etc
+
+}
+
+
+environment.update = function(t){
+
+ // add continuous animations and stuff here
+
+ map && map.update()
+
+}
+
diff --git a/client/assets/javascripts/environments/tableaux/_empty.js b/client/assets/javascripts/environments/tableaux/_empty.js
new file mode 100644
index 0000000..b69fa78
--- /dev/null
+++ b/client/assets/javascripts/environments/tableaux/_empty.js
@@ -0,0 +1,32 @@
+/*
+
+MX.Tableaux.Foo = MX.Tableau.extend({
+
+ init: function (opt) {
+
+ this.opt = opt = defaults(opt, {
+ width: 100,
+ height: 100,
+ depth: 100,
+ x: 0,
+ y: 0,
+ z: 0,
+ rotationY: 0,
+ rotationX: 0,
+ scale: 1,
+ })
+
+ },
+
+ animate: function() {
+ },
+
+ show: function(){
+ },
+
+ hide: function(){
+ },
+
+})
+
+*/
diff --git a/client/assets/javascripts/environments/tableaux/columns.js b/client/assets/javascripts/environments/tableaux/columns.js
new file mode 100644
index 0000000..e961315
--- /dev/null
+++ b/client/assets/javascripts/environments/tableaux/columns.js
@@ -0,0 +1,36 @@
+MX.Tableaux.Columns = MX.Tableau.extend({
+
+ init: function (opt) {
+
+ this.opt = opt = defaults(opt, {
+ width: 10,
+ height: 10,
+ depth: 10,
+ x: 0,
+ y: 0,
+ z: 0,
+ rotationY: 0,
+ rotationX: 0,
+ scale: 1,
+ count: 3,
+ spacingX: 0,
+ spacingZ: 100,
+ })
+
+ for (var i = 0; i < opt.count; i++) {
+ var scalebox = new MX.ScaleBox({
+ "width": opt.width,
+ "height": opt.height,
+ "depth": opt.depth,
+ "x": opt.x + opt.spacingX * i,
+ "y": opt.y,
+ "z": opt.z + opt.spacingZ * i,
+ "color": opt.color,
+ "sides": "top bottom left right front back"
+ });
+ scene.add(scalebox)
+ }
+
+ }
+
+})
diff --git a/client/assets/javascripts/environments/tableaux/columns_circle.js b/client/assets/javascripts/environments/tableaux/columns_circle.js
new file mode 100644
index 0000000..1816e51
--- /dev/null
+++ b/client/assets/javascripts/environments/tableaux/columns_circle.js
@@ -0,0 +1,42 @@
+MX.Tableaux.ColumnsCircle = MX.Tableau.extend({
+
+ init: function (opt) {
+
+ this.opt = opt = defaults(opt, {
+ width: 10,
+ height: 10,
+ depth: 10,
+ radius: 10,
+ theta: 0,
+ skip: 0,
+ x: 0,
+ y: 0,
+ z: 0,
+ rotationY: 0,
+ rotationX: 0,
+ scale: 1,
+ count: 3,
+ })
+
+ var scalebox, theta
+ var radius = opt.radius
+
+ for (var i = opt.skip; i < opt.count; i++) {
+ theta = i/opt.count * TWO_PI + opt.theta
+ scalebox = new MX.ScaleBox({
+ "width": opt.width,
+ "height": opt.height,
+ "depth": opt.depth,
+ "x": opt.x + sin(theta) * radius,
+ "y": opt.y,
+ "z": opt.z + cos(theta) * radius,
+ "rotationY": PI - theta,
+ "color": opt.color,
+ "sides": "top bottom left right front back"
+ });
+ scene.add(scalebox)
+ }
+
+ }
+
+})
diff --git a/client/assets/javascripts/environments/tableaux/columns_split.js b/client/assets/javascripts/environments/tableaux/columns_split.js
new file mode 100644
index 0000000..b9981d6
--- /dev/null
+++ b/client/assets/javascripts/environments/tableaux/columns_split.js
@@ -0,0 +1,63 @@
+MX.Tableaux.ColumnsSplit = MX.Tableau.extend({
+
+ init: function (opt) {
+
+ this.opt = opt = defaults(opt, {
+ width: 100,
+ height: 100,
+ depth: 100,
+ norm: 0.5,
+ gap: 5,
+ x: 0,
+ y: 0,
+ z: 0,
+ rotationY: 0,
+ scale: 1,
+ count: 1,
+ })
+
+ opt.colorBottom = opt.colorBottom || opt.color
+
+ if ( ! (opt.norm instanceof Array) ) {
+ opt.norm = [ opt.norm, opt.norm ]
+ }
+
+ var norm, spacingX, spacingZ, scalebox
+
+ for (var i = 0; i < opt.count; i++) {
+
+ norm = lerp( i/(opt.count-1), opt.norm[0], opt.norm[1] )
+
+ spacingX = opt.spacingX * i
+ spacingZ = opt.spacingZ * i
+
+ scalebox = new MX.ScaleBox({
+ "width": opt.width,
+ "height": opt.height * norm,
+ "depth": opt.depth,
+ "x": opt.x + spacingX,
+ "y": opt.y + opt.gap,
+ "z": opt.z + spacingZ,
+ "color": opt.color,
+ "sides": "top bottom left right front back",
+ "rotationY": opt.rotationY,
+ });
+ scene.add(scalebox)
+
+ scalebox = new MX.ScaleBox({
+ "width": opt.width,
+ "height": opt.height * (1 - norm),
+ "depth": opt.depth,
+ "x": opt.x + spacingX,
+ "y": opt.y - opt.height * (1 - norm) - opt.gap,
+ "z": opt.z + spacingZ,
+ "color": opt.colorBottom,
+ "sides": "top bottom left right front back",
+ "rotationY": opt.rotationY,
+ });
+ scene.add(scalebox)
+ }
+
+ }
+
+})
diff --git a/client/assets/javascripts/map/map.js b/client/assets/javascripts/map/map.js
new file mode 100644
index 0000000..a90963f
--- /dev/null
+++ b/client/assets/javascripts/map/map.js
@@ -0,0 +1,337 @@
+
+MX.Map = function(){
+ var base = this;
+
+ var parent = document.querySelector("#map")
+ var canvas = document.createElement("canvas")
+ var ctx = canvas.getContext("2d")
+ var w, h
+
+ var visible = parent.style.display == "block"
+ if (visible) resize()
+
+ var center = {x:0,y:0}
+ var gridSpace;
+ var zoom = 3.0
+
+ var gridStroke = '#ddd'
+ var boxFill = '#fff'
+ var boxStroke = '#000'
+ var playerColor = '#888'
+
+ var xmin, xmax, ymin, ymax, xpos, ypos, scale, side;
+
+ var tube = base.tube = new Tube ()
+
+ this.zoom = function(n){ if (n) zoom = n; return zoom }
+ this.recenter = function(){ center.x = cam.x; center.y = cam.z }
+
+ function resize(){
+ var rect = parent.getBoundingClientRect()
+ w = canvas.width = ~~rect.width
+ h = canvas.height = ~~rect.height
+ }
+
+ this.on = function(){
+ base.tube.on.apply(base.tube, arguments)
+ }
+ this.off = function(){
+ base.tube.off.apply(base.tube, arguments)
+ }
+
+ this.update = function(){
+ if (! visible) return;
+ this.draw()
+ }
+
+ this.bounds = function(){
+ gridSpace = pow(10, ~~(zoom-0.25) + 0.25)
+ side = Math.pow(10, zoom+1)
+ scale = w / side
+ xpos = center.x // -cam.x
+ ypos = center.y // cam.z
+
+ xmin = side/-2 - xpos
+ xmax = side/2 - xpos
+ ymin = side/-2 - ypos
+ ymax = side/2 - ypos
+ }
+
+ this.draw = function(){
+ ctx.clearRect(0,0,w,h)
+
+ ctx.fillStyle = "#fff"
+ ctx.fillRect(0,0,w,h)
+ this.bounds()
+ this.grid()
+ this.boxes()
+ this.player()
+ }
+
+ this.grid = function(){
+ ctx.strokeStyle = gridStroke
+ ctx.lineWidth = 1
+ ctx.fillStyle = "transparent"
+
+ var x0 = norm(0, xmin, xmax)
+ var y0 = norm(0, ymin, ymax)
+
+ var xg = norm(gridSpace, xmin, xmax)
+ var yg = norm(gridSpace, ymin, ymax)
+
+ var xgw = (xg-x0)
+
+ var xmod = mod(x0, xgw)
+ var ymod = mod(y0, xgw)
+
+ var xend = 1 + xgw
+ var yend = h/w + xgw
+
+ var xline, yline;
+ for (var x = -xmod; x < xend; x += xgw) {
+ xline = x * w
+ line(xline, 0, xline, h)
+ }
+ for (var y = -ymod; y < yend; y += xgw) {
+ yline = y * w
+ line(0, yline, w, yline)
+ }
+
+ function line(x0,y0,x1,y1) {
+ ctx.beginPath()
+ ctx.moveTo(x0, y0)
+ ctx.lineTo(x1, y1)
+ ctx.stroke()
+ }
+ }
+ this.player = function(){
+ ctx.save()
+
+ ctx.translate(~~(w/2),~~(h/2));
+ ctx.lineWidth = 0.5
+ var tx = ((-xpos) * scale),
+ ty = ((-ypos) * scale);
+ ctx.translate(tx, ty)
+
+ var obj_scale = (1) * scale
+
+ var tx = ~~((cam.x) * obj_scale),
+ ty = ~~((cam.z) * obj_scale);
+ ctx.translate(-tx, ty)
+ ctx.rotate(-cam.rotationY)
+
+ var radius = 5
+
+ ctx.fillStyle = playerColor;
+
+ ctx.beginPath();
+ ctx.arc(0, 0, radius, 0, 2*Math.PI, false);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(0,0)
+ ctx.lineTo(-radius,0)
+ ctx.lineTo(0,radius*3)
+ ctx.lineTo(radius,0)
+ ctx.moveTo(0,0)
+ ctx.fill()
+
+ ctx.fillStyle = "transparent"
+ ctx.restore()
+ }
+
+ this.boxes = function(){
+
+ ctx.save()
+ ctx.translate(~~(w/2),~~(h/2));
+ ctx.lineWidth = 0.5
+ var tx = ((-xpos) * scale),
+ ty = ((-ypos) * scale);
+ ctx.translate(tx, ty)
+
+ scene.inner.children.forEach(function(obj){
+ if (obj.type == "BoxDimensions" || obj.type == "ScaleBox") {
+
+ ctx.save()
+ ctx.fillStyle = obj.color
+ ctx.strokeStyle = "#222"
+
+ var obj_scale = (obj.scale || 1) * scale
+
+ var tx = ~~((obj.x) * scale),
+ ty = ~~((obj.z) * scale);
+ ctx.translate(-tx, ty)
+ ctx.rotate(-obj.rotationY)
+
+ var ww = ~~(obj.width/2 * obj_scale)
+ var hh = ~~(obj.depth/2 * obj_scale)
+ ctx.beginPath();
+ ctx.moveTo(ww, hh)
+
+ ctx.lineTo(ww, -hh)
+ ctx.lineTo(-ww, -hh)
+ ctx.lineTo(-ww, hh)
+ ctx.closePath()
+ ctx.fill()
+ ctx.stroke()
+ ctx.restore()
+ }
+ if (obj.type == "Image" || obj.type == "Cutout") {
+ ctx.save()
+ ctx.strokeStyle = "#444"
+
+ var obj_scale = (obj.scale || 1) * scale
+
+ var tx = ~~((obj.x) * scale),
+ ty = ~~((obj.z) * scale);
+ ctx.translate(-tx, ty)
+ ctx.rotate(-obj.rotationY)
+
+ var ww = ~~(obj.width/2 * obj_scale)
+ ctx.beginPath();
+ ctx.moveTo(ww, 0)
+ ctx.lineTo(-ww, 0)
+ ctx.closePath()
+ ctx.stroke()
+ ctx.restore()
+ }
+ })
+ ctx.restore()
+ }
+
+
+ var dragging = false, mx = 0, my = 0, mdx = 0, mdy = 0, cx, cy,
+ creating = false, moving = false;
+
+ function positionFromMouse(e) {
+ var rect = canvas.getBoundingClientRect()
+ cx = center.x
+ cy = center.y
+ mx = e.pageX - rect.left
+ my = e.pageY - rect.top
+ mdx = (mx - w/2) / scale + cx
+ mdy = (my - h/2) / scale + cy
+ }
+
+ canvas.addEventListener("mousedown", function(e){
+ e.stopPropagation()
+ dragging = true
+
+ positionFromMouse(e)
+
+ if (e.shiftKey) {
+ creating = true
+ }
+
+ hud.update( mdx, mdy )
+
+ base.tube("mousedown", e, -mdx, mdy)
+ })
+ document.addEventListener("mousemove", function(e){
+ if (dragging) {
+ e.stopPropagation()
+
+ var rect = canvas.getBoundingClientRect()
+ var mnx = e.pageX - rect.left
+ var mny = e.pageY - rect.top
+
+ mdx = (mnx - mx) / scale
+ mdy = (mny - my) / scale
+
+ if (creating) {
+ hud.update( mdx, mdy )
+ }
+ else if (moving) {
+ cam.x = cx - mdx
+ cam.z = cy + mdy
+ }
+ else {
+ center.x = cx - mdx
+ center.y = cy - mdy
+ hud.update(center.x, center.y)
+ }
+
+ base.tube("mousedrag", e, -mdx, mdy)
+ }
+ else {
+ positionFromMouse(e)
+ hud.update( mdx, mdy )
+ base.tube("mousemove", e, -mdx, mdy)
+ }
+ })
+ document.addEventListener("mouseup", function(e){
+ creating = dragging = moving = false;
+ base.tube("mouseup", e)
+ })
+
+ canvas.addEventListener("contextmenu", function(e){
+ e.preventDefault()
+ e.stopPropagation()
+ dragging = true
+
+ positionFromMouse(e)
+
+ moving = true
+ cx = cam.x = -mdx
+ cy = cam.z = mdy
+
+ hud.update( mdx, mdy )
+
+ base.tube("contextmenu", e)
+ })
+
+ canvas.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
+ canvas.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
+ function onDocumentMouseWheel (e) {
+ e.preventDefault()
+ e.stopPropagation()
+ var delta = 0
+
+ // WebKit
+ if ( event.wheelDeltaY ) {
+ delta = - event.wheelDeltaY * 0.0003;
+ }
+ // Opera / Explorer 9
+ else if ( event.wheelDelta ) {
+ delta = - event.wheelDelta * 0.0003;
+ }
+ // Firefox
+ else if ( event.detail ) {
+ delta = event.detail * 0.01;
+ }
+
+ if (! e.shiftKey) {
+ zoom += delta
+ }
+
+ positionFromMouse(e)
+ base.tube("mousewheel", e, mdx, mdy, delta)
+
+ map.update()
+ }
+
+ window.addEventListener('resize', resize)
+
+ this.toggle = function(){
+ (visible = ! visible) ? base.show() : base.hide()
+ }
+ this.show = function(){
+ parent.style.display = "block"
+ resize()
+ }
+ this.hide = function(){
+ parent.style.display = "none"
+ }
+
+ var hud = new function(){
+ var el = document.querySelector("#map .hud")
+ this.update = function(){
+ el.innerHTML = Array.prototype.slice.call(arguments,0).map(function(s){ return typeof s == "number" ? Math.round(s) : s }).join(" ")
+ }
+ }
+ hud.update()
+
+ this.update()
+ document.querySelector("#map .el").appendChild(canvas)
+}
+
diff --git a/client/assets/javascripts/map/map_editor.js b/client/assets/javascripts/map/map_editor.js
new file mode 100644
index 0000000..754172b
--- /dev/null
+++ b/client/assets/javascripts/map/map_editor.js
@@ -0,0 +1,102 @@
+var editor = new function (){
+
+ var base = this;
+
+ var cube = null
+ var cx, cy
+
+ base.init = function(){
+ map.on("mousedown", base.mousedown)
+ map.on("mousemove", base.mousemove)
+ map.on("mousedrag", base.mousedrag)
+ map.on("mouseup", base.mouseup)
+ map.on("mousewheel", base.mousewheel)
+ document.getElementById("export").addEventListener("keydown", base.stopPropagation)
+ document.getElementById("export").addEventListener("mousedown", base.stopPropagation)
+ document.getElementById("export").addEventListener("mousemove", base.stopPropagation)
+ document.getElementById("export").addEventListener("mouseup", base.stopPropagation)
+ window.addEventListener('keydown', base.keydown)
+ }
+
+ base.mousedown = function(e,x,y) {
+ if (! e.shiftKey) return
+ cx = x
+ cy = y
+ cube = new MX.BoxDimensions({
+ x: cx,
+ y: -10,
+ z: cy,
+ width: 1,
+ height: 1,
+ depth: 1,
+ borderWidth: 1,
+ borderColor: "#000",
+ color: "#fff"
+ })
+ cube.persisted = false
+ scene.add( cube );
+ }
+
+ base.mousemove = function(e,x,y) {
+ }
+
+ base.mousedrag = function(e,dx,dy) {
+ if (! cube) return
+ cube.x = cx + dx/2
+ cube.z = cy + dy/2
+ cube.setWidth( abs(dx) )
+ cube.setDepth( abs(dy) )
+ cube.setHeight( max( cube.width, cube.depth ) )
+ cube.update()
+ }
+
+ base.mouseup = function(e){
+ cube = null
+ }
+
+ base.mousewheel = function(e,x,z,delta){
+ if (! e.shiftKey) return;
+
+ scene.inner.children.some(function(s){
+ if (s.contains(-x, null, z)) {
+ s.y += delta * 1000
+ s.persisted = false
+ console.log(s.id)
+ return true
+ }
+ return false
+ })
+
+ }
+
+ base.stopPropagation = function(e){ e.stopPropagation() }
+
+ base.exportObjects = function(){
+ var s = scene.inner.children
+ .filter(function(s){ return ! s.persisted })
+ .map(function(s){ return s.toString() })
+ .join("\n\n")
+ document.getElementById("export").value = s
+ }
+
+ base.exportCamera = function(){
+ var s = scene.camera.toString()
+ document.getElementById("export").value = s
+ console.log(s)
+ }
+
+ base.keydown = function(e){
+ switch (e.keyCode) {
+
+ case 67: // c
+ base.exportCamera()
+ break;
+
+ case 86: // v
+ base.exportObjects()
+ break;
+
+ }
+ }
+
+}
diff --git a/client/assets/javascripts/mx/extensions/mx.movements.js b/client/assets/javascripts/mx/extensions/mx.movements.js
new file mode 100644
index 0000000..074ca9a
--- /dev/null
+++ b/client/assets/javascripts/mx/extensions/mx.movements.js
@@ -0,0 +1,285 @@
+
+
+MX.Movements = function (cam, viewHeight) {
+
+ var moveForward,
+ moveLeft,
+ moveBackward,
+ moveRight,
+ moveUp,
+ moveDown,
+ turnLeft,
+ turnRight,
+ turnUp,
+ turnDown,
+ jumping = false,
+ creeping = false,
+ locked = false,
+ gravity = false,
+ rotationX_min = PI/-2,
+ rotationX_max = PI/2
+
+ var v = 12,
+ vr = Math.PI * 0.012,
+ jumpV = 23,
+ vx = vy = vz = 0,
+ creepFactor = 0.3
+
+ var DEFAULT_SCALE = scale = 1.0
+
+ var pos = { x: 0, y: 0, z: 0, rotationX: 0, rotationY: 0 }
+
+ return {
+
+ init: function () {
+
+ document.addEventListener('keydown', function (e) {
+ // console.log(e.keyCode)
+ if (locked) return;
+ switch ( e.keyCode ) {
+
+ case 16: // shift
+ creeping = true
+ break
+
+ case 38: // up
+ case 87: // w
+ moveForward = true
+ break
+
+ case 37: // left
+ case 65: // a
+ moveLeft = true
+ break
+
+ case 40: // down
+ case 83: // s
+ moveBackward = true
+ break
+
+ case 39: // right
+ case 68: // d
+ moveRight = true
+ break
+
+ case 81: // q
+ turnLeft = true
+ break
+
+ case 69: // e
+ turnRight = true
+ break
+
+ case 82: // r
+ turnUp = true
+ break
+
+ case 70: // f
+ turnDown = true
+ break
+
+ case 32: // space
+ if (gravity) {
+ jumping = true
+ vy = abs(vy) + jumpV * scale
+ if (e.shiftKey) {
+ vy *= -1
+ }
+ }
+ else {
+ if (e.shiftKey) {
+ moveDown = true
+ }
+ else {
+ moveUp = true
+ }
+ }
+ break
+
+ case 27: // esc
+ map.toggle()
+ break
+ }
+ })
+
+ document.addEventListener('keyup', function (e) {
+ if (locked) return;
+ switch ( e.keyCode ) {
+
+ case 16: // shift
+ creeping = false
+ break
+
+ case 38: // up
+ case 87: // w
+ moveForward = false
+ break
+
+ case 37: // left
+ case 65: // a
+ moveLeft = false
+ break
+
+ case 40: // down
+ case 83: // s
+ moveBackward = false
+ break
+
+ case 39: // right
+ case 68: // d
+ moveRight = false
+ break
+
+ case 81: // q
+ turnLeft = false
+ break
+
+ case 69: // e
+ turnRight = false
+ break
+
+ case 82: // r
+ turnUp = false
+ break
+
+ case 70: // f
+ turnDown = false
+ break
+
+ case 32: // space
+ moveUp = moveDown = false
+ break
+
+ case 48: // 0
+ cam.rotationX = 0
+ cam.rotationY = 0
+ cam.x = 0
+ cam.y = viewHeight
+ cam.z = 0
+ break
+ }
+ })
+
+ var mouseX, mouseY, dx, dy, rotX, rotY, dragging = false
+ document.addEventListener('mousedown', function (e) {
+ if (locked) return;
+ mouseX = e.pageX
+ mouseY = e.pageY
+ rotX = cam.rotationX
+ rotY = cam.rotationY
+ dragging = true
+ })
+
+ document.addEventListener('mousemove', function (e) {
+ if (locked || ! dragging || app.dragging) return
+ var dx = (e.pageX - mouseX) / window.innerWidth * Math.PI/3
+ var dy = (e.pageY - mouseY) / window.innerHeight * Math.PI/3
+ cam.rotationY = rotY + dx
+ cam.rotationX = clamp( rotX - dy, rotationX_min, rotationX_max )
+ })
+
+ document.addEventListener('mouseup', function (e) {
+ app.dragging = dragging = false
+ })
+
+ window.addEventListener('blur', reset)
+ window.addEventListener('focus', reset)
+ function reset(){
+ moveForward = moveLeft = moveBackward = moveRight = moveUp = moveDown = turnLeft = turnRight = jumping = dragging = creeping = false
+ }
+
+ },
+
+ update: function () {
+
+ if (locked) return;
+
+ var ry = cam.rotationY
+ var s = creeping ? scale * creepFactor : scale
+ var vrrrr = creeping ? vr * creepFactor * 5 : vr
+ var moving = moveForward || moveBackward || moveRight || moveLeft || moveUp || moveDown || turnLeft || turnRight || turnUp || turnDown
+ vx = vz = 0
+
+ pos.x = cam.x
+ pos.z = cam.z
+
+ if (moving) {
+
+ if (moveForward) {
+ vx += v * Math.cos(ry + Math.PI / 2) * s
+ vz += v * Math.sin(ry + Math.PI / 2) * s
+ }
+ if (moveBackward) {
+ vx -= v * Math.cos(ry + Math.PI / 2) * s
+ vz -= v * Math.sin(ry + Math.PI / 2) * s
+ }
+ if (moveLeft) {
+ vx -= v * Math.cos(ry) * s
+ vz -= v * Math.sin(ry) * s
+ }
+ if (moveRight) {
+ vx += v * Math.cos(ry) * s
+ vz += v * Math.sin(ry) * s
+ }
+ if (moveUp) {
+ pos.y += v * scale
+ }
+ if (moveDown) {
+ pos.y -= v * scale
+ }
+
+ if (turnUp) {
+ cam.rotationX = clamp( cam.rotationX - vrrrr*s, rotationX_min, rotationX_max)
+ }
+ if (turnDown) {
+ cam.rotationX = clamp( cam.rotationX + vrrrr*s, rotationX_min, rotationX_max)
+ }
+ if (turnLeft) {
+ cam.rotationY += vrrrr*s
+ }
+ if (turnRight) {
+ cam.rotationY -= vrrrr*s
+ }
+
+ pos.x += vx
+ pos.z += vz
+ }
+
+ if (gravity) {
+ vy -= 1 * scale
+
+ pos.y += vy
+
+ if (vy) {
+ moving = true
+ }
+ if (pos.y <= viewHeight) {
+ pos.y = viewHeight
+ vy = 0
+ jumping = false
+ vz = vz || 1
+ }
+
+ var ceiling = (Rooms.mover.room ? Rooms.mover.room.height : 5000)
+
+ if (pos.y >= ceiling) {
+ vy = 0
+ pos.y = ceiling
+ vz = vz || 1
+ }
+ }
+
+ if (moving) {
+ app.tube("move", pos)
+ }
+ },
+
+ lock: function(){ locked = true },
+ unlock: function(){ locked = false },
+ scale: function(n){ if (n) scale = n; return scale },
+ resetScale: function(n){ scale = DEFAULT_SCALE },
+ gravity: function(g){ return typeof g == "boolean" ? gravity = g : gravity },
+ velocity: function(n){ v = clamp(n, 1, 50) },
+ jumpVelocity: function(n){ jumpV = clamp(n, 1, 50) },
+ }
+}
diff --git a/client/assets/javascripts/mx/extensions/mx.rotationControl.js b/client/assets/javascripts/mx/extensions/mx.rotationControl.js
new file mode 100644
index 0000000..9adb627
--- /dev/null
+++ b/client/assets/javascripts/mx/extensions/mx.rotationControl.js
@@ -0,0 +1,265 @@
+// Usage:
+//
+// var control = new MX.RotationControl()
+// control.init( object{MX.Object3D} [, listener{HTMLElement}] )
+//
+// In animation loop:
+//
+// control.update()
+//
+// The above code will register handler functions on `listener`
+// and will be updating `object`s rotationX and rotationY
+// If no `listener` is provided, will default to `object`s el.
+
+MX.RotationControl = function () {
+
+ var object,
+ locked = false
+
+ var down = false,
+ active = false,
+ lastX,
+ lastY
+
+ var pointerLockPrefix =
+ 'pointerLockElement' in document ? '' :
+ 'mozPointerLockElement' in document ? 'moz' :
+ 'webkitPointerLockElement' in document ? 'webkit' : null,
+ hasPointerLock = !(pointerLockPrefix === null)
+ pointerLockEnabled = false
+
+ var pub = {
+
+ sensitivity : .5,
+ ease : 10,
+ drag : true,
+
+ inverseX : false,
+ inverseY : false,
+
+ disableX : false,
+ disableY : false,
+
+ rotationX : 0,
+ rotationY : 0,
+
+ upperBoundX : undefined,
+ lowerBoundX : undefined,
+
+ upperBoundY : undefined,
+ lowerBoundY : undefined,
+
+ usePreset: function (name) {
+ var ops = presets[name]
+ if (ops) {
+ if (currentPreset && presets[currentPreset].teardown) {
+ presets[currentPreset].teardown()
+ }
+ for (var op in ops) {
+ if (op !== 'setup' && op !== 'teardown') {
+ pub[op] = ops[op]
+ }
+ }
+ if (op.setup) ops.setup()
+ }
+ }
+ }
+
+ var currentPreset
+ var presets = {
+ firstPerson: {
+ drag: false,
+ ease: 2,
+ sensitivity: .18,
+ inverseX: true,
+ inverseY: true,
+ upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2,
+ lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2
+ },
+ skybox: {
+ sensitivity: .18,
+ inverseX: true,
+ inverseY: true,
+ upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2,
+ lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2
+ }
+ }
+
+ function init (obj, lis) {
+ if (active) return
+
+ object = obj
+ pub.rotationX = object.rotationX
+ pub.rotationY = object.rotationY
+
+ if (lis instanceof HTMLElement) {
+ listener = lis
+ } else if (lis instanceof MX.Object3D) {
+ listener = lis.el
+ } else {
+ listener = window.document
+ }
+
+ listener.addEventListener('mousedown', onDown)
+ listener.addEventListener('mousemove', onMove)
+ listener.addEventListener('mouseup', onUp)
+ listener.addEventListener('touchstart', onDown)
+ listener.addEventListener('touchmove', onMove)
+ listener.addEventListener('touchend', onUp)
+
+ active = true
+ }
+
+ function changeObject (obj) {
+ object = obj
+ pub.rotationX = object.rotationX
+ pub.rotationY = object.rotationY
+ }
+
+ function changeListener (lis) {
+ remove()
+ active = false
+ init(object, lis)
+ if (pointerLockEnabled) {
+ initPointerLock()
+ }
+ }
+
+ function remove () {
+ if (!active) return
+ listener.removeEventListener('mousedown', onDown)
+ listener.removeEventListener('mousemove', onMove)
+ listener.removeEventListener('mouseup', onUp)
+ listener.removeEventListener('touchstart', onDown)
+ listener.removeEventListener('touchmove', onMove)
+ listener.removeEventListener('touchend', onUp)
+
+ if (hasPointerLock) {
+ document.removeEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange)
+ document.removeEventListener('mousemove', onPointerLockMove)
+ document.body[pointerLockPrefix + (pointerLockPrefix ? 'E' : 'e') + 'xitPointerLock']()
+ }
+ active = false
+ }
+
+ function onDown (e) {
+ e = normalizeEvent(e)
+ if (!e) return
+ down = true
+ lastX = e.pageX
+ lastY = e.pageY
+ }
+
+ function onMove (e) {
+ if (e.type = 'touchmove') {
+ e.preventDefault()
+ }
+ if (pub.drag && !down) return
+ e = normalizeEvent(e)
+ if (!e) return
+ lastX = lastX || e.pageX
+ lastY = lastY || e.pageY
+ var dx = e.pageX - lastX,
+ dy = e.pageY - lastY
+ lastX = e.pageX
+ lastY = e.pageY
+ updateTarget(dx, dy)
+ }
+
+ function onUp () {
+ down = false
+ }
+
+ function initPointerLock () {
+
+ if (pointerLockEnabled) return
+
+ document.addEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange)
+ document.addEventListener('mousemove', onPointerLockMove)
+
+ document.body[pointerLockPrefix + (pointerLockPrefix ? 'R' : 'r') + 'equestPointerLock']()
+ }
+
+ function onPointerLockChange () {
+ var el = document.body
+ if (document[pointerLockPrefix + (pointerLockPrefix ? 'P' : 'p') + 'ointerLockElement'] === el) {
+ pointerLockEnabled = true
+ } else {
+ pointerLockEnabled = false
+ }
+ }
+
+ function onPointerLockMove (e) {
+ if (!pointerLockEnabled) return
+ var dx = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementX'],
+ dy = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementY']
+ updateTarget(dx, dy)
+ }
+
+ function normalizeEvent (e) {
+ if (e.touches) {
+ return e.touches.length > 1 ? false : e.touches[0]
+ } else {
+ return e
+ }
+ }
+
+ function updateTarget (dx, dy) {
+ if (pub.inverseX) dx = -dx
+ if (pub.inverseY) dy = -dy
+ if (MX.rotationUnit !== 'deg') {
+ dx = MX.toRad(dx)
+ dy = MX.toRad(dy)
+ }
+
+ if (!pub.disableX) {
+ pub.rotationX -= dy * pub.sensitivity
+ if (pub.upperBoundX) pub.rotationX = Math.min(pub.rotationX, pub.upperBoundX)
+ if (pub.lowerBoundX) pub.rotationX = Math.max(pub.rotationX, pub.lowerBoundX)
+ }
+
+ if (!pub.disableY) {
+ pub.rotationY += dx * pub.sensitivity
+ if (pub.upperBoundY) pub.rotationY = Math.min(pub.rotationY, pub.upperBoundY)
+ if (pub.lowerBoundY) pub.rotationY = Math.max(pub.rotationY, pub.lowerBoundY)
+ }
+ }
+
+ function update () {
+ if (!object || locked) return
+ var dx = pub.rotationX - object.rotationX,
+ dy = pub.rotationY - object.rotationY
+ if (Math.abs(dx) < 0.0001) {
+ object.rotationX = pub.rotationX
+ } else {
+ object.rotationX += dx / pub.ease
+ }
+ if (Math.abs(dy) < 0.0001) {
+ object.rotationY = pub.rotationY
+ } else {
+ object.rotationY += dy / pub.ease
+ }
+ }
+
+ function lock () {
+ locked = true
+ }
+
+ function unlock () {
+ pub.rotationX = object.rotationX
+ pub.rotationY = object.rotationY
+ locked = false
+ }
+
+ pub.init = init
+ pub.remove = remove
+ pub.update = update
+ pub.lock = lock
+ pub.unlock = unlock
+ pub.initPointerLock = initPointerLock
+ pub.changeObject = changeObject
+ pub.changeListener = changeListener
+
+ return pub
+
+} \ No newline at end of file
diff --git a/client/assets/javascripts/mx/extensions/mx.scene.js b/client/assets/javascripts/mx/extensions/mx.scene.js
new file mode 100644
index 0000000..8f11fb0
--- /dev/null
+++ b/client/assets/javascripts/mx/extensions/mx.scene.js
@@ -0,0 +1,165 @@
+// NOTE
+//
+// This is not a fully functional 3d scene as you might expect.
+// The camera can only do pitch (rotationX) and yaw (rotationY), but no roll (rotationZ)
+// because I haven't implemented alternative euler orders or quaternions.
+//
+// For serious 3D scenes with more functionalities you should use
+// THREE.js with CSS3D Renderer.
+
+MX.Camera = MX.Object3D.extend({
+
+ init: function(){
+ this.el = null
+ this.type = "Camera"
+ },
+
+ move: function(s){
+ for (var i in s) {
+ this[i] = s[i]
+ }
+ },
+
+ toString: function(){
+ var params = "x y z rotationX rotationY".split(" ")
+ return this.__toString(params, "scene.camera.move")
+ },
+
+ getCameraEuler: function (target) {
+ var dx = target.x - this.x,
+ dy = target.y - this.y,
+ dz = target.z - this.z
+ r = {}
+ r.y = Math.atan2(-dx, dz)
+ r.x = Math.atan2(-dy, Math.sqrt(dx*dx + dz*dz))
+ r.z = 0
+ if (MX.rotationUnit === 'deg') {
+ r.x = MX.toDeg(r.x)
+ r.y = MX.toDeg(r.y)
+ }
+ return r
+ }
+
+})
+
+MX.Scene = (function () {
+
+ var add = MX.Object3D.prototype.add,
+ remove = MX.Object3D.prototype.remove
+
+ function Scene () {
+
+ this.el = document.createElement('div')
+ this.el.classList.add('mx-scene')
+
+ var s = this.el.style
+
+ s[MX.transformProp] = 'preserve-3d'
+
+ s.webkitPerspectiveOrigin = '50% 50%'
+ s.mozPerspectiveOrigin = '50% 50%'
+ s.perspectiveOrigin = '50% 50%'
+
+ s.webkitUserSelect = 'none'
+ s.mozUserSelect = 'none'
+ s.userSelect = 'none'
+
+ s.overflow = 'hidden'
+
+ this.inner = new MX.Object3D().addTo(this.el)
+ this.inner.el.style.width = '0'
+ this.inner.el.style.height = '0'
+
+ var self = this
+ var width, height, perspective
+
+ Object.defineProperty(this, 'width', {
+ get: function () {
+ return width
+ },
+ set: function (val) {
+ width = val
+ self.el.style.width = val + 'px'
+ }
+ })
+
+ Object.defineProperty(this, 'height', {
+ get: function () {
+ return height
+ },
+ set: function (val) {
+ height = val
+ self.el.style.height = val + 'px'
+ }
+ })
+
+ Object.defineProperty(this, 'perspective', {
+ get: function () {
+ return perspective
+ },
+ set: function (val) {
+ perspective = val
+ self.el.style[MX.perspectiveProp] = val + 'px'
+ self.inner.z = -val - self.camera.z
+ self.inner.rotationOrigin.z = -val
+ }
+ })
+
+ var cam = this.camera = new MX.Camera()
+
+ this.inner.rotationOrigin = { x:0, y:0, z:0 }
+
+ this.perspective = 0
+ }
+
+ Scene.prototype = {
+
+ constructor: Scene,
+
+ add: function () {
+ add.apply(this.inner, arguments)
+ return this
+ },
+
+ remove: function () {
+ remove.apply(this.inner, arguments)
+ return this
+ },
+
+ addTo: function (target) {
+ if (typeof target === 'string') {
+ target = document.querySelector(target)
+ }
+ if (target instanceof HTMLElement && target.appendChild) {
+ target.appendChild(this.el)
+ } else {
+ console.warn('You can only add a Scene to an HTML element.')
+ }
+ return this
+ },
+
+ update: function () {
+ // update inner based on camera
+
+ var i = this.inner,
+ c = this.camera
+
+ c.update()
+
+ i.z = -this.perspective - c.z
+ i.x = -c.x
+ i.y = -c.y
+
+ i.rotationX = -c.rotationX
+ i.rotationY = -c.rotationY
+ //i.rotationZ = -c.rotationZ
+
+ i.update()
+ return this
+ },
+
+ }
+
+ return Scene
+
+})() \ No newline at end of file
diff --git a/client/assets/javascripts/mx/extensions/mx.scrubber.js b/client/assets/javascripts/mx/extensions/mx.scrubber.js
new file mode 100644
index 0000000..54612f2
--- /dev/null
+++ b/client/assets/javascripts/mx/extensions/mx.scrubber.js
@@ -0,0 +1,191 @@
+/*
+ Use the scrollwheel to tween between different points and orientations
+
+ scrubber = new MX.Scrubber(cam, [
+ {
+ position: [0, viewHeight, -1000],
+ rotation: [0, 0]
+ },
+ {
+ position: [0, 1000, 1000],
+ rotation: [0, Math.PI]
+ },
+ {
+ position: [0, viewHeight, -1000],
+ rotation: [0, 2*Math.PI]
+ },
+ {
+ position: [0, viewHeight, -2000],
+ rotation: [0, 0]
+ }
+ ])
+
+ // in your animate function:
+ scrubber.update()
+
+*/
+
+MX.Scrubber = function (obj, points) {
+
+ obj = obj || {}
+ points = points || {}
+
+ var reversible = true, loop = false;
+
+ var total = points.length * 100,
+ distance = 0
+ destination = 0,
+ last_index = -1,
+ last_name = null,
+ locked = false,
+ point_count = points.length + (loop+0)
+
+ var avg_speed = scroll_avg_speed = 5,
+ click_avg_speed = 20,
+ webkit_ratio = 0.02
+
+ if (points[0].position) {
+ points.forEach(function(p){
+ p.x = p.position[0]
+ p.y = p.position[1]
+ p.z = p.position[2]
+ p.rotationX = p.rotation[0]
+ p.rotationY = p.rotation[1]
+ })
+ }
+
+ document.addEventListener('touchstart', next, false);
+ document.addEventListener('mousedown', next, false);
+ document.addEventListener('mousewheel', onDocumentMouseWheel, false);
+ document.addEventListener('DOMMouseScroll', onDocumentMouseWheel, false);
+ function onDocumentMouseWheel (e) {
+
+ if (locked) return
+
+ var delta = 0;
+
+ // WebKit
+ if ( event.wheelDeltaY ) {
+ delta -= event.wheelDeltaY * webkit_ratio
+ }
+ // Opera / Explorer 9
+ else if ( event.wheelDelta ) {
+ delta -= event.wheelDelta * webkit_ratio
+ }
+ // Firefox
+ else if ( event.detail ) {
+ delta += event.detail * 2
+ }
+ if (! reversible && delta < 0) return;
+
+ if (destination < total-100 || delta < 0) {
+ e.preventDefault()
+ }
+ else {
+ return
+ }
+
+ destination += delta
+
+ avg_speed = scroll_avg_speed
+ }
+
+ function add_point(point){
+ if (point.type == "Camera") {
+ point = {
+ position: [ point.x, point.y, point.z ],
+ rotation: [ point.rotationX, point.rotationY ],
+ callback: noop
+ }
+ }
+ points.push(point)
+ total = points.length * 100
+ }
+
+ function reset(){
+ distance = destination = 0
+ last_index = -1
+ last_name = null
+ }
+
+ function next(){
+ destination = ~~(destination/100) * 100
+ destination += 100
+ avg_speed = click_avg_speed
+ }
+
+ function update(){
+ if (locked) return
+
+ if (destination > total-100) destination = total-100
+
+ distance = avg(distance, destination, avg_speed)
+ var ratio = distance / total
+
+ if (! loop) {
+ if (ratio < 0) {
+ destination = 0
+ ratio = 0
+ }
+ else if (ratio > 1) {
+ destination = total
+ ratio = 1
+ }
+ }
+
+ var diff = ratio * point_count
+ var step = (distance % 100) / 100
+ var src = ~~clamp(diff, 0, point_count-1)
+ var halfway = ~~clamp(diff + 0.5, 0, point_count-1)
+ var dest = ~~clamp(diff + 1, 0, point_count-1)
+
+ if (halfway != last_index) {
+ last_index = halfway
+ if (points[last_index].name != last_name) {
+ last_name = points[last_index].name
+ }
+ $("#info .active").removeClass("active")
+ $("#info div[data-name='" + last_name + "']").addClass("active")
+ points[halfway].callback && points[halfway].callback()
+ }
+
+ var ry0 = points[src].rotationY
+ var ry1 = points[dest].rotationY
+ if (abs(ry0 - ry1) == TWO_PI) {
+ ry0 = ry1
+ }
+
+ obj.x = lerp(step, points[src].x, points[dest].x)
+ obj.y = lerp(step, points[src].y, points[dest].y)
+ obj.z = lerp(step, points[src].z, points[dest].z)
+ obj.rotationX = lerp(step, points[src].rotationX, points[dest].rotationX)
+ obj.rotationY = lerp(step, ry0, ry1)
+ if (obj.rotationY > PI) { obj.rotationY -= TWO_PI }
+ }
+
+ var scrubber = {
+ init: function(){
+ app && app.movements && app.movements.lock()
+ },
+ lock: function(){
+ app && app.movements && app.movements.unlock()
+ locked = true
+ },
+ unlock: function(){
+ app && app.movements && app.movements.lock()
+ locked = false
+ },
+ step: function(n){
+ distance = destination = n * 100
+ },
+ add_point: add_point,
+ reset: reset,
+ next: next,
+ update: update,
+
+ obj: obj,
+ points: points
+ }
+
+ return scrubber;
+}
diff --git a/client/assets/javascripts/mx/mx.js b/client/assets/javascripts/mx/mx.js
new file mode 100644
index 0000000..df9abe7
--- /dev/null
+++ b/client/assets/javascripts/mx/mx.js
@@ -0,0 +1,583 @@
+/**
+ * Copyright (C) 2013 by Evan You
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+var MX = MX || (function (undefined) {
+
+ var MX = {
+ version: '0.1.0',
+ prefix: undefined,
+ rotationUnit: 'rad'
+ }
+
+ var floatPrecision = 5
+
+ // ========================================================================
+ // Setup & Compatibility
+ // ========================================================================
+
+ var transformProp,
+ transitionProp,
+ transformOriginProp,
+ transformStyleProp,
+ perspectiveProp,
+ transitionEndEvent
+
+ var positionAtCenter = true, // whether to auto center objects
+ centeringCSS // styles to inject for center positioning
+
+ document.addEventListener('DOMContentLoaded', setup)
+
+ function setup () {
+
+ // sniff prefix
+
+ var s = document.body.style
+
+ MX.prefix =
+ 'webkitTransform' in s ? 'webkit' :
+ 'mozTransform' in s ? 'moz' :
+ 'msTransform' in s ? 'ms' : ''
+
+ transformProp = MX.transformProp = addPrefix('transform')
+ transitionProp = MX.transitionProp = addPrefix('transition')
+ transformOriginProp = MX.transformOriginProp = addPrefix('transformOrigin')
+ transformStyleProp = MX.transformStyleProp = addPrefix('transformStyle')
+ perspectiveProp = MX.perspectiveProp = addPrefix('perspective')
+ transitionEndEvent = MX.transitionEndEvent = MX.prefix === 'webkit' ? 'webkitTransitionEnd' : 'transitionend'
+
+ // shiv rAF
+
+ var vendors = ['webkit', 'moz', 'ms']
+ for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']
+ window.cancelAnimationFrame =
+ window[vendors[x]+'CancelAnimationFrame'] ||
+ window[vendors[x]+'CancelRequestAnimationFrame']
+ }
+
+ // inject centering css
+
+ centeringCSS = document.createElement('style')
+ centeringCSS.type = 'text/css'
+ centeringCSS.innerHTML =
+ '.mx-object3d {'
+ + 'position: absolute;'
+ + 'top: 50%;'
+ + 'left: 50%;}'
+ injectCenteringCSS()
+
+ window.scrollTo(0,0)
+ }
+
+ function injectCenteringCSS () {
+ document.head.appendChild(centeringCSS)
+ }
+
+ function removeCenteringCSS () {
+ document.head.removeChild(centeringCSS)
+ }
+
+ // ========================================================================
+ // Utils
+ // ========================================================================
+
+ function toDeg (rad) {
+ return rad / Math.PI * 180
+ }
+
+ function toRad (deg) {
+ return deg / 180 * Math.PI
+ }
+
+ function buildRotationTranslation (obj) {
+
+ // used when rotationOrigin is set
+
+ var origin = obj.rotationOrigin
+ if (!origin) {
+ return
+ } else {
+ var dx = origin.x - obj.x,
+ dy = -(origin.y - obj.y),
+ dz = -(origin.z - obj.z)
+ return {
+ before: 'translate3d(' + dx.toFixed(floatPrecision) +'px,' + dy.toFixed(floatPrecision) + 'px,' + dz.toFixed(floatPrecision) + 'px) ',
+ after: 'translate3d(' + (-dx).toFixed(floatPrecision) + 'px,' + (-dy).toFixed(floatPrecision) + 'px,' + (-dz).toFixed(floatPrecision) + 'px) '
+ }
+ }
+ }
+
+ function addPrefix (string) {
+ if (MX.prefix) {
+ string = MX.prefix + string.charAt(0).toUpperCase() + string.slice(1)
+ }
+ return string
+ }
+
+ // ========================================================================
+ // Base Object3D
+ // ========================================================================
+
+ function Object3D (el) {
+
+ this.setupDomElement(el)
+ this.setCSSTransformStyle('preserve-3d')
+ this.el.classList.add('mx-object3d')
+
+ this.parent = undefined
+ this.children = []
+ this.updateChildren = true
+
+ this.inverseLookAt = false
+
+ this.persisted = true
+
+ this.reset()
+
+// this.quaternion = new MX.Quaternion ()
+// this.quaternion._euler = this
+
+ var width, height,
+ self = this
+
+ Object.defineProperty(this, 'width', {
+ get: function () {
+ return width
+ || parseInt(self.el.style.width, 10)
+ || 0
+ },
+ set: function (val) {
+ width = val
+ this.el.style.width = width + 'px'
+ }
+ })
+
+ Object.defineProperty(this, 'height', {
+ get: function () {
+ return height
+ || parseInt(self.el.style.height, 10)
+ || 0
+ },
+ set: function (val) {
+ height = val
+ this.el.style.height = height + 'px'
+ }
+ })
+ }
+
+ Object3D.prototype = {
+
+ constructor: Object3D,
+
+ reset: function () {
+ this.x = this.__x = 0
+ this.y = this.__y = 0
+ this.z = this.__z = 0
+ this.rotationX = this.__rotationX = 0
+ this.rotationY = this.__rotationY = 0
+ this.rotationZ = this.__rotationZ = 0
+ this.scaleX = this.__scaleX = 1
+ this.scaleY = this.__scaleY = 1
+ this.scaleZ = this.__scaleZ = 1
+ this.scale = this.__scale = 1
+ this.perspective = this.__perspective = 0
+ this.rotationOrigin = undefined
+ this.followTarget = undefined
+// this.quaternion = new MX.Quaternion()
+ this.dirty = true
+ this.update()
+ },
+
+ setupDomElement: function (el) {
+ this.el = undefined
+ if (el instanceof HTMLElement) {
+ this.el = el
+ } else if (typeof el === 'string') {
+ var tag = el.match(/^[^.#\s]*/)[1],
+ id = el.match(/#[^.#\s]*/),
+ classes = el.match(/\.[^.#\s]*/g)
+ this.el = document.createElement(tag || 'div')
+ if (id) {
+ this.el.id = id[0].slice(1)
+ }
+ if (classes) {
+ var i = classes.length
+ while (i--) {
+ this.el.classList.add(classes[i].slice(1))
+ }
+ }
+ } else {
+ this.el = document.createElement('div')
+ }
+ },
+
+ update: function () {
+
+ if (this.updateChildren) {
+ var i = this.children.length
+ while (i--) {
+ this.children[i].update()
+ }
+ }
+
+ if (this.followTarget) {
+ this.lookAt(this.followTarget, false)
+ }
+
+ if (this.scaleX !== this.__scaleX ||
+ this.scaleY !== this.__scaleY ||
+ this.scaleZ !== this.__scaleZ) {
+ this.__scaleX = this.scaleX
+ this.__scaleY = this.scaleY
+ this.__scaleZ = this.scaleZ
+ this.dirty = true
+ }
+
+ if (this.scale !== this.__scale) {
+ this.scaleX =
+ this.scaleY =
+ this.scaleZ =
+ this.__scaleX =
+ this.__scaleY =
+ this.__scaleZ =
+ this.__scale =
+ this.scale
+ this.dirty = true
+ }
+
+ if (this.rotationX !== this.__rotationX ||
+ this.rotationY !== this.__rotationY ||
+ this.rotationZ !== this.__rotationZ) {
+ this.__rotationX = this.rotationX
+ this.__rotationY = this.rotationY
+ this.__rotationZ = this.rotationZ
+ this.dirty = true
+ }
+
+ if (this.x !== this.__x ||
+ this.y !== this.__y ||
+ this.z !== this.__z) {
+ this.__x = this.x
+ this.__y = this.y
+ this.__z = this.z
+ this.dirty = true
+ }
+
+ if (this.perspective !== this.__perspective) {
+ this.__perspective = this.perspective
+ this.dirty = true
+ }
+
+ if (this.dirty && this.el) {
+
+ var rotationTranslation = buildRotationTranslation(this),
+ rotation = 'rotateX(' + this.rotationX.toFixed(floatPrecision) + MX.rotationUnit + ') '
+ + 'rotateY(' + this.rotationY.toFixed(floatPrecision) + MX.rotationUnit + ') '
+ + 'rotateZ(' + this.rotationZ.toFixed(floatPrecision) + MX.rotationUnit + ') '
+
+ var transformString =
+ (MX.positionAtCenter ? 'translate3d(-50%, -50%, 0) ' : '')
+ + (this.perspective ? 'perspective(' + this.perspective + 'px) ' : '')
+ + 'translate3d('
+ + this.x.toFixed(floatPrecision || 0) + 'px,'
+ + (-this.y).toFixed(floatPrecision) + 'px,'
+ + (-this.z).toFixed(floatPrecision) + 'px) '
+ + 'scale3d('
+ + this.scaleX.toFixed(floatPrecision) + ','
+ + this.scaleY.toFixed(floatPrecision) + ','
+ + this.scaleZ.toFixed(floatPrecision) + ') '
+
+ if (rotationTranslation) {
+ transformString += rotationTranslation.before
+ + rotation
+ + rotationTranslation.after
+
+ } else {
+ transformString += rotation
+ }
+
+ this.el.style[transformProp] = transformString
+ this.dirty = false
+ }
+
+ return this
+
+ },
+
+ // taken from three.js
+ setFromQuaternion: function ( q, order, update ) {
+ // q is assumed to be normalized
+
+ // http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
+
+ var sqx = q.x * q.x;
+ var sqy = q.y * q.y;
+ var sqz = q.z * q.z;
+ var sqw = q.w * q.w;
+
+ this.rotationX = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( sqw - sqx - sqy + sqz ) );
+ this.rotationY = Math.asin( clamp( 2 * ( q.x * q.z + q.y * q.w ), -1, 1 ) );
+ this.rotationZ = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( sqw + sqx - sqy - sqz ) );
+ },
+
+ lookAt: function (target, update) {
+ var r = this.getLookAtEuler(target)
+ this.setRotation(r)
+ if (update !== false) this.update()
+ return this
+ },
+
+ getLookAtEuler: function (target) {
+ // euler order XYZ
+ var r = {},
+ dx = target.x - this.x,
+ dy = target.y - this.y,
+ dz = target.z - this.z
+ if (this.inverseLookAt) {
+ dx = -dx
+ dy = -dy
+ dz = -dz
+ }
+ if (dz === 0) dz = 0.001
+ r.x = -Math.atan2(dy, dz)
+ var flip = dz > 0 ? 1 : -1
+ r.y = flip * Math.atan2(dx * Math.cos(r.x), dz * -flip)
+ r.z = Math.atan2(Math.cos(r.x), Math.sin(r.x) * Math.sin(r.y)) - Math.PI / 2
+ if (MX.rotationUnit === 'deg') {
+ r.x = toDeg(r.x)
+ r.y = toDeg(r.y)
+ r.z = toDeg(r.z)
+ }
+ return r
+ },
+
+ add: function () {
+ if (!this.el) return
+ var parent = this
+ Array.prototype.forEach.call(arguments, function (child) {
+ if (!child instanceof Object3D) return
+ parent.el.appendChild(child.el)
+ if (!parent.children) parent.children = []
+ parent.children.push(child)
+ child.parent = parent
+ })
+ return this
+ },
+
+ remove: function () {
+ var parent = this
+ Array.prototype.forEach.call(arguments, function (child) {
+ var index = parent.children.indexOf(child)
+ if (index !== -1) {
+ parent.children.splice(index, 1)
+ parent.el.removeChild(child.el)
+ child.parent = undefined
+ }
+ })
+ return this
+ },
+
+ addTo: function (target) {
+ if (typeof target === 'string') {
+ target = document.querySelector(target)
+ }
+ if (target instanceof HTMLElement && target.appendChild) {
+ target.appendChild(this.el)
+ } else if (target instanceof Object3D || target instanceof Scene) {
+ target.add(this)
+ }
+ return this
+ },
+
+ removeElement: function () {
+ if (this.el.parentNode) {
+ this.el.parentNode.removeChild(this.el)
+ }
+ },
+
+ setPosition: function (tar) {
+ this.x = (tar.x || tar.x === 0) ? tar.x : this.x
+ this.y = (tar.y || tar.y === 0) ? tar.y : this.y
+ this.z = (tar.z || tar.z === 0) ? tar.z : this.z
+ },
+
+ setRotation: function (tar) {
+ this.rotationX = (tar.x || tar.x === 0) ? tar.x : this.rotationX
+ this.rotationY = (tar.y || tar.y === 0) ? tar.y : this.rotationY
+ this.rotationZ = (tar.z || tar.z === 0) ? tar.z : this.rotationZ
+ },
+
+ setScale: function (tar) {
+ this.scaleX = (tar.x || tar.x === 0) ? tar.x : this.scaleX
+ this.scaleY = (tar.y || tar.y === 0) ? tar.y : this.scaleY
+ this.scaleZ = (tar.z || tar.z === 0) ? tar.z : this.scaleZ
+ },
+
+ setCSSTransformOrigin: function (origin) {
+ this.el && (this.el.style[transformOriginProp] = origin)
+ return this
+ },
+
+ setCSSTransformStyle: function (style) {
+ this.el && (this.el.style[transformStyleProp] = style)
+ return this
+ },
+
+ setCSSTransition: function (trans) {
+ this.el && (this.el.style[transitionProp] = trans)
+ return this
+ },
+
+ setCSSPerspective: function (pers) {
+ this.el && (this.el.style[perspectiveProp] = pers)
+ return this
+ },
+
+ onTransitionEnd: function (callback) {
+ this.cancelTransitionEnd()
+ var el = this.el
+ el.addEventListener(transitionEndEvent, onEnd)
+ function onEnd () {
+ el.removeEventListener(transitionEndEvent, onEnd)
+ callback()
+ }
+ },
+
+ cancelTransitionEnd: function () {
+ this.el.removeEventListener(transitionEndEvent)
+ },
+
+ toString: function(params){
+ params = params || "id width height depth x y z rotationX rotationY rotationZ scale".split(" ")
+ return this.__toString(params)
+ },
+
+ __toString: function(params, func){
+ this.id = this.id || guid()
+ var list = [],
+ obj = {},
+ type = this.type || "Object3d",
+ name = type.toLowerCase(),
+ val,
+ param
+ for (var i in params) {
+ param = params[i]
+ val = this[param]
+ if (val === 0 && ! func) continue;
+ if (typeof val == "number") {
+ if (param.indexOf("rotation") != -1) {
+ obj[param] = Number(val.toFixed(3))
+ }
+ else {
+ obj[param] = ~~val
+ }
+ }
+ else {
+ obj[param] = val
+ }
+ }
+
+ return (func || "var " + name + " = new MX." + type ) + "(" +
+ JSON.stringify(obj, undefined, 2) +
+ ")\n" + (func ? "" : "scene.add(" + name + ")")
+ },
+
+ contains: function(x,y,z){
+ var containsX = false,
+ containsY = false,
+ containsZ = false
+
+ if (x === null) {
+ containsX = true
+ }
+ else {
+ containsX = abs(this.x - x) <= this.width/2
+ }
+
+ if (y === null) {
+ containsY = true
+ }
+ else {
+ containsY = abs(this.y - y) <= this.height/2
+ }
+
+ if (z === null) {
+ containsZ = true
+ }
+ else {
+ containsZ = abs(this.z - z) <= this.depth/2
+ }
+
+ return (containsX && containsY && containsZ)
+ }
+
+ }
+
+ // ========================================================================
+ // Inheritance
+ // ========================================================================
+
+ Object3D.extend = extend.bind(Object3D)
+
+ function extend (props) {
+ var Super = this
+ var ExtendedObject3D = function () {
+ Super.call(this)
+ props.init && props.init.apply(this, arguments)
+ }
+ ExtendedObject3D.prototype = Object.create(Super.prototype)
+ for (var prop in props) {
+ if (props.hasOwnProperty(prop) && prop !== 'init') {
+ ExtendedObject3D.prototype[prop] = props[prop]
+ }
+ }
+ ExtendedObject3D.extend = extend.bind(ExtendedObject3D)
+ return ExtendedObject3D
+ }
+
+ // ========================================================================
+ // Expose API
+ // ========================================================================
+
+ MX.Object3D = Object3D
+ MX.toRad = toRad
+ MX.toDeg = toDeg
+
+ // center positioning getter setter
+ Object.defineProperty(MX, 'positionAtCenter', {
+ get: function () {
+ return positionAtCenter
+ },
+ set: function (val) {
+ if (typeof val !== 'boolean') return
+ positionAtCenter = val
+ if (positionAtCenter) {
+ injectCenteringCSS()
+ } else {
+ removeCenteringCSS()
+ }
+ }
+ })
+
+ return MX
+
+})() \ No newline at end of file
diff --git a/client/assets/javascripts/mx/mx.min.js b/client/assets/javascripts/mx/mx.min.js
new file mode 100644
index 0000000..b0f0cdd
--- /dev/null
+++ b/client/assets/javascripts/mx/mx.min.js
@@ -0,0 +1 @@
+var MX=MX||function(undefined){var MX={prefix:undefined,rotationUnit:"rad"};var floatPrecision=5;var transformProp,transitionProp,transformOriginProp,transformStyleProp,perspectiveProp;var positionAtCenter=true,centeringCSS;document.addEventListener("DOMContentLoaded",setup);function setup(){var s=document.body.style;MX.prefix="webkitTransform"in s?"webkit":"mozTransform"in s?"moz":"msTransform"in s?"ms":"";transformProp=MX.transformProp=addPrefix("transform");transitionProp=MX.transitionProp=addPrefix("transition");transformOriginProp=MX.transformOriginProp=addPrefix("transformOrigin");transformStyleProp=MX.transformStyleProp=addPrefix("transformStyle");perspectiveProp=MX.perspectiveProp=addPrefix("perspective");var vendors=["webkit","moz","ms"];for(var x=0;x<vendors.length&&!window.requestAnimationFrame;++x){window.requestAnimationFrame=window[vendors[x]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[vendors[x]+"CancelAnimationFrame"]||window[vendors[x]+"CancelRequestAnimationFrame"]}centeringCSS=document.createElement("style");centeringCSS.type="text/css";centeringCSS.innerHTML=".mx-object3d {"+"position: absolute;"+"top: 50%;"+"left: 50%;}";injectCenteringCSS()}function injectCenteringCSS(){document.head.appendChild(centeringCSS)}function removeCenteringCSS(){document.head.removeChild(centeringCSS)}function toDeg(rad){return rad/Math.PI*180}function toRad(deg){return deg/180*Math.PI}function buildRotationTranslation(obj){var origin=obj.rotationOrigin;if(!origin){return}else{var dx=origin.x-obj.x,dy=-(origin.y-obj.y),dz=-(origin.z-obj.z);return{before:"translate3d("+dx+"px,"+dy+"px,"+dz+"px) ",after:"translate3d("+-dx+"px,"+-dy+"px,"+-dz+"px) "}}}function addPrefix(string){if(MX.prefix){string=MX.prefix+string.charAt(0).toUpperCase()+string.slice(1)}return string}function Object3D(el){this.setupDomElement(el);this.setCSSTransformStyle("preserve-3d");this.el.classList.add("mx-object3d");this.parent=undefined;this.children=[];this.updateChildren=true;this.inverseLookAt=false;this.reset();var width,height,self=this;Object.defineProperty(this,"width",{get:function(){return width||parseInt(self.el.style.width,10)||0},set:function(val){width=val;this.el.style.width=width+"px"}});Object.defineProperty(this,"height",{get:function(){return height||parseInt(self.el.style.height,10)||0},set:function(val){height=val;this.el.style.height=height+"px"}})}Object3D.prototype={constructor:Object3D,reset:function(){this.x=this.__x=0;this.y=this.__y=0;this.z=this.__z=0;this.rotationX=this.__rotationX=0;this.rotationY=this.__rotationY=0;this.rotationZ=this.__rotationZ=0;this.scaleX=this.__scaleX=1;this.scaleY=this.__scaleY=1;this.scaleZ=this.__scaleZ=1;this.scale=this.__scale=1;this.rotationOrigin=undefined;this.followTarget=undefined;this.dirty=true;this.update()},setupDomElement:function(el){this.el=undefined;if(el instanceof HTMLElement){this.el=el}else if(typeof el==="string"){var tag=el.match(/^[^.#\s]*/)[1],id=el.match(/#[^.#\s]*/),classes=el.match(/\.[^.#\s]*/g);this.el=document.createElement(tag||"div");if(id){this.el.id=id[0].slice(1)}if(classes){var i=classes.length;while(i--){this.el.classList.add(classes[i].slice(1))}}}else{this.el=document.createElement("div")}},update:function(){if(this.updateChildren){var i=this.children.length;while(i--){this.children[i].update()}}if(this.followTarget){this.lookAt(this.followTarget,false)}if(this.scaleX!==this.__scaleX||this.scaleY!==this.__scaleY||this.scaleZ!==this.__scaleZ){this.__scaleX=this.scaleX;this.__scaleY=this.scaleY;this.__scaleZ=this.scaleZ;this.dirty=true}if(this.scale!==this.__scale){this.scaleX=this.scaleY=this.scaleZ=this.__scaleX=this.__scaleY=this.__scaleZ=this.__scale=this.scale;this.dirty=true}if(this.rotationX!==this.__rotationX||this.rotationY!==this.__rotationY||this.rotationZ!==this.__rotationZ){this.__rotationX=this.rotationX;this.__rotationY=this.rotationY;this.__rotationZ=this.rotationZ;this.dirty=true}if(this.x!==this.__x||this.y!==this.__y||this.z!==this.__z){this.__x=this.x;this.__y=this.y;this.__z=this.z;this.dirty=true}if(this.dirty&&this.el){var rotationTranslation=buildRotationTranslation(this),rotation="rotateX("+this.rotationX.toFixed(floatPrecision)+MX.rotationUnit+") "+"rotateY("+this.rotationY.toFixed(floatPrecision)+MX.rotationUnit+") "+"rotateZ("+this.rotationZ.toFixed(floatPrecision)+MX.rotationUnit+") ";var transformString=(MX.positionAtCenter?"translate3d(-50%, -50%, 0) ":"")+"translate3d("+this.x.toFixed(floatPrecision)+"px,"+(-this.y).toFixed(floatPrecision)+"px,"+(-this.z).toFixed(floatPrecision)+"px) "+"scale3d("+this.scaleX.toFixed(floatPrecision)+","+this.scaleY.toFixed(floatPrecision)+","+this.scaleZ.toFixed(floatPrecision)+") ";if(rotationTranslation){transformString+=rotationTranslation.before+rotation+rotationTranslation.after}else{transformString+=rotation}this.el.style[transformProp]=transformString;this.dirty=false}return this},lookAt:function(target,update){var r=this.getLookAtEuler(target);this.setRotation(r);if(update!==false)this.update();return this},getLookAtEuler:function(target){var r={},dx=target.x-this.x,dy=target.y-this.y,dz=target.z-this.z;if(this.inverseLookAt){dx=-dx;dy=-dy;dz=-dz}if(dz===0)dz=.001;r.x=-Math.atan2(dy,dz);var flip=dz>0?1:-1;r.y=flip*Math.atan2(dx*Math.cos(r.x),dz*-flip);r.z=Math.atan2(Math.cos(r.x),Math.sin(r.x)*Math.sin(r.y))-Math.PI/2;if(MX.rotationUnit==="deg"){r.x=toDeg(r.x);r.y=toDeg(r.y);r.z=toDeg(r.z)}return r},add:function(){if(!this.el)return;var parent=this;Array.prototype.forEach.call(arguments,function(child){if(!child instanceof Object3D)return;parent.el.appendChild(child.el);if(!parent.children)parent.children=[];parent.children.push(child);child.parent=parent});return this},remove:function(){var parent=this;Array.prototype.forEach.call(arguments,function(child){var index=parent.children.indexOf(child);if(index!==-1){parent.children.splice(index,1);child.parent=undefined}});return this},addTo:function(target){if(typeof target==="string"){target=document.querySelector(target)}if(target instanceof HTMLElement&&target.appendChild){target.appendChild(this.el)}else if(target instanceof Object3D||target instanceof Scene){target.add(this)}return this},removeElement:function(){if(this.el.parentNode){this.el.parentNode.removeChild(this.el)}},setPosition:function(tar){this.x=tar.x||tar.x===0?tar.x:this.x;this.y=tar.y||tar.y===0?tar.y:this.y;this.z=tar.z||tar.z===0?tar.z:this.z},setRotation:function(tar){this.rotationX=tar.x||tar.x===0?tar.x:this.rotationX;this.rotationY=tar.y||tar.y===0?tar.y:this.rotationY;this.rotationZ=tar.z||tar.z===0?tar.z:this.rotationZ},setScale:function(tar){this.scaleX=tar.x||tar.x===0?tar.x:this.scaleX;this.scaleY=tar.y||tar.y===0?tar.y:this.scaleY;this.scaleZ=tar.z||tar.z===0?tar.z:this.scaleZ},setCSSTransformOrigin:function(origin){this.el&&(this.el.style[transformOriginProp]=addPrefix(origin));return this},setCSSTransformStyle:function(style){this.el&&(this.el.style[transformStyleProp]=addPrefix(style));return this},setCSSTransition:function(trans){this.el&&(this.el.style[transitionProp]=addPrefix(trans));return this},setCSSPerspective:function(pers){this.el&&(this.el.style[perspectiveProp]=addPrefix(pers));return this}};Object3D.extend=extend.bind(Object3D);function extend(props){var Super=this;var ExtendedObject3D=function(){Super.call(this);props.init&&props.init.apply(this,arguments)};ExtendedObject3D.prototype=Object.create(Super.prototype);for(var prop in props){if(props.hasOwnProperty(prop)&&prop!=="init"){ExtendedObject3D.prototype[prop]=props[prop]}}ExtendedObject3D.extend=extend.bind(ExtendedObject3D);return ExtendedObject3D}MX.Object3D=Object3D;MX.toRad=toRad;MX.toDeg=toDeg;Object.defineProperty(MX,"positionAtCenter",{get:function(){return positionAtCenter},set:function(val){if(typeof val!=="boolean")return;positionAtCenter=val;if(positionAtCenter){injectCenteringCSS()}else{removeCenteringCSS()}}});return MX}(); \ No newline at end of file
diff --git a/client/assets/javascripts/mx/mx.minimap.js b/client/assets/javascripts/mx/mx.minimap.js
new file mode 100644
index 0000000..252305c
--- /dev/null
+++ b/client/assets/javascripts/mx/mx.minimap.js
@@ -0,0 +1,211 @@
+MX.Minimap = function () {
+ var canvas = document.createElement("canvas")
+ var ctx = canvas.getContext("2d")
+ var w = canvas.width = 200
+ var h = canvas.height = 200
+
+ var gridSpace;
+ var zoom = 2.7
+
+ var gridStroke = '#ddd'
+ var boxFill = '#fff'
+ var boxStroke = '#000'
+ var playerColor = '#888'
+
+ var xmin, xmax, ymin, ymax, xpos, ypos, scale, side;
+
+ this.update = function(){
+ this.draw()
+ }
+
+ this.bounds = function(){
+ gridSpace = Math.pow(10, ~~(zoom-0.5)+0.5)
+ side = Math.pow(10, zoom+1)
+ scale = w / side
+ xpos = -cam.x
+ ypos = cam.z
+
+ xmin = side/-2 - xpos
+ xmax = side/2 - xpos
+ ymin = side/-2 - ypos
+ ymax = side/2 - ypos
+ }
+
+ this.draw = function(){
+ ctx.clearRect(0,0,w,h)
+
+ ctx.fillStyle = "#fff"
+ ctx.fillRect(0,0,w,h)
+ this.bounds()
+ this.grid()
+ this.boxes()
+ this.player()
+ }
+
+ this.grid = function(){
+ ctx.strokeStyle = gridStroke
+ ctx.lineWidth = 1
+ ctx.fillStyle = "transparent"
+
+ var xmod = xmin-(xmin % gridSpace)
+ var ymod = ymin-(ymin % gridSpace)
+
+ for (var x = xmin; x < xmax+gridSpace; x += gridSpace) {
+ var xline = (x-xmod) * scale
+ line(xline, 0, xline, h)
+ }
+ for (var y = ymin; y < ymax+gridSpace; y += gridSpace) {
+ var yline = (y-ymod) * scale
+ line(0, yline, w, yline)
+ }
+
+ function line(x0,y0,x1,y1) {
+ ctx.beginPath()
+ ctx.moveTo(x0, y0)
+ ctx.lineTo(x1, y1)
+ ctx.stroke()
+ }
+ }
+ this.player = function(){
+ ctx.save()
+
+ ctx.translate(~~(w/2),~~(h/2));
+ ctx.rotate(-cam.rotationY)
+
+ var radius = 5
+
+ ctx.fillStyle = playerColor;
+
+ ctx.beginPath();
+ ctx.arc(0, 0, radius, 0, 2*Math.PI, false);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(0,0)
+ ctx.lineTo(-radius,0)
+ ctx.lineTo(0,radius*3)
+ ctx.lineTo(radius,0)
+ ctx.moveTo(0,0)
+ ctx.fill()
+
+ ctx.fillStyle = "transparent"
+ ctx.restore()
+ }
+
+ this.boxes = function(){
+
+ ctx.save()
+ ctx.translate(~~(w/2),~~(h/2));
+ ctx.lineWidth = 0.5
+ var tx = ((-xpos) * scale),
+ ty = ((-ypos) * scale);
+ ctx.translate(tx, ty)
+
+ scene.inner.children.forEach(function(obj){
+ if (obj.type == "BoxDimensions") {
+
+ ctx.save()
+ ctx.fillStyle = obj.color
+ ctx.strokeStyle = obj.borderColor
+
+ var obj_scale = (obj.scale || 1) * scale
+
+ var tx = ~~((obj.x) * obj_scale),
+ ty = ~~((obj.z) * obj_scale);
+ ctx.translate(-tx, ty)
+ ctx.rotate(-obj.rotationY)
+
+ var ww = ~~(obj.width/2 * obj_scale)
+ var hh = ~~(obj.depth/2 * obj_scale)
+ ctx.beginPath();
+ ctx.moveTo(ww, hh)
+
+ ctx.lineTo(ww, -hh)
+ ctx.lineTo(-ww, -hh)
+ ctx.lineTo(-ww, hh)
+ ctx.closePath()
+ ctx.fill()
+ ctx.stroke()
+ ctx.restore()
+ }
+ if (obj.type == "Image") {
+
+ ctx.save()
+ ctx.strokeStyle = "#444"
+
+ var obj_scale = (obj.scale || 1) * scale
+
+ var tx = ~~((obj.x) * obj_scale),
+ ty = ~~((obj.z) * obj_scale);
+ ctx.translate(-tx, ty)
+ ctx.rotate(-obj.rotationY)
+
+ var ww = ~~(obj.width/2 * obj_scale)
+ ctx.beginPath();
+ ctx.moveTo(ww, 0)
+ ctx.lineTo(-ww, 0)
+ ctx.closePath()
+ ctx.stroke()
+ ctx.restore()
+ }
+ })
+ ctx.restore()
+ }
+
+ var dragging = false, mx = 0, my = 0, mdx = 0, mdy = 0, cx, cy;
+ canvas.addEventListener("mousedown", function(e){
+ e.stopPropagation()
+ var rect = canvas.getBoundingClientRect()
+ dragging = true;
+ mx = e.pageX - rect.left
+ my = e.pageY - rect.top
+ mdx = (mx - w/2) / scale
+ mdy = (my - h/2) / scale
+ cx = cam.x // -= mdx
+ cy = cam.z // += mdy
+
+ minimap.update()
+ })
+ document.addEventListener("mousemove", function(e){
+ if (dragging) {
+ e.stopPropagation()
+ var rect = canvas.getBoundingClientRect()
+ var mnx = e.pageX - rect.left
+ var mny = e.pageY - rect.top
+ mdx = (mnx - mx) / scale
+ mdy = (mny - my) / scale
+
+ cam.x = cx + mdx
+ cam.z = cy - mdy
+ minimap.update()
+ }
+ })
+ document.addEventListener("mouseup", function(e){
+ dragging = false;
+ })
+
+ canvas.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
+ canvas.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
+ function onDocumentMouseWheel (e) {
+ e.preventDefault()
+ e.stopPropagation()
+ // WebKit
+ if ( event.wheelDeltaY ) {
+ zoom -= event.wheelDeltaY * 0.0003;
+ }
+ // Opera / Explorer 9
+ else if ( event.wheelDelta ) {
+ zoom -= event.wheelDelta * 0.0003;
+ }
+ // Firefox
+ else if ( event.detail ) {
+ zoom += event.detail * 0.01;
+ }
+ minimap.update()
+ }
+
+ this.draw()
+ document.querySelector("#minimap .el").appendChild(canvas)
+
+ return this;
+} \ No newline at end of file
diff --git a/client/assets/javascripts/mx/mx.quaternion.js b/client/assets/javascripts/mx/mx.quaternion.js
new file mode 100644
index 0000000..783f887
--- /dev/null
+++ b/client/assets/javascripts/mx/mx.quaternion.js
@@ -0,0 +1,414 @@
+/**
+ * quaternion taken from three.js
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://exocortex.com
+ */
+
+MX.Quaternion = function ( x, y, z, w ) {
+
+ this._x = x || 0;
+ this._y = y || 0;
+ this._z = z || 0;
+ this._w = ( w !== undefined ) ? w : 1;
+
+};
+
+MX.Quaternion.prototype = {
+
+ constructor: MX.Quaternion,
+
+ _x: 0,_y: 0, _z: 0, _w: 0,
+
+ _euler: undefined,
+
+ _updateEuler: function ( callback ) {
+
+ if ( this._euler !== undefined ) {
+
+ this._euler.setFromQuaternion( this, undefined, false );
+
+ }
+
+ },
+
+ get x () {
+
+ return this._x;
+
+ },
+
+ set x ( value ) {
+
+ this._x = value;
+ this._updateEuler();
+
+ },
+
+ get y () {
+
+ return this._y;
+
+ },
+
+ set y ( value ) {
+
+ this._y = value;
+ this._updateEuler();
+
+ },
+
+ get z () {
+
+ return this._z;
+
+ },
+
+ set z ( value ) {
+
+ this._z = value;
+ this._updateEuler();
+
+ },
+
+ get w () {
+
+ return this._w;
+
+ },
+
+ set w ( value ) {
+
+ this._w = value;
+ this._updateEuler();
+
+ },
+
+ set: function ( x, y, z, w ) {
+
+ this._x = x;
+ this._y = y;
+ this._z = z;
+ this._w = w;
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ copy: function ( quaternion ) {
+
+ this._x = quaternion._x;
+ this._y = quaternion._y;
+ this._z = quaternion._z;
+ this._w = quaternion._w;
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ setFromEuler: function ( euler, update ) {
+
+ if ( euler instanceof MX.Euler === false ) {
+ throw new Error( 'ERROR: Quaternion\'s .setFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.' );
+ }
+
+ // http://www.mathworks.com/matlabcentral/fileexchange/
+ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
+ // content/SpinCalc.m
+
+ var c1 = Math.cos( euler._x / 2 );
+ var c2 = Math.cos( euler._y / 2 );
+ var c3 = Math.cos( euler._z / 2 );
+ var s1 = Math.sin( euler._x / 2 );
+ var s2 = Math.sin( euler._y / 2 );
+ var s3 = Math.sin( euler._z / 2 );
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ if ( update !== false ) this._updateEuler();
+
+ return this;
+
+ },
+
+ setFromAxisAngle: function ( axis, angle ) {
+
+ // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
+ // axis have to be normalized
+
+ var halfAngle = angle / 2, s = Math.sin( halfAngle );
+
+ this._x = axis.x * s;
+ this._y = axis.y * s;
+ this._z = axis.z * s;
+ this._w = Math.cos( halfAngle );
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ setFromRotationMatrix: function ( m ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ var te = m.elements,
+
+ m11 = te[0], m12 = te[4], m13 = te[8],
+ m21 = te[1], m22 = te[5], m23 = te[9],
+ m31 = te[2], m32 = te[6], m33 = te[10],
+
+ trace = m11 + m22 + m33,
+ s;
+
+ if ( trace > 0 ) {
+
+ s = 0.5 / Math.sqrt( trace + 1.0 );
+
+ this._w = 0.25 / s;
+ this._x = ( m32 - m23 ) * s;
+ this._y = ( m13 - m31 ) * s;
+ this._z = ( m21 - m12 ) * s;
+
+ } else if ( m11 > m22 && m11 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
+
+ this._w = (m32 - m23 ) / s;
+ this._x = 0.25 * s;
+ this._y = (m12 + m21 ) / s;
+ this._z = (m13 + m31 ) / s;
+
+ } else if ( m22 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
+
+ this._w = (m13 - m31 ) / s;
+ this._x = (m12 + m21 ) / s;
+ this._y = 0.25 * s;
+ this._z = (m23 + m32 ) / s;
+
+ } else {
+
+ s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
+
+ this._w = ( m21 - m12 ) / s;
+ this._x = ( m13 + m31 ) / s;
+ this._y = ( m23 + m32 ) / s;
+ this._z = 0.25 * s;
+
+ }
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ inverse: function () {
+
+ this.conjugate().normalize();
+
+ return this;
+
+ },
+
+ conjugate: function () {
+
+ this._x *= -1;
+ this._y *= -1;
+ this._z *= -1;
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ lengthSq: function () {
+
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
+
+ },
+
+ normalize: function () {
+
+ var l = this.length();
+
+ if ( l === 0 ) {
+
+ this._x = 0;
+ this._y = 0;
+ this._z = 0;
+ this._w = 1;
+
+ } else {
+
+ l = 1 / l;
+
+ this._x = this._x * l;
+ this._y = this._y * l;
+ this._z = this._z * l;
+ this._w = this._w * l;
+
+ }
+
+ return this;
+
+ },
+
+ multiply: function ( q, p ) {
+
+ if ( p !== undefined ) {
+
+ console.warn( 'DEPRECATED: Quaternion\'s .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
+ return this.multiplyQuaternions( q, p );
+
+ }
+
+ return this.multiplyQuaternions( this, q );
+
+ },
+
+ multiplyQuaternions: function ( a, b ) {
+
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
+
+ var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
+ var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
+
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ multiplyVector3: function ( vector ) {
+
+ console.warn( 'DEPRECATED: Quaternion\'s .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
+ return vector.applyQuaternion( this );
+
+ },
+
+ slerp: function ( qb, t ) {
+
+ var x = this._x, y = this._y, z = this._z, w = this._w;
+
+ // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
+
+ var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
+
+ if ( cosHalfTheta < 0 ) {
+
+ this._w = -qb._w;
+ this._x = -qb._x;
+ this._y = -qb._y;
+ this._z = -qb._z;
+
+ cosHalfTheta = -cosHalfTheta;
+
+ } else {
+
+ this.copy( qb );
+
+ }
+
+ if ( cosHalfTheta >= 1.0 ) {
+
+ this._w = w;
+ this._x = x;
+ this._y = y;
+ this._z = z;
+
+ return this;
+
+ }
+
+ var halfTheta = Math.acos( cosHalfTheta );
+ var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
+
+ if ( Math.abs( sinHalfTheta ) < 0.001 ) {
+
+ this._w = 0.5 * ( w + this._w );
+ this._x = 0.5 * ( x + this._x );
+ this._y = 0.5 * ( y + this._y );
+ this._z = 0.5 * ( z + this._z );
+
+ return this;
+
+ }
+
+ var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
+ ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
+
+ this._w = ( w * ratioA + this._w * ratioB );
+ this._x = ( x * ratioA + this._x * ratioB );
+ this._y = ( y * ratioA + this._y * ratioB );
+ this._z = ( z * ratioA + this._z * ratioB );
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ equals: function ( quaternion ) {
+
+ return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
+
+ },
+
+ fromArray: function ( array ) {
+
+ this._x = array[ 0 ];
+ this._y = array[ 1 ];
+ this._z = array[ 2 ];
+ this._w = array[ 3 ];
+
+ this._updateEuler();
+
+ return this;
+
+ },
+
+ toArray: function () {
+
+ return [ this._x, this._y, this._z, this._w ];
+
+ },
+
+ clone: function () {
+
+ return new MX.Quaternion( this._x, this._y, this._z, this._w );
+
+ }
+
+};
+
+MX.Quaternion.slerp = function ( qa, qb, qm, t ) {
+
+ return qm.copy( qa ).slerp( qb, t );
+
+}
diff --git a/client/assets/javascripts/mx/primitives/mx.box.js b/client/assets/javascripts/mx/primitives/mx.box.js
new file mode 100644
index 0000000..dfe3f5e
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.box.js
@@ -0,0 +1,62 @@
+MX.Box = MX.Object3D.extend({
+
+ // this will be called within the contructor
+ init: function (size, color, borderColor) {
+
+ this.type = "Box"
+
+ size = size || 100
+ color = color || 'rgba(0, 255, 122, .1)'
+ borderColor = borderColor || '#0f3'
+
+ // an Object3D's associated DOM node is the "el" property
+ this.el.classList.add('box')
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ var top = this.top = new MX.Object3D('.face')
+ top.rotationX = angle
+ top.y = size / 2
+
+ var bottom = this.bottom = new MX.Object3D('.face')
+ bottom.rotationX = -angle
+ bottom.y = -size / 2
+
+ var left = this.left = new MX.Object3D('.face')
+ left.rotationY = -angle
+ left.x = -size / 2
+
+ var right = this.right = new MX.Object3D('.face')
+ right.rotationY = angle
+ right.x = size / 2
+
+ var front = this.front = new MX.Object3D('.face')
+ front.z = -size / 2
+
+ var back = this.back = new MX.Object3D('.face')
+ back.rotationY = angle * 2
+ back.z = size / 2
+
+ // adding children, must also be instances of Object3D
+ this.add(top, bottom, left, right, front, back)
+
+ this.children.forEach(function (face) {
+ face.width = size - 2
+ face.height = size - 2
+ face.el.style.backgroundColor = color
+ face.el.style.border = '1px solid ' + borderColor
+ })
+
+ // this applies the updated CSS style
+ // required for any change to take effect
+ // when a parent object's update() is called
+ // all its children will be updated as well
+ this.update()
+
+ // if this object's children won't move by themselves
+ this.updateChildren = false
+ }
+
+ // other properties will be mixed into the prototype of the new constructor
+
+}) \ No newline at end of file
diff --git a/client/assets/javascripts/mx/primitives/mx.boxDimensions.js b/client/assets/javascripts/mx/primitives/mx.boxDimensions.js
new file mode 100644
index 0000000..f3edb13
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.boxDimensions.js
@@ -0,0 +1,154 @@
+MX.BoxDimensions = MX.Object3D.extend({
+
+ // this will be called within the contructor
+ init: function (opt) {
+
+ var base = this
+
+ this.type = "BoxDimensions"
+
+ var id = this.id = opt.id || guid()
+ this.x = opt.x || 0
+ this.y = opt.y || 0
+ this.z = opt.z || 0
+ // this.scale = opt.scale || 1
+ var scale = opt.scale || 1
+ this.rotationX = opt.rotationX || 0
+ this.rotationY = opt.rotationY || 0
+ this.rotationZ = opt.rotationZ || 0
+ var width = this.width = opt.width || 100
+ var height = this.height = opt.height || 100
+ var depth = this.depth = opt.depth || 100
+ var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
+ var backgroundImage = this.backgroundImage = opt.backgroundImage;
+ var borderColor = this.borderColor = opt.borderColor || '#0f3'
+ var borderWidth = this.borderWidth = typeof opt.borderWidth !== 'undefined' ? opt.borderWidth : 3;
+ var borderRadius = this.borderRadius = typeof opt.borderRadius !== 'undefined' ? opt.borderRadius : undefined;
+ var sides = this.sides = opt.sides || "top bottom left right front back"
+ var className = this.className = opt.className || null
+
+ // an Object3D's associated DOM node is the "el" property
+ this.el.classList.add('box')
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ this.top = this.bottom = this.left = this.right = this.front = this.back = null
+ if (-1 != sides.indexOf("top")) {
+ var top = this.top = new MX.Object3D('.face.top')
+ top.rotationX = angle
+ top.width = width
+ top.height = depth
+ top.y = height * scale
+ top.scale = scale
+ this.add(top)
+ }
+ if (-1 != sides.indexOf("bottom")) {
+ var bottom = this.bottom = new MX.Object3D('.face.bottom')
+ bottom.rotationX = -angle
+ bottom.width = width
+ bottom.height = depth
+ bottom.y = 0
+ bottom.scale = scale
+ this.add(bottom)
+ }
+ if (-1 != sides.indexOf("left")) {
+ var left = this.left = new MX.Object3D('.face.left')
+ left.rotationY = -angle
+ left.width = depth
+ left.height = height
+ left.x = -width/2 * scale
+ left.y = height/2 * scale
+ left.scale = scale
+ this.add(left)
+ }
+ if (-1 != sides.indexOf("right")) {
+ var right = this.right = new MX.Object3D('.face.right')
+ right.rotationY = angle
+ right.width = depth
+ right.height = height
+ right.x = width/2 * scale
+ right.y = height/2 * scale
+ right.scale = scale
+ this.add(right)
+ }
+ if (-1 != sides.indexOf("front")) {
+ var front = this.front = new MX.Object3D('.face.front')
+ front.width = width
+ front.height = height
+ front.z = -depth/2 * scale
+ front.y = height/2 * scale
+ front.scale = scale
+ this.add(front)
+ }
+ if (-1 != sides.indexOf("back")) {
+ var back = this.back = new MX.Object3D('.face.back')
+ back.width = width
+ back.height = height
+ back.rotationY = angle * 2
+ back.z = depth/2 * scale
+ back.y = height/2 * scale
+ back.scale = scale
+ this.add(back)
+ }
+
+ this.children.forEach(function (face) {
+ if (borderRadius) {
+ face.el.style.borderRadius = borderRadius + "px"
+ }
+ if (className) {
+ face.el.classList.add(className)
+ }
+ else {
+ if (backgroundImage) {
+ face.el.style.backgroundImage = "url(" + backgroundImage + ")"
+ }
+ else if (color) {
+ face.el.style.backgroundColor = color
+ }
+ if (borderWidth) {
+ face.el.style.border = borderWidth + 'px solid ' + borderColor
+ }
+ }
+ })
+
+ // bottom.el.style.border = "0"
+
+ // this applies the updated CSS style
+ // required for any change to take effect
+ // when a parent object's update() is called
+ // all its children will be updated as well
+ this.update()
+
+ // if this object's children won't move by themselves
+ this.updateChildren = true
+
+ this.setWidth = function(w){
+ base.width = top.width = bottom.width = front.width = back.width = w
+ left.x = -w/2
+ right.x = w/2
+ base.dirty = true
+ }
+ this.setHeight = function(h){
+ base.height = left.height = right.height = front.height = back.height = h
+ bottom.y = 0
+ left.y = right.y = front.y = back.y = h/2
+ top.y = h
+ base.dirty = true
+ }
+ this.setDepth = function(d){
+ base.depth = top.height = bottom.height = left.width = right.width = d
+ front.z = -d/2
+ back.z = d/2
+ base.dirty = true
+ }
+
+ },
+
+ toString: function(){
+ var params = "id width height depth x y z rotationX rotationY scale color borderColor borderWidth backgroundImage borderRadius sides".split(" ")
+ return this.__toString(params)
+ },
+
+ // other properties will be mixed into the prototype of the new constructor
+
+}) \ No newline at end of file
diff --git a/client/assets/javascripts/mx/primitives/mx.coords.js b/client/assets/javascripts/mx/primitives/mx.coords.js
new file mode 100644
index 0000000..80b148c
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.coords.js
@@ -0,0 +1,61 @@
+MX.Coords = (function () {
+
+ var colors = {
+ x: '#f33',
+ y: '#3f3',
+ z: '#66f'
+ }
+
+ var Axis = MX.Object3D.extend({
+ init: function (axis, size) {
+
+ var label = document.createElement('span')
+ label.textContent = axis.toUpperCase()
+ label.style.position = 'absolute'
+ label.style.right = '0px'
+ label.style.bottom = '3px'
+ label.style.fontSize = Math.round(size / 10) + 'px'
+ this.el.appendChild(label)
+
+ var faceA = new MX.Object3D(),
+ faceB = new MX.Object3D()
+ faceA.rotationX = 90
+ this.add(faceA, faceB)
+
+ this.el.style.color =
+ faceA.el.style.backgroundColor =
+ faceB.el.style.backgroundColor = colors[axis]
+
+ this.width =
+ faceA.width =
+ faceB.width = size
+
+ this.height =
+ faceA.height =
+ faceB.height = Math.round(size / 100)
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ if (axis === 'y') {
+ this.rotationZ = -angle
+ } else if (axis === 'z') {
+ this.rotationY = angle
+ }
+ }
+ })
+
+ var Coords = MX.Object3D.extend({
+ init: function (size) {
+ size = size || 100
+ var x = new Axis('x', size),
+ y = new Axis('y', size),
+ z = new Axis('z', size)
+ this.add(x, y, z)
+ this.update()
+ this.updateChildren = false
+ }
+ })
+
+ return Coords
+
+})() \ No newline at end of file
diff --git a/client/assets/javascripts/mx/primitives/mx.cutout.js b/client/assets/javascripts/mx/primitives/mx.cutout.js
new file mode 100644
index 0000000..9d9043f
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.cutout.js
@@ -0,0 +1,66 @@
+MX.Cutout = MX.Object3D.extend({
+ init: function (ops) {
+
+ this.type = "Cutout"
+
+ var layer = this
+ layer.width = 0
+ layer.height = 0
+
+ if (ops.src) this.loadTexture(ops)
+
+ if (ops.texture) {
+ }
+ else if (ops.classname) {
+ layer.el.classList.add(ops.classname)
+ }
+ else {
+ }
+ layer.el.style.backgroundRepeat = 'no-repeat'
+
+ this.dirty = true
+ this.updateChildren = true
+ this.update()
+ },
+
+ loadTexture: function(ops){
+ var layer = this
+ var image = new Image()
+ var pattern = ops.pattern
+ var texture = ops.texture
+
+ image.onload = function(){
+ var canvas = document.createElement("canvas")
+ var ctx = canvas.getContext('2d')
+
+ layer.width = canvas.width = image.naturalWidth
+ layer.height = canvas.height = image.naturalHeight
+
+ ctx.drawImage(image, 0, 0, canvas.width, canvas.height)
+ ctx.globalCompositeOperation = "source-in"
+
+ if (texture) {
+ ctx.fillStyle = ctx.createPattern(texture, 'repeat')
+ ctx.fillRect(0, 0, canvas.width, canvas.height)
+ }
+ if (pattern) {
+ ctx.fillStyle = ctx.createPattern(pattern, 'repeat')
+ ctx.fillRect(0, 0, canvas.width, canvas.height)
+ }
+
+ layer.scale = ops.scale || 1
+ layer.x = ops.x || 0
+ layer.y = (ops.y || 0) + layer.height/2 + 1
+ layer.z = ops.z || 0
+ layer.rotationX = ops.rotationX || 0
+ layer.rotationY = ops.rotationY || 0
+ layer.el.appendChild(canvas)
+
+ layer.el.classList.add('image')
+ ops.className && layer.el.classList.add(ops.className)
+ layer.dirty = true
+ layer.update()
+ }
+ image.src = ops.src;
+ }
+})
diff --git a/client/assets/javascripts/mx/primitives/mx.face.js b/client/assets/javascripts/mx/primitives/mx.face.js
new file mode 100644
index 0000000..ac47ab4
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.face.js
@@ -0,0 +1,41 @@
+MX.Face = MX.Object3D.extend({
+
+ // this will be called within the contructor
+ init: function (size, color, borderColor) {
+
+ size = size || 100
+ color = color || 'rgba(0, 255, 122, .1)'
+ borderColor = borderColor || '#0f3'
+
+ // an Object3D's associated DOM node is the "el" property
+ this.el.classList.add('face')
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ var top = this.top = new MX.Object3D('.face')
+ top.rotationX = angle
+ top.y = size / 2
+
+ // adding children, must also be instances of Object3D
+ this.add(top)
+
+ this.children.forEach(function (face) {
+ face.width = size - 2
+ face.height = size - 2
+ face.el.style.backgroundColor = color
+ face.el.style.border = '1px solid ' + borderColor
+ })
+
+ // this applies the updated CSS style
+ // required for any change to take effect
+ // when a parent object's update() is called
+ // all its children will be updated as well
+ this.update()
+
+ // if this object's children won't move by themselves
+ this.updateChildren = false
+ }
+
+ // other properties will be mixed into the prototype of the new constructor
+
+})
diff --git a/client/assets/javascripts/mx/primitives/mx.image.js b/client/assets/javascripts/mx/primitives/mx.image.js
new file mode 100644
index 0000000..d1e292d
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.image.js
@@ -0,0 +1,69 @@
+MX.Image = MX.Object3D.extend({
+ init: function (ops) {
+
+ this.type = "Image"
+
+ var layer = this
+ layer.width = 0
+ layer.height = 0
+ layer.x = ops.x || 0
+ layer.y = ops.y || 0
+ layer.z = ops.z || 0
+ layer.backface = ops.backface || false
+
+ if (layer.backface) {
+ layer.el.classList.add("backface-visible")
+ }
+
+ if (ops.src) {
+ this.loadTexture(ops)
+ }
+
+ if (ops.className) {
+ layer.el.classList.add(ops.className)
+ }
+ layer.el.style.backgroundRepeat = 'no-repeat'
+
+ this.dirty = true
+ this.updateChildren = true
+ this.update()
+ },
+
+ loadTexture: function(ops){
+ var layer = this
+ layer.ops = defaults(ops, layer.ops)
+ var image = new Image()
+ image.onload = function(){
+ layer.scale = layer.ops.scale || 1
+ layer.width = image.naturalWidth
+ layer.height = image.naturalHeight
+ layer.x = layer.ops.x || 0
+ layer.y = (layer.ops.y || 0) + layer.scale * layer.height/2 + 1
+ layer.z = layer.ops.z || 0
+ layer.rotationX = layer.ops.rotationX || 0
+ layer.rotationY = layer.ops.rotationY || 0
+ layer.rotationZ = layer.ops.rotationZ || 0
+ layer.el.style.backgroundImage = "url(" + image.src + ")"
+ layer.el.classList.add('image')
+ layer.dirty = true
+ layer.update()
+ }
+ image.src = ops.src;
+ },
+
+ move: function(ops){
+ var layer = this
+ layer.ops = defaults(ops, layer.ops)
+ for (var i in ops) {
+ layer[i] = ops[i]
+ }
+ layer.dirty = true
+ layer.update()
+ },
+
+ toString: function(){
+ var params = "id src width height depth x y z rotationX rotationY rotationZ scale".split(" ")
+ return this.__toString(params)
+ },
+
+})
diff --git a/client/assets/javascripts/mx/primitives/mx.scaleBox.js b/client/assets/javascripts/mx/primitives/mx.scaleBox.js
new file mode 100644
index 0000000..77f45e9
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.scaleBox.js
@@ -0,0 +1,140 @@
+MX.ScaleBox = MX.Object3D.extend({
+
+ // this will be called within the contructor
+ init: function (opt) {
+
+ var base = this
+
+ this.type = "ScaleBox"
+
+ var id = this.id = opt.id || guid()
+ this.x = opt.x || 0
+ this.y = opt.y || 0
+ this.z = opt.z || 0
+ this.rotationX = opt.rotationX || 0
+ this.rotationY = opt.rotationY || 0
+ this.rotationZ = opt.rotationZ || 0
+ var scale = this.scale = opt.scale || 1
+ var width = this.width = scale * (opt.width || 100)
+ var height = this.height = scale * (opt.height || 100)
+ var depth = this.depth = scale * (opt.depth || 100)
+ var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
+ var sides = this.sides = opt.sides || "top bottom left right front back"
+
+ // an Object3D's associated DOM node is the "el" property
+ this.el.classList.add('box')
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ var top = this.top = new MX.Object3D('.face.top')
+ top.rotationX = angle
+ top.width = 1
+ top.height = 1
+ top.scaleX = width
+ top.scaleY = 1
+ top.scaleZ = depth
+ top.y = height
+
+ var bottom = this.bottom = new MX.Object3D('.face.bottom')
+ bottom.rotationX = -angle
+ bottom.width = 1
+ bottom.height = 1
+ bottom.scaleX = width
+ bottom.scaleY = 1
+ bottom.scaleZ = depth
+ bottom.y = 0
+
+ var left = this.left = new MX.Object3D('.face.left')
+ left.rotationY = -angle
+ left.width = 1
+ left.height = 1
+ left.scaleX = 1
+ left.scaleY = height
+ left.scaleZ = depth
+ left.x = -width/2
+ left.y = height/2
+
+ var right = this.right = new MX.Object3D('.face.right')
+ right.rotationY = angle
+ right.width = 1
+ right.height = 1
+ right.scaleX = 1
+ right.scaleY = height
+ right.scaleZ = depth
+ right.x = width/2
+ right.y = height/2
+
+ var front = this.front = new MX.Object3D('.face.front')
+ front.width = 1
+ front.height = 1
+ front.scaleX = width
+ front.scaleY = height
+ front.scaleZ = 1
+ front.z = -depth/2
+ front.y = height/2
+
+ var back = this.back = new MX.Object3D('.face.back')
+ back.width = 1
+ back.height = 1
+ back.scaleX = width
+ back.scaleY = height
+ back.scaleZ = 1
+ back.rotationY = angle * 2
+ back.z = depth/2
+ back.y = height/2
+
+ // adding children, must also be instances of Object3D
+ if (-1 != sides.indexOf("top")) this.add(top)
+ if (-1 != sides.indexOf("bottom")) this.add(bottom)
+ if (-1 != sides.indexOf("left")) this.add(left)
+ if (-1 != sides.indexOf("right")) this.add(right)
+ if (-1 != sides.indexOf("front")) this.add(front)
+ if (-1 != sides.indexOf("back")) this.add(back)
+
+ this.children.forEach(function (face) {
+ face.el.style.backgroundColor = color
+ })
+
+ // this applies the updated CSS style
+ // required for any change to take effect
+ // when a parent object's update() is called
+ // all its children will be updated as well
+ this.update()
+
+ // if this object's children won't move by themselves
+ this.updateChildren = true
+
+ this.setWidth = function(w){
+ base.width = top.width = bottom.width = front.width = back.width = w
+ left.x = -w/2
+ right.x = w/2
+ base.dirty = true
+ }
+ this.setHeight = function(h){
+ base.height = left.height = right.height = front.height = back.height = h
+ bottom.y = 0
+ left.y = right.y = front.y = back.y = h/2
+ top.y = h
+ base.dirty = true
+ }
+ this.setDepth = function(d){
+ base.depth = top.height = bottom.height = left.width = right.width = d
+ front.z = -d/2
+ back.z = d/2
+ base.dirty = true
+ }
+
+ },
+
+ toString: function(){
+ var params = "id width height depth x y z rotationX rotationY color sides".split(" ")
+ return this.__toString(params)
+ },
+
+ clone: function(){
+ return new MX[this.type] (this)
+ }
+
+ // other properties will be mixed into the prototype of the new constructor
+
+})
diff --git a/client/assets/javascripts/mx/primitives/mx.tableau.js b/client/assets/javascripts/mx/primitives/mx.tableau.js
new file mode 100644
index 0000000..514e206
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.tableau.js
@@ -0,0 +1,48 @@
+
+
+var Tableau = function(){
+ this.extend = extend.bind(Tableau)
+
+ function extend (props) {
+ var Super = this
+ var ExtendedTableau = function () {
+ Super.call(this)
+ props.init && props.init.apply(this, arguments)
+ }
+ ExtendedTableau.prototype = Object.create(Tableau.prototype)
+ for (var prop in props) {
+ if (props.hasOwnProperty(prop) && prop !== 'init') {
+ ExtendedTableau.prototype[prop] = props[prop]
+ }
+ }
+ ExtendedTableau.extend = extend.bind(ExtendedTableau)
+ return ExtendedTableau
+ }
+}
+
+Tableau.prototype.init = function(opt){}
+Tableau.prototype.animate = function(t){}
+Tableau.prototype.show = function(){}
+Tableau.prototype.hide = function(){}
+
+MX.Tableau = new Tableau()
+MX.Tableaux = {}
+
+/*
+
+MX.Tableaux.Foo = MX.Tableau.extend({
+ // this will be called within the contructor
+ init: function (opt) {
+ },
+
+ show: function(){
+ },
+
+ hide: function(){
+ },
+
+ animate: function() {
+ }
+})
+
+*/
diff --git a/client/assets/javascripts/mx/primitives/mx.text.js b/client/assets/javascripts/mx/primitives/mx.text.js
new file mode 100644
index 0000000..0c278a9
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.text.js
@@ -0,0 +1,34 @@
+MX.Text = MX.Object3D.extend({
+ init: function (ops) {
+
+ this.type = "Text"
+
+ var layer = new MX.Object3D('text')
+ layer.width = ops.width || 100
+ layer.height = ops.height || 50
+ layer.x = ops.x || 0
+ layer.y = ops.y || 0
+ layer.z = ops.z || 0
+ layer.scale = ops.scale || 1
+ layer.el.innerHTML = ops.value || ""
+ if (ops.id) layer.el.id = ops.id;
+ if (ops.background) layer.el.style.background = ops.background;
+ if (ops.color) layer.el.style.color = ops.color;
+ if (ops.fontSize) layer.el.style.fontSize = ops.fontSize + "px";
+
+ this.add(layer)
+
+ this.children.forEach(function (c, i) {
+ if (ops.classname) {
+ c.el.classList.add(ops.classname)
+ }
+ else {
+ }
+ c.el.style.backgroundRepeat = 'no-repeat'
+ })
+
+ this.dirty = true
+ this.updateChildren = true
+ this.update()
+ }
+})
diff --git a/client/assets/javascripts/mx/primitives/mx.texturedBox.js b/client/assets/javascripts/mx/primitives/mx.texturedBox.js
new file mode 100644
index 0000000..daec2d8
--- /dev/null
+++ b/client/assets/javascripts/mx/primitives/mx.texturedBox.js
@@ -0,0 +1,121 @@
+// Creates a box using a given texture image.
+// Uses a texture image like this:
+//
+// ---------- ----------
+// | | |
+// | top | bottom |
+// | | |
+// ---------- ---------- ---------- ----------
+// | | | | |
+// | left | front | right | back |
+// | | | | |
+// ---------- ---------- ---------- ----------
+//
+// See `examples/images/skins/` for some minecraft skin examples.
+
+// Options:
+//
+// - {number} `width`
+// - {number} `height`
+// - {number} `depth`
+// - {string} `texture` path to texture image
+// - {string} `classname` class to be added to dom element
+
+MX.TexturedBox = MX.Object3D.extend({
+
+ init: function (ops) {
+
+ this.type = "TexturedBox"
+
+ if (!ops.width || !ops.height || !ops.depth || (!ops.texture && !ops.classname)) {
+ console.warn('TextureBox: missing arguments')
+ return
+ }
+
+ // faces
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2),
+ offsetX = ops.offset ? (ops.offset.x || 0) : 0,
+ offsetY = ops.offset ? (ops.offset.y || 0) : 0,
+ overlap = ops.overlap ? ops.overlap : 0
+ var multiTexture = typeof ops.texture == "object";
+
+ var top = this.top = new MX.Object3D()
+ top.width = ops.width
+ top.height = ops.depth
+ top.rotationX = angle
+ top.y = ops.height / 2 - overlap
+ if (!multiTexture)
+ top.el.style.backgroundPosition =
+ (-(offsetX + ops.depth) + 'px ') +
+ (-offsetY + 'px')
+
+ var bottom = this.bottom = new MX.Object3D()
+ bottom.width = ops.width
+ bottom.height = ops.depth
+ bottom.rotationX = -angle
+ bottom.y = -ops.height / 2 + overlap
+ if (!multiTexture)
+ bottom.el.style.backgroundPosition =
+ (-(offsetX + ops.depth + ops.width) + 'px ') +
+ (-offsetY + 'px')
+
+ var left = this.left = new MX.Object3D()
+ left.width = ops.depth
+ left.height = ops.height
+ left.rotationY = -angle
+ left.x = -ops.width / 2 + overlap
+ if (!multiTexture)
+ left.el.style.backgroundPosition =
+ (-offsetX + 'px ') +
+ (-(offsetY + ops.depth) + 'px')
+
+ var right = this.right = new MX.Object3D()
+ right.width = ops.depth
+ right.height = ops.height
+ right.rotationY = angle
+ right.x = ops.width / 2 - overlap
+ if (!multiTexture)
+ right.el.style.backgroundPosition =
+ (-(offsetX + ops.depth + ops.width) + 'px ') +
+ (-(offsetY + ops.depth) + 'px')
+
+ var front = this.front = new MX.Object3D()
+ front.width = ops.width
+ front.height = ops.height
+ front.z = -ops.depth / 2 + overlap
+ if (!multiTexture)
+ front.el.style.backgroundPosition =
+ (-(offsetX + ops.depth) + 'px ') +
+ (-(offsetY + ops.depth) + 'px')
+
+ var back = this.back = new MX.Object3D()
+ back.width = ops.width
+ back.height = ops.height
+ back.rotationY = angle * 2
+ back.z = ops.depth / 2 - overlap
+ if (!multiTexture)
+ back.el.style.backgroundPosition =
+ (-(offsetX + ops.depth * 2 + ops.width) + 'px ') +
+ (-(offsetY + ops.depth) + 'px')
+
+ this.add(top, bottom, left, right, front, back)
+
+ this.children.forEach(function (c,i) {
+ if (multiTexture) {
+ c.el.style.backgroundImage = 'url(' + ops.texture[i] + ')'
+ }
+ else if (ops.texture) {
+ c.el.style.backgroundImage = 'url(' + ops.texture + ')'
+ }
+ if (ops.classname) {
+ c.el.classList.add(ops.classname)
+ }
+ c.el.style.backgroundRepeat = 'no-repeat'
+ })
+
+ this.update()
+ this.updateChildren = false
+
+ }
+
+})
diff --git a/client/assets/javascripts/rectangles/_env.js b/client/assets/javascripts/rectangles/_env.js
new file mode 100644
index 0000000..972b1fe
--- /dev/null
+++ b/client/assets/javascripts/rectangles/_env.js
@@ -0,0 +1,49 @@
+
+var environment = new function(){}
+environment.init = function(){
+ if (window.scene) {
+ scene.camera.move({
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "rotationX": 0, // PI/2,
+ "rotationY": PI/2, // PI
+// "rotationX": 0,
+// "rotationY": PI
+ })
+
+ scene.camera.radius = 20
+ }
+
+// map.center.a = scene.camera.x
+// map.center.b = scene.camera.z
+ map.center.a = 0
+ map.center.b = 0
+
+ Rooms.list.push( new Room ({
+ rect: new Rect(-500,-500, 500,500),
+ height: 500,
+ }))
+ Rooms.list.push( new Room ({
+ rect: new Rect(600,0, 1100,500),
+ height: 500,
+ }))
+ Rooms.list.push( new Room ({
+ rect: new Rect(450,150, 650,350),
+ height: 300,
+ }))
+
+ app.movements.gravity(true)
+
+ $("#map").hide()
+
+ Rooms.init()
+ Scenery.init()
+
+ scene.update()
+ environment.update()
+}
+environment.update = function(t){
+ map.update()
+ z = false
+}
diff --git a/client/assets/javascripts/rectangles/engine/map/_map.js b/client/assets/javascripts/rectangles/engine/map/_map.js
new file mode 100644
index 0000000..53084bb
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/map/_map.js
@@ -0,0 +1,40 @@
+/*
+*/
+
+window.ctx = window.w = window.h = null;
+
+var map = new function(){
+ var base = this
+ base.el = document.querySelector("#map")
+ base.dimensions = new vec2(500,500)
+ base.bounds = new vec2(500,500)
+ base.center = new vec2(0,0)
+
+ base.sides = function(){
+ var sides = base.bounds.clone().div(2).div(base.zoom)
+ return new Rect( base.center.a - sides.a, -base.center.b - sides.b,
+ base.center.a + sides.a, -base.center.b + sides.b )
+ }
+
+ base.zoom = 1/8
+ base.zoom_exponent = -3
+ base.set_zoom = function (n) {
+ base.zoom_exponent = n
+ base.zoom = pow(2, base.zoom_exponent)
+ }
+
+ var canvas = document.createElement("canvas")
+ var ctx = window.ctx = canvas.getContext("2d")
+ var w = window.w = canvas.width = 500
+ var h = window.h = canvas.height = 500
+ document.querySelector("#map").appendChild(canvas)
+
+ base.update = function(){
+ base.draw.animate()
+ }
+
+ base.toggle = function(){
+ $(base.el).toggle()
+ }
+
+}
diff --git a/client/assets/javascripts/rectangles/engine/map/draw.js b/client/assets/javascripts/rectangles/engine/map/draw.js
new file mode 100644
index 0000000..b2fc05f
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/map/draw.js
@@ -0,0 +1,162 @@
+
+map.draw = new function(){
+
+ var base = this
+
+ base.animate = function(){
+ ctx.save()
+ map.draw.clear_canvas()
+ map.draw.ruler()
+
+ ctx.translate( map.bounds.a * 1/2, map.bounds.b * 1/2)
+ ctx.scale( map.zoom, map.zoom )
+ ctx.translate( map.center.a, map.center.b)
+ ctx.scale( -1, 1 )
+
+ map.draw.regions(Rooms.regions)
+ map.draw.mouse(map.ui.mouse.cursor)
+ map.draw.coords()
+ scene && map.draw.camera(scene.camera)
+
+ ctx.restore()
+ }
+
+ base.clear_canvas = function(){
+ ctx.fillStyle = "rgba(255,255,255,0.99)"
+ ctx.clearRect(0,0,w,h)
+ ctx.fillRect(0,0,w,h)
+ }
+
+ base.ruler = function (){
+ ctx.strokeStyle = "rgba(80,80,80,0.5)"
+ ctx.lineWidth = 1
+ var len = 5
+ for (var i = 0.5; i < w; i += 10) {
+ line(i, 0, i, len)
+ line(0, i, len, i)
+ }
+ }
+
+ base.regions = function(regions){
+ for (var i = 0; i < regions.length; i++) {
+ if (regions[i].dupe) continue
+ ctx.fillStyle = colors[i % colors.length]
+ fill_region(regions[i])
+ stroke_sides(regions[i])
+ }
+ }
+
+ base.mouse = function(mouse){
+ var radius = 3 / map.zoom
+
+ ctx.fillStyle = "rgba(255,0,0,0.4)";
+ ctx.beginPath();
+ ctx.arc(mouse.x.b, mouse.y.b, radius, 0, 2*Math.PI, false);
+ ctx.fill();
+
+ if (mouse.width() != 0 && mouse.height() != 0) {
+ if (map.ui.dragging) {
+ stroke_rect(mouse)
+ }
+ else {
+ ctx.fillStyle = "rgba(255,255,0,0.5)"
+ fill_region( mouse.clone().translate() )
+ }
+ }
+ }
+
+ base.camera = function(cam){
+ ctx.lineWidth = 0.5
+
+ ctx.save()
+
+ ctx.translate(cam.x, cam.z)
+ ctx.rotate(cam.rotationY)
+
+ var radius = 3 / map.zoom
+
+ ctx.fillStyle = '#888';
+
+ ctx.beginPath();
+ ctx.moveTo(0,0)
+ ctx.lineTo(-radius,-radius/2)
+ ctx.lineTo(0,radius*3)
+ ctx.lineTo(radius,-radius/2)
+ ctx.moveTo(0,0)
+ ctx.fill()
+
+ ctx.restore()
+ }
+
+ base.coords = function(){
+ ctx.fillStyle = "#888";
+ dot_at(0,0)
+ ctx.fillStyle = "#bbb";
+ dot_at(100,0)
+ dot_at(0,100)
+ ctx.fillStyle = "#ddd";
+ dot_at(200,0)
+ dot_at(0,200)
+ ctx.fillStyle = "#eee";
+ dot_at(300,0)
+ dot_at(0,300)
+
+ ctx.strokeStyle = "rgba(0,0,0,0.1)"
+ ctx.lineWidth = 1/map.zoom
+
+ var sides = map.sides()
+ var quant = sides.clone().quantize(200)
+ for (var x = quant.x.a - 200; x <= quant.x.b; x += 200) {
+ line(x, sides.y.a, x, sides.y.b)
+ }
+ for (var y = quant.y.a - 200; y <= quant.y.b; y += 200) {
+ line(sides.x.a, y, sides.x.b, y)
+ }
+ }
+
+ //
+
+ function line (x,y,a,b,translation){
+ if (translation) {
+ x += translation.a
+ a += translation.a
+ y += translation.b
+ b += translation.b
+ }
+ ctx.beginPath()
+ ctx.moveTo(x,y)
+ ctx.lineTo(a,b)
+ ctx.stroke()
+ }
+
+ function fill_region(r){
+ ctx.fillRect(r.x.a + r.translation.a,
+ r.y.a + r.translation.b,
+ r.x.length(),
+ r.y.length())
+ }
+
+ function stroke_sides (r){
+ if (r.sides & FRONT) line(r.x.a, r.y.a, r.x.b, r.y.a)
+ if (r.sides & BACK) line(r.x.a, r.y.b, r.x.b, r.y.b)
+ if (r.sides & LEFT) line(r.x.a, r.y.a, r.x.a, r.y.b)
+ if (r.sides & RIGHT) line(r.x.b, r.y.a, r.x.b, r.y.b)
+ }
+
+ function stroke_rect (r){
+ line(r.x.a, r.y.a, r.x.b, r.y.b, r.translation)
+ }
+
+ function dot_at (x,z){
+ ctx.save()
+ ctx.translate(x,z)
+
+ var radius = 2 / map.zoom
+
+ ctx.beginPath();
+ ctx.arc(0, 0, radius, 0, 2*Math.PI, false);
+ ctx.fill();
+
+ ctx.restore()
+ }
+} \ No newline at end of file
diff --git a/client/assets/javascripts/rectangles/engine/map/ui.js b/client/assets/javascripts/rectangles/engine/map/ui.js
new file mode 100644
index 0000000..6e9a5ab
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/map/ui.js
@@ -0,0 +1,131 @@
+
+map.ui = new function(){
+
+ var base = this
+
+ base.creating = base.dragging = base.resizing = false
+
+ base.mouse = new mouse({
+ el: map.el,
+ down: down,
+ move: move,
+ drag: drag,
+ up: up,
+ rightclick: rightclick,
+ })
+
+ base.wheel = new wheel({
+ el: map.el,
+ update: mousewheel,
+ })
+
+ //
+
+ function down (e, cursor){
+ cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
+ cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
+
+ if (e.ctrlKey || e.which === 3) {
+ cursor.quantize(1)
+ map.center.a = cursor.x.a
+ map.center.b = -cursor.y.a
+ console.log(map.center+"")
+ cursor.x.b = cursor.x.a
+ cursor.y.b = cursor.y.a
+ base.mouse.down = false
+ e.preventDefault()
+ e.stopPropagation()
+ return
+ }
+
+ var intersects = Rooms.filter(function(r){
+ return r.focused = r.rect.contains(cursor.x.a, cursor.y.a)
+ })
+
+ if (intersects.length) {
+ base.dragging = intersects[0]
+ base.resizing = base.dragging.rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom)
+ base.dragging.rect.translation.sides = base.resizing
+ }
+ else {
+ base.creating = true
+ }
+
+ if (e.shiftKey && base.dragging) {
+ base.dragging.rect.quantize(10)
+ }
+ }
+
+ function move (e, cursor) {
+ cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
+ cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
+ }
+
+ function drag (e, cursor) {
+ cursor.x.b = ((cursor.x.b/w)+0.5) * map.bounds.a / map.zoom + map.center.a
+ cursor.y.b = ((cursor.y.b/h)-0.5) * map.bounds.b / map.zoom - map.center.b
+
+ if (base.resizing) {
+ var x_length = base.dragging.rect.x.length(),
+ y_length = base.dragging.rect.y.length()
+
+ if (base.resizing & LEFT) {
+ base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), x_length - side_max, x_length - side_min )
+ }
+ if (base.resizing & RIGHT) {
+ base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), side_min - x_length, side_max - x_length )
+ }
+ if (base.resizing & FRONT) {
+ base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), y_length - side_max, y_length - side_min )
+ }
+ if (base.resizing & BACK) {
+ base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), side_min - y_length, side_max - y_length )
+ }
+ }
+ else if (base.dragging) {
+ base.dragging.rect.translation.a = cursor.x.magnitude()
+ base.dragging.rect.translation.b = cursor.y.magnitude()
+ }
+ }
+
+ function up (e, cursor, new_cursor) {
+ new_cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a)
+ new_cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b)
+
+ if (base.creating) {
+ if (cursor.height() > side_min && cursor.width() > side_min) {
+ cursor.x.abs().quantize(1)
+ cursor.y.abs().quantize(1)
+ Rooms.add_with_rect( cursor )
+ }
+ }
+
+ if (base.resizing) {
+ base.dragging.rect.resize()
+ }
+ else if (base.dragging) {
+ base.dragging.rect.translate()
+ }
+
+ base.creating = base.dragging = base.resizing = false
+ }
+
+ function mousewheel (e, val, delta){
+ var cursor = base.mouse.cursor
+
+ var intersects = Rooms.filter(function(r){
+ return r.focused = r.rect.contains(cursor.x.a, cursor.y.a)
+ })
+
+ if (intersects.length) {
+ intersects[0].height = clamp( ~~(intersects[0].height - delta), height_min, height_max )
+ Rooms.clipper.update()
+ }
+ else {
+ map.set_zoom(map.zoom_exponent - delta/20)
+ }
+ }
+
+ function rightclick (e){
+ }
+}
diff --git a/client/assets/javascripts/rectangles/engine/rooms/_rooms.js b/client/assets/javascripts/rectangles/engine/rooms/_rooms.js
new file mode 100644
index 0000000..411a093
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/rooms/_rooms.js
@@ -0,0 +1,41 @@
+var Rooms = new function(){
+
+ var base = this
+
+ base.list = []
+ base.regions = []
+
+ base.init = function(){
+ Rooms.builder.init()
+ Rooms.clipper.init()
+ Rooms.mover.init()
+ }
+
+ base.filter = function(f){
+ return base.list.filter(f)
+ }
+
+ base.add_with_rect = function(rect){
+ var room = new Room({
+ id: base.list.length,
+ rect: rect,
+ height: quantize(randrange(300,800), 50),
+ })
+ base.list.push(room)
+ }
+
+ base.forEach = function(f){
+ return base.list.forEach(f)
+ }
+
+ base.sorted_by_position = function(){
+ return sort_rooms_by_position( base.list )
+ }
+ base.sorted_by_height = function(){
+ return sort_rooms_by_height( base.list )
+ }
+ base.sorted_by_area = function(){
+ return sort_rooms_by_area( base.list )
+ }
+
+}
diff --git a/client/assets/javascripts/rectangles/engine/rooms/builder.js b/client/assets/javascripts/rectangles/engine/rooms/builder.js
new file mode 100644
index 0000000..8586a7b
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -0,0 +1,294 @@
+
+Rooms.builder = new function(){
+ var base = this
+
+ var els = []
+
+ base.init = function(){
+ base.bind()
+ }
+
+ base.bind = function(){
+ app.on("clip", rebuild)
+ }
+
+ function rebuild(){
+ if (window.scene) {
+ clear()
+ build()
+ bind()
+ }
+ }
+ function build (){
+ Rooms.regions.forEach(function(room){
+ build_walls(room).forEach(function(el){
+ els.push(el)
+ scene.add(el)
+ })
+ })
+
+ Rooms.sorted_by_height().forEach(function(room){
+ build_floors(room).forEach(function(el){
+ els.push(el)
+ scene.add(el)
+ })
+ })
+ }
+
+ function bind (){
+ Rooms.forEach(function(room){
+ room.walls = room.group_mx_walls()
+ room.walls.forEach(function(wall){
+ wall.bind()
+ wall.randomize_colors()
+ })
+ })
+ }
+
+ function clear (){
+ els.forEach(function(el){
+ scene.remove(el)
+ el.destroy && el.destroy()
+ })
+ els = []
+ }
+
+ function build_walls (region){
+ var room = Rooms.list[ region.id ]
+
+ var list = [], el = null
+
+ var width = region.x.length()
+ var depth = region.y.length()
+ var height = room.height
+
+ if (region.sides & FRONT) {
+ el = make_wall('.front')
+ el.width = width
+ el.height = height
+ el.rotationY = PI
+ el.x = region.x.a + width/2
+ el.y = height/2
+ el.z = region.y.a
+ el.rect = region
+ el.side = FRONT
+ room.mx_walls.push(el)
+ list.push(el)
+ }
+ if (region.sides & BACK) {
+ var el = make_wall('.back')
+ el.width = width
+ el.height = height
+ el.rotationY = 0
+ el.x = region.x.b - width/2
+ el.y = height/2
+ el.z = region.y.b
+ el.rect = region
+ el.side = BACK
+ room.mx_walls.push(el)
+ list.push(el)
+ }
+ if (region.sides & LEFT) {
+ el = make_wall('.left')
+ el.rotationY = HALF_PI
+ el.height = height
+ el.width = depth
+ el.x = region.x.a
+ el.y = height/2
+ el.z = region.y.a + depth/2
+ el.rect = region
+ el.side = LEFT
+ room.mx_walls.push(el)
+ list.push(el)
+ }
+ if (region.sides & RIGHT) {
+ el = make_wall('.right')
+ el.rotationY = -HALF_PI
+ el.height = height
+ el.width = depth
+ el.x = region.x.b
+ el.y = height/2
+ el.z = region.y.b - depth/2
+ el.rect = region
+ el.side = RIGHT
+ room.mx_walls.push(el)
+ list.push(el)
+ }
+
+ return list
+ }
+
+ function build_floors(room){
+ var list = [], el = null
+
+ var constructed = room.intersects.filter(function(room){ return room.constructed })
+ sort_rooms_by_height(constructed)
+
+ if (constructed.length > 0) {
+ // render the regions that don't intersect with anything we've already rendered
+ // if the height is different, calculate the overlapping sides and render half-walls
+ room.regions.forEach(function(region){
+ var intersected = false
+ for (var i = 0; i < constructed.length; i++) {
+ if (constructed[i].rect.contains(region)) {
+ intersected = true
+ // r.sides = 0xf
+ // half_sides
+ }
+ else if (constructed[i].rect.intersects(region)) {
+ intersected = true
+ if (room.height < constructed[i].height) {
+ var ceiling_walls = make_ceiling_walls( room, constructed[i], region )
+ list = list.concat(ceiling_walls)
+ }
+ }
+ }
+ if (! intersected) {
+ el = make_floor(room, region)
+ list.push( el )
+ room.mx_floor.push(el)
+
+ el = make_ceiling(room, region)
+ list.push( el )
+ room.mx_ceiling.push(el)
+ }
+ })
+
+ }
+ else {
+ // render floor and ceiling for the entire rectangle
+ el = make_floor(room, room.rect)
+ list.push( el )
+ room.mx_floor.push(el)
+
+ el = make_ceiling(room, room.rect)
+ list.push( el )
+ room.mx_ceiling.push(el)
+ }
+
+ room.constructed = true
+ return list
+ }
+
+ function make_ceiling_walls( lo, hi, region ){
+ var list = []
+
+ var width = region.x.length()
+ var depth = region.y.length()
+ var height = hi.height - lo.height
+
+ if (! (region.half_sides & LEFT) && region.x.a == hi.rect.x.a) {
+ el = make_wall('.left')
+ el.rotationY = HALF_PI
+ el.height = height
+ el.width = depth
+ el.x = region.x.a
+ el.y = lo.height + height/2
+ el.z = region.y.a + depth/2
+ el.rect = region
+ list.push(el)
+ hi.mx_walls.push(el)
+ region.half_sides |= LEFT
+ el.half_side = LEFT
+ }
+
+ if (! (region.half_sides & RIGHT) && region.x.b == hi.rect.x.b) {
+ el = make_wall('.right')
+ el.rotationY = -HALF_PI
+ el.height = height
+ el.width = depth
+ el.x = region.x.b
+ el.y = lo.height + height/2
+ el.z = region.y.b - depth/2
+ el.rect = region
+ list.push(el)
+ hi.mx_walls.push(el)
+ region.half_sides |= RIGHT
+ el.half_side = RIGHT
+ }
+
+ if (! (region.half_sides & FRONT) && region.y.a == hi.rect.y.a) {
+ el = make_wall('.front')
+ el.width = width
+ el.height = height
+ el.rotationY = PI
+ el.x = region.x.a + width/2
+ el.y = lo.height + height/2
+ el.z = region.y.a
+ el.rect = region
+ list.push(el)
+ hi.mx_walls.push(el)
+ region.half_sides |= FRONT
+ el.half_side = FRONT
+ }
+
+ if (! (region.half_sides & BACK) && region.y.b == hi.rect.y.b) {
+ el = make_wall('.back')
+ el.width = width
+ el.height = height
+ el.rotationY = 0
+ el.x = region.x.b - width/2
+ el.y = lo.height + height/2
+ el.z = region.y.b
+ el.rect = region
+ list.push(el)
+ hi.mx_walls.push(el)
+ region.half_sides |= BACK
+ el.half_side = BACK
+ }
+ return list
+ }
+
+ function make_floor(room, region){
+ var width = region.x.length()
+ var depth = region.y.length()
+
+ var el = make_wall('.floor')
+ el.height = depth
+ el.width = width
+ el.x = region.x.a + width/2
+ el.y = 0
+ el.z = region.y.a + depth/2
+ el.rotationX = PI/2
+ el.rect = region
+ el.side = FLOOR
+ return el
+ }
+ function make_ceiling(room, region){
+ var width = region.x.length()
+ var depth = region.y.length()
+ var height = room.height
+
+ var el = make_wall('.ceiling')
+ el.height = depth
+ el.width = width
+ el.x = region.x.a + width/2
+ el.y = height
+ el.z = region.y.a + depth/2
+ el.rotationX = -PI/2
+ el.rect = region
+ el.side = CEILING
+ return el
+ }
+
+ function make_wall(klass){
+ var el = new MX.Object3D(".face" + (klass || ""))
+ el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
+ el.z = el.y = el.x = 0
+ el.side = 0
+ el.type = "Face"
+ el.el.style.opacity = 1.0
+ el.side = 0
+ el.rect = null
+ el.destroy = function(){
+ this.el = this.rect = null
+ }
+
+ // possible if walls are opaque
+ // el.el.classList.add("backface-hidden")
+
+ return el
+ }
+
+}
+
diff --git a/client/assets/javascripts/rectangles/engine/rooms/clipper.js b/client/assets/javascripts/rectangles/engine/rooms/clipper.js
new file mode 100644
index 0000000..8989ba8
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/rooms/clipper.js
@@ -0,0 +1,104 @@
+
+Rooms.clipper = new function(){
+ var base = this
+
+ base.init = function(){
+ base.bind()
+ base.update()
+ }
+
+ base.bind = function(){
+ map.ui.mouse.tube.on("up", function(){ base.update() })
+ }
+
+ base.update = function(){
+ base.solve_rects()
+ app.tube("clip")
+ }
+
+ var rooms, regions
+
+ // Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons
+ base.solve_rects = function(){
+ if (Rooms.list.length == 0) return
+
+ base.reset_rects()
+ base.clip_rects()
+ base.cull_rects()
+
+ Rooms.regions = sort_rects_by_position(regions)
+ }
+
+ // Reset the clipping/culling states of each of the rooms
+ base.reset_rects = function(){
+ for (var i = 0; i < Rooms.list.length; i++) {
+ Rooms.list[i].reset()
+ }
+ }
+
+ // Compare each room to the rooms it overlaps, and subdivide
+ base.clip_rects = function(){
+ var rooms = Rooms.sorted_by_position()
+ regions = []
+
+ var left, right
+ for (var i = 0; i < rooms.length; i++) {
+ left = rooms[i]
+ for (var j = i+1; j < rooms.length; j++) {
+ right = rooms[j]
+ if (left.rect.intersects(right.rect)) {
+ left.clipTo(right.rect)
+ right.clipTo(left.rect)
+ left.intersects.push(right)
+ right.intersects.push(left)
+ }
+ if (left.rect.x.b < right.rect.x.a) {
+ break
+ }
+ }
+ }
+ for (var i = 0; i < rooms.length; i++) {
+ rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r })
+ regions = regions.concat(rooms[i].regions)
+ }
+ }
+
+ // Find overlapping regions (of the same size) and dedupe
+ base.cull_rects = function(){
+ regions = sort_rects_by_area( regions )
+
+ var ty = new Tree (regions[0].y.a, [regions[0]])
+ var tx = new Tree (regions[0].x.a, ty)
+ var ttx, tty
+
+ for (var i = 1; i < regions.length; i++) {
+ ttx = tx.add (regions[i].x.a, null)
+ if (ttx.data) {
+ tty = ttx.data.add (regions[i].y.a, null)
+ // duplicate polygon?
+ if (tty.data) {
+ tty.data.forEach(function(yy, ii){
+ if (yy.intersects(regions[i])) {
+ if (yy.area() > regions[i].area()) {
+ regions[i].dupe = true
+ }
+ else {
+ yy.dupe = true
+ tty.data[ii] = regions[i]
+ }
+ }
+ })
+ }
+ else {
+ tty.data = [regions[i]]
+ }
+ }
+ else {
+ ttx.data = new Tree (regions[i].y.a, [regions[i]])
+ }
+ }
+ }
+
+ return base
+}
+
diff --git a/client/assets/javascripts/rectangles/engine/rooms/mover.js b/client/assets/javascripts/rectangles/engine/rooms/mover.js
new file mode 100644
index 0000000..e67d9bc
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/rooms/mover.js
@@ -0,0 +1,82 @@
+Rooms.mover = new function(){
+
+ var base = this
+ base.room = null
+ base.noclip = false
+
+ base.init = function(){
+ base.bind()
+ base.update(scene.camera)
+ }
+
+ base.bind = function(){
+ app.on("move", base.update)
+ keys.on("backslash", function(){
+ base.noclip = ! base.noclip
+ base.room = null
+ app.movements.gravity( ! base.noclip )
+ })
+ }
+
+ base.update = function(pos){
+ var radius = scene.camera.radius
+
+ if (base.noclip) {
+ cam.x = pos.x
+ cam.y = pos.y
+ cam.z = pos.z
+ return
+ }
+
+ cam.y = pos.y
+
+ // if we were in a room already..
+ if (base.room) {
+ // check if we're still in the room
+ if (base.room.rect.containsDisc(pos.x, pos.z, radius)) {
+ cam.x = pos.x
+ cam.z = pos.z
+ return
+ }
+
+ // check if we've breached one of the walls.. clamp position if so
+ var collision = base.room.collidesDisc(pos.x, pos.z, radius)
+
+ if (collision) {
+ if (! (collision & LEFT_RIGHT)) {
+ cam.x = base.room.rect.x.clampDisc(pos.x, radius)
+ }
+ else {
+ // cam.x = base.room.rect.x.clampDisc(pos.x, radius)
+ }
+ if (! (collision & FRONT_BACK)) {
+ cam.z = base.room.rect.y.clampDisc(pos.z, radius)
+ }
+ return
+ }
+
+ // in this case, we appear to have left the room..
+ $(".face.active").removeClass("active")
+ base.room = null
+ }
+
+ // collision test failed, so update position
+ cam.x = pos.x
+ cam.z = pos.z
+
+ // determine what room we are in now
+ var intersects = Rooms.filter(function(r){
+ return r.rect.contains(pos.x, pos.z)
+ })
+
+ // did we actually enter a room?
+ if (intersects.length) {
+ base.room = intersects[0]
+ base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") })
+ base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") })
+ base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") })
+ }
+
+ }
+
+}
diff --git a/client/assets/javascripts/rectangles/engine/scenery/_scenery.js b/client/assets/javascripts/rectangles/engine/scenery/_scenery.js
new file mode 100644
index 0000000..867bb6f
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -0,0 +1,45 @@
+
+var Scenery = new function(){
+
+ var base = this;
+
+ base.images = []
+
+ base.mouse = new mouse ({ use_offset: false })
+
+ base.init = function(){
+ base.resize.init()
+
+ var urls = [
+ "http://okfocus.s3.amazonaws.com/office/ducks/duck1.jpg",
+ "http://okfocus.s3.amazonaws.com/office/ducks/duck2.jpg",
+ "http://okfocus.s3.amazonaws.com/office/ducks/duck3.jpg",
+ "http://okfocus.s3.amazonaws.com/office/ducks/duck4.jpg",
+ "http://okfocus.s3.amazonaws.com/office/ducks/duck5.jpg",
+ ]
+ var loader = new Loader(function(){
+ base.load(loader.images)
+ })
+ loader.preloadImages(urls)
+ }
+
+ base.load = function(images){
+ images.forEach(function(img){
+ img.width = 300
+ img.height = ~~(300 * img.naturalHeight/img.naturalWidth)
+ })
+
+ Rooms.forEach(function(room){
+ room.walls.forEach(function(wall){
+ var img = choice(images)
+ if (wall.fits(img)) {
+ var scene_img = new Scenery.image (wall, img)
+ base.images.push(scene_img)
+ scene_img.init()
+ }
+ })
+ })
+ }
+
+ return base
+}
diff --git a/client/assets/javascripts/rectangles/engine/scenery/image/_image.js b/client/assets/javascripts/rectangles/engine/scenery/image/_image.js
new file mode 100644
index 0000000..dadb2d2
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/scenery/image/_image.js
@@ -0,0 +1,52 @@
+Scenery.image = function (wall, img) {
+
+ var base = this
+
+ base.wall = wall
+ base.img = img
+ base.dimensions = new vec2(img.width, img.height)
+ base.center = wall.center()
+ base.bounds = wall.bounds_for(img)
+
+ // should be proportional to distance from wall
+ var cursor_amp = 1.5
+
+ base.init = function(){
+ base.build()
+ base.bind()
+ }
+
+ base.build = function(){
+ base.mx_img = new MX.Image({
+ src: img.src,
+ x: base.center.a,
+ y: Rooms.list[wall.room].height/2 - img.height/2 - 20,
+ z: base.center.b,
+ scale: 300/img.naturalWidth,
+ rotationY: wall_rotation[ wall.side ],
+ backface: false,
+ })
+ scene.add( base.mx_img )
+ base.move = new Scenery.image.move (base)
+ }
+
+ base.bind = function(){
+ base.move.bind()
+// base.resize.bind()
+ $(base.mx_img.el).bind({
+ mouseenter: function(e){
+// console.log('entered an image')
+ // show the resize points for this image
+ Scenery.resize.show(base)
+ Scenery.image.hovering = true
+ },
+ mouseleave: function(e){
+// console.log('left an image')
+ Scenery.resize.defer_hide(base)
+ Scenery.image.hovering = false
+ }
+ })
+ }
+
+ return base
+}
diff --git a/client/assets/javascripts/rectangles/engine/scenery/image/move.js b/client/assets/javascripts/rectangles/engine/scenery/image/move.js
new file mode 100644
index 0000000..e79ede9
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/scenery/image/move.js
@@ -0,0 +1,103 @@
+
+
+Scenery.image.move = function(base){
+
+ var x, y, z, bounds
+ var dragging = false
+
+ this.bind = function(){
+ Scenery.mouse.bind_el(base.mx_img.el)
+ Scenery.mouse.on("down", down)
+ Scenery.mouse.on("enter", switch_wall)
+ Scenery.mouse.on("drag", drag)
+ Scenery.mouse.on("up", up)
+ }
+
+ this.unbind = function(){
+ Scenery.mouse.bind_el(base.mx_img.el)
+ Scenery.mouse.off("down", down)
+ Scenery.mouse.off("enter", switch_wall)
+ Scenery.mouse.off("drag", drag)
+ Scenery.mouse.off("up", up)
+ }
+
+ function down (e, cursor){
+ if (e.target != base.mx_img.el) return;
+ dragging = true
+ x = base.mx_img.x
+ y = base.mx_img.y
+ z = base.mx_img.z
+ bounds = base.bounds
+ document.body.classList.add("dragging")
+ }
+
+ function drag (e, cursor){
+ if (! dragging) return
+
+ base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
+ switch (base.wall.side) {
+ case FRONT:
+ case BACK:
+ base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ break
+ case LEFT:
+ case RIGHT:
+ base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ break
+ }
+
+ Scenery.resize.move_dots()
+ }
+
+ function up (e, cursor){
+ dragging = false
+ document.body.classList.remove("dragging")
+ }
+
+ function switch_wall (e, new_wall, cursor){
+ if (! dragging) return
+ if (new_wall.uid == base.wall.uid) return
+ if (! new_wall.fits(base.img)) return
+
+ base.bounds = bounds = new_wall.bounds_for(base.img)
+ base.center = new_wall.center()
+
+ x = base.center.a
+ z = base.center.b
+
+ var wall_group = base.wall.side | new_wall.side
+
+ if (base.wall.side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) {
+ switch (base.wall.side) {
+ case FRONT:
+ z = bounds.x.a
+ break
+ case BACK:
+ z = bounds.x.b
+ break
+ case LEFT:
+ x = bounds.x.a
+ break
+ case RIGHT:
+ x = bounds.x.b
+ break
+ }
+ }
+
+ cursor.x.a = cursor.x.b
+
+ base.mx_img.move({
+ x: x,
+ z: z,
+ rotationY: wall_rotation[ new_wall.side ]
+ })
+
+ base.wall = new_wall
+
+ Scenery.resize.rotate_dots()
+ Scenery.resize.move_dots()
+ }
+
+ return this
+
+} \ No newline at end of file
diff --git a/client/assets/javascripts/rectangles/engine/scenery/image/resize.js b/client/assets/javascripts/rectangles/engine/scenery/image/resize.js
new file mode 100644
index 0000000..a0a98c5
--- /dev/null
+++ b/client/assets/javascripts/rectangles/engine/scenery/image/resize.js
@@ -0,0 +1,201 @@
+Scenery.resize = new function(){
+
+ var base = this
+
+ var obj
+ var x, y, z, bounds
+ var dragging = false
+ var dimensions, position
+
+ var dots = [], dot, selected_dot
+
+ base.init = function(){
+ base.build()
+ base.bind()
+ }
+
+ // create 9 dots at the corners of the div
+ base.build = function(){
+ [ TOP,
+ TOP_RIGHT,
+ RIGHT,
+ BOTTOM_RIGHT,
+ BOTTOM,
+ BOTTOM_LEFT,
+ LEFT,
+ TOP_LEFT ].forEach(base.build_dot)
+ }
+
+ // generate a dot element
+ base.build_dot = function(side) {
+ var dot = new MX.Object3D('.dot')
+ dot.width = dot.height = dot_side
+ dot.side = side
+ $(dot.el).on({
+ mouseenter: function(){ base.hovering = true },
+ mouseleave: function(){ base.hovering = false },
+ })
+ dots.push(dot)
+ }
+
+ base.add_dots = function(){
+ dots.forEach(function(dot){
+ scene.add(dot)
+ })
+ }
+
+ // rotate the dots as appropriate
+ base.rotate_dots = function(){
+ rotationY = wall_rotation[obj.wall.side]
+ dots.forEach(function(dot){
+ dot.rotationY = rotationY
+ })
+ }
+
+ // move all the dots to the object's current position
+ base.move_dots = function(){
+ x = obj.mx_img.x + sin(rotationY) * dot_distance_from_picture
+ y = obj.mx_img.y
+ z = obj.mx_img.z - cos(rotationY) * dot_distance_from_picture
+
+ dots.forEach(function(dot){
+ base.move_dot(dot)
+ })
+ }
+
+ // move a dot .. to the initial position of the image
+ base.move_dot = function(dot){
+ dot.x = x
+ dot.y = y
+ dot.z = z
+
+ if (dot.side & TOP) {
+ dot.y += obj.mx_img.height * obj.mx_img.scale / 2
+ }
+ if (dot.side & BOTTOM) {
+ dot.y -= obj.mx_img.height * obj.mx_img.scale / 2
+ }
+ if (dot.side & LEFT) {
+ dot.x -= cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
+ dot.z -= sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
+ }
+ if (dot.side & RIGHT) {
+ dot.x += cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
+ dot.z += sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2
+ }
+ }
+
+ // pick a new object to focus on and show the dots
+ base.show = function(new_object) {
+ if (obj === new_object) return
+
+ obj = new_object
+
+ base.add_dots()
+ base.rotate_dots()
+ base.move_dots()
+ }
+
+ // dismiss the dots on blur
+ var dotsHideTimeout;
+ base.defer_hide = function(){
+ clearTimeout(dotsHideTimeout)
+
+ dotsHideTimeout = setTimeout(function(){
+ if (Scenery.image.hovering || Scenery.resize.hovering || Scenery.mouse.down) return
+ Scenery.resize.hide()
+ }, dot_hide_delay)
+ }
+ base.hide = function () {
+ obj = null
+ dots.forEach(function(dot){
+ scene.remove(dot)
+ })
+ }
+
+ base.bind = function(){
+ dots.forEach(function(dot){
+ Scenery.mouse.bind_el(dot.el)
+ $(dot.el).bind({
+ mouseenter: function(e){
+ Scenery.resize.hovering = true
+ },
+ mouseleave: function(e){
+ Scenery.resize.hovering = false
+ base.defer_hide()
+ }
+ })
+ })
+ Scenery.mouse.on("down", down)
+ Scenery.mouse.on("drag", drag)
+ Scenery.mouse.on("up", up)
+ }
+
+ this.unbind = function(){
+ dots.forEach(function(dot){
+ Scenery.mouse.unbind_el(dot.el)
+ })
+ Scenery.mouse.off("down", down)
+ Scenery.mouse.off("drag", drag)
+ Scenery.mouse.off("up", up)
+ }
+
+ function down (e, cursor){
+ var selection = dots.filter(function(dot){return e.target == dot.el})
+ if (! selection.length) return
+
+ selected_dot = selection[0]
+ dragging = true
+
+ dimensions = new vec2(obj.mx_img.width, obj.mx_img.height)
+ position = new vec3(obj.mx_img.x, obj.mx_img.y, obj.mx_img.z)
+
+ console.log("down on", sidesToString(selected_dot.side))
+
+ document.body.classList.add("dragging")
+ }
+
+ function drag (e, cursor){
+ if (! dragging) return
+ // cursor.x.magnitude()*cursor_amp
+
+ var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0
+ var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0
+
+ var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp )
+
+ if (selected_dot.side & LEFT_RIGHT) {
+ obj.mx_img.width = dimensions.a + translation.a
+ obj.mx_img.x = position.a + x_sign * cos(rotationY) * translation.a/2 * obj.mx_img.scale
+ obj.mx_img.z = position.c + x_sign * sin(rotationY) * translation.a/2 * obj.mx_img.scale
+ }
+ if (selected_dot.side & TOP_BOTTOM) {
+ obj.mx_img.height = dimensions.b + translation.b
+ obj.mx_img.y = position.b - y_sign * translation.b/2 * obj.mx_img.scale
+ }
+
+// bounds = obj.wall.bounds_for(dimensions)
+
+// base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
+// switch (base.wall.side) {
+// case FRONT:
+// case BACK:
+// base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+// break
+// case LEFT:
+// case RIGHT:
+// base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+// break
+// }
+
+ base.move_dots()
+
+ }
+
+ function up (e, cursor){
+ dragging = false
+ selected_dot = null
+ document.body.classList.remove("dragging")
+ }
+
+}
diff --git a/client/assets/javascripts/rectangles/models/rect.js b/client/assets/javascripts/rectangles/models/rect.js
new file mode 100644
index 0000000..7a2ac6f
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/rect.js
@@ -0,0 +1,176 @@
+
+window.Rect = (function(){
+ var Rect = function (x0,y0,x1,y1){
+ if (x0 instanceof vec2) {
+ this.x = x0
+ this.y = y0
+ }
+ else if (x1 === undefined) {
+ this.x = new vec2(x0,x0)
+ this.y = new vec2(y0,y0)
+ }
+ else {
+ this.x = new vec2(x0,x1)
+ this.y = new vec2(y0,y1)
+ }
+ this.translation = new vec2(0,0)
+ this.sides = FRONT | BACK | LEFT | RIGHT
+ }
+ Rect.prototype.clone = function(){
+ return new Rect( this.x.clone(), this.y.clone() )
+ }
+ Rect.prototype.center = function(){
+ return new vec2(this.x.midpoint(), this.y.midpoint())
+ }
+ Rect.prototype.area = function(){
+ return this.x.length() * this.y.length()
+ }
+
+ Rect.prototype.mul = function(n){
+ this.x.mul(n)
+ this.y.mul(n)
+ return this
+ }
+ Rect.prototype.div = function(n){
+ this.x.div(n)
+ this.y.div(n)
+ return this
+ }
+
+ Rect.prototype.translate = function(translation){
+ var translation = translation || this.translation
+ this.x.abs().add(translation.a)
+ this.y.abs().add(translation.b)
+ this.translation.a = this.translation.b = 0
+ return this
+ }
+ Rect.prototype.resize = function(translation, sides){
+ var translation = translation || this.translation
+ sides = sides || translation.sides
+
+ if (sides & LEFT) {
+ this.x.a += translation.a
+ }
+ if (sides & RIGHT) {
+ this.x.b += translation.a
+ }
+ if (sides & FRONT) {
+ this.y.a += translation.b
+ }
+ if (sides & BACK) {
+ this.y.b += translation.b
+ }
+ this.translation.a = this.translation.b = 0
+ }
+ Rect.prototype.contains = function(x,y){
+ return this.x.contains(x) && this.y.contains(y)
+ }
+ Rect.prototype.containsDisc = function(x,y,r){
+ return this.x.containsDisc(x,r) && this.y.containsDisc(y,r)
+ }
+ Rect.prototype.intersects = function(r){
+ return this.x.intersects(r.x) && this.y.intersects(r.y)
+ }
+ Rect.prototype.nearEdge = function (x, y, r) {
+ var edges = 0
+ if (x < this.x.a+r) {
+ edges |= LEFT
+ }
+ else if (x > this.x.b-r) {
+ edges |= RIGHT
+ }
+ if (y < this.y.a+r) {
+ edges |= FRONT
+ }
+ else if (y > this.y.b-r) {
+ edges |= BACK
+ }
+ return edges
+ }
+ Rect.prototype.width = function(){ return this.x.length() }
+ Rect.prototype.height = function(){ return this.y.length() }
+ Rect.prototype.toString = function(){
+ var sides = sidesToString(this.sides)
+ var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides
+ return s
+ }
+ Rect.prototype.quantize = function(n){
+ this.x.quantize(n)
+ this.y.quantize(n)
+ return this
+ }
+ Rect.prototype.split = function(r){
+ var rz = this
+ var splits = []
+ var split_contains = 0
+ var x_intervals = [], y_intervals = []
+ var sides = this.sides
+
+ // Split vertically
+ if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
+ x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ])
+ split_contains |= RIGHT
+ }
+
+ else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ])
+ x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
+ split_contains |= LEFT
+ }
+
+ else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ])
+ x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ])
+ x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ])
+ split_contains |= LEFT | RIGHT
+ }
+
+ else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) {
+ x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ])
+ split_contains |= LEFT | RIGHT
+ }
+
+ // Split horizontally
+ if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
+ y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ])
+ split_contains |= BACK
+ }
+
+ else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ])
+ y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
+ split_contains |= FRONT
+ }
+
+ else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ])
+ y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ])
+ y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ])
+ split_contains |= FRONT | BACK
+ }
+
+ else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) {
+ y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ])
+ split_contains |= FRONT | BACK
+ }
+
+ x_intervals.forEach(function(x){
+ y_intervals.forEach(function(y){
+ var rn = new Rect(x[0], y[0])
+ rn.id = rz.id
+ rn.sides = ((x[1] | y[1]) & sides)
+ if (r.intersects(rn)) {
+ rn.sides = 0
+ }
+ rn.focused = rz.focused
+ splits.push(rn)
+ })
+ })
+ return splits
+ }
+
+ return Rect
+
+})()
diff --git a/client/assets/javascripts/rectangles/models/room.js b/client/assets/javascripts/rectangles/models/room.js
new file mode 100644
index 0000000..731411c
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/room.js
@@ -0,0 +1,213 @@
+window.Room = (function(){
+
+ var Room = function(opt){
+ this.id = opt.id || Rooms.list.length
+ this.rect = opt.rect
+ this.regions = []
+ this.walls = []
+ this.floor = []
+ this.ceiling = []
+
+ this.height = opt.height || 200
+ this.focused = false
+ }
+
+ Room.prototype.toString = function(){
+ return this.rect.toString()
+ }
+
+ Room.prototype.reset = function(){
+ var copy = this.rect.clone()
+ copy.id = this.id
+ copy.sides = FRONT | BACK | LEFT | RIGHT
+ this.regions = [ copy ]
+
+ this.intersects = []
+ this.constructed = false
+
+ this.walls = []
+
+ this.mx_walls = []
+ this.mx_floor = []
+ this.mx_ceiling = []
+ }
+
+ Room.prototype.bind = function(){
+ var base = this
+ base.mx_walls.forEach(function(wall){
+ $(wall.el).bind({
+ mouseover: function(){
+ },
+ mousemove: function(e){
+ var color = choice(window.palettes.colors)
+ base.mx_walls.forEach(function(wall){
+ $(wall.el).css("background-color", color)
+ })
+ },
+ mousedown: function(){
+ }
+ })
+ })
+ }
+
+ Room.prototype.group_mx_walls = function(){
+ var base = this
+ var side_groups = {}, walls = []
+
+ // group the walls by side
+ base.mx_walls.forEach(function(wall){
+
+ // ignore half-walls for now
+ var side = wall.side || wall.half_side
+
+ if (side_groups[side]) {
+ side_groups[side].push(wall)
+ }
+ else {
+ side_groups[side] = [wall]
+ }
+ })
+
+ // sort the subgroups, and then combine mx objects under wall objects
+ pairs(side_groups).forEach(function(pair){
+ var side = pair[0], els = pair[1]
+
+ if (side & LEFT_RIGHT) {
+ els.sort(compare_x)
+ }
+ else if (side & FRONT_BACK) {
+ els.sort(compare_z)
+ }
+
+ var wall
+
+ els.forEach(function(el){
+ if (el.half_side) {
+ wall = new_wall(el)
+ walls.push(wall)
+ wall = null
+ }
+ else if (! wall) {
+ wall = new_wall(el)
+ walls.push(wall)
+ }
+ else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) {
+ wall.rect.x.b = el.rect.x.b
+ wall.mx.push(el)
+ }
+ else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) {
+ wall.rect.y.b = el.rect.y.b
+ wall.mx.push(el)
+ }
+ else {
+ wall = new_wall(el)
+ walls.push(wall)
+ }
+ })
+ })
+
+ function new_wall (el) {
+ return new Wall ({
+ room: base.id,
+ side: el.side | el.half_side,
+ half_side: el.half_side,
+ rect: el.rect.clone(),
+ el: el,
+ })
+ }
+
+ return walls
+ }
+
+ Room.prototype.clipTo = function(r){
+ // for each of this rect's regions split the region if necessary
+ var regions = this.regions
+ var splits
+ for (var i = 0, len = regions.length; i < len; i++) {
+ if (regions[i] && regions[i].intersects(r)) {
+ splits = regions[i].split(r)
+ regions = regions.concat(splits)
+ regions[i] = null
+ }
+ }
+ this.regions = regions
+ }
+
+ Room.prototype.collides = function(x,y){
+ var collision = 0, wall_collision, contains_x, contains_y
+ this.regions.forEach(function(r){
+ if (! r.sides) return
+
+ wall_collision = 0
+
+ if ((r.sides & FRONT) && y < r.y.a) {
+ wall_collision |= FRONT
+ }
+ if ((r.sides & BACK) && r.y.b < y) {
+ wall_collision |= BACK
+ }
+ if ((r.sides & LEFT) && x < r.x.a) {
+ wall_collision |= LEFT
+ }
+ if ((r.sides & RIGHT) && r.x.b < x) {
+ wall_collision |= RIGHT
+ }
+ if (! wall_collision) return
+
+ contains_y = r.y.contains(y)
+ contains_x = r.x.contains(x)
+
+ if (contains_x) {
+ collision |= wall_collision & FRONT_BACK
+ }
+ else if (contains_y) {
+ collision |= wall_collision & LEFT_RIGHT
+ }
+ else if (bitcount(wall_collision) > 1) {
+ collision |= wall_collision
+ }
+ })
+ return collision
+ }
+
+ Room.prototype.collidesDisc = function(x,y,radius){
+ var collision = 0, wall_collision, contains_x, contains_y
+ this.regions.forEach(function(r){
+ if (! r.sides) return
+
+ wall_collision = 0
+
+ if ((r.sides & FRONT) && y-radius < r.y.a) {
+ wall_collision |= FRONT
+ }
+ if ((r.sides & BACK) && r.y.b < y+radius) {
+ wall_collision |= BACK
+ }
+ if ((r.sides & LEFT) && x-radius < r.x.a) {
+ wall_collision |= LEFT
+ }
+ if ((r.sides & RIGHT) && r.x.b < x+radius) {
+ wall_collision |= RIGHT
+ }
+ if (! wall_collision) return
+
+ contains_x = r.x.contains(x, radius)
+ contains_y = r.y.contains(y, radius)
+
+ if (contains_x) {
+ collision |= wall_collision & FRONT_BACK
+ }
+ else if (contains_y) {
+ collision |= wall_collision & LEFT_RIGHT
+ }
+ else if (bitcount(wall_collision) > 1) {
+ collision |= wall_collision
+ }
+ })
+ return collision
+ }
+
+ return Room
+
+})()
+
diff --git a/client/assets/javascripts/rectangles/models/tree.js b/client/assets/javascripts/rectangles/models/tree.js
new file mode 100644
index 0000000..8193988
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/tree.js
@@ -0,0 +1,37 @@
+var Tree = function(n, data){
+ this.lo = null
+ this.hi = null
+ this.value = n
+ this.data = data
+}
+Tree.prototype.find = function(n){
+ if (n == this.value) return this
+ if (n < this.value) return this.lo ? this.lo.find(n) : this
+ if (n > this.value) return this.hi ? this.hi.find(n) : this
+}
+Tree.prototype.add = function(n, data){
+ var closest = this.find(n)
+ if (n == closest.value) return closest
+ if (n < closest.value) return closest.lo = new Tree(n, data)
+ if (n > closest.value) return closest.hi = new Tree(n, data)
+}
+Tree.prototype.toArray = function(){
+ var a = []
+ if (this.lo) a = a.concat(this.lo.toArray())
+ a.push(this.data)
+ if (this.hi) a = a.concat(this.hi.toArray())
+ return a
+}
+Tree.prototype.toString = function(){
+ var s = "";
+ if (this.lo) s += this.lo.toString()
+ s += this.value + ","
+ if (this.hi) s += this.hi.toString()
+ return s
+}
+Tree.prototype.depth = function(){
+ if (this.lo && this.hi) return 1 + max(this.lo.depth(), this.hi.depth())
+ else if (this.lo) return 1 + this.lo.depth()
+ else if (this.hi) return 1 + this.hi.depth()
+ else return 0
+}
diff --git a/client/assets/javascripts/rectangles/models/vec2.js b/client/assets/javascripts/rectangles/models/vec2.js
new file mode 100644
index 0000000..9b0447c
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/vec2.js
@@ -0,0 +1,99 @@
+function vec2(a,b){
+ this.a = a
+ this.b = b
+}
+vec2.prototype.magnitude = function(){
+ return this.b-this.a
+}
+vec2.prototype.length = function(){
+ return abs(this.b-this.a)
+}
+vec2.prototype.clone = function(){
+ return new vec2(this.a, this.b)
+}
+vec2.prototype.abs = function(){
+ if (this.b < this.a) {
+ this.invert()
+ }
+ return this
+}
+vec2.prototype.invert = function(){
+ this.a = this.a ^ this.b
+ this.b = this.a ^ this.b
+ this.a = this.a ^ this.b
+ return this
+}
+vec2.prototype.midpoint = function(){
+ return lerp(0.5, this.a, this.b)
+}
+vec2.prototype.eq = function(v){
+ return this.a == v.a && this.b == v.b
+}
+vec2.prototype.add = function(n){
+ this.a += n
+ this.b += n
+ return this
+}
+vec2.prototype.sub = function(n){
+ this.a -= n
+ this.b -= n
+ return this
+}
+vec2.prototype.mul = function(n){
+ this.a *= n
+ this.b *= n
+ return this
+}
+vec2.prototype.div = function(n){
+ this.a /= n
+ this.b /= n
+ return this
+}
+vec2.prototype.normalize = function(){
+ var dim = max(this.a, this.b)
+ this.a = this.a/dim
+ this.b = this.b/dim
+ return this
+}
+vec2.prototype.contains = function(n){
+ return this.a <= n && n <= this.b
+}
+vec2.prototype.containsDisc = function(n,r){
+ return this.a <= n-r && n+r <= this.b
+}
+vec2.prototype.clamp = function(n){
+ return clamp(n, this.a, this.b)
+}
+vec2.prototype.clampDisc = function(n,r){
+ return clamp(n, this.a+r, this.b-r)
+}
+vec2.prototype.intersects = function(v){
+ if (this.a < v.a) {
+ return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
+ }
+ else if (this.a == v.a) {
+ return true
+ }
+ else if (this.a > v.a) {
+ return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
+ }
+}
+vec2.prototype.union = function(v){
+ if (this.intersects(v)) {
+ return new vec2( min(this.a,v.a), max(this.b, v.b) )
+ }
+}
+vec2.prototype.intersection = function(v){
+ if (this.intersects(v)) {
+ return new vec2( max(this.a,v.a), min(this.b, v.b) )
+ }
+}
+vec2.prototype.toString = function(){
+ return "[" + ~~this.a + " " + ~~this.b + "]"
+}
+vec2.prototype.quantize = function(n){
+ n = n || 10
+ this.a = quantize(this.a, n)
+ this.b = quantize(this.b, n)
+}
+
diff --git a/client/assets/javascripts/rectangles/models/vec3.js b/client/assets/javascripts/rectangles/models/vec3.js
new file mode 100644
index 0000000..4e9f3cb
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/vec3.js
@@ -0,0 +1,5 @@
+function vec3(a,b,c){
+ this.a = a
+ this.b = b
+ this.c = c
+}
diff --git a/client/assets/javascripts/rectangles/models/wall.js b/client/assets/javascripts/rectangles/models/wall.js
new file mode 100644
index 0000000..4270551
--- /dev/null
+++ b/client/assets/javascripts/rectangles/models/wall.js
@@ -0,0 +1,120 @@
+window.Wall = (function(){
+
+ var Wall = function(opt){
+ this.id = opt.id
+ this.uid = Uid()
+ this.room = opt.room
+ this.rect = opt.rect || new Rect (0,0,0,0)
+ this.rect.sides = opt.side
+ this.side = opt.side
+ this.mx = []
+ this.els = []
+ if (opt.el) {
+ this.mx.push(opt.el)
+ }
+ }
+
+ Wall.prototype.toString = function(){
+ return this.rect.toString()
+ }
+
+ Wall.prototype.reset = function(){
+ }
+
+ Wall.prototype.destroy = function(){
+ this.mx.forEach(function(mx){
+ mx.destroy && mx.destroy()
+ })
+ this.room = this.rect = this.mx = this.els = null
+ }
+
+ Wall.prototype.bind = function(){
+ var base = this
+ base.$walls = $( this.mx.map(function(mx){ return mx.el }) )
+ base.$walls.bind({
+ mouseover: function(){
+ },
+ mouseenter: function(e){
+ Scenery.mouse.mouseenter(e, base)
+ },
+ mousemove: function(e){
+ },
+ mousedown: function(){
+ base.randomize_colors()
+ console.log(sidesToString(base.side))
+ }
+ })
+ }
+
+ Wall.prototype.bounds_for = function(img) {
+ var coord = this.side & FRONT_BACK ? this.rect.x : this.rect.y
+ return new Rect( new vec2( coord.a + img.width/2, coord.b - img.width/2 ),
+ new vec2( img.height/2, Rooms.list[this.room].height - img.height/2 ) )
+ }
+ Wall.prototype.fits = function(img){
+ if (this.side & FRONT_BACK && this.rect.x.length() < img.width) {
+ return false
+ }
+ if (this.side & LEFT_RIGHT && this.rect.y.length() < img.width) {
+ return false
+ }
+ return true
+ }
+
+ Wall.prototype.center = function(offset){
+
+ offset = offset || 0
+
+ var major_axis, minor_axis
+ if (this.side & FRONT_BACK) {
+ major_axis = this.rect.x
+ minor_axis = this.rect.y
+ }
+ else {
+ major_axis = this.rect.y
+ minor_axis = this.rect.x
+ }
+
+ switch (this.side) {
+ case FRONT:
+ x = major_axis.midpoint()
+ z = minor_axis.a + painting_distance_from_wall + offset
+ break
+ case BACK:
+ x = major_axis.midpoint()
+ z = minor_axis.b - painting_distance_from_wall + offset
+ break
+ case LEFT:
+ x = minor_axis.a + painting_distance_from_wall + offset
+ z = major_axis.midpoint()
+ break
+ case RIGHT:
+ x = minor_axis.b - painting_distance_from_wall + offset
+ z = major_axis.midpoint()
+ break
+ }
+
+ return new vec2 (x, z)
+ }
+
+ Wall.prototype.color = function(color){
+ this.$walls && this.$walls.css("background-color", color)
+ }
+
+ Wall.prototype.siblings = function(){
+ var base = this
+ var match = base.side | base.half_side
+ var walls = Rooms.list[this.room].walls.filter(function(w){
+ return (w.side | w.half_side) & match
+ })
+ return walls;
+ }
+
+ Wall.prototype.randomize_colors = function(){
+ var color = choice(window.colors)
+ this.siblings().forEach(function(w){ w.color(color) })
+ }
+
+ return Wall
+
+})()
diff --git a/client/assets/javascripts/rectangles/util/colors.js b/client/assets/javascripts/rectangles/util/colors.js
new file mode 100644
index 0000000..e8e60d0
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/colors.js
@@ -0,0 +1,57 @@
+(function(){
+ var color_palettes = {
+ alpha: [
+ "rgba(0,0,0,0.1)",
+ ],
+ redblue: [
+ "rgba(0,0,0,0.2)",
+ "rgba(255,0,0,0.2)",
+ "rgba(0,0,255,0.2)",
+ "rgba(0,255,0,0.2)",
+ ],
+ gray: [
+ "rgba(0,0,0,0.1)",
+ "rgba(0,0,0,0.2)",
+ "rgba(0,0,0,0.3)",
+ "rgba(0,0,0,0.4)",
+ ],
+ bone: [
+ "hsla(0,0%,90%,0.95)",
+ "hsla(0,0%,80%,0.95)",
+ "hsla(0,0%,85%,0.95)",
+ "hsla(0,0%,75%,0.95)",
+ ],
+ colors: [
+ "rgba(255,0,0,0.5)",
+ "rgba(255,128,0,0.5)",
+ "rgba(128,255,0,0.5)",
+ "rgba(0,255,0,0.5)",
+ "rgba(0,255,128,0.5)",
+ "rgba(0,128,255,0.5)",
+ "rgba(0,0,255,0.5)",
+ "rgba(128,0,255,0.5)",
+ "rgba(255,0,255,0.5)",
+ "rgba(255,0,128,0.5)",
+ ],
+ white: [
+ "rgba(255,255,255,0.9)",
+ ],
+ black: [
+ "rgba(0,0,0,0.9)",
+ ],
+ }
+
+ var select = document.querySelector("#palette")
+ select.addEventListener("change", function(){
+ colors = color_palettes[select.value]
+ Rooms.list.forEach(function(room){
+ room.walls.forEach(function(wall){
+ wall.randomize_colors()
+ })
+ })
+ select.blur()
+ })
+
+ window.colors = color_palettes[select.value]
+ window.palettes = color_palettes
+})()
diff --git a/client/assets/javascripts/rectangles/util/constants.js b/client/assets/javascripts/rectangles/util/constants.js
new file mode 100644
index 0000000..58cb1a5
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/constants.js
@@ -0,0 +1,57 @@
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ FRONT_BACK = FRONT | BACK, LEFT_RIGHT = LEFT | RIGHT, FLOOR_CEILING = FLOOR | CEILING
+
+var TOP = CEILING, BOTTOM = FLOOR,
+ TOP_LEFT = TOP | LEFT,
+ TOP_RIGHT = TOP | RIGHT,
+ BOTTOM_LEFT = BOTTOM | LEFT,
+ BOTTOM_RIGHT = BOTTOM | RIGHT,
+ TOP_BOTTOM = TOP | BOTTOM
+
+var height_min = 200,
+ height_max = 2000,
+ side_min = 10,
+ side_max = 5000,
+ resize_margin = 8,
+ cursor_amp = 1.5
+
+var painting_distance_from_wall = 8,
+ dot_distance_from_picture = 3
+
+var dot_hide_delay = 50, // ms
+ dot_side = 20
+
+var wall_rotation = {}
+wall_rotation[FRONT] = PI
+wall_rotation[BACK] = 0
+wall_rotation[LEFT] = HALF_PI
+wall_rotation[RIGHT] = -HALF_PI
+
+
+
+function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+}
+
+function side_direction (a, b) {
+ if (a === b) return 0
+ if ((a | b) === FRONT_BACK) return 0
+ if ((a | b) === LEFT_RIGHT) return 0
+ switch (a) {
+ case FRONT:
+ return b & LEFT ? -1 : 1
+ case BACK:
+ return b & RIGHT ? -1 : 1
+ case LEFT:
+ return b & FRONT ? -1 : 1
+ case RIGHT:
+ return b & BACK ? -1 : 1
+ }
+}
diff --git a/client/assets/javascripts/rectangles/util/debug.js b/client/assets/javascripts/rectangles/util/debug.js
new file mode 100644
index 0000000..924c816
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/debug.js
@@ -0,0 +1,8 @@
+/*
+ on mousedown, z := true
+
+ if (z) // log stuff
+*/
+
+window.z = true;
+document.body.addEventListener("mousedown", function(){ z = true })
diff --git a/client/assets/javascripts/rectangles/util/keys.js b/client/assets/javascripts/rectangles/util/keys.js
new file mode 100644
index 0000000..5a5c9d2
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/keys.js
@@ -0,0 +1,165 @@
+var keys = (function(){
+
+ var base = new function(){}
+ base.tube = new Tube ()
+ base.debug = false
+
+ base.on = function(){
+ base.tube.on.apply(base.tube, arguments)
+ }
+
+ base.off = function(){
+ base.tube.off.apply(base.tube, arguments)
+ }
+
+ $(window).keydown(function(e){
+ var key = KEY_NAMES[e.keyCode];
+ switch (key) {
+ case undefined:
+ break;
+ default:
+ if (keys.debug) console.log(key)
+ base.tube(key)
+ break;
+ }
+ })
+ var KEYMAP = {
+ STRG: 17,
+ CTRL: 17,
+ CTRLRIGHT: 18,
+ CTRLR: 18,
+ SHIFT: 16,
+ RETURN: 13,
+ ENTER: 13,
+ BACKSPACE: 8,
+ BCKSP:8,
+ ALT: 18,
+ ALTR: 17,
+ ALTRIGHT: 17,
+ SPACE: 32,
+ WIN: 91,
+ MAC: 91,
+ FN: null,
+ UP: 38,
+ DOWN: 40,
+ LEFT: 37,
+ RIGHT: 39,
+ ESC: 27,
+ DEL: 46,
+ F1: 112,
+ F2: 113,
+ F3: 114,
+ F4: 115,
+ F5: 116,
+ F6: 117,
+ F7: 118,
+ F8: 119,
+ F9: 120,
+ F10: 121,
+ F11: 122,
+ F12: 123
+ },
+ KEYCODES = {
+ 'backspace' : '8',
+ 'tab' : '9',
+ 'enter' : '13',
+ 'shift' : '16',
+ 'ctrl' : '17',
+ 'alt' : '18',
+ 'pause_break' : '19',
+ 'caps_lock' : '20',
+ 'escape' : '27',
+ 'page_up' : '33',
+ 'page down' : '34',
+ 'end' : '35',
+ 'home' : '36',
+ 'left_arrow' : '37',
+ 'up_arrow' : '38',
+ 'right_arrow' : '39',
+ 'down_arrow' : '40',
+ 'insert' : '45',
+ 'delete' : '46',
+ '0' : '48',
+ '1' : '49',
+ '2' : '50',
+ '3' : '51',
+ '4' : '52',
+ '5' : '53',
+ '6' : '54',
+ '7' : '55',
+ '8' : '56',
+ '9' : '57',
+ 'a' : '65',
+ 'b' : '66',
+ 'c' : '67',
+ 'd' : '68',
+ 'e' : '69',
+ 'f' : '70',
+ 'g' : '71',
+ 'h' : '72',
+ 'i' : '73',
+ 'j' : '74',
+ 'k' : '75',
+ 'l' : '76',
+ 'm' : '77',
+ 'n' : '78',
+ 'o' : '79',
+ 'p' : '80',
+ 'q' : '81',
+ 'r' : '82',
+ 's' : '83',
+ 't' : '84',
+ 'u' : '85',
+ 'v' : '86',
+ 'w' : '87',
+ 'x' : '88',
+ 'y' : '89',
+ 'z' : '90',
+ 'left_window key' : '91',
+ 'right_window key' : '92',
+ 'select_key' : '93',
+ 'numpad 0' : '96',
+ 'numpad 1' : '97',
+ 'numpad 2' : '98',
+ 'numpad 3' : '99',
+ 'numpad 4' : '100',
+ 'numpad 5' : '101',
+ 'numpad 6' : '102',
+ 'numpad 7' : '103',
+ 'numpad 8' : '104',
+ 'numpad 9' : '105',
+ 'multiply' : '106',
+ 'add' : '107',
+ 'subtract' : '109',
+ 'decimal point' : '110',
+ 'divide' : '111',
+ 'f1' : '112',
+ 'f2' : '113',
+ 'f3' : '114',
+ 'f4' : '115',
+ 'f5' : '116',
+ 'f6' : '117',
+ 'f7' : '118',
+ 'f8' : '119',
+ 'f9' : '120',
+ 'f10' : '121',
+ 'f11' : '122',
+ 'f12' : '123',
+ 'num_lock' : '144',
+ 'scroll_lock' : '145',
+ 'semi_colon' : '186',
+ 'equal_sign' : '187',
+ 'comma' : '188',
+ 'dash' : '189',
+ 'period' : '190',
+ 'forward_slash' : '191',
+ 'grave_accent' : '192',
+ 'open_bracket' : '219',
+ 'backslash' : '220',
+ 'closebracket' : '221',
+ 'single_quote' : '222'
+ }
+ var KEY_NAMES = invert_hash(KEYCODES)
+
+ return base
+})() \ No newline at end of file
diff --git a/client/assets/javascripts/rectangles/util/mouse.js b/client/assets/javascripts/rectangles/util/mouse.js
new file mode 100644
index 0000000..3aa7cfc
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/mouse.js
@@ -0,0 +1,165 @@
+/*
+ usage:
+
+ base.mouse = new mouse({
+ el: document.querySelector("#map"),
+ down: function(e, cursor){
+ // do something with val
+ // cursor.x.a
+ // cursor.y.a
+ },
+ move: function(e, cursor, delta){
+ // delta.a (x)
+ // delta.b (y)
+ },
+ up: function(e, cursor, new_cursor){
+ // cursor.x.a
+ // cursor.y.a
+ },
+ })
+
+*/
+
+function mouse (opt) {
+ var base = this
+
+ opt = defaults(opt, {
+ el: null,
+ down: null,
+ move: null,
+ drag: null,
+ enter: null,
+ up: null,
+ rightclick: null,
+ propagate: false,
+ locked: false,
+ use_offset: true,
+ val: 0,
+ })
+
+ base.down = false
+
+ base.creating = false
+ base.dragging = false
+
+ base.cursor = new Rect(0,0,0,0)
+
+ base.tube = new Tube ()
+ opt.down && base.tube.on("down", opt.down)
+ opt.move && base.tube.on("move", opt.move)
+ opt.drag && base.tube.on("drag", opt.drag)
+ opt.enter && base.tube.on("enter", opt.enter)
+ opt.leave && base.tube.on("leave", opt.leave)
+ opt.up && base.tube.on("up", opt.up)
+ opt.rightclick && base.tube.on("rightclick", opt.rightclick)
+
+ var offset = (opt.use_offset && opt.el) ? opt.el.getBoundingClientRect() : null
+
+ base.init = function (){
+ base.bind()
+ }
+
+ base.on = function(){
+ base.tube.on.apply(base.tube, arguments)
+ }
+
+ base.off = function(){
+ base.tube.off.apply(base.tube, arguments)
+ }
+
+ base.bind = function(){
+ if (opt.el) {
+ opt.el.addEventListener("mousedown", base.mousedown)
+ opt.el.addEventListener("contextmenu", base.contextmenu)
+ }
+ window.addEventListener("mousemove", base.mousemove)
+ window.addEventListener("mouseup", base.mouseup)
+ }
+
+ base.bind_el = function(el){
+ el.addEventListener("mousedown", base.mousedown)
+ el.addEventListener("mousemove", base.mousemove)
+ }
+ base.unbind_el = function(el){
+ el.removeEventListener("mousedown", base.mousedown)
+ el.removeEventListener("mousemove", base.mousemove)
+ }
+
+ function positionFromMouse(e) {
+ if (offset) {
+ return new vec2(offset.left - e.pageX, e.pageY - offset.top)
+ }
+ else {
+ return new vec2(e.pageX, e.pageY)
+ }
+ }
+
+ base.mousedown = function(e){
+ e.stopPropagation()
+
+ if (opt.use_offset) {
+ offset = this.getBoundingClientRect()
+ }
+
+ var pos = positionFromMouse(e)
+
+ var x = pos.a, y = pos.b
+ base.cursor = new Rect (x,y, x,y)
+ base.down = true
+
+ base.tube("down", e, base.cursor)
+ }
+ base.mousemove = function(e){
+ e.stopPropagation()
+
+ if (opt.use_offset && ! offset) return
+
+ var pos = positionFromMouse(e)
+
+ if (e.shiftKey) {
+ pos.quantize(10)
+ }
+
+ var x = pos.a, y = pos.b
+
+ if (base.down) {
+ base.cursor.x.b = x
+ base.cursor.y.b = y
+ base.tube("drag", e, base.cursor)
+ }
+ else {
+ base.cursor.x.a = base.cursor.x.b = x
+ base.cursor.y.a = base.cursor.y.b = y
+ base.tube("move", e, base.cursor)
+ }
+ }
+ base.mouseenter = function(e, el){
+ if (! base.down) return
+ if (opt.use_offset && ! offset) return
+ base.tube("enter", e, el, base.cursor)
+ }
+ base.mouseleave = function(e, el){
+ if (! base.down) return
+ if (opt.use_offset && ! offset) return
+ base.tube("leave", e, el, base.cursor)
+ }
+ base.mouseup = function(e){
+ var pos, new_cursor
+
+ if (base.down) {
+ e.stopPropagation()
+ base.down = false
+ pos = positionFromMouse(e)
+ new_cursor = new Rect (pos.a, pos.b)
+ base.tube("up", e, base.cursor, new_cursor)
+ base.cursor = new_cursor
+ }
+ }
+ base.contextmenu = function(e){
+ e.preventDefault()
+ base.tube("rightclick", e, base.cursor)
+ }
+
+ base.init()
+}
+
diff --git a/client/assets/javascripts/rectangles/util/sort.js b/client/assets/javascripts/rectangles/util/sort.js
new file mode 100644
index 0000000..0985b75
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/sort.js
@@ -0,0 +1,86 @@
+
+
+function compare_rect_position(a,b){
+ if (a[0].x.a < b[0].x.a) {
+ return -1
+ }
+ if (a[0].x.a > b[0].x.a) {
+ return 1
+ }
+ if (a[0].y.a < b[0].y.a) {
+ return -1
+ }
+ if (a[0].y.a > b[0].y.a) {
+ return 1
+ }
+ return 0
+}
+
+function compare_car_reversed (a,b){
+ if (a[0] < b[0]) {
+ return 1
+ }
+ if (a[0] > b[0]) {
+ return -1
+ }
+ return 0
+}
+function compare_car (a,b){
+ if (a[0] < b[0]) {
+ return -1
+ }
+ if (a[0] > b[0]) {
+ return 1
+ }
+ return 0
+}
+
+function room_id_tuple (r){ return [r.id, r] }
+function room_height_tuple (r){ return [r.height, r] }
+function room_area_tuple (r){ return [r.rect.area(), r] }
+function rect_area_tuple (r){ return [r.area(), r] }
+
+function room_rect_tuple (r){ return [r.rect, r] }
+function identity_tuple (r){ return [r, r] }
+function car (r){ return r[0] }
+function cdr (r){ return r[1] }
+
+
+function sort_rooms_by_id(list){
+ return list.map(room_id_tuple)
+ .sort(compare_car)
+ .map(cdr)
+}
+function sort_rooms_by_height(list){
+ return list.map(room_height_tuple)
+ .sort(compare_car_reversed)
+ .map(cdr)
+}
+function sort_rooms_by_position(list){
+ return list.map(room_rect_tuple)
+ .sort(compare_rect_position)
+ .map(cdr)
+}
+function sort_rooms_by_area(list){
+ return list.map(room_area_tuple)
+ .sort(compare_car)
+ .map(cdr)
+}
+
+function sort_rects_by_position(list){
+ return list.map(identity_tuple)
+ .sort(compare_rect_position)
+ .map(cdr)
+}
+function sort_rects_by_area(list){
+ return list.map(rect_area_tuple)
+ .sort(compare_car)
+ .map(cdr)
+}
+
+function compare_z(a,b){
+ return a.rect.y.a < b.rect.y.a ? -1 : a.rect.y.a == b.rect.y.a ? 0 : 1
+}
+function compare_x(a,b){
+ return a.rect.x.a > b.rect.x.a ? -1 : a.rect.x.a == b.rect.x.a ? 0 : 1
+}
diff --git a/client/assets/javascripts/rectangles/util/wheel.js b/client/assets/javascripts/rectangles/util/wheel.js
new file mode 100644
index 0000000..6836772
--- /dev/null
+++ b/client/assets/javascripts/rectangles/util/wheel.js
@@ -0,0 +1,62 @@
+/*
+ usage:
+
+ base.wheel = new wheel({
+ el: document.querySelector("#map"),
+ update: function(e, val, delta){
+ // do something with val
+ },
+ })
+
+*/
+
+function wheel (opt) {
+ opt = defaults(opt, {
+ el: document,
+ fn: function(e, val, delta){},
+ propagate: false,
+ locked: false,
+ reversible: true,
+ ratio: 0.02,
+ val: 0,
+ })
+
+ opt.el.addEventListener('mousewheel', onMouseWheel, false);
+ opt.el.addEventListener('DOMMouseScroll', onMouseWheel, false);
+
+ function onMouseWheel (e) {
+ if (opt.locked) {
+ return
+ }
+ if (! opt.propagate) {
+ e.stopPropagation()
+ e.preventDefault()
+ }
+
+ var delta = 0;
+
+ // WebKit
+ if ( event.wheelDeltaY ) {
+ delta -= event.wheelDeltaY * opt.ratio
+ }
+ // Opera / Explorer 9
+ else if ( event.wheelDelta ) {
+ delta -= event.wheelDelta * opt.ratio
+ }
+ // Firefox
+ else if ( event.detail ) {
+ delta += event.detail * 2
+ }
+ if (! opt.reversible && delta < 0) return;
+
+ opt.val = clamp(opt.val + delta, opt.min, opt.max)
+
+ opt.update(e, opt.val, delta)
+ }
+
+ opt.lock = function(){ opt.locked = true }
+ opt.unlock = function(){ opt.locked = false }
+
+ return opt
+}
+
diff --git a/client/assets/javascripts/util.js b/client/assets/javascripts/util.js
new file mode 100644
index 0000000..64bda4d
--- /dev/null
+++ b/client/assets/javascripts/util.js
@@ -0,0 +1,173 @@
+if (window.$) {
+ $.fn.int = function(){ return parseInt($(this).val(),10) }
+ $.fn.float = function(){ return parseFloat($(this).val()) }
+ $.fn.string = function(){ return trim($(this).val()) }
+ $.fn.enable = function() { return $(this).attr("disabled",null) }
+ $.fn.disable = function() { return $(this).attr("disabled","disabled") }
+}
+
+function trim(s){ return s.replace(/^\s+/,"").replace(/\s+$/,"") }
+
+var E = Math.E
+var PI = Math.PI
+var PHI = (1+Math.sqrt(5))/2
+var TWO_PI = PI*2
+var HALF_PI = PI/2
+var LN10 = Math.LN10
+function clamp(n,a,b){ return n<a?a:n<b?n:b }
+function norm(n,a,b){ return (n-a) / (b-a) }
+function lerp(n,a,b){ return (b-a)*n+a }
+function mix(n,a,b){ return a*(1-n)+b*n }
+function ceil(n){ return Math.ceil(n) }
+function floor(n){ return Math.floor(n) }
+function round(n){ return Math.round(n) }
+function quantize(n,a){ return round(n / a) * a }
+function max(a,b){ return Math.max(a,b) }
+function min(a,b){ return Math.min(a,b) }
+function abs(n){ return Math.abs(n) }
+function sign(n){ return Math.abs(n)/n }
+function pow(n,b) { return Math.pow(n,b) }
+function exp(n) { return Math.exp(n) }
+function log(n){ return Math.log(n) }
+function ln(n){ return Math.log(n)/LN10 }
+function sqrt(n) { return Math.sqrt(n) }
+function cos(n){ return Math.cos(n) }
+function sin(n){ return Math.sin(n) }
+function tan(n){ return Math.tan(n) }
+function acos(n){ return Math.cos(n) }
+function asin(n){ return Math.sin(n) }
+function atan(n){ return Math.atan(n) }
+function atan2(a,b){ return Math.atan2(a,b) }
+function sec(n){ return 1/cos(n) }
+function csc(n){ return 1/sin(n) }
+function cot(n){ return 1/tan(n) }
+function cosp(n){ return (1+Math.cos(n))/2 } // cos^2
+function sinp(n){ return (1+Math.sin(n))/2 }
+function random(){ return Math.random() }
+function rand(n){ return (Math.random()*n) }
+function randint(n){ return rand(n)|0 }
+function randrange(a,b){ return a + rand(b-a) }
+function choice(a){ return a[randint(a.length)] }
+function deg(n){ return n*180/PI }
+function rad(n){ return n*PI/180 }
+function xor(a,b){ a=!!a; b=!!b; return (a||b) && !(a&&b) }
+function mod(n,m){ return n-(m * floor(n/m)) }
+function dist(x0,y0,x1,y1){ return sqrt(pow(x1-x0,2)+pow(y1-y0,2)) }
+function angle(x0,y0,x1,y1){ return atan2(y1-y0,x1-x0) }
+function avg(m,n,a){ return (m*(a-1)+n)/a }
+function noop(){}
+
+function pixel(x,y){ return 4*(mod(y,actual_h)*actual_w+mod(x,actual_w)) }
+function rgbpixel(d,x,y){
+ var p = pixel(~~x,~~y)
+ r = d[p]
+ g = d[p+1]
+ b = d[p+2]
+ a = d[p+3]
+}
+function fit(d,x,y){ rgbpixel(d,x*actual_w/w,y*actual_h/h) }
+
+function step(a, b){
+ return (b >= a) + 0
+ // ^^ bool -> int
+}
+
+function julestep (a,b,n) {
+ return clamp(norm(n,a,b), 0.0, 1.0);
+}
+
+// hermite curve apparently
+function smoothstep(min,max,n){
+ var t = clamp((n - min) / (max - min), 0.0, 1.0);
+ return t * t * (3.0 - 2.0 * t)
+}
+
+function shuffle(a){
+ for (var i = a.length; i > 0; i--){
+ var r = randint(i)
+ var swap = a[i-1]
+ a[i-1] = a[r]
+ a[r] = swap
+ }
+ return a
+}
+function reverse(a){
+ var reversed = []
+ for (var i = 0, _len = a.length-1; i <= _len; i++){
+ reversed[i] = a[_len-i]
+ }
+ return reversed
+}
+function deinterlace(a){
+ var odd = [], even = []
+ for (var i = 0, _len = a.length; i < _len; i++) {
+ if (i % 2) even.push(a[i])
+ else odd.push(a[i])
+ }
+ return [even, odd]
+}
+function weave(a){
+ var aa = deinterlace(a)
+ var b = []
+ aa[0].forEach(function(el){ b.push(el) })
+ reverse(aa[1]).forEach(function(el){ b.push(el) })
+ return b
+}
+function range(m,n,s){
+ var a = []
+ s = s || 1
+ for (var i = m; i <= n; i += s) {
+ a.push(i)
+ }
+ return a
+}
+
+var guid_syllables = "iz az ez or iv ex baz el lo lum ot un no".split(" ")
+var guid_n = 0
+function guid(n){
+ var len = guid_syllables.length
+ return ((++guid_n*(len-1)*(~~log(guid_n))).toString(len)).split("").map(function(s){
+ return guid_syllables[parseInt(s, len) % len--]
+ }).join("")
+}
+
+function defaults (dest, src) {
+ dest = dest || {}
+ for (var i in src) {
+ dest[i] = typeof dest[i] == 'undefined' ? src[i] : dest[i]
+ }
+ return dest
+}
+
+// Change straight quotes to curly and double hyphens to em-dashes.
+function smarten(a) {
+ a = a.replace(/(^|[-\u2014\s(\["])'/g, "$1\u2018"); // opening singles
+ a = a.replace(/'/g, "\u2019"); // closing singles & apostrophes
+ a = a.replace(/(^|[-\u2014/\[(\u2018\s])"/g, "$1\u201c"); // opening doubles
+ a = a.replace(/"/g, "\u201d"); // closing doubles
+ a = a.replace(/--/g, "\u2014"); // em-dashes
+ return a
+};
+
+
+function pairs(h){
+ var a = []
+ for (var i in h) {
+ if(h.hasOwnProperty(i)) {
+ a.push([i, h[i]])
+ }
+ }
+ return a
+}
+function invert_hash (h) {
+ var k = {}
+ for (var i in h) { if (h.hasOwnProperty(i)) k[h[i]] = i }
+ return k
+}
+
+function bitcount(v) {
+ v = v - ((v >>> 1) & 0x55555555);
+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
+ return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
+}
+
diff --git a/client/assets/javascripts/vendor/jquery.min.js b/client/assets/javascripts/vendor/jquery.min.js
new file mode 100644
index 0000000..73f33fb
--- /dev/null
+++ b/client/assets/javascripts/vendor/jquery.min.js
@@ -0,0 +1,4 @@
+/*! jQuery v1.11.0 | (c) 2005, 2014 jQuery Foundation, Inc. | jquery.org/license */
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a,b,c={top:0,left:0},d=this[0];return"fixed"===n.css(d,"position")?b=d.getBoundingClientRect():(a=this.offsetParent(),b=this.offset(),n.nodeName(a[0],"html")||(c=a.offset()),c.top+=n.css(a[0],"borderTopWidth",!0),c.left+=n.css(a[0],"borderLeftWidth",!0)),{top:b.top-c.top-n.css(d,"marginTop",!0),left:b.left-c.left-n.css(d,"marginLeft",!0)}}},offsetParent:function(){return this.map(function(){var a=this.offsetParent||dd;while(a&&!n.nodeName(a,"html")&&"static"===n.css(a,"position"))a=a.offsetParent;return a||dd})}}),n.each({scrollLeft:"pageXOffset",scrollTop:"pageYOffset"},function(a,b){var c=/Y/.test(b);n.fn[a]=function(d){return W(this,function(a,d,e){var f=ed(a);return void 0===e?f?b in f?f[b]:f.document.documentElement[d]:a[d]:void(f?f.scrollTo(c?n(f).scrollLeft():e,c?e:n(f).scrollTop()):a[d]=e)},a,d,arguments.length,null)}}),n.each(["top","left"],function(a,b){n.cssHooks[b]=Mb(l.pixelPosition,function(a,c){return c?(c=Kb(a,b),Ib.test(c)?n(a).position()[b]+"px":c):void 0})}),n.each({Height:"height",Width:"width"},function(a,b){n.each({padding:"inner"+a,content:b,"":"outer"+a},function(c,d){n.fn[d]=function(d,e){var f=arguments.length&&(c||"boolean"!=typeof d),g=c||(d===!0||e===!0?"margin":"border");return W(this,function(b,c,d){var e;return n.isWindow(b)?b.document.documentElement["client"+a]:9===b.nodeType?(e=b.documentElement,Math.max(b.body["scroll"+a],e["scroll"+a],b.body["offset"+a],e["offset"+a],e["client"+a])):void 0===d?n.css(b,c,g):n.style(b,c,d,g)},b,f?d:void 0,f,null)}})}),n.fn.size=function(){return this.length},n.fn.andSelf=n.fn.addBack,"function"==typeof define&&define.amd&&define("jquery",[],function(){return n});var fd=a.jQuery,gd=a.$;return n.noConflict=function(b){return a.$===n&&(a.$=gd),b&&a.jQuery===n&&(a.jQuery=fd),n},typeof b===L&&(a.jQuery=a.$=n),n});
diff --git a/client/assets/javascripts/vendor/kdTree.js b/client/assets/javascripts/vendor/kdTree.js
new file mode 100644
index 0000000..8b2a49b
--- /dev/null
+++ b/client/assets/javascripts/vendor/kdTree.js
Binary files differ
diff --git a/client/assets/javascripts/vendor/loader.js b/client/assets/javascripts/vendor/loader.js
new file mode 100644
index 0000000..4c1c8cd
--- /dev/null
+++ b/client/assets/javascripts/vendor/loader.js
@@ -0,0 +1,68 @@
+var Loader = Loader || (function(){
+ function Loader (readyCallback){
+ this.assets = {};
+ this.images = [];
+ this.readyCallback = readyCallback;
+ }
+
+ // Register an asset as loading
+ Loader.prototype.register = function(s){
+ this.assets[s] = false;
+ }
+
+ // Signal that an asset has loaded
+ Loader.prototype.ready = function(s){
+ window.debug && console.log("ready >> " + s);
+
+ this.assets[s] = true;
+ if (this.loaded) return;
+ if (! this.isReady()) return;
+
+ this.loaded = true;
+ this.readyCallback && this.readyCallback();
+ }
+
+ // (boolean) Is the loader ready?
+ Loader.prototype.isReady = function(){
+ for (var s in this.assets) {
+ if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ // (int) Number of assets remaining
+ Loader.prototype.remainingAssets = function(){
+ var n = 0;
+ for (var s in this.assets) {
+ if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
+ n++;
+ console.log('remaining: ' + s);
+ }
+ }
+ return n;
+ }
+
+ // Preload the images in config.images
+ Loader.prototype.preloadImages = function(images){
+ this.register("preload");
+ for (var i = 0; i < images.length; i++) {
+ this.preloadImage(images[i]);
+ }
+ this.ready("preload");
+ }
+ Loader.prototype.preloadImage = function(src){
+ var _this = this;
+ this.register(src);
+ var img = new Image();
+ img.onload = function(){
+ _this.ready(src);
+ }
+ img.src = src;
+ if (img.complete) img.onload();
+ _this.images.push(img);
+ }
+
+ return Loader;
+})();
diff --git a/client/assets/javascripts/vendor/polyfill.js b/client/assets/javascripts/vendor/polyfill.js
new file mode 100644
index 0000000..f97e438
--- /dev/null
+++ b/client/assets/javascripts/vendor/polyfill.js
@@ -0,0 +1,80 @@
+// Check if supports 3D transforms
+function has3d(){
+ var el = $('<p>')[0], $iframe = $('<iframe>'), has3d, t,
+ transforms = {
+ 'webkitTransform': '-webkit-transform',
+ 'OTransform': '-o-transform',
+ 'msTransform': '-ms-transform',
+ 'transform': 'transform'
+ };
+
+ // Add it to the body to get the computed style
+ // Sandbox it inside an iframe to avoid Android Browser quirks
+ $iframe.appendTo('body').contents().find('body').append( el );
+
+ for (t in transforms) {
+ if (el.style[t] !== undefined) {
+ el.style[t] = 'translate3d(1px,1px,1px)';
+ has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);
+ }
+ }
+
+ $iframe.remove();
+
+ return has3d !== undefined && has3d.length > 0 && has3d !== "none";
+}
+
+// Identify browser based on useragent string
+(function( ua ) {
+ ua = ua.toLowerCase();
+ var match = /(chrome)[ \/]([\w.]+)/.exec( ua ) ||
+ /(webkit)[ \/]([\w.]+)/.exec( ua ) ||
+ /(opera)(?:.*version|)[ \/]([\w.]+)/.exec( ua ) ||
+ /(msie) ([\w.]+)/.exec( ua ) ||
+ ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec( ua ) ||
+ [];
+ var matched = {
+ browser: match[ 1 ] || "",
+ version: match[ 2 ] || "0"
+ };
+ browser = {};
+ if ( matched.browser ) {
+ browser[ matched.browser ] = true;
+ browser.version = matched.version;
+ }
+ // Chrome is Webkit, but Webkit is also Safari.
+ if ( browser.chrome ) {
+ browser.webkit = true;
+ } else if ( browser.webkit ) {
+ browser.safari = true;
+ }
+ $.browser = browser;
+ return browser;
+})( navigator.userAgent );
+
+
+// rAF shim
+(function() {
+ var lastTime = 0;
+ var vendors = ['ms', 'moz', 'webkit', 'o'];
+ for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
+ window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
+ || window[vendors[x]+'CancelRequestAnimationFrame'];
+ }
+
+ if (!window.requestAnimationFrame)
+ window.requestAnimationFrame = function(callback, element) {
+ var currTime = new Date().getTime();
+ var timeToCall = Math.max(0, 16 - (currTime - lastTime));
+ var id = window.setTimeout(function() { callback(currTime + timeToCall); },
+ timeToCall);
+ lastTime = currTime + timeToCall;
+ return id;
+ };
+
+ if (!window.cancelAnimationFrame)
+ window.cancelAnimationFrame = function(id) {
+ clearTimeout(id);
+ };
+}());
diff --git a/client/assets/javascripts/vendor/tube.js b/client/assets/javascripts/vendor/tube.js
new file mode 100644
index 0000000..17d3bfd
--- /dev/null
+++ b/client/assets/javascripts/vendor/tube.js
@@ -0,0 +1,323 @@
+var nextTick = (function(){
+ // postMessage behaves badly on IE8
+ if (window.ActiveXObject || !window.postMessage) {
+ var nextTick = function(fn) {
+ setTimeout(fn, 0);
+ }
+ } else {
+ // based on setZeroTimeout by David Baron
+ // - http://dbaron.org/log/20100309-faster-timeouts
+ var timeouts = []
+ , name = 'next-tick-zero-timeout'
+
+ window.addEventListener('message', function(e){
+ if (e.source == window && e.data == name) {
+ if (e.stopPropagation) e.stopPropagation();
+ if (timeouts.length) timeouts.shift()();
+ }
+ }, true);
+
+ var nextTick = function(fn){
+ timeouts.push(fn);
+ window.postMessage(name, '*');
+ }
+ }
+
+ return nextTick;
+})()
+
+var Uid = (function(){
+ var id = 0
+ return function(){ return id++ + "" }
+})()
+
+
+var tokenize = (function(){
+ var tokenize = function(str, splitOn){
+ return str
+ .trim()
+ .split(splitOn || tokenize.default);
+ };
+
+ tokenize.default = /\s+/g;
+
+ return tokenize;
+})()
+
+// globber("*".split(":"), "a:b:c".split(":")) => true
+// globber("*:c".split(":"), "a:b:c".split(":")) => true
+// globber("a:*".split(":"), "a:b:c".split(":")) => true
+// globber("a:*:c".split(":"), "a:b:c".split(":")) => true
+
+// based on codegolf.stackexchange.com/questions/467/implement-glob-matcher
+var globber = function(patterns, strings) {
+ // console.log("globber called with: " + patterns.join(":"), strings.join(":"))
+ var first = patterns[0],
+ rest = patterns.slice(1),
+ len = strings.length,
+ matchFound;
+
+ if(first === '*') {
+ for(var i = 0; i <= len; ++i) {
+ // console.log("* " + i + " trying " + rest.join(":") + " with " + strings.slice(i).join(":"))
+ if(globber(rest, strings.slice(i))) return true;
+ }
+ return false;
+ } else {
+ matchFound = (first === strings[0]);
+ // console.log ("literal matching " + first + " " + strings[0] + " " + !!matched)
+ }
+
+ return matchFound && ((!rest.length && !len) || globber(rest, strings.slice(1)));
+};
+
+var setproto = function(obj, proto){
+ if (obj.__proto__)
+ obj.__proto__ = proto;
+ else
+ for (var key in proto)
+ obj[key] = proto[key];
+};
+
+
+var Tube = (function(){
+ var globcache = {};
+ var Tube = function(opts){
+ opts = opts || {};
+ if (opts.queue){
+ var c = function(){
+ var args = arguments;
+ // queueOrNextTick (function(){ c.send.apply(c, args) });
+ nextTick (function(){ c.send.apply(c, args) });
+ return c;
+ };
+ } else {
+ var c = function(){
+ c.send.apply(c, arguments);
+ return c;
+ };
+ }
+
+ setproto(c, Tube.proto);
+ c.listeners = {};
+ c.globListeners = {};
+
+ return c;
+ };
+
+ Tube.total = {};
+ Tube.proto = {};
+
+ /*
+ adds fns as listeners to a channel
+
+ on("msg", fn, {opts})
+ on("msg", [fn, fn2], {opts})
+ on("msg msg2 msg3", fn, {opts})
+ on({"msg": fn, "msg2": fn2}, {opts})
+ */
+
+ Tube.proto.on = function(){
+ var chan = this;
+ if (typeof arguments[0] === "string") {
+ //if (arguments.length > 1) { // on("msg", f)
+ var msgMap = {};
+ msgMap[arguments[0]] = arguments[1];
+ var opts = arguments[2] || {};
+ } else { // on({"msg": f, ...})
+ var msgMap = arguments[0];
+ var opts = arguments[1] || {};
+ }
+
+ for (var string in msgMap){
+ var msgs = string.split(" ");
+ var fs = msgMap[string];
+ if (!Array.isArray(fs)) fs = [fs];
+
+ for(var i=0, f; f=fs[i]; i++){
+ if (!f.uid) f.uid = Uid();
+ }
+
+ for(var i=0, msg; msg=msgs[i]; i++){
+ var listeners = (msg.indexOf("*") === -1) ?
+ chan.listeners :
+ chan.globListeners;
+
+ // todo: this probably wastes a lot of memory?
+ // make a copy of the listener, add to it, and replace the listener
+ // why not just push directly?
+ // send might be iterating over it... and that will fuck up the iteration
+
+ listeners[msg] = (msg in listeners) ?
+ listeners[msg].concat(fs) :
+ fs.concat();
+ }
+ }
+
+ return chan;
+ };
+
+ /*
+ off()
+ off("a:b:c")
+ off(f)
+ off("a:b:c", f)
+ off("a:b:c d:e:f")
+ off([f, f2])
+ off({"a": f, "b": f2})
+ */
+
+ Tube.proto.off = function(){ var chan = this;
+
+ var listeners, i, msgs, msg;
+
+ // off() : delete all listeners. but replace, instead of delete
+ if (arguments.length === 0) {
+ chan.listeners = {};
+ chan.globListeners = {};
+ return chan;
+ }
+
+ // off("a:b:c d:e:f")
+ // remove all matching listeners
+ if (arguments.length === 1 && typeof arguments[0] === "string"){
+ // question... will this fuck up send if we delete in the middle of it dispatching?
+ msgs = arguments[0].split(" ");
+
+ for (i=0; msg=msgs[i]; i++){
+ delete chan.listeners[msg];
+ delete chan.globListeners[msg];
+ }
+ return chan;
+ }
+
+ // off(f) or off([f, f2])
+ // remove all matching functions
+ if (typeof arguments[0] === "function" || Array.isArray(arguments[0])) {
+ var fs = (typeof arguments[0] === "function") ?
+ [arguments[0]] :
+ arguments[0];
+ // TODO
+ return chan;
+ }
+
+ // off("a:b:c", f) or off({"a": f, "b": f2})
+ if (arguments.length > 1) { // off("msg", f)
+ var msgMap = {};
+ msgMap[arguments[0]] = arguments[1];
+ } else { // off({"msg": f, ...})
+ var msgMap = arguments[0];
+ }
+
+ for (var string in msgMap){
+ msgs = string.split(" ");
+
+ var fs = msgMap[string];
+ if (typeof fs === "function") fs = [fs];
+
+ for(var i=0; msg=msgs[i]; i++){
+ if (msg in chan.listeners)
+ listeners = chan.listeners;
+ else if (msg in chan.globListeners)
+ listeners = chan.globListeners;
+ else
+ continue;
+
+ // gotta do this carefully in case we are still iterating through the listener in send
+ // build a new array and assign it to the property, instead of mutating it.
+
+ // console.log(" length of listeners[" + msg + "]: " + listeners[msg].length)
+ // console.log(listeners[msg].join(","));
+ // console.log(fs.join(","));
+
+ listeners[msg] = listeners[msg].filter(
+ function(f){ return fs.indexOf(f) === -1 }
+ );
+
+ // console.log(" length of listeners[" + msg + "]: " + listeners[msg].length)
+
+ }
+ }
+
+ return chan;
+
+ };
+
+ /*
+ c = Tube()
+ c.on("foo", fn)
+ c("foo", "bar", [])
+
+ will call fn("bar", [], "foo")
+ */
+
+ Tube.proto.send = function(msgString /*, data... */){
+ // todo: don't do this?
+ if (!Tube.total[msgString]) Tube.total[msgString] = 0
+ Tube.total[msgString]+=1;
+
+ var listener,
+ listeners = this.listeners,
+ globListeners = this.globListeners,
+ //args = Array.prototype.splice.call(arguments, 1),
+ msgs = tokenize(msgString),
+ msg, f;
+
+ if (arguments.length) {
+ var args = Array.prototype.splice.call(arguments, 1);
+ args.push(msgString);
+
+ } else {
+ var args = [];
+ }
+
+ for (var m=0; msg=msgs[m]; m++){
+
+ var fsToRun = [];
+ var uidKeyFnValue = {};
+ var uidKeyMsgStringValue = {};
+
+ // note this will die on errors
+ // todo: implement http://dean.edwards.name/weblog/2009/03/callbacks-vs-events/
+ // exact matches
+ if (listener = listeners[msg]) {
+ for (var i=0; f=listener[i]; i++){
+ // fsToRun.push([f, msg]);
+ uidKeyFnValue[f.uid] = f;
+ uidKeyMsgStringValue[f.uid] = msg;
+ }
+ }
+
+ // glob matches
+ var msgSplit = msg.split(":");
+
+ for (var pattern in globListeners){
+
+ if (pattern !== "*") { // * always matches
+ var patternSplit = globcache[pattern] || (globcache[pattern] = pattern.split(":"));
+ if (!globber(patternSplit, msgSplit)) continue;
+ }
+
+ listener = globListeners[pattern];
+
+ for (var i=0; f=listener[i]; i++){
+ //f.apply(window, args); // hm possibly pass the actual message to the func
+ // fsToRun.push([f, msg]);
+ uidKeyFnValue[f.uid] = f;
+ uidKeyMsgStringValue[f.uid] = msg;
+ }
+ }
+
+ var fns = [];
+ for (var f in uidKeyFnValue) fns.push(uidKeyFnValue[f]);
+
+ for (var i=0, f; f=fns[i]; i++)
+ f.apply(f, args);
+
+ }
+ return this;
+ };
+
+ return Tube;
+})()
+
diff --git a/client/assets/javascripts/vendor/tween.js b/client/assets/javascripts/vendor/tween.js
new file mode 100644
index 0000000..b246ead
--- /dev/null
+++ b/client/assets/javascripts/vendor/tween.js
@@ -0,0 +1,741 @@
+/**
+ * @author sole / http://soledadpenades.com
+ * @author mrdoob / http://mrdoob.com
+ * @author Robert Eisele / http://www.xarg.org
+ * @author Philippe / http://philippe.elsass.me
+ * @author Robert Penner / http://www.robertpenner.com/easing_terms_of_use.html
+ * @author Paul Lewis / http://www.aerotwist.com/
+ * @author lechecacharro
+ * @author Josh Faul / http://jocafa.com/
+ * @author egraether / http://egraether.com/
+ * @author endel / http://endel.me
+ * @author Ben Delarre / http://delarre.net
+ */
+
+// Date.now shim for (ahem) Internet Explo(d|r)er
+if ( Date.now === undefined ) {
+
+ Date.now = function () {
+
+ return new Date().valueOf();
+
+ };
+
+}
+
+var TWEEN = TWEEN || ( function () {
+
+ var _tweens = [];
+
+ return {
+
+ REVISION: '12',
+
+ getAll: function () {
+
+ return _tweens;
+
+ },
+
+ removeAll: function () {
+
+ _tweens = [];
+
+ },
+
+ add: function ( tween ) {
+
+ _tweens.push( tween );
+
+ },
+
+ remove: function ( tween ) {
+
+ var i = _tweens.indexOf( tween );
+
+ if ( i !== -1 ) {
+
+ _tweens.splice( i, 1 );
+
+ }
+
+ },
+
+ update: function ( time ) {
+
+ if ( _tweens.length === 0 ) return false;
+
+ var i = 0;
+
+ time = time !== undefined ? time : ( typeof window !== 'undefined' && window.performance !== undefined && window.performance.now !== undefined ? window.performance.now() : Date.now() );
+
+ while ( i < _tweens.length ) {
+
+ if ( _tweens[ i ].update( time ) ) {
+
+ i++;
+
+ } else {
+
+ _tweens.splice( i, 1 );
+
+ }
+
+ }
+
+ return true;
+
+ }
+ };
+
+} )();
+
+TWEEN.Tween = function ( object ) {
+
+ var _object = object;
+ var _valuesStart = {};
+ var _valuesEnd = {};
+ var _valuesStartRepeat = {};
+ var _duration = 1000;
+ var _repeat = 0;
+ var _yoyo = false;
+ var _isPlaying = false;
+ var _reversed = false;
+ var _delayTime = 0;
+ var _startTime = null;
+ var _easingFunction = TWEEN.Easing.Linear.None;
+ var _interpolationFunction = TWEEN.Interpolation.Linear;
+ var _chainedTweens = [];
+ var _onStartCallback = null;
+ var _onStartCallbackFired = false;
+ var _onUpdateCallback = null;
+ var _onCompleteCallback = null;
+
+ // Set all starting values present on the target object
+ for ( var field in object ) {
+
+ _valuesStart[ field ] = parseFloat(object[field], 10);
+
+ }
+
+ this.to = function ( properties, duration ) {
+
+ if ( duration !== undefined ) {
+
+ _duration = duration;
+
+ }
+
+ _valuesEnd = properties;
+
+ return this;
+
+ };
+
+ this.start = function ( time ) {
+
+ TWEEN.add( this );
+
+ _isPlaying = true;
+
+ _onStartCallbackFired = false;
+
+ _startTime = time !== undefined ? time : ( typeof window !== 'undefined' && window.performance !== undefined && window.performance.now !== undefined ? window.performance.now() : Date.now() );
+ _startTime += _delayTime;
+
+ for ( var property in _valuesEnd ) {
+
+ // check if an Array was provided as property value
+ if ( _valuesEnd[ property ] instanceof Array ) {
+
+ if ( _valuesEnd[ property ].length === 0 ) {
+
+ continue;
+
+ }
+
+ // create a local copy of the Array with the start value at the front
+ _valuesEnd[ property ] = [ _object[ property ] ].concat( _valuesEnd[ property ] );
+
+ }
+
+ _valuesStart[ property ] = _object[ property ];
+
+ if( ( _valuesStart[ property ] instanceof Array ) === false ) {
+ _valuesStart[ property ] *= 1.0; // Ensures we're using numbers, not strings
+ }
+
+ _valuesStartRepeat[ property ] = _valuesStart[ property ] || 0;
+
+ }
+
+ return this;
+
+ };
+
+ this.stop = function () {
+
+ if ( !_isPlaying ) {
+ return this;
+ }
+
+ TWEEN.remove( this );
+ _isPlaying = false;
+ this.stopChainedTweens();
+ return this;
+
+ };
+
+ this.stopChainedTweens = function () {
+
+ for ( var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++ ) {
+
+ _chainedTweens[ i ].stop();
+
+ }
+
+ };
+
+ this.delay = function ( amount ) {
+
+ _delayTime = amount;
+ return this;
+
+ };
+
+ this.repeat = function ( times ) {
+
+ _repeat = times;
+ return this;
+
+ };
+
+ this.yoyo = function( yoyo ) {
+
+ _yoyo = yoyo;
+ return this;
+
+ };
+
+
+ this.easing = function ( easing ) {
+
+ _easingFunction = easing;
+ return this;
+
+ };
+
+ this.interpolation = function ( interpolation ) {
+
+ _interpolationFunction = interpolation;
+ return this;
+
+ };
+
+ this.chain = function () {
+
+ _chainedTweens = arguments;
+ return this;
+
+ };
+
+ this.onStart = function ( callback ) {
+
+ _onStartCallback = callback;
+ return this;
+
+ };
+
+ this.onUpdate = function ( callback ) {
+
+ _onUpdateCallback = callback;
+ return this;
+
+ };
+
+ this.onComplete = function ( callback ) {
+
+ _onCompleteCallback = callback;
+ return this;
+
+ };
+
+ this.update = function ( time ) {
+
+ var property;
+
+ if ( time < _startTime ) {
+
+ return true;
+
+ }
+
+ if ( _onStartCallbackFired === false ) {
+
+ if ( _onStartCallback !== null ) {
+
+ _onStartCallback.call( _object );
+
+ }
+
+ _onStartCallbackFired = true;
+
+ }
+
+ var elapsed = ( time - _startTime ) / _duration;
+ elapsed = elapsed > 1 ? 1 : elapsed;
+
+ var value = _easingFunction( elapsed );
+
+ for ( property in _valuesEnd ) {
+
+ var start = _valuesStart[ property ] || 0;
+ var end = _valuesEnd[ property ];
+
+ if ( end instanceof Array ) {
+
+ _object[ property ] = _interpolationFunction( end, value );
+
+ } else {
+
+ // Parses relative end values with start as base (e.g.: +10, -3)
+ if ( typeof(end) === "string" ) {
+ end = start + parseFloat(end, 10);
+ }
+
+ // protect against non numeric properties.
+ if ( typeof(end) === "number" ) {
+ _object[ property ] = start + ( end - start ) * value;
+ }
+
+ }
+
+ }
+
+ if ( _onUpdateCallback !== null ) {
+
+ _onUpdateCallback.call( _object, value );
+
+ }
+
+ if ( elapsed == 1 ) {
+
+ if ( _repeat > 0 ) {
+
+ if( isFinite( _repeat ) ) {
+ _repeat--;
+ }
+
+ // reassign starting values, restart by making startTime = now
+ for( property in _valuesStartRepeat ) {
+
+ if ( typeof( _valuesEnd[ property ] ) === "string" ) {
+ _valuesStartRepeat[ property ] = _valuesStartRepeat[ property ] + parseFloat(_valuesEnd[ property ], 10);
+ }
+
+ if (_yoyo) {
+ var tmp = _valuesStartRepeat[ property ];
+ _valuesStartRepeat[ property ] = _valuesEnd[ property ];
+ _valuesEnd[ property ] = tmp;
+ _reversed = !_reversed;
+ }
+ _valuesStart[ property ] = _valuesStartRepeat[ property ];
+
+ }
+
+ _startTime = time + _delayTime;
+
+ return true;
+
+ } else {
+
+ if ( _onCompleteCallback !== null ) {
+
+ _onCompleteCallback.call( _object );
+
+ }
+
+ for ( var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++ ) {
+
+ _chainedTweens[ i ].start( time );
+
+ }
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ };
+
+};
+
+
+TWEEN.Easing = {
+
+ Linear: {
+
+ None: function ( k ) {
+
+ return k;
+
+ }
+
+ },
+
+ Quadratic: {
+
+ In: function ( k ) {
+
+ return k * k;
+
+ },
+
+ Out: function ( k ) {
+
+ return k * ( 2 - k );
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( ( k *= 2 ) < 1 ) return 0.5 * k * k;
+ return - 0.5 * ( --k * ( k - 2 ) - 1 );
+
+ }
+
+ },
+
+ Cubic: {
+
+ In: function ( k ) {
+
+ return k * k * k;
+
+ },
+
+ Out: function ( k ) {
+
+ return --k * k * k + 1;
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k;
+ return 0.5 * ( ( k -= 2 ) * k * k + 2 );
+
+ }
+
+ },
+
+ Quartic: {
+
+ In: function ( k ) {
+
+ return k * k * k * k;
+
+ },
+
+ Out: function ( k ) {
+
+ return 1 - ( --k * k * k * k );
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( ( k *= 2 ) < 1) return 0.5 * k * k * k * k;
+ return - 0.5 * ( ( k -= 2 ) * k * k * k - 2 );
+
+ }
+
+ },
+
+ Quintic: {
+
+ In: function ( k ) {
+
+ return k * k * k * k * k;
+
+ },
+
+ Out: function ( k ) {
+
+ return --k * k * k * k * k + 1;
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k * k * k;
+ return 0.5 * ( ( k -= 2 ) * k * k * k * k + 2 );
+
+ }
+
+ },
+
+ Sinusoidal: {
+
+ In: function ( k ) {
+
+ return 1 - Math.cos( k * Math.PI / 2 );
+
+ },
+
+ Out: function ( k ) {
+
+ return Math.sin( k * Math.PI / 2 );
+
+ },
+
+ InOut: function ( k ) {
+
+ return 0.5 * ( 1 - Math.cos( Math.PI * k ) );
+
+ }
+
+ },
+
+ Exponential: {
+
+ In: function ( k ) {
+
+ return k === 0 ? 0 : Math.pow( 1024, k - 1 );
+
+ },
+
+ Out: function ( k ) {
+
+ return k === 1 ? 1 : 1 - Math.pow( 2, - 10 * k );
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( k === 0 ) return 0;
+ if ( k === 1 ) return 1;
+ if ( ( k *= 2 ) < 1 ) return 0.5 * Math.pow( 1024, k - 1 );
+ return 0.5 * ( - Math.pow( 2, - 10 * ( k - 1 ) ) + 2 );
+
+ }
+
+ },
+
+ Circular: {
+
+ In: function ( k ) {
+
+ return 1 - Math.sqrt( 1 - k * k );
+
+ },
+
+ Out: function ( k ) {
+
+ return Math.sqrt( 1 - ( --k * k ) );
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( ( k *= 2 ) < 1) return - 0.5 * ( Math.sqrt( 1 - k * k) - 1);
+ return 0.5 * ( Math.sqrt( 1 - ( k -= 2) * k) + 1);
+
+ }
+
+ },
+
+ Elastic: {
+
+ In: function ( k ) {
+
+ var s, a = 0.1, p = 0.4;
+ if ( k === 0 ) return 0;
+ if ( k === 1 ) return 1;
+ if ( !a || a < 1 ) { a = 1; s = p / 4; }
+ else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI );
+ return - ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) );
+
+ },
+
+ Out: function ( k ) {
+
+ var s, a = 0.1, p = 0.4;
+ if ( k === 0 ) return 0;
+ if ( k === 1 ) return 1;
+ if ( !a || a < 1 ) { a = 1; s = p / 4; }
+ else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI );
+ return ( a * Math.pow( 2, - 10 * k) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) + 1 );
+
+ },
+
+ InOut: function ( k ) {
+
+ var s, a = 0.1, p = 0.4;
+ if ( k === 0 ) return 0;
+ if ( k === 1 ) return 1;
+ if ( !a || a < 1 ) { a = 1; s = p / 4; }
+ else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI );
+ if ( ( k *= 2 ) < 1 ) return - 0.5 * ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) );
+ return a * Math.pow( 2, -10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) * 0.5 + 1;
+
+ }
+
+ },
+
+ Back: {
+
+ In: function ( k ) {
+
+ var s = 1.70158;
+ return k * k * ( ( s + 1 ) * k - s );
+
+ },
+
+ Out: function ( k ) {
+
+ var s = 1.70158;
+ return --k * k * ( ( s + 1 ) * k + s ) + 1;
+
+ },
+
+ InOut: function ( k ) {
+
+ var s = 1.70158 * 1.525;
+ if ( ( k *= 2 ) < 1 ) return 0.5 * ( k * k * ( ( s + 1 ) * k - s ) );
+ return 0.5 * ( ( k -= 2 ) * k * ( ( s + 1 ) * k + s ) + 2 );
+
+ }
+
+ },
+
+ Bounce: {
+
+ In: function ( k ) {
+
+ return 1 - TWEEN.Easing.Bounce.Out( 1 - k );
+
+ },
+
+ Out: function ( k ) {
+
+ if ( k < ( 1 / 2.75 ) ) {
+
+ return 7.5625 * k * k;
+
+ } else if ( k < ( 2 / 2.75 ) ) {
+
+ return 7.5625 * ( k -= ( 1.5 / 2.75 ) ) * k + 0.75;
+
+ } else if ( k < ( 2.5 / 2.75 ) ) {
+
+ return 7.5625 * ( k -= ( 2.25 / 2.75 ) ) * k + 0.9375;
+
+ } else {
+
+ return 7.5625 * ( k -= ( 2.625 / 2.75 ) ) * k + 0.984375;
+
+ }
+
+ },
+
+ InOut: function ( k ) {
+
+ if ( k < 0.5 ) return TWEEN.Easing.Bounce.In( k * 2 ) * 0.5;
+ return TWEEN.Easing.Bounce.Out( k * 2 - 1 ) * 0.5 + 0.5;
+
+ }
+
+ }
+
+};
+
+TWEEN.Interpolation = {
+
+ Linear: function ( v, k ) {
+
+ var m = v.length - 1, f = m * k, i = Math.floor( f ), fn = TWEEN.Interpolation.Utils.Linear;
+
+ if ( k < 0 ) return fn( v[ 0 ], v[ 1 ], f );
+ if ( k > 1 ) return fn( v[ m ], v[ m - 1 ], m - f );
+
+ return fn( v[ i ], v[ i + 1 > m ? m : i + 1 ], f - i );
+
+ },
+
+ Bezier: function ( v, k ) {
+
+ var b = 0, n = v.length - 1, pw = Math.pow, bn = TWEEN.Interpolation.Utils.Bernstein, i;
+
+ for ( i = 0; i <= n; i++ ) {
+ b += pw( 1 - k, n - i ) * pw( k, i ) * v[ i ] * bn( n, i );
+ }
+
+ return b;
+
+ },
+
+ CatmullRom: function ( v, k ) {
+
+ var m = v.length - 1, f = m * k, i = Math.floor( f ), fn = TWEEN.Interpolation.Utils.CatmullRom;
+
+ if ( v[ 0 ] === v[ m ] ) {
+
+ if ( k < 0 ) i = Math.floor( f = m * ( 1 + k ) );
+
+ return fn( v[ ( i - 1 + m ) % m ], v[ i ], v[ ( i + 1 ) % m ], v[ ( i + 2 ) % m ], f - i );
+
+ } else {
+
+ if ( k < 0 ) return v[ 0 ] - ( fn( v[ 0 ], v[ 0 ], v[ 1 ], v[ 1 ], -f ) - v[ 0 ] );
+ if ( k > 1 ) return v[ m ] - ( fn( v[ m ], v[ m ], v[ m - 1 ], v[ m - 1 ], f - m ) - v[ m ] );
+
+ return fn( v[ i ? i - 1 : 0 ], v[ i ], v[ m < i + 1 ? m : i + 1 ], v[ m < i + 2 ? m : i + 2 ], f - i );
+
+ }
+
+ },
+
+ Utils: {
+
+ Linear: function ( p0, p1, t ) {
+
+ return ( p1 - p0 ) * t + p0;
+
+ },
+
+ Bernstein: function ( n , i ) {
+
+ var fc = TWEEN.Interpolation.Utils.Factorial;
+ return fc( n ) / fc( i ) / fc( n - i );
+
+ },
+
+ Factorial: ( function () {
+
+ var a = [ 1 ];
+
+ return function ( n ) {
+
+ var s = 1, i;
+ if ( a[ n ] ) return a[ n ];
+ for ( i = n; i > 1; i-- ) s *= i;
+ return a[ n ] = s;
+
+ };
+
+ } )(),
+
+ CatmullRom: function ( p0, p1, p2, p3, t ) {
+
+ var v0 = ( p2 - p0 ) * 0.5, v1 = ( p3 - p1 ) * 0.5, t2 = t * t, t3 = t * t2;
+ return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
+
+ }
+
+ }
+
+};
diff --git a/client/assets/stylesheets/css.css b/client/assets/stylesheets/css.css
new file mode 100644
index 0000000..23ca23e
--- /dev/null
+++ b/client/assets/stylesheets/css.css
@@ -0,0 +1,38 @@
+* {
+ margin:0;
+ padding:0;
+ outline:0;
+ moz-box-sizing: border-box; -webkit-box-sizing: border-box; box-sizing: border-box;
+}
+html, body {
+ width: 100%;
+ height: 100%;
+ background: -moz-linear-gradient(top, rgba(240,249,255,1) 0%, rgba(244,251,255,1) 59%, rgba(244,251,255,1) 59%, rgba(234,247,255,1) 100%); /* FF3.6+ */
+ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(240,249,255,1)), color-stop(59%,rgba(244,251,255,1)), color-stop(59%,rgba(244,251,255,1)), color-stop(100%,rgba(234,247,255,1))); /* Chrome,Safari4+ */
+ font-family: sans-serif;
+ font-weight: 300;
+}
+.mx-scene {
+ z-index: 1;
+ position: fixed;
+ top: 50%;
+ left: 50%;
+ -webkit-transform: translate3d(-50%, -50%, 0);
+ -moz-transform: translate3d(-50%, -50%, 0);
+ transform: translate3d(-50%, -50%, 0);
+ cursor:pointer;
+}
+.mx-object3d.image, .mx-object3d canvas,
+.mx-object3d.backface-hidden {
+ -webkit-backface-visibility: hidden;
+ -moz-backface-visibility: hidden;
+ -ms-backface-visibility: hidden;
+ backface-visibility: hidden;
+}
+.mx-object3d.backface-visible, .mx-object3d.backface-visible canvas{
+ -webkit-backface-visibility: visible;
+ -moz-backface-visibility: visible;
+ -ms-backface-visibility: visible;
+ backface-visibility: visible;
+}
+
diff --git a/client/assets/stylesheets/map.css b/client/assets/stylesheets/map.css
new file mode 100644
index 0000000..2968f34
--- /dev/null
+++ b/client/assets/stylesheets/map.css
@@ -0,0 +1,30 @@
+#map {
+ z-index: 2;
+ display: none;
+ position: fixed;
+ bottom: 100px;
+ left: 50px;
+ width: 20%;
+ height: 50%;
+ background: white;
+ box-shadow: 0 10px 15px rgba(0,0,0,0.5);
+}
+#map .el {
+}
+#map canvas {
+ display: block;
+}
+#map .hud {
+ position: absolute;
+ bottom: 5px;
+ left: 5px;
+ background: rgba(255,255,255,0.8);
+ color: #333;
+}
+#map textarea {
+ width: 100%;
+ height: 75px;
+ border: 0;
+ border-top: 1px dashed #bbf;
+ box-shadow: 0 0 15px rgba(80,80,80,0.8);
+}