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diff --git a/client/assets/javascripts/mx/primitives/mx.scaleBox.js b/client/assets/javascripts/mx/primitives/mx.scaleBox.js
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+MX.ScaleBox = MX.Object3D.extend({
+
+ // this will be called within the contructor
+ init: function (opt) {
+
+ var base = this
+
+ this.type = "ScaleBox"
+
+ var id = this.id = opt.id || guid()
+ this.x = opt.x || 0
+ this.y = opt.y || 0
+ this.z = opt.z || 0
+ this.rotationX = opt.rotationX || 0
+ this.rotationY = opt.rotationY || 0
+ this.rotationZ = opt.rotationZ || 0
+ var scale = this.scale = opt.scale || 1
+ var width = this.width = scale * (opt.width || 100)
+ var height = this.height = scale * (opt.height || 100)
+ var depth = this.depth = scale * (opt.depth || 100)
+ var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
+ var sides = this.sides = opt.sides || "top bottom left right front back"
+
+ // an Object3D's associated DOM node is the "el" property
+ this.el.classList.add('box')
+
+ var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
+
+ var top = this.top = new MX.Object3D('.face.top')
+ top.rotationX = angle
+ top.width = 1
+ top.height = 1
+ top.scaleX = width
+ top.scaleY = 1
+ top.scaleZ = depth
+ top.y = height
+
+ var bottom = this.bottom = new MX.Object3D('.face.bottom')
+ bottom.rotationX = -angle
+ bottom.width = 1
+ bottom.height = 1
+ bottom.scaleX = width
+ bottom.scaleY = 1
+ bottom.scaleZ = depth
+ bottom.y = 0
+
+ var left = this.left = new MX.Object3D('.face.left')
+ left.rotationY = -angle
+ left.width = 1
+ left.height = 1
+ left.scaleX = 1
+ left.scaleY = height
+ left.scaleZ = depth
+ left.x = -width/2
+ left.y = height/2
+
+ var right = this.right = new MX.Object3D('.face.right')
+ right.rotationY = angle
+ right.width = 1
+ right.height = 1
+ right.scaleX = 1
+ right.scaleY = height
+ right.scaleZ = depth
+ right.x = width/2
+ right.y = height/2
+
+ var front = this.front = new MX.Object3D('.face.front')
+ front.width = 1
+ front.height = 1
+ front.scaleX = width
+ front.scaleY = height
+ front.scaleZ = 1
+ front.z = -depth/2
+ front.y = height/2
+
+ var back = this.back = new MX.Object3D('.face.back')
+ back.width = 1
+ back.height = 1
+ back.scaleX = width
+ back.scaleY = height
+ back.scaleZ = 1
+ back.rotationY = angle * 2
+ back.z = depth/2
+ back.y = height/2
+
+ // adding children, must also be instances of Object3D
+ if (-1 != sides.indexOf("top")) this.add(top)
+ if (-1 != sides.indexOf("bottom")) this.add(bottom)
+ if (-1 != sides.indexOf("left")) this.add(left)
+ if (-1 != sides.indexOf("right")) this.add(right)
+ if (-1 != sides.indexOf("front")) this.add(front)
+ if (-1 != sides.indexOf("back")) this.add(back)
+
+ this.children.forEach(function (face) {
+ face.el.style.backgroundColor = color
+ })
+
+ // this applies the updated CSS style
+ // required for any change to take effect
+ // when a parent object's update() is called
+ // all its children will be updated as well
+ this.update()
+
+ // if this object's children won't move by themselves
+ this.updateChildren = true
+
+ this.setWidth = function(w){
+ base.width = top.width = bottom.width = front.width = back.width = w
+ left.x = -w/2
+ right.x = w/2
+ base.dirty = true
+ }
+ this.setHeight = function(h){
+ base.height = left.height = right.height = front.height = back.height = h
+ bottom.y = 0
+ left.y = right.y = front.y = back.y = h/2
+ top.y = h
+ base.dirty = true
+ }
+ this.setDepth = function(d){
+ base.depth = top.height = bottom.height = left.width = right.width = d
+ front.z = -d/2
+ back.z = d/2
+ base.dirty = true
+ }
+
+ },
+
+ toString: function(){
+ var params = "id width height depth x y z rotationX rotationY color sides".split(" ")
+ return this.__toString(params)
+ },
+
+ clone: function(){
+ return new MX[this.type] (this)
+ }
+
+ // other properties will be mixed into the prototype of the new constructor
+
+})