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var environment = new function(){}
environment.init = function(){
window.scene && scene.camera.move({
"x": 240,
"y": -1000,
"z": 240,
"rotationX": -PI/2,
"rotationY": 0 // PI
})
clipper.rooms.push( new room ({
rect: new rect(100,100, 200,300),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(200,300, 300,500),
height: 300,
}))
clipper.rooms.push( new room ({
rect: new rect(300,100, 600,300),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(400,200, 700,400),
height: 500,
}))
builder.init()
clipper.init()
window.scene && scene.update()
}
environment.update = function(t){
clipper.animate()
}
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