var environment = new function(){} environment.init = function(){ window.scene && scene.camera.move({ "x": 240, "y": -1000, "z": 240, "rotationX": -PI/2, "rotationY": 0 // PI }) clipper.rooms.push( new room ({ rect: new rect(100,100, 200,300), height: 400, })) clipper.rooms.push( new room ({ rect: new rect(200,300, 300,500), height: 300, })) clipper.rooms.push( new room ({ rect: new rect(300,100, 600,300), height: 400, })) clipper.rooms.push( new room ({ rect: new rect(400,200, 700,400), height: 500, })) builder.init() clipper.init() window.scene && scene.update() } environment.update = function(t){ clipper.animate() }