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-rw-r--r--public/assets/javascripts/rectangles/models/floor.js218
-rw-r--r--public/assets/javascripts/rectangles/models/mat4.js78
-rw-r--r--public/assets/javascripts/rectangles/models/rect.js62
-rw-r--r--public/assets/javascripts/rectangles/models/room.js27
-rw-r--r--public/assets/javascripts/rectangles/models/surface.js22
-rw-r--r--public/assets/javascripts/rectangles/models/vec2.js42
-rw-r--r--public/assets/javascripts/rectangles/models/vec3.js28
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js219
8 files changed, 558 insertions, 138 deletions
diff --git a/public/assets/javascripts/rectangles/models/floor.js b/public/assets/javascripts/rectangles/models/floor.js
new file mode 100644
index 0000000..63eebcc
--- /dev/null
+++ b/public/assets/javascripts/rectangles/models/floor.js
@@ -0,0 +1,218 @@
+(function(){
+
+ var vec2, Rect, sort
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ sort = window.sort
+ }
+ else {
+ vec2 = require('./vec2')
+ Rect = require('./rect')
+ UidGenerator = require('../util/uid')
+ }
+
+ var Floor = function(opt){
+ this.id = opt.id
+ this.side = opt.side
+ this.ceiling = opt.side & CEILING
+ this.mx = opt.mx
+ }
+
+ Floor.prototype.serialize = function(){
+ return {
+ id: this.id,
+ background: this.background,
+ }
+ }
+
+ Floor.prototype.deserialize = function(data){
+ this.wallpaper( data.background )
+ }
+
+ Floor.prototype.bind = function(){
+ var base = this
+ base.$els = $( this.mx.map(function(mx){ return mx.el }) )
+
+ this.mx.forEach(function(mx, index){
+ $(mx.el).bind({
+ contextmenu: function(e){
+ if (! (e.ctrlKey || e.metaKey || e.shiftKey) ) {
+ e.preventDefault()
+ }
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+ Scenery.nextMedia = null
+ app.tube('cancel-scenery')
+ }
+ else if (Scenery.nextWallpaper) {
+ e.preventDefault()
+ Scenery.nextWallpaper = null
+ app.tube('cancel-wallpaper')
+ }
+ },
+
+ mousedown: function(e){
+
+ // right-click
+ if (e.which == 3) {
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+ Scenery.nextMedia = null
+ app.tube('cancel-scenery')
+ }
+ else if (Scenery.nextWallpaper) {
+ e.preventDefault()
+ Scenery.nextWallpaper = null
+ app.tube('cancel-wallpaper')
+ }
+ return
+ }
+
+
+ var offset = offsetFromPoint(e, mx.el)
+ if (! offset) { return }
+
+ var x = mx.x + mx.width * (offset.left-0.5)
+ var z = mx.z + mx.height * (0.5-offset.top)
+
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+
+ var sculpture = Sculpture.addNext({
+ position: { x: x, y: 0, z: z },
+ })
+
+ // scenery was not placed
+ if (! sculpture) {
+ e.stopPropagation()
+ return
+ }
+
+ app.controller.toolbar.resetPermissions()
+ Sculpture.resize.show(sculpture)
+ Sculpture.hovering = true
+
+ // app.controller.pick(sculpture)
+
+ UndoStack.push({
+ type: 'create-sculpture',
+ undo: { id: sculpture.id },
+ redo: sculpture.serialize(),
+ })
+
+ // TODO: watch individual sculpture object here
+ Minotaur.watch( app.router.editorView.settings )
+ }
+ else if (Scenery.nextWallpaper) {
+ var oldState = base.serialize()
+ base.wallpaper(Scenery.nextWallpaper)
+ // Scenery.nextWallpaper = null
+
+ UndoStack.push({
+ type: 'update-wallpaper',
+ undo: oldState,
+ redo: base.serialize(),
+ })
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
+ app.controller.pickWall(base, null)
+ }
+ else {
+ app.controller.pickWall(base, null)
+ }
+ }
+ })
+ })
+
+ // flip the mx order
+ var shouldFlip = this.side & (CEILING)
+ if (! shouldFlip) {
+ this.mx.reverse()
+ }
+ }
+
+ Floor.prototype.color = function(color){
+ this.$els.css("background-color", color)
+ }
+
+ Floor.prototype.wallpaper = function(background){
+ if (! background) {
+ background = { src: "none" }
+ }
+ else if (typeof background == "string") {
+ background = { src: background }
+ }
+ else if (! background.src) {
+ background = { src: "none" }
+ }
+ background.x = background.x || 0
+ background.y = background.y || 0
+ background.scale = background.scale || 1
+
+ this.background = background
+ this.background.src = this.background.src.replace(/url\(\"?\'?/,"").replace(/\"?\'?\)/,"")
+
+ if (this.background.src == "none") {
+ this.wallpaperLoad(this.background.src)
+ return
+ }
+
+ var img = new Image ()
+ img.onload = function(){
+ this.backgroundImage = img
+ this.wallpaperLoad(this.background.src)
+ this.wallpaperPosition(background)
+ }.bind(this)
+ img.src = this.background.src
+ img.complete && img.onload()
+ }
+
+ Floor.prototype.wallpaperLoad = function(url){
+ if (url !== "none") {
+ url = "url(" + url + ")"
+ }
+ this.mx.forEach(function(mx){
+ mx.el.style.backgroundImage = url
+ })
+ }
+
+ Floor.prototype.wallpaperPosition = function(background){
+ if (this.background.src == "none") { return }
+
+ this.background.x = background.x || this.background.x || 0
+ this.background.y = background.y || this.background.y || 0
+ this.background.scale = background.scale || this.background.scale || 1
+
+ var mx, dx, dy
+ var w = Math.round( this.backgroundImage.naturalWidth * this.background.scale )
+ var h = Math.round( this.backgroundImage.naturalHeight * this.background.scale )
+
+ this.mx.forEach(function(mx, i){
+
+ var region = mx.rect
+
+ if (this.ceiling) {
+ dx = Math.round( this.background.x - region.x.a )
+ dy = Math.round( this.background.y - region.y.a )
+ }
+ else {
+ dx = Math.round( this.background.x - region.x.a )
+ dy = Math.round( this.background.y + region.y.b )
+ }
+
+ mx.el.style.backgroundPosition = dx + 'px ' + dy + 'px'
+ mx.el.style.backgroundSize = w + 'px ' + h + 'px'
+ }.bind(this))
+ bbb = this
+ }
+
+ if ('window' in this) {
+ window.Floor = Floor
+ }
+ else {
+ module.exports = Floor
+ }
+})()
diff --git a/public/assets/javascripts/rectangles/models/mat4.js b/public/assets/javascripts/rectangles/models/mat4.js
deleted file mode 100644
index b061199..0000000
--- a/public/assets/javascripts/rectangles/models/mat4.js
+++ /dev/null
@@ -1,78 +0,0 @@
-function mat4(e){
- this.elements = [ 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1 ]
- return this
-}
-mat4.prototype.set = function (a) {
- var els = this.elements
- a.forEach(function(n,i){ els[i] = n })
- return this
-}
-mat4.prototype.clone = function(){
- return (new mat4).set(this.els)
-}
-mat4.prototype.identity = function () {
- this.set([
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- ]);
- return this;
-}
-mat4.prototype.getInverse = function (m, throwOnInvertible) {
-
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements;
- var me = m.elements;
-
- var n11 = me[0], n12 = me[4], n13 = me[8], n14 = me[12];
- var n21 = me[1], n22 = me[5], n23 = me[9], n24 = me[13];
- var n31 = me[2], n32 = me[6], n33 = me[10], n34 = me[14];
- var n41 = me[3], n42 = me[7], n43 = me[11], n44 = me[15];
-
- te[0] = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
- te[4] = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
- te[8] = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
- te[12] = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
- te[1] = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
- te[5] = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
- te[9] = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
- te[13] = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
- te[2] = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
- te[6] = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
- te[10] = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
- te[14] = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
- te[3] = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
- te[7] = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
- te[11] = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
- te[15] = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
-
- var det = n11 * te[ 0 ] + n21 * te[ 4 ] + n31 * te[ 8 ] + n41 * te[ 12 ];
-
- if ( det == 0 ) {
- var msg = "Matrix4.getInverse(): can't invert matrix, determinant is 0";
-
- if ( throwOnInvertible || false ) {
- throw new Error( msg )
- }
- else {
- console.warn( msg )
- }
- this.identity();
- return this
- }
- this.multiplyScalar( 1 / det );
- return this
-}
-mat4.prototype.multiplyScalar = function (n) {
- var els = this.elements
- els[0] *= n; els[4] *= n; els[8] *= n; els[12] *= n
- els[1] *= n; els[5] *= n; els[9] *= n; els[13] *= n
- els[2] *= n; els[6] *= n; els[10] *= n; els[14] *= n
- els[3] *= n; els[7] *= n; els[11] *= n; els[15] *= n
- return this
-}
-
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js
index a08176a..4f73bec 100644
--- a/public/assets/javascripts/rectangles/models/rect.js
+++ b/public/assets/javascripts/rectangles/models/rect.js
@@ -1,4 +1,3 @@
-
(function(){
var vec2
if ('window' in this) {
@@ -8,17 +7,17 @@
vec2 = require('./vec2')
FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
TOP = CEILING, BOTTOM = FLOOR
- function sidesToString(sides){
- var s = ""
- if (sides & FRONT) s += "front "
- if (sides & BACK) s += "back "
- if (sides & LEFT) s += "left "
- if (sides & RIGHT) s += "right "
- if (sides & TOP) s += "top "
- if (sides & BOTTOM) s += "bottom "
- return s
- }
}
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
var Rect = function (x0,y0,x1,y1){
if (x0 instanceof vec2) {
@@ -39,6 +38,12 @@
Rect.prototype.clone = function(){
return new Rect( this.x.clone(), this.y.clone() )
}
+ Rect.prototype.x_component = function(){
+ return new vec2( this.x.a, this.y.a )
+ }
+ Rect.prototype.y_component = function(){
+ return new vec2( this.x.b, this.y.b )
+ }
Rect.prototype.assign = function(r) {
this.x.assign(r.x)
this.y.assign(r.y)
@@ -56,6 +61,12 @@
Rect.prototype.maxDimension = function(){
return abs(this.width) > abs(this.height) ? this.width : this.height
}
+ Rect.prototype.isVertical = function(){
+ return this.x.isPoint()
+ }
+ Rect.prototype.isHorizontal = function(){
+ return this.y.isPoint()
+ }
Rect.prototype.mul = function(n){
this.x.mul(n)
@@ -141,11 +152,40 @@
Rect.prototype.width = function(){ return this.x.length() }
Rect.prototype.height = function(){ return this.y.length() }
Rect.prototype.delta = function(){ return new vec2( this.x.magnitude(), this.y.magnitude() ) }
+ Rect.prototype.expand = function(rect){
+ this.x.a = Math.min( this.x.a, rect.x.a )
+ this.x.b = Math.max( this.x.b, rect.x.b )
+ this.y.a = Math.min( this.y.a, rect.y.a )
+ this.y.b = Math.max( this.y.b, rect.y.b )
+ return this
+ }
+ Rect.prototype.square = function(){
+ var width = this.x.length()
+ var height = this.y.length()
+ var diff
+ if (width < height) {
+ diff = (height - width) / 2
+ this.x.a -= diff
+ this.x.b += diff
+ }
+ else {
+ diff = (width - height) / 2
+ this.y.a -= diff
+ this.y.b += diff
+ }
+ return this
+ }
Rect.prototype.toString = function(){
var sides = sidesToString(this.sides)
var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides
return s
}
+ Rect.prototype.exactString = function(){
+ var sides = sidesToString(this.sides)
+ var s = "[" + this.x.exactString() + " " + this.y.exactString() + "] " + sides
+ return s
+ }
+
Rect.prototype.serialize = function(){
return { x: this.x.serialize(), y: this.y.serialize() }
}
diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js
index 0f09325..1abe2ba 100644
--- a/public/assets/javascripts/rectangles/models/room.js
+++ b/public/assets/javascripts/rectangles/models/room.js
@@ -31,10 +31,14 @@
var Room = function(opt){
this.id = opt.id || Rooms.uid("room_")
this.rect = opt.rect
- this.regions = []
+ this.regions = opt.regions || []
this.height = opt.height || 200
this.focused = false
+
+ this.mx_walls = []
+ this.mx_floor = []
+ this.mx_ceiling = []
}
Room.prototype.copy = function(){
@@ -122,8 +126,10 @@
return collision
}
- Room.prototype.collidesDisc = function(x,y,radius){
+ Room.prototype.collidesDisc = function(src, dest, radius){
+ var x = dest.x, y = dest.z
var collision = 0, wall_collision, contains_x, contains_y
+
this.regions.forEach(function(r){
if (! r.sides) return
@@ -152,25 +158,10 @@
if (contains_y) {
collision |= wall_collision & LEFT_RIGHT
}
-// if (bitcount(wall_collision) > 1) {
-// collision |= wall_collision
-// }
})
return collision
}
-
- Room.prototype.setFloorColor = function(rgbColor) {
- this.mx_floor.map(function(mx){
- mx.el.style.backgroundColor = rgbColor
- })
- }
-
- Room.prototype.setCeilingColor = function(rgbColor) {
- this.mx_ceiling.map(function(mx){
- mx.el.style.backgroundColor = rgbColor
- })
- }
-
+
if ('window' in this) {
window.Room = Room
}
diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js
index 53977c8..f031665 100644
--- a/public/assets/javascripts/rectangles/models/surface.js
+++ b/public/assets/javascripts/rectangles/models/surface.js
@@ -12,6 +12,7 @@
var Surface = function (face){
this.bounds = new Rect (new vec2(0, 0), new vec2(0, 0))
+ this.vec = new Rect (new vec2(0, 0), new vec2(0, 0))
this.faces = []
if (face) {
this.add(face)
@@ -36,7 +37,7 @@
Surface.prototype.fits = function(v){
var faces = this.faces
var scratch
- if (this.bounds.x.b < v.a || this.bounds.y.b < v.b) {
+ if (this.bounds.width() < v.a || this.bounds.height() < v.b) {
return null
}
for (var i = 0; i < faces.length; i++) {
@@ -46,7 +47,7 @@
}
scratch = new Rect (0,0,0,0)
for (var i = 0; i < faces.length; i++) {
- if (faces[i].y.length() < v.b) {
+ if (faces[i].height() < v.b) {
continue
}
scratch.x.a = faces[i].x.a
@@ -108,7 +109,7 @@
this.clamp_delta( this.bounds, dimension, position, delta )
var new_delta = delta.clone()
- if (this.clamp_delta(old_bounds, dimension, position, new_delta).eq(delta)) {
+ if (old_bounds && this.clamp_delta(old_bounds, dimension, position, new_delta).eq(delta)) {
return old_bounds
}
@@ -154,6 +155,21 @@
}
return -1
}
+ Surface.prototype.face_for_x = function(x, min_i){
+ min_i = min_i || 0
+ for (var i = min_i; i < this.faces.length; i++) {
+ if (this.faces[i].x.contains(x)) {
+ return this.faces[i]
+ }
+ }
+ if (x < this.faces[0].x.a) {
+ return this.faces[0]
+ }
+ else {
+ return this.faces[this.faces.length-1]
+ }
+ return null
+ }
Surface.prototype.bounds_at_index_with_dimensions = function(index, dimensions){
var faces = this.faces
diff --git a/public/assets/javascripts/rectangles/models/vec2.js b/public/assets/javascripts/rectangles/models/vec2.js
index 0040435..8942d92 100644
--- a/public/assets/javascripts/rectangles/models/vec2.js
+++ b/public/assets/javascripts/rectangles/models/vec2.js
@@ -37,9 +37,15 @@
vec2.prototype.midpoint = function(){
return lerp(0.5, this.a, this.b)
}
+ vec2.prototype.lerp = function(n){
+ return lerp(n, this.a, this.b)
+ }
vec2.prototype.eq = function(v){
return this.a == v.a && this.b == v.b
}
+ vec2.prototype.isPoint = function(){
+ return this.a == this.b
+ }
vec2.prototype.add = function(n){
this.a += n
this.b += n
@@ -60,9 +66,28 @@
this.b /= n
return this
}
+ vec2.prototype.addVec = function(v){
+ this.a += v.a
+ this.b += v.b
+ return this
+ }
+ vec2.prototype.subVec = function(v){
+ this.a -= v.a
+ this.b -= v.b
+ return this
+ }
vec2.prototype.zero = function(){
this.a = this.b = 0
}
+ vec2.prototype.round = function(){
+ this.a = Math.round(this.a)
+ this.b = Math.round(this.b)
+ }
+ vec2.prototype.distanceTo = function(v){
+ var va = (this.a - v.a)
+ var vb = (this.b - v.b)
+ return Math.sqrt( va*va + vb*vb )
+ }
vec2.prototype.setPosition = function(n){
var len = this.length()
this.a = n
@@ -86,6 +111,12 @@
vec2.prototype.containsDisc = function(n,r){
return this.a <= n-r && n+r <= this.b
}
+ vec2.prototype.containsVec = function(v){
+ return this.a <= v.a && v.b <= this.b
+ }
+ vec2.prototype.containsCenterVec = function(v){
+ return this.a < v.a && v.b < this.b
+ }
vec2.prototype.clamp = function(n){
return clamp(n, this.a, this.b)
}
@@ -183,10 +214,17 @@
}
vec2.prototype.toString = function(){
- return "[" + ~~this.a + " " + ~~this.b + "]"
+ return "[" + Math.round(this.a) + " " + Math.round(this.b) + "]"
+ }
+ vec2.prototype.exactString = function(){
+ return "[" + this.a + " " + this.b + "]"
}
vec2.prototype.serialize = function(){
- return [ ~~this.a, ~~this.b ]
+ return [ Math.round(this.a), Math.round(this.b) ]
+ }
+ vec2.prototype.deserialize = function(data){
+ this.a = data[0]
+ this.b = data[1]
}
vec2.prototype.quantize = function(n){
n = n || 10
diff --git a/public/assets/javascripts/rectangles/models/vec3.js b/public/assets/javascripts/rectangles/models/vec3.js
index 4e00b0c..b3825a9 100644
--- a/public/assets/javascripts/rectangles/models/vec3.js
+++ b/public/assets/javascripts/rectangles/models/vec3.js
@@ -15,6 +15,9 @@ vec3.prototype.sub = function(v){
this.c -= v.c
return this
}
+vec3.prototype.clone = function(){
+ return new vec3(this.a, this.b, this.c)
+}
// input: mat4 projection matrix
vec3.prototype.apply_projection = function (m) {
@@ -29,3 +32,28 @@ vec3.prototype.apply_projection = function (m) {
return this;
}
+
+vec3.prototype.serialize = function(){
+ return [ round(this.a), round(this.b), round(this.c) ]
+}
+vec3.prototype.deserialize = function(data){
+ this.a = data[0]
+ this.b = data[1]
+ this.c = data[2] || data[0]
+ return this
+}
+vec3.prototype.clone = function(){
+ return new vec3(this.a, this.b, this.c)
+}
+vec3.prototype.assign = function(v){
+ this.a = v.a
+ this.b = v.b
+ this.c = v.c
+ return this
+}
+vec3.prototype.mul = function(n) {
+ this.a *= n
+ this.b *= n
+ this.c *= n
+ return this
+} \ No newline at end of file
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 1a3ef7c..cf3cea8 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -10,21 +10,55 @@
vec2 = require('./vec2')
Rect = require('./rect')
UidGenerator = require('../util/uid')
+ wall_rotation = {}
+ wall_rotation[FRONT] = PI
+ wall_rotation[BACK] = 0
+ wall_rotation[LEFT] = HALF_PI
+ wall_rotation[RIGHT] = -HALF_PI
}
var Wall = function(opt){
- this.id = [ opt.side, opt.edge, opt.vec.a ].join("_")
+ this.id = [ opt.side|0, opt.edge|0, opt.vec.a|0 ].join("_")
this.vec = opt.vec
this.edge = opt.edge
this.side = opt.side
this.surface = opt.surface
+ this.rotationY = ('rotationY' in opt) ? opt.rotationY : wall_rotation[opt.side]
this.mx = opt.mx
- this.background = ""
+ this.background = { src: "none" }
}
Wall.prototype.toString = function(){
return this.vec.toString()
}
+ Wall.prototype.get_points = function(wall_vec){
+ wall_vec = wall_vec || new Rect ()
+ if (this.side & LEFT) {
+ wall_vec.x.a = this.edge
+ wall_vec.x.b = this.vec.b
+ wall_vec.y.a = this.edge
+ wall_vec.y.b = this.vec.a
+ }
+ else if (this.side & RIGHT) {
+ wall_vec.x.a = this.edge
+ wall_vec.x.b = this.vec.a
+ wall_vec.y.a = this.edge
+ wall_vec.y.b = this.vec.b
+ }
+ else if (this.side & FRONT) {
+ wall_vec.x.a = this.vec.a
+ wall_vec.x.b = this.edge
+ wall_vec.y.a = this.vec.b
+ wall_vec.y.b = this.edge
+ }
+ else if (this.side & BACK) {
+ wall_vec.x.a = this.vec.b
+ wall_vec.x.b = this.edge
+ wall_vec.y.a = this.vec.a
+ wall_vec.y.b = this.edge
+ }
+ return wall_vec
+ }
Wall.prototype.reset = function(){
}
@@ -50,13 +84,66 @@
index: index,
})
},
+/*
mousemove: function(e){
+ var offset = offsetFromPoint(e, mx.el)
+ if (offset) {
+ var pos = base.mxOffsetToPosition( offset, index )
+
+ var mx_pos = base.positionToMx(pos, new vec2(5,5))
+ var mx_dot = new MX.Object3D
+ mx_dot.move(mx_pos)
+ mx_dot.width = 5
+ mx_dot.height = 5
+ mx_dot.rotationY = base.rotationY
+ mx_dot.el.style.backgroundColor = "red"
+ scene.add(mx_dot)
+ }
},
+*/
+ contextmenu: function(e){
+ if (! (e.ctrlKey || e.metaKey || e.shiftKey) ) {
+ e.preventDefault()
+ }
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+ Scenery.nextMedia = null
+ app.tube('cancel-scenery')
+ }
+ else if (Scenery.nextWallpaper) {
+ e.preventDefault()
+ Scenery.nextWallpaper = null
+ app.tube('cancel-wallpaper')
+ }
+ },
+
mousedown: function(e){
+
+ // right-click
+ if (e.which == 3) {
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+ Scenery.nextMedia = null
+ app.tube('cancel-scenery')
+ }
+ else if (Scenery.nextWallpaper) {
+ e.preventDefault()
+ Scenery.nextWallpaper = null
+ app.tube('cancel-wallpaper')
+ }
+ return
+ }
+
+ var offset = offsetFromPoint(e, mx.el)
+ if (! offset) { return }
+
+ var pos = base.mxOffsetToPosition( offset, index )
+
if (Scenery.nextMedia) {
var scenery = Scenery.addNextToWall({
wall: base,
- index: index
+ index: index,
+ position: pos,
})
// scenery was not placed
@@ -64,20 +151,26 @@
e.stopPropagation()
return
}
-
+
+ app.controller.toolbar.resetPermissions()
+ Scenery.resize.show(scenery)
+ Scenery.hovering = true
+
+ app.controller.pick(scenery)
+
UndoStack.push({
type: 'create-scenery',
undo: { id: scenery.id },
redo: scenery.serialize(),
})
-
+
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
}
else if (Scenery.nextWallpaper) {
var oldState = base.serialize()
base.wallpaper(Scenery.nextWallpaper)
- Scenery.nextWallpaper = null
+ // Scenery.nextWallpaper = null
UndoStack.push({
type: 'update-wallpaper',
@@ -87,11 +180,13 @@
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
+
+ app.controller.pickWall(base, pos)
}
else {
- app.controller.hideExtras()
+ app.controller.pickWall(base, pos)
}
- }
+ },
})
})
@@ -100,12 +195,10 @@
if (! shouldFlip) {
this.mx.reverse()
}
-
- // this.outline(wallColor, outlineColor)
}
Wall.prototype.serialize = function(){
- return {
+ return {
id: this.id,
background: this.background,
}
@@ -149,7 +242,7 @@
x: x,
y: position.b + dimension.b / 2,
z: z,
- rotationY: wall_rotation[ this.side ],
+ rotationY: this.rotationY,
}
}
Wall.prototype.mxToPosition = function(mx, dimension) {
@@ -172,30 +265,104 @@
}
return position
}
-
+ Wall.prototype.mxOffsetToPosition = function( offset, index ) {
+ var face = this.surface.faces[index]
+ var shouldFlip = this.side & (RIGHT | FRONT)
+ var position = new vec2(0,0)
+ position.a = face.x.lerp(shouldFlip ? 1-offset.left : offset.left)
+ position.b = face.y.lerp(1-offset.top)
+ position.round()
+ return position
+ }
+
Wall.prototype.color = function(color){
this.$walls.css("background-color", color)
}
- Wall.prototype.wallpaper = function(background){
- var useX = this.side & FRONT_BACK
- var shouldFlip = this.side & (LEFT | BACK)
-
- this.background = background || "none"
+ Wall.prototype.wallpaper = function(background, img){
+ if (! background) {
+ background = { src: "none" }
+ }
+ else if (typeof background == "string") {
+ background = { src: background }
+ }
+ else if (! background.src) {
+ background = { src: "none" }
+ }
+ background.x = background.x || 0
+ background.y = background.y || 0
+ background.scale = background.scale || 1
+
+ this.background = background
+ this.background.src = this.background.src.replace(/url\(\"?\'?/,"").replace(/\"?\'?\)/,"")
+
+ if (this.background.src == "none") {
+ this.wallpaperLoad(this.background.src)
+ return
+ }
+ img = img || new Image ()
+ img.onload = function(){
+ this.backgroundImage = img
+ this.wallpaperLoad(this.background.src)
+ this.wallpaperPosition(background)
+ }.bind(this)
+ img.src = this.background.src
+ img.complete && img.onload()
+ }
+
+ Wall.prototype.wallpaperLoad = function(url){
+ if (url !== "none") {
+ url = "url(" + url + ")"
+ }
this.mx.forEach(function(mx){
- var partitionOffset = useX ? mx.x : mx.z
- if (shouldFlip) partitionOffset *= -1
- partitionOffset += mx.width/2
- var floorOffset = mx.y + mx.height/2
-
- mx.el.style.backgroundImage = background
- mx.el.style.backgroundPosition = (~~partitionOffset) + "px " + (~~floorOffset) + "px"
+ if (mx.el) mx.el.style.backgroundImage = url
})
}
+
+ Wall.prototype.wallpaperPosition = function(background){
+ if (this.background.src == "none") { return }
+
+ this.background.x = background.x || this.background.x || 0
+ this.background.y = background.y || this.background.y || 0
+ this.background.scale = background.scale || this.background.scale || 1
+
+ var mx, dx, dy
+ var w = Math.round( this.backgroundImage.naturalWidth * this.background.scale )
+ var h = Math.round( this.backgroundImage.naturalHeight * this.background.scale )
+
+ this.surface.faces.forEach(function(face, i){
+ // this.mx[i].el.innerHTML = sidesToString(this.side)
+
+ switch (this.side) {
+ case LEFT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.a )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case RIGHT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.b )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case FRONT:
+ mx = this.mx[this.mx.length-1-i]
+ dx = Math.round( this.background.x + face.x.b )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ case BACK:
+ mx = this.mx[i]
+ dx = Math.round( this.background.x - face.x.a )
+ dy = Math.round( this.background.y + face.y.b )
+ break
+ }
+
+ mx.el.style.backgroundPosition = dx + 'px ' + dy + 'px'
+ mx.el.style.backgroundSize = w + 'px ' + h + 'px'
+ }.bind(this))
+ }
Wall.prototype.outline = function(wallColor, outlineColor){
- var useX = this.side & FRONT_BACK
var mx = this.mx
var len = this.mx.length