diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-08-13 17:56:31 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-08-13 17:56:31 -0400 |
| commit | c4c45b64c2c0fc109f4c21effe7f73f5c46a1ae9 (patch) | |
| tree | f6e5e703af41a53fe3a9daa3de23e671a1c6ab74 /public/assets/javascripts/rectangles/engine/scenery | |
| parent | 466ccfdccd2d761f31ba78a74a40544b77b358e5 (diff) | |
| parent | b7b881a00a9b73ba54cc3a62edc402a903ec9142 (diff) | |
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery')
6 files changed, 141 insertions, 4 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 137c74a..c43ef14 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -36,8 +36,13 @@ var Scenery = new function(){ mx: mx }) base.nextMedia = null + return media } - + + base.find = function(id){ + return base.list[id] || null + } + base.remove = function(id){ var media = base.list[id] delete base.list[id] diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index cc5b014..fa247e1 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -3,6 +3,7 @@ Scenery.move = function(base){ var x, y, z, bounds var dragging = false + var oldState this.bind = function(){ Scenery.mouse.bind_el(base.mx.el) @@ -23,6 +24,12 @@ Scenery.move = function(base){ function down (e, cursor){ if (e.target != base.mx.el) return; if (editor.permissions.destroy) { + UndoStack.push({ + type: 'destroy-scenery', + undo: base.serialize(), + redo: { id: base.id }, + }) + Scenery.remove(base.id) return } @@ -39,6 +46,7 @@ Scenery.move = function(base){ y = base.mx.y z = base.mx.z bounds = base.bounds + oldState = base.serialize() document.body.classList.add("dragging") } @@ -63,8 +71,18 @@ Scenery.move = function(base){ } function up (e, cursor){ + if (! dragging || ! oldState) return + dragging = false document.body.classList.remove("dragging") + + UndoStack.push({ + type: 'update-scenery', + undo: oldState, + redo: base.serialize(), + }) + + oldState = null } function switch_wall (e, new_wall, cursor){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index df058bb..c5c754a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -7,6 +7,7 @@ Scenery.resize = new function(){ var x, y, z, bounds var dragging = false var dimensions, position, scale + var oldState var dots = [], dot, selected_dot @@ -54,7 +55,7 @@ Scenery.resize = new function(){ } // move all the dots to the object's current position - base.move_dots = function(){ + base.move_dots = function(){ x = obj.mx.x + sin(rotationY) * dot_distance_from_picture y = obj.mx.y z = obj.mx.z - cos(rotationY) * dot_distance_from_picture @@ -88,7 +89,7 @@ Scenery.resize = new function(){ // pick a new object to focus on and show the dots base.show = function(new_object) { - if (obj === new_object) return + // if (obj === new_object) return obj = new_object base.add_dots() @@ -151,6 +152,7 @@ Scenery.resize = new function(){ dimensions = obj.dimensions position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z) scale = obj.mx.scale + oldState = obj.serialize() document.body.classList.add("dragging") } @@ -191,6 +193,13 @@ Scenery.resize = new function(){ if (! editor.permissions.resize) { return } obj.scale = obj.mx.ops.scale = obj.mx.scale obj.set_wall() + + UndoStack.push({ + type: 'update-scenery', + undo: oldState, + redo: obj.serialize(), + }) + document.body.classList.remove("dragging") } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index aa1fefb..46bc0e7 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -66,6 +66,10 @@ Scenery.types.base = Fiber.extend(function(base){ this.center = this.wall.center() }, + set_scale: function(scale){ + this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0 + }, + recenter: function(){ this.mx.move({ x: this.center.a, diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js index 79cfb1c..a8df875 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js @@ -34,7 +34,8 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ y: this.scale * this.media.height/2, backface: false, }) - scene.add( this.mx ) + scene.add(this.mx) + this.mx.load() }, play: function(){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js new file mode 100644 index 0000000..7798550 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -0,0 +1,100 @@ +(function(){ + UndoStack.register([ + { + type: "create-scenery", + undo: function(state){ + Scenery.remove(state.id) + }, + redo: function(state){ + Scenery.deserialize([ state ]) + }, + }, + { + type: "update-scenery", + undo: function(state){ + var scenery = Scenery.find(state.id) + scenery.deserialize(state) + scenery.set_wall(Rooms.walls[ state.wall_id ]) + + if (editor.permissions.resize) { + Scenery.resize.show(scenery) + } + }, + redo: function(state){ + var scenery = Scenery.find(state.id) + scenery.deserialize(state) + scenery.set_wall(Rooms.walls[ state.wall_id ]) + + if (editor.permissions.resize) { + Scenery.resize.show(scenery) + Scenery.resize.rotate_dots() + Scenery.resize.move_dots() + } + }, + }, + { + type: "destroy-scenery", + undo: function(state){ + Scenery.deserialize([ state ]) + }, + redo: function(state){ + Scenery.remove(state.id) + }, + }, + + // + + { + type: "create-room", + undo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + redo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "update-room", + undo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "destroy-room", + undo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + }, + + // + + { + type: "update-wallpaper", + undo: function(state){ + }, + redo: function(state){ + }, + }, + + ]) +})() |
