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Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/resize.js')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js13
1 files changed, 11 insertions, 2 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index df058bb..c5c754a 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -7,6 +7,7 @@ Scenery.resize = new function(){
var x, y, z, bounds
var dragging = false
var dimensions, position, scale
+ var oldState
var dots = [], dot, selected_dot
@@ -54,7 +55,7 @@ Scenery.resize = new function(){
}
// move all the dots to the object's current position
- base.move_dots = function(){
+ base.move_dots = function(){
x = obj.mx.x + sin(rotationY) * dot_distance_from_picture
y = obj.mx.y
z = obj.mx.z - cos(rotationY) * dot_distance_from_picture
@@ -88,7 +89,7 @@ Scenery.resize = new function(){
// pick a new object to focus on and show the dots
base.show = function(new_object) {
- if (obj === new_object) return
+ // if (obj === new_object) return
obj = new_object
base.add_dots()
@@ -151,6 +152,7 @@ Scenery.resize = new function(){
dimensions = obj.dimensions
position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z)
scale = obj.mx.scale
+ oldState = obj.serialize()
document.body.classList.add("dragging")
}
@@ -191,6 +193,13 @@ Scenery.resize = new function(){
if (! editor.permissions.resize) { return }
obj.scale = obj.mx.ops.scale = obj.mx.scale
obj.set_wall()
+
+ UndoStack.push({
+ type: 'update-scenery',
+ undo: oldState,
+ redo: obj.serialize(),
+ })
+
document.body.classList.remove("dragging")
}