diff options
| author | Julie Lala <jules@okfoc.us> | 2014-08-15 09:26:10 -0400 |
|---|---|---|
| committer | Julie Lala <jules@okfoc.us> | 2014-08-15 09:26:10 -0400 |
| commit | aecaf2de2b4ed5277b34e9209a0f31602e8a7999 (patch) | |
| tree | 78e46648032b91ebb0267e38f39f6227da7d8732 /public/assets/javascripts/rectangles/engine/scenery/undo.js | |
| parent | 02bde51c24ae1c6e189d031b80226e6a9f7cbc59 (diff) | |
| parent | 1be685f9fe4a7f3a3e947d45f865fe07c03ddbaf (diff) | |
Merge branch 'walls' of github.com:okfocus/vvalls into walls
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/undo.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/undo.js | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js new file mode 100644 index 0000000..54ab755 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -0,0 +1,118 @@ +(function(){ + UndoStack.register([ + { + type: "create-scenery", + undo: function(state){ + Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + redo: function(state){ + Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + }, + { + type: "update-scenery", + undo: function(state){ + var scenery = Scenery.find(state.id) + scenery.deserialize(state) + scenery.set_wall(Rooms.walls[ state.wall_id ]) + + if (editor.permissions.resize) { + Scenery.resize.show(scenery) + } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + redo: function(state){ + var scenery = Scenery.find(state.id) + scenery.deserialize(state) + scenery.set_wall(Rooms.walls[ state.wall_id ]) + + if (editor.permissions.resize) { + Scenery.resize.show(scenery) + Scenery.resize.rotate_dots() + Scenery.resize.move_dots() + } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + }, + { + type: "destroy-scenery", + undo: function(state){ + Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + redo: function(state){ + Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + }, + }, + + // + + { + type: "create-room", + undo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + redo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "update-room", + undo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "destroy-room", + undo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + }, + + // + + { + type: "update-wallpaper", + undo: function(state){ + }, + redo: function(state){ + }, + }, + + ]) +})() |
