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-rw-r--r--client/splash/vendor/DRACOLoader.js515
-rw-r--r--client/splash/vendor/geometry_helper.js102
2 files changed, 617 insertions, 0 deletions
diff --git a/client/splash/vendor/DRACOLoader.js b/client/splash/vendor/DRACOLoader.js
new file mode 100644
index 00000000..03fecb6b
--- /dev/null
+++ b/client/splash/vendor/DRACOLoader.js
@@ -0,0 +1,515 @@
+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+'use strict';
+
+/**
+ * @param {THREE.LoadingManager} manager
+ */
+THREE.DRACOLoader = function(manager) {
+ this.timeLoaded = 0;
+ this.manager = manager || THREE.DefaultLoadingManager;
+ this.materials = null;
+ this.verbosity = 0;
+ this.attributeOptions = {};
+ this.drawMode = THREE.TrianglesDrawMode;
+ // Native Draco attribute type to Three.JS attribute type.
+ this.nativeAttributeMap = {
+ 'position' : 'POSITION',
+ 'normal' : 'NORMAL',
+ 'color' : 'COLOR',
+ 'uv' : 'TEX_COORD'
+ };
+};
+
+THREE.DRACOLoader.prototype = {
+
+ constructor: THREE.DRACOLoader,
+
+ load: function(url, onLoad, onProgress, onError) {
+ var scope = this;
+ var loader = new THREE.FileLoader(scope.manager);
+ loader.setPath(this.path);
+ loader.setResponseType('arraybuffer');
+ if (this.crossOrigin !== undefined) {
+ loader.crossOrigin = this.crossOrigin;
+ }
+ loader.load(url, function(blob) {
+ scope.decodeDracoFile(blob, onLoad);
+ }, onProgress, onError);
+ },
+
+ setPath: function(value) {
+ this.path = value;
+ },
+
+ setCrossOrigin: function(value) {
+ this.crossOrigin = value;
+ },
+
+ setVerbosity: function(level) {
+ this.verbosity = level;
+ },
+
+ /**
+ * Sets desired mode for generated geometry indices.
+ * Can be either:
+ * THREE.TrianglesDrawMode
+ * THREE.TriangleStripDrawMode
+ */
+ setDrawMode: function(drawMode) {
+ this.drawMode = drawMode;
+ },
+
+ /**
+ * Skips dequantization for a specific attribute.
+ * |attributeName| is the THREE.js name of the given attribute type.
+ * The only currently supported |attributeName| is 'position', more may be
+ * added in future.
+ */
+ setSkipDequantization: function(attributeName, skip) {
+ var skipDequantization = true;
+ if (typeof skip !== 'undefined')
+ skipDequantization = skip;
+ this.getAttributeOptions(attributeName).skipDequantization =
+ skipDequantization;
+ },
+
+ /**
+ * |attributeUniqueIdMap| specifies attribute unique id for an attribute in
+ * the geometry to be decoded. The name of the attribute must be one of the
+ * supported attribute type in Three.JS, including:
+ * 'position',
+ * 'color',
+ * 'normal',
+ * 'uv',
+ * 'uv2',
+ * 'skinIndex',
+ * 'skinWeight'.
+ * The format is:
+ * attributeUniqueIdMap[attributeName] = attributeId
+ */
+ decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
+ attributeTypeMap) {
+ var scope = this;
+ THREE.DRACOLoader.getDecoderModule()
+ .then( function ( module ) {
+ scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
+ attributeUniqueIdMap || {}, attributeTypeMap || {});
+ });
+ },
+
+ decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
+ attributeUniqueIdMap, attributeTypeMap) {
+ /*
+ * Here is how to use Draco Javascript decoder and get the geometry.
+ */
+ var buffer = new dracoDecoder.DecoderBuffer();
+ buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
+ var decoder = new dracoDecoder.Decoder();
+
+ /*
+ * Determine what type is this file: mesh or point cloud.
+ */
+ var geometryType = decoder.GetEncodedGeometryType(buffer);
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+ if (this.verbosity > 0) {
+ console.log('Loaded a mesh.');
+ }
+ } else if (geometryType == dracoDecoder.POINT_CLOUD) {
+ if (this.verbosity > 0) {
+ console.log('Loaded a point cloud.');
+ }
+ } else {
+ var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.'
+ console.error(errorMsg);
+ throw new Error(errorMsg);
+ }
+ callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
+ geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
+ },
+
+ addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
+ attributeName, attributeType, attribute,
+ geometry, geometryBuffer) {
+ if (attribute.ptr === 0) {
+ var errorMsg = 'THREE.DRACOLoader: No attribute ' + attributeName;
+ console.error(errorMsg);
+ throw new Error(errorMsg);
+ }
+
+ var numComponents = attribute.num_components();
+ var numPoints = dracoGeometry.num_points();
+ var numValues = numPoints * numComponents;
+ var attributeData;
+ var TypedBufferAttribute;
+
+ switch ( attributeType ) {
+
+ case Float32Array:
+ attributeData = new dracoDecoder.DracoFloat32Array();
+ decoder.GetAttributeFloatForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Float32Array( numValues );
+ TypedBufferAttribute = THREE.Float32BufferAttribute;
+ break;
+
+ case Int8Array:
+ attributeData = new dracoDecoder.DracoInt8Array();
+ decoder.GetAttributeInt8ForAllPoints(
+ dracoGeometry, attribute, attributeData );
+ geometryBuffer[ attributeName ] = new Int8Array( numValues );
+ TypedBufferAttribute = THREE.Int8BufferAttribute;
+ break;
+
+ case Int16Array:
+ attributeData = new dracoDecoder.DracoInt16Array();
+ decoder.GetAttributeInt16ForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Int16Array( numValues );
+ TypedBufferAttribute = THREE.Int16BufferAttribute;
+ break;
+
+ case Int32Array:
+ attributeData = new dracoDecoder.DracoInt32Array();
+ decoder.GetAttributeInt32ForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Int32Array( numValues );
+ TypedBufferAttribute = THREE.Int32BufferAttribute;
+ break;
+
+ case Uint8Array:
+ attributeData = new dracoDecoder.DracoUInt8Array();
+ decoder.GetAttributeUInt8ForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Uint8Array( numValues );
+ TypedBufferAttribute = THREE.Uint8BufferAttribute;
+ break;
+
+ case Uint16Array:
+ attributeData = new dracoDecoder.DracoUInt16Array();
+ decoder.GetAttributeUInt16ForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Uint16Array( numValues );
+ TypedBufferAttribute = THREE.Uint16BufferAttribute;
+ break;
+
+ case Uint32Array:
+ attributeData = new dracoDecoder.DracoUInt32Array();
+ decoder.GetAttributeUInt32ForAllPoints(
+ dracoGeometry, attribute, attributeData);
+ geometryBuffer[ attributeName ] = new Uint32Array( numValues );
+ TypedBufferAttribute = THREE.Uint32BufferAttribute;
+ break;
+
+ default:
+ var errorMsg = 'THREE.DRACOLoader: Unexpected attribute type.';
+ console.error( errorMsg );
+ throw new Error( errorMsg );
+
+ }
+
+ // Copy data from decoder.
+ for (var i = 0; i < numValues; i++) {
+ geometryBuffer[attributeName][i] = attributeData.GetValue(i);
+ }
+ // Add attribute to THREEJS geometry for rendering.
+ geometry.addAttribute(attributeName,
+ new TypedBufferAttribute(geometryBuffer[attributeName],
+ numComponents));
+ dracoDecoder.destroy(attributeData);
+ },
+
+ convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
+ buffer, attributeUniqueIdMap,
+ attributeTypeMap) {
+ if (this.getAttributeOptions('position').skipDequantization === true) {
+ decoder.SkipAttributeTransform(dracoDecoder.POSITION);
+ }
+ var dracoGeometry;
+ var decodingStatus;
+ const start_time = performance.now();
+ if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
+ dracoGeometry = new dracoDecoder.Mesh();
+ decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
+ } else {
+ dracoGeometry = new dracoDecoder.PointCloud();
+ decodingStatus =
+ decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
+ }
+ if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
+ var errorMsg = 'THREE.DRACOLoader: Decoding failed: ';
+ errorMsg += decodingStatus.error_msg();
+ console.error(errorMsg);
+ dracoDecoder.destroy(decoder);
+ dracoDecoder.destroy(dracoGeometry);
+ throw new Error(errorMsg);
+ }
+
+ var decode_end = performance.now();
+ dracoDecoder.destroy(buffer);
+ /*
+ * Example on how to retrieve mesh and attributes.
+ */
+ var numFaces;
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+ numFaces = dracoGeometry.num_faces();
+ if (this.verbosity > 0) {
+ console.log('Number of faces loaded: ' + numFaces.toString());
+ }
+ } else {
+ numFaces = 0;
+ }
+
+ var numPoints = dracoGeometry.num_points();
+ var numAttributes = dracoGeometry.num_attributes();
+ if (this.verbosity > 0) {
+ console.log('Number of points loaded: ' + numPoints.toString());
+ console.log('Number of attributes loaded: ' +
+ numAttributes.toString());
+ }
+
+ // Verify if there is position attribute.
+ var posAttId = decoder.GetAttributeId(dracoGeometry,
+ dracoDecoder.POSITION);
+ if (posAttId == -1) {
+ var errorMsg = 'THREE.DRACOLoader: No position attribute found.';
+ console.error(errorMsg);
+ dracoDecoder.destroy(decoder);
+ dracoDecoder.destroy(dracoGeometry);
+ throw new Error(errorMsg);
+ }
+ var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);
+
+ // Structure for converting to THREEJS geometry later.
+ var geometryBuffer = {};
+ // Import data to Three JS geometry.
+ var geometry = new THREE.BufferGeometry();
+
+ // Add native Draco attribute type to geometry.
+ for (var attributeName in this.nativeAttributeMap) {
+ // The native attribute type is only used when no unique Id is
+ // provided. For example, loading .drc files.
+ if (attributeUniqueIdMap[attributeName] === undefined) {
+ var attId = decoder.GetAttributeId(dracoGeometry,
+ dracoDecoder[this.nativeAttributeMap[attributeName]]);
+ if (attId !== -1) {
+ if (this.verbosity > 0) {
+ console.log('Loaded ' + attributeName + ' attribute.');
+ }
+ var attribute = decoder.GetAttribute(dracoGeometry, attId);
+ this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
+ attributeName, Float32Array, attribute, geometry, geometryBuffer);
+ }
+ }
+ }
+
+ // Add attributes of user specified unique id. E.g. GLTF models.
+ for (var attributeName in attributeUniqueIdMap) {
+ var attributeType = attributeTypeMap[attributeName] || Float32Array;
+ var attributeId = attributeUniqueIdMap[attributeName];
+ var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
+ attributeId);
+ this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
+ attributeName, attributeType, attribute, geometry, geometryBuffer);
+ }
+
+ // For mesh, we need to generate the faces.
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+ if (this.drawMode === THREE.TriangleStripDrawMode) {
+ var stripsArray = new dracoDecoder.DracoInt32Array();
+ var numStrips = decoder.GetTriangleStripsFromMesh(
+ dracoGeometry, stripsArray);
+ geometryBuffer.indices = new Uint32Array(stripsArray.size());
+ for (var i = 0; i < stripsArray.size(); ++i) {
+ geometryBuffer.indices[i] = stripsArray.GetValue(i);
+ }
+ dracoDecoder.destroy(stripsArray);
+ } else {
+ var numIndices = numFaces * 3;
+ geometryBuffer.indices = new Uint32Array(numIndices);
+ var ia = new dracoDecoder.DracoInt32Array();
+ for (var i = 0; i < numFaces; ++i) {
+ decoder.GetFaceFromMesh(dracoGeometry, i, ia);
+ var index = i * 3;
+ geometryBuffer.indices[index] = ia.GetValue(0);
+ geometryBuffer.indices[index + 1] = ia.GetValue(1);
+ geometryBuffer.indices[index + 2] = ia.GetValue(2);
+ }
+ dracoDecoder.destroy(ia);
+ }
+ }
+
+ geometry.drawMode = this.drawMode;
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
+ geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
+ THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
+ (geometryBuffer.indices, 1));
+ }
+ var posTransform = new dracoDecoder.AttributeQuantizationTransform();
+ if (posTransform.InitFromAttribute(posAttribute)) {
+ // Quantized attribute. Store the quantization parameters into the
+ // THREE.js attribute.
+ geometry.attributes['position'].isQuantized = true;
+ geometry.attributes['position'].maxRange = posTransform.range();
+ geometry.attributes['position'].numQuantizationBits =
+ posTransform.quantization_bits();
+ geometry.attributes['position'].minValues = new Float32Array(3);
+ for (var i = 0; i < 3; ++i) {
+ geometry.attributes['position'].minValues[i] =
+ posTransform.min_value(i);
+ }
+ }
+ dracoDecoder.destroy(posTransform);
+ dracoDecoder.destroy(decoder);
+ dracoDecoder.destroy(dracoGeometry);
+
+ this.decode_time = decode_end - start_time;
+ this.import_time = performance.now() - decode_end;
+
+ if (this.verbosity > 0) {
+ console.log('Decode time: ' + this.decode_time);
+ console.log('Import time: ' + this.import_time);
+ }
+ return geometry;
+ },
+
+ isVersionSupported: function(version, callback) {
+ THREE.DRACOLoader.getDecoderModule()
+ .then( function ( module ) {
+ callback( module.decoder.isVersionSupported( version ) );
+ });
+ },
+
+ getAttributeOptions: function(attributeName) {
+ if (typeof this.attributeOptions[attributeName] === 'undefined')
+ this.attributeOptions[attributeName] = {};
+ return this.attributeOptions[attributeName];
+ }
+};
+
+THREE.DRACOLoader.decoderPath = './';
+THREE.DRACOLoader.decoderConfig = {};
+THREE.DRACOLoader.decoderModulePromise = null;
+
+/**
+ * Sets the base path for decoder source files.
+ * @param {string} path
+ */
+THREE.DRACOLoader.setDecoderPath = function ( path ) {
+ THREE.DRACOLoader.decoderPath = path;
+};
+
+/**
+ * Sets decoder configuration and releases singleton decoder module. Module
+ * will be recreated with the next decoding call.
+ * @param {Object} config
+ */
+THREE.DRACOLoader.setDecoderConfig = function ( config ) {
+ var wasmBinary = THREE.DRACOLoader.decoderConfig.wasmBinary;
+ THREE.DRACOLoader.decoderConfig = config || {};
+ THREE.DRACOLoader.releaseDecoderModule();
+
+ // Reuse WASM binary.
+ if ( wasmBinary ) THREE.DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
+};
+
+/**
+ * Releases the singleton DracoDecoderModule instance. Module will be recreated
+ * with the next decoding call.
+ */
+THREE.DRACOLoader.releaseDecoderModule = function () {
+ THREE.DRACOLoader.decoderModulePromise = null;
+};
+
+/**
+ * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
+ * after testing for browser support. Returns Promise that resolves when
+ * module is available.
+ * @return {Promise<{decoder: DracoDecoderModule}>}
+ */
+THREE.DRACOLoader.getDecoderModule = function () {
+ var scope = this;
+ var path = THREE.DRACOLoader.decoderPath;
+ var config = THREE.DRACOLoader.decoderConfig;
+ var promise = THREE.DRACOLoader.decoderModulePromise;
+
+ if ( promise ) return promise;
+
+ // Load source files.
+ if ( typeof DracoDecoderModule !== 'undefined' ) {
+ // Loaded externally.
+ promise = Promise.resolve();
+ } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
+ // Load with asm.js.
+ promise = THREE.DRACOLoader._loadScript( path + 'draco_decoder.js' );
+ } else {
+ // Load with WebAssembly.
+ config.wasmBinaryFile = path + 'draco_decoder.wasm';
+ promise = THREE.DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
+ .then( function () {
+ return THREE.DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
+ } )
+ .then( function ( wasmBinary ) {
+ config.wasmBinary = wasmBinary;
+ } );
+ }
+
+ // Wait for source files, then create and return a decoder.
+ promise = promise.then( function () {
+ return new Promise( function ( resolve ) {
+ config.onModuleLoaded = function ( decoder ) {
+ scope.timeLoaded = performance.now();
+ // Module is Promise-like. Wrap before resolving to avoid loop.
+ resolve( { decoder: decoder } );
+ };
+ DracoDecoderModule( config );
+ } );
+ } );
+
+ THREE.DRACOLoader.decoderModulePromise = promise;
+ return promise;
+};
+
+/**
+ * @param {string} src
+ * @return {Promise}
+ */
+THREE.DRACOLoader._loadScript = function ( src ) {
+ var prevScript = document.getElementById( 'decoder_script' );
+ if ( prevScript !== null ) {
+ prevScript.parentNode.removeChild( prevScript );
+ }
+ var head = document.getElementsByTagName( 'head' )[ 0 ];
+ var script = document.createElement( 'script' );
+ script.id = 'decoder_script';
+ script.type = 'text/javascript';
+ script.src = src;
+ return new Promise( function ( resolve ) {
+ script.onload = resolve;
+ head.appendChild( script );
+ });
+};
+
+/**
+ * @param {string} src
+ * @return {Promise}
+ */
+THREE.DRACOLoader._loadArrayBuffer = function ( src ) {
+ var loader = new THREE.FileLoader();
+ loader.setResponseType( 'arraybuffer' );
+ return new Promise( function( resolve, reject ) {
+ loader.load( src, resolve, undefined, reject );
+ });
+};
diff --git a/client/splash/vendor/geometry_helper.js b/client/splash/vendor/geometry_helper.js
new file mode 100644
index 00000000..095f7970
--- /dev/null
+++ b/client/splash/vendor/geometry_helper.js
@@ -0,0 +1,102 @@
+// Copyright 2017 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+/**
+ * @fileoverview Helper class implementing various utilities for THREE.js
+ * geometry.
+ */
+
+function GeometryHelper() {}
+
+GeometryHelper.prototype = {
+ constructor: GeometryHelper,
+
+ // Computes vertex normals on THREE.js buffer geometry, even when the mesh
+ // uses triangle strip connectivity.
+ computeVertexNormals: function (bufferGeometry) {
+ if (bufferGeometry.drawMode === THREE.TrianglesDrawMode) {
+ bufferGeometry.computeVertexNormals();
+ return;
+ } else if (bufferGeometry.drawMode === THREE.TriangleStripDrawMode) {
+ if (bufferGeometry.attributes.position === undefined) {
+ return;
+ }
+ const inPositions = bufferGeometry.attributes.position.array;
+ if (bufferGeometry.attributes.normal === undefined) {
+ bufferGeometry.addAttribute(
+ 'normal',
+ new THREE.BufferAttribute(new Float32Array(inPositions.length),
+ 3));
+ } else {
+ // Reset existing normals to zero.
+ const array = bufferGeometry.attributes.normal.array;
+ for (let i = 0; i < array.length; ++i) {
+ array[ i ] = 0;
+ }
+ }
+ let outNormals = bufferGeometry.attributes.normal.array;
+
+ let pos0 = new THREE.Vector3();
+ let pos1 = new THREE.Vector3();
+ let pos2 = new THREE.Vector3();
+ let posDif0 = new THREE.Vector3(), posDif1 = new THREE.Vector3();
+ let localNormal = new THREE.Vector3();
+
+ const stripIndices = bufferGeometry.index.array;
+ for (let i = 2; i < stripIndices.length; ++i) {
+ let index0 = stripIndices[i - 2] * 3;
+ let index1 = stripIndices[i - 1] * 3;
+ let index2 = stripIndices[i] * 3;
+ // Skip degenerate triangles.
+ if (index0 === index1 || index0 === index2 || index1 === index2) {
+ continue;
+ }
+ if ((i & 1) !== 0) {
+ // Swap index 1 and 0 on odd indexed triangles.
+ const tmpIndex = index1;
+ index1 = index2;
+ index2 = tmpIndex;
+ }
+
+ // Get position values.
+ pos0.fromArray(inPositions, index0);
+ pos1.fromArray(inPositions, index1);
+ pos2.fromArray(inPositions, index2);
+
+ // Position differences
+ posDif0.subVectors(pos2, pos0);
+ posDif1.subVectors(pos1, pos0);
+
+ // Weighted normal.
+ localNormal.crossVectors(posDif1, posDif0);
+
+ // Update normals on vertices
+ outNormals[index0] += localNormal.x;
+ outNormals[index0 + 1] += localNormal.y;
+ outNormals[index0 + 2] += localNormal.z;
+
+ outNormals[index1] += localNormal.x;
+ outNormals[index1 + 1] += localNormal.y;
+ outNormals[index1 + 2] += localNormal.z;
+
+ outNormals[index2] += localNormal.x;
+ outNormals[index2 + 1] += localNormal.y;
+ outNormals[index2 + 2] += localNormal.z;
+ }
+ bufferGeometry.normalizeNormals();
+ bufferGeometry.attributes.normal.needsUpdate = true;
+ }
+ },
+};