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Diffstat (limited to 'client/splash/vendor/geometry_helper.js')
| -rw-r--r-- | client/splash/vendor/geometry_helper.js | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/client/splash/vendor/geometry_helper.js b/client/splash/vendor/geometry_helper.js new file mode 100644 index 00000000..095f7970 --- /dev/null +++ b/client/splash/vendor/geometry_helper.js @@ -0,0 +1,102 @@ +// Copyright 2017 The Draco Authors. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +/** + * @fileoverview Helper class implementing various utilities for THREE.js + * geometry. + */ + +function GeometryHelper() {} + +GeometryHelper.prototype = { + constructor: GeometryHelper, + + // Computes vertex normals on THREE.js buffer geometry, even when the mesh + // uses triangle strip connectivity. + computeVertexNormals: function (bufferGeometry) { + if (bufferGeometry.drawMode === THREE.TrianglesDrawMode) { + bufferGeometry.computeVertexNormals(); + return; + } else if (bufferGeometry.drawMode === THREE.TriangleStripDrawMode) { + if (bufferGeometry.attributes.position === undefined) { + return; + } + const inPositions = bufferGeometry.attributes.position.array; + if (bufferGeometry.attributes.normal === undefined) { + bufferGeometry.addAttribute( + 'normal', + new THREE.BufferAttribute(new Float32Array(inPositions.length), + 3)); + } else { + // Reset existing normals to zero. + const array = bufferGeometry.attributes.normal.array; + for (let i = 0; i < array.length; ++i) { + array[ i ] = 0; + } + } + let outNormals = bufferGeometry.attributes.normal.array; + + let pos0 = new THREE.Vector3(); + let pos1 = new THREE.Vector3(); + let pos2 = new THREE.Vector3(); + let posDif0 = new THREE.Vector3(), posDif1 = new THREE.Vector3(); + let localNormal = new THREE.Vector3(); + + const stripIndices = bufferGeometry.index.array; + for (let i = 2; i < stripIndices.length; ++i) { + let index0 = stripIndices[i - 2] * 3; + let index1 = stripIndices[i - 1] * 3; + let index2 = stripIndices[i] * 3; + // Skip degenerate triangles. + if (index0 === index1 || index0 === index2 || index1 === index2) { + continue; + } + if ((i & 1) !== 0) { + // Swap index 1 and 0 on odd indexed triangles. + const tmpIndex = index1; + index1 = index2; + index2 = tmpIndex; + } + + // Get position values. + pos0.fromArray(inPositions, index0); + pos1.fromArray(inPositions, index1); + pos2.fromArray(inPositions, index2); + + // Position differences + posDif0.subVectors(pos2, pos0); + posDif1.subVectors(pos1, pos0); + + // Weighted normal. + localNormal.crossVectors(posDif1, posDif0); + + // Update normals on vertices + outNormals[index0] += localNormal.x; + outNormals[index0 + 1] += localNormal.y; + outNormals[index0 + 2] += localNormal.z; + + outNormals[index1] += localNormal.x; + outNormals[index1 + 1] += localNormal.y; + outNormals[index1 + 2] += localNormal.z; + + outNormals[index2] += localNormal.x; + outNormals[index2 + 1] += localNormal.y; + outNormals[index2 + 2] += localNormal.z; + } + bufferGeometry.normalizeNormals(); + bufferGeometry.attributes.normal.needsUpdate = true; + } + }, +}; |
