summaryrefslogtreecommitdiff
path: root/client/splash
diff options
context:
space:
mode:
authorJules Laplace <julescarbon@gmail.com>2019-01-27 18:22:05 +0100
committerJules Laplace <julescarbon@gmail.com>2019-01-27 18:22:05 +0100
commit215b201bdc4d2ddcc36c83c86b6e8133d5ad4add (patch)
tree877408e93cbc10392d3687bd4130c946bb285bb4 /client/splash
parent00662ca78330e832d7cdb07586843354edb7b999 (diff)
copy in dataset libraries for now
Diffstat (limited to 'client/splash')
-rw-r--r--client/splash/datasetList.js1
-rw-r--r--client/splash/datasets.js86
-rw-r--r--client/splash/faceMarkers.js254
-rw-r--r--client/splash/index.js13
-rw-r--r--client/splash/vendor/DRACOLoader.js518
-rw-r--r--client/splash/vendor/geometryHelper.js106
-rw-r--r--client/splash/vendor/oktween.js159
-rw-r--r--client/splash/vendor/three.meshline.js467
8 files changed, 348 insertions, 1256 deletions
diff --git a/client/splash/datasetList.js b/client/splash/datasetList.js
new file mode 100644
index 00000000..88058de7
--- /dev/null
+++ b/client/splash/datasetList.js
@@ -0,0 +1 @@
+export default ["10K US Adult Faces","3D-RMA","3D Dynamic","3DPeS","4DFAB","50 People One Question","aPascal","Aberdeen","Adience","AFAD","AFEW-VA","AffectNet","AFLW","AFW","AgeDB","ALERT Airport","AM-FED","APiS1.0","AR Face","AWE Ears","B3D(AC)","BBC Pose","BPAD","BFM","BioID Face","BJUT-3D","The Bosphorus","BP4D+","BP4D-Spontanous","Brainwash","BU-3DFE","BUHMAP-DB ","CAFE","Caltech 10K Web Faces","Caltech Faces","Caltech Pedestrians","CAMEL","CAS-PEAL","Casablanca","CASIA Webface","CAVIAR4REID","CelebA","CelebFaces+","CFD","ChaLearn","ChokePoint","Cityscapes","CCP","CMDP","CMU PIE","COCO","COCO-a","COCO QA","COFW","CK","CK+","Columbia Gaze","Ongoing Complex Activities","CUHK01","CUHK02","CUHK03","CVC-01","UFI","D3DFACS","Dartmouth Children","Data61 Pedestrian","DeepFashion","DISFA","Long Distance Heterogeneous Face","Duke MTMC","EmotioNet Database","ETHZ Pedestrian","EuroCity Persons","ExpW","Face Research Lab London","FaceScrub","FaceTracer","SFC","Facebook100","Face Place","Faces94","Faces95","Faces96","FIW","FDDB","FEI","FERET","FER+","CMU FiA","300-W","Florida Inmate","FRAV2D","FRAV3D","GRIMACE","FRGC","Gallagher","Gavab","GeoFaces","Georgia Tech Face","Google Makeup","Google (private)","Graz Pedestrian","H3D","HDA+","Helen","Hi4D-ADSIP","HID","Hipsterwars","HollywoodHeads","HRT Transgender","IFAD","IFDB","IIT Dehli Ear","IJB-A","IJB-B","IJB-C","","iLIDS-VID","Images of Groups","IMDB","IMFDB","IMM Face Dataset","Immediacy","imSitu","INRIA Pedestrian","iQIYI-VID dataset ","JAFFE","Jiku Mobile Video Dataset","JPL-Interaction dataset","Karpathy Instagram","KDEF","UB KinFace","KinectFaceDB","KITTI","LAG","Large Scale Person Search","Leeds Sports Pose","Leeds Sports Pose Extended","LFW","LFW-a","LFWP","m2vts","xm2vtsdb","MAFL","MALF","Mapillary","Market 1501","Market 1203","MARS","McGill Real World","Multiple Encounter Dataset","MegaAge","MegaFace","MIFS","MIKKI dataset","MIT CBCL","CBCL","CBCLSS","MIW","MMI Facial Expression Dataset","Moments in Time","MORPH Commercial","MORPH Non-Commercial","MOT","Large MPI Facial Expression","Small MPI Facial Expression","MPIIGaze","MPII Human Pose","MR2","MRP Drone","MsCeleb","MSMT17","MUCT","MUG Faces","MULTIPIE","MTFL","News Dataset","ND-2006","MID","Novaemötions Dataset","Nude Detection","ORL","Penn Fudan","PETA","PETS 2017","PPB","PIPA","PKU","PKU-Reid","Pornography DB","Precarious","PRID","PRW","PSU","PubFig","pubfig83","Put Face","GRID","QMUL-iLIDS","QMUL-SurvFace","RaFD","RAiD","RAP","ReSEED","SAIVT SoftBio","SAMM","Sarc3D","SCface","SCUT-FBP","SCUT HEAD","SDU-VID","SED Dataset","Sheffield Face","Shinpuhkan 2014","Social Relation","SOTON HiD","SVW","STAIR Action","Stanford Drone","Buffy Stickmen","We Are Family Stickmen","Stickmen PASCAL","Stirling/ESRC 3D Face","SUN","SVS","Texas 3DFRD","TinyFace","Tiny Images","TownCenter","TUD-Brussels","TUD-Campus","TUD-Crossing","TUD-Motionparis","TUD-Multiview","TUD-Pedestrian","TUD-Stadtmitte","TVHI","ND-TWINS-2009-2010","UCCS","UCF101","UCF-CC-50","UCF Selfie","UFDD","UMB","UMD","UNBC-McMaster Pain","Urban Tribes","USED Social Event Dataset","UTKFace","V47","VADANA","CIP","VGG Face","VGG Face2","Violent Flows","VIPeR","Phrasal Recognition","VMU","VOC","VQA","WARD","WGT","WIDER","WIDER FACE","WIDER Attribute","WildTrack","YaleFaces","Yale Face Database B","Extended Yale Face Database B ","YawDD","YFCC100M","UOY 3D Face Database","YouTubeFaces","YMU","YouTube Pose","WLFDB","SAL","Semaine","Belfast naturalistic","Belfast induced","VAM-faces","MAHNOB-HCI","DEAP","AMFED","Recola","AVEC13","AVEC14","Mimicry","Meissner Caucasian and African American","Nottingham Scans","Nottingham Originals","Stirling Pain","Utrecht ECVP","Mooney","Visual Commonsense Reasoning","HUFRD Pilgrims Dataset"]
diff --git a/client/splash/datasets.js b/client/splash/datasets.js
new file mode 100644
index 00000000..e7842511
--- /dev/null
+++ b/client/splash/datasets.js
@@ -0,0 +1,86 @@
+
+import datasetList from './datasetList'
+import { choice } from '../util'
+
+// var getRandomText = function() {
+// return choice(datasets)
+// };
+// var getRandomFontFamily = function() {
+// return 'Helvetica, Arial, sans-serif'
+// // return choice([
+// // 'Georgia, serif',
+// // '"Palatino Linotype", "Book Antiqua", Palatino, serif',
+// // '"Times New Roman", Times, serif',
+// // 'Helvetica, Arial, sans-serif',
+// // '"Arial Black", Gadget, sans-serif',
+// // '"Comic Sans MS", cursive, sans-serif',
+// // 'Impact, Charcoal, sans-serif',
+// // '"Lucida Sans Unicode", "Lucida Grande", sans-serif',
+// // 'Tahoma, Geneva, sans-serif',
+// // '"Trebuchet MS", Helvetica, sans-serif',
+// // 'Verdana, Geneva, sans-serif',
+// // '"Courier New", Courier, monospace',
+// // '"Lucida Console", Monaco, monospace',
+// // ]);
+// };
+// var getRandomColor = function() {
+// return choice([ 0xffffff, 0xffffff, 0xffffff, 0xdddde6, 0x888896 ])
+// };
+// var getRandomTextSize = function() {
+// return (1 + Math.random()) * 1/8;
+// };
+// var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
+// renderer.setPixelRatio(devicePixelRatio);
+// renderer.setClearColor(0x000000, 0);
+// document.body.appendChild(renderer.domElement);
+// var scene = new THREE.Scene();
+// var camera = new THREE.PerspectiveCamera(75, 1, 1/128, 128);
+// camera.position.set(4, 0, 10);
+// var redrawInterval = 1;
+// var sprites = Array.from({length: datasets.length}, function(t, i) {
+// // console.log(i)
+// var sprite = new THREE.TextSprite({
+// textSize: getRandomTextSize(),
+// redrawInterval: redrawInterval,
+// material: {
+// color: getRandomColor(),
+// },
+// texture: {
+// text: datasets[i],
+// fontFamily: getRandomFontFamily(),
+// },
+// });
+// sprite.position
+// .setX(Math.random())
+// .setY(Math.random())
+// .setZ(Math.random())
+// .subScalar(1/2)
+// .setLength(1 + Math.random())
+// .multiplyScalar(6);
+// scene.add(sprite);
+// return sprite;
+// });
+// var controls = new THREE.OrbitControls(camera, renderer.domElement);
+// controls.maxDistance = camera.far/2;
+// controls.enableDamping = true;
+// controls.dampingFactor = 1/8;
+// controls.rotateSpeed = 1/4;
+// controls.zoomSpeed = 1;
+// controls.keyPanSpeed = 1/2;
+// var renderScene = function() {
+// renderer.setSize(document.body.offsetWidth, document.body.offsetHeight);
+// camera.aspect = renderer.domElement.width / renderer.domElement.height;
+// camera.updateProjectionMatrix();
+// // controls.update();
+// camera.position.z += -0.0025
+// camera.rotation.y += 0.00001
+// renderer.render(scene, camera);
+// };
+// window.addEventListener('resize', renderScene, false);
+// var startSceneRenderer = function() {
+// requestAnimationFrame(function() {
+// setTimeout(startSceneRenderer, 1000/60);
+// });
+// renderScene();
+// };
+// startSceneRenderer();
diff --git a/client/splash/faceMarkers.js b/client/splash/faceMarkers.js
new file mode 100644
index 00000000..0a87d2b2
--- /dev/null
+++ b/client/splash/faceMarkers.js
@@ -0,0 +1,254 @@
+/* eslint-disable */
+var faceInit = function () {
+ var container = document.querySelector("#face_container")
+ var camera, controls, scene, renderer
+ var mouse = new THREE.Vector2(0.5, 0.5)
+ var mouseTarget = new THREE.Vector2(0.5, 0.5)
+ var POINT_SCALE = 1.8
+ var FACE_POINT_COUNT = 68
+ var SWAP_TIME = 500
+ var cubes = [], meshes = []
+ var currentFace = document.querySelector('.currentFace')
+ var introEl = document.querySelector('.intro')
+ var faceBuffer = (function () {
+ var a = new Array(FACE_POINT_COUNT)
+ for (let i = 0; i < FACE_POINT_COUNT; i++) {
+ a[i] = new THREE.Vector3()
+ }
+ return a
+ })()
+ var lastSprite
+ var last_t = 0, start_t = 0
+ var bgColor = 0x000000 // 0x191919
+ var colors = [
+ 0xff3333,
+ 0xff8833,
+ 0xffff33,
+ 0x338833,
+ 0x3388ff,
+ 0x3333ff,
+ 0x8833ff,
+ 0xff3388,
+ 0xffffff,
+ ]
+ var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces
+ init()
+
+ function init() {
+ fetch("/assets/data/3dlm_0_10.json")
+ .then(req => req.json())
+ .then(data => {
+ face_names = Object.keys(data)
+ faces = face_names.map(name => recenter(data[name]))
+ setup()
+ build(faces[0])
+ updateFace(faces[0])
+ setCurrentFace(face_names[0])
+ swapTo = faces[0]
+ animate()
+ })
+ }
+ function setup() {
+ var w = window.innerWidth * 2/3
+ var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7)
+ camera = new THREE.PerspectiveCamera(70, w/h, 1, 10000)
+ camera.position.x = 0
+ camera.position.y = 0
+ camera.position.z = 200
+
+ scene = new THREE.Scene()
+ // scene.background = new THREE.Color(bgColor)
+
+ renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
+ renderer.setPixelRatio(window.devicePixelRatio)
+ renderer.setSize(w, h)
+ renderer.setClearColor(0x000000, 0);
+ container.appendChild(renderer.domElement)
+ document.body.addEventListener('mousemove', onMouseMove)
+ // renderer.domElement.addEventListener('mousedown', swap)
+ // oktween.add({
+ // obj: el.style,
+ // units: "px",
+ // from: { left: 0 },
+ // to: { left: 100 },
+ // duration: 1000,
+ // easing: oktween.easing.circ_out,
+ // update: function(obj){
+ // console.log(obj.left)
+ // }
+ // finished: function(){
+ // console.log("done")
+ // }
+ // })
+ swap()
+ }
+ function build(points) {
+ var matrix = new THREE.Matrix4()
+ var quaternion = new THREE.Quaternion()
+
+ for (var i = 0; i < FACE_POINT_COUNT; i++) {
+ var p = points[i]
+ var geometry = new THREE.BoxBufferGeometry()
+ var position = new THREE.Vector3(p[0], p[1], p[2])
+ var rotation = new THREE.Euler()
+ var scale = new THREE.Vector3()
+ var color = new THREE.Color()
+ scale.x = scale.y = scale.z = POINT_SCALE
+ quaternion.setFromEuler(rotation, false)
+ matrix.compose(position, quaternion, scale)
+ geometry.applyMatrix(matrix)
+ material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) })
+ cube = new THREE.Mesh(geometry, material)
+ scene.add(cube)
+ cubes.push(cube)
+ }
+
+ meshes = getLineGeometry(points).map((geometry, i) => {
+ var color = new THREE.Color()
+ var material = new MeshLineMaterial({
+ color: color.setHex(colors[i % colors.length]),
+ })
+ var line = new MeshLine()
+ line.setGeometry(geometry, _ => 1.5)
+ var mesh = new THREE.Mesh(line.geometry, material)
+ mesh.geometry.dynamic = true
+ scene.add(mesh)
+ return [line, mesh]
+ })
+ }
+ function lerpPoints(n, A, B, C) {
+ for (let i = 0, len = A.length; i < len; i++) {
+ lerpPoint(n, A[i], B[i], C[i])
+ }
+ }
+ function lerpPoint(n, A, B, C) {
+ C.x = lerp(n, A.x, B.x)
+ C.y = lerp(n, A.y, B.y)
+ C.z = lerp(n, A.z, B.z)
+ }
+ function lerp(n, a, b) {
+ return (b-a) * n + a
+ }
+ function swap(){
+ swap_count = (swap_count + 1) % faces.length
+ swapFrom = swapTo || faces[0]
+ swapTo = faces[swap_count]
+ setCurrentFace(face_names[swap_count])
+ oktween.add({
+ from: { n: 0 },
+ to: { n: 1 },
+ duration: 1000,
+ easing: oktween.easing.quad_in_out,
+ update: function(obj){
+ lerpPoints(obj.n, swapFrom, swapTo, faceBuffer)
+ updateFace(faceBuffer)
+ },
+ finished: function(){
+ setTimeout(swap, 2000)
+ }
+ })
+ }
+ function setCurrentFace(name) {
+ name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ')
+ currentFace.innerHTML = name
+ // if (lastSprite) {
+ // scene.remove(lastSprite)
+ // }
+ // var sprite = new THREE.TextSprite({
+ // textSize: 12,
+ // redrawInterval: 1000,
+ // material: {
+ // color: 0xcccccc,
+ // },
+ // texture: {
+ // text: name,
+ // fontFamily: '"Roboto", "Helvetica", sans-serif',
+ // },
+ // });
+ // sprite.position
+ // .setX(0)
+ // .setY(0)
+ // .setZ(0)
+ // scene.add(sprite);
+ // lastSprite = sprite
+ }
+ function updateFace(points) {
+ updateCubeGeometry(points)
+ updateLineGeometry(points)
+ }
+ function updateCubeGeometry(points) {
+ cubes.forEach((cube, i) => {
+ const p = points[i]
+ cube.position.set(p.x, p.y, p.z)
+ })
+ }
+ function updateLineGeometry(points) {
+ getLineGeometry(points).map((geometry, i) => {
+ var [line, mesh] = meshes[i]
+ line.setGeometry(geometry, _ => 1.5)
+ mesh.geometry.vertices = line.geometry.vertices
+ mesh.geometry.verticesNeedUpdate = true
+ })
+ }
+ function getLineGeometry(points) {
+ return [
+ points.slice(0, 17),
+ points.slice(17, 22),
+ points.slice(22, 27),
+ points.slice(27, 31),
+ points.slice(31, 36),
+ points.slice(36, 42),
+ points.slice(42, 48),
+ points.slice(48)
+ ].map((a, i) => {
+ var geometry = new THREE.Geometry()
+ a.forEach(p => geometry.vertices.push(p))
+ if (i > 4) {
+ geometry.vertices.push(a[0])
+ }
+ return geometry
+ })
+ }
+ function getBounds(obj) {
+ return obj.reduce((a, p) => {
+ return [
+ Math.min(a[0], p[0]),
+ Math.max(a[1], p[0]),
+ Math.min(a[2], p[1]),
+ Math.max(a[3], p[1]),
+ Math.min(a[4], p[2]),
+ Math.max(a[5], p[2]),
+ ]
+ }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity])
+ }
+ function recenter(obj) {
+ const bounds = getBounds(obj)
+ const x_width = (bounds[1] - bounds[0]) / 2
+ const y_width = (bounds[3] - bounds[2]) / -3
+ const z_width = (bounds[5] - bounds[4]) / 2
+ return obj.map(p => {
+ p[0] = p[0] - bounds[0] - x_width
+ p[1] = -p[1] + bounds[1] + y_width
+ p[2] = p[2] - bounds[2] + z_width
+ return new THREE.Vector3(p[0], p[1], p[2])
+ })
+ }
+ //
+ function onMouseMove(e) {
+ mouse.x = e.clientX / window.innerWidth
+ mouse.y = e.clientY / window.innerHeight
+ }
+ function animate(t) {
+ requestAnimationFrame(animate)
+ renderer.render(scene, camera)
+ // scene.rotation.y += 0.01 * Math.PI
+ mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1
+ mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1
+ scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2
+ scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI
+ currentFace.style.transform = "translateZ(0) rotateY(" + (scene.rotation.y/2) + "rad)"
+ // scene.rotation.y += 0.01
+ last_t = t
+ }
+}
+faceInit() \ No newline at end of file
diff --git a/client/splash/index.js b/client/splash/index.js
index e32df29f..aee394bf 100644
--- a/client/splash/index.js
+++ b/client/splash/index.js
@@ -1,9 +1,10 @@
-import oktween from './vendor/oktween'
-
-import { MeshLine, MeshLineMaterial } from './vendor/three.meshline'
-
-import DRACOLoader from './vendor/DRACOLoader'
-import GeometryHelper from './vendor/geometryHelper'
+import * as THREE from 'three'
+import { MeshLine, MeshLineMaterial } from 'three.meshline'
+import TextSprite from 'three.textsprite'
+import oktween from '../util/vendor/oktween'
+import DRACOLoader from '../util/vendor/DRACOLoader'
+import GeometryHelper from '../util/vendor/geometryHelper'
DRACOLoader.setDecoderPath('/assets/js/vendor/draco/')
+
diff --git a/client/splash/vendor/DRACOLoader.js b/client/splash/vendor/DRACOLoader.js
deleted file mode 100644
index 64e6d801..00000000
--- a/client/splash/vendor/DRACOLoader.js
+++ /dev/null
@@ -1,518 +0,0 @@
-// Copyright 2016 The Draco Authors.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-import * as THREE from 'three';
-
-/**
- * @param {THREE.LoadingManager} manager
- */
-DRACOLoader = function(manager) {
- this.timeLoaded = 0;
- this.manager = manager || THREE.DefaultLoadingManager;
- this.materials = null;
- this.verbosity = 0;
- this.attributeOptions = {};
- this.drawMode = THREE.TrianglesDrawMode;
- // Native Draco attribute type to Three.JS attribute type.
- this.nativeAttributeMap = {
- 'position' : 'POSITION',
- 'normal' : 'NORMAL',
- 'color' : 'COLOR',
- 'uv' : 'TEX_COORD'
- };
-};
-
-DRACOLoader.prototype = {
-
- constructor: DRACOLoader,
-
- load: function(url, onLoad, onProgress, onError) {
- var scope = this;
- var loader = new THREE.FileLoader(scope.manager);
- loader.setPath(this.path);
- loader.setResponseType('arraybuffer');
- if (this.crossOrigin !== undefined) {
- loader.crossOrigin = this.crossOrigin;
- }
- loader.load(url, function(blob) {
- scope.decodeDracoFile(blob, onLoad);
- }, onProgress, onError);
- },
-
- setPath: function(value) {
- this.path = value;
- },
-
- setCrossOrigin: function(value) {
- this.crossOrigin = value;
- },
-
- setVerbosity: function(level) {
- this.verbosity = level;
- },
-
- /**
- * Sets desired mode for generated geometry indices.
- * Can be either:
- * THREE.TrianglesDrawMode
- * THREE.TriangleStripDrawMode
- */
- setDrawMode: function(drawMode) {
- this.drawMode = drawMode;
- },
-
- /**
- * Skips dequantization for a specific attribute.
- * |attributeName| is the THREE.js name of the given attribute type.
- * The only currently supported |attributeName| is 'position', more may be
- * added in future.
- */
- setSkipDequantization: function(attributeName, skip) {
- var skipDequantization = true;
- if (typeof skip !== 'undefined')
- skipDequantization = skip;
- this.getAttributeOptions(attributeName).skipDequantization =
- skipDequantization;
- },
-
- /**
- * |attributeUniqueIdMap| specifies attribute unique id for an attribute in
- * the geometry to be decoded. The name of the attribute must be one of the
- * supported attribute type in Three.JS, including:
- * 'position',
- * 'color',
- * 'normal',
- * 'uv',
- * 'uv2',
- * 'skinIndex',
- * 'skinWeight'.
- * The format is:
- * attributeUniqueIdMap[attributeName] = attributeId
- */
- decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
- attributeTypeMap) {
- var scope = this;
- DRACOLoader.getDecoderModule()
- .then( function ( module ) {
- scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
- attributeUniqueIdMap || {}, attributeTypeMap || {});
- });
- },
-
- decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
- attributeUniqueIdMap, attributeTypeMap) {
- /*
- * Here is how to use Draco Javascript decoder and get the geometry.
- */
- var buffer = new dracoDecoder.DecoderBuffer();
- buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
- var decoder = new dracoDecoder.Decoder();
-
- /*
- * Determine what type is this file: mesh or point cloud.
- */
- var geometryType = decoder.GetEncodedGeometryType(buffer);
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- if (this.verbosity > 0) {
- console.log('Loaded a mesh.');
- }
- } else if (geometryType == dracoDecoder.POINT_CLOUD) {
- if (this.verbosity > 0) {
- console.log('Loaded a point cloud.');
- }
- } else {
- var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.'
- console.error(errorMsg);
- throw new Error(errorMsg);
- }
- callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
- geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
- },
-
- addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
- attributeName, attributeType, attribute,
- geometry, geometryBuffer) {
- if (attribute.ptr === 0) {
- var errorMsg = 'THREE.DRACOLoader: No attribute ' + attributeName;
- console.error(errorMsg);
- throw new Error(errorMsg);
- }
-
- var numComponents = attribute.num_components();
- var numPoints = dracoGeometry.num_points();
- var numValues = numPoints * numComponents;
- var attributeData;
- var TypedBufferAttribute;
-
- switch ( attributeType ) {
-
- case Float32Array:
- attributeData = new dracoDecoder.DracoFloat32Array();
- decoder.GetAttributeFloatForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Float32Array( numValues );
- TypedBufferAttribute = THREE.Float32BufferAttribute;
- break;
-
- case Int8Array:
- attributeData = new dracoDecoder.DracoInt8Array();
- decoder.GetAttributeInt8ForAllPoints(
- dracoGeometry, attribute, attributeData );
- geometryBuffer[ attributeName ] = new Int8Array( numValues );
- TypedBufferAttribute = THREE.Int8BufferAttribute;
- break;
-
- case Int16Array:
- attributeData = new dracoDecoder.DracoInt16Array();
- decoder.GetAttributeInt16ForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Int16Array( numValues );
- TypedBufferAttribute = THREE.Int16BufferAttribute;
- break;
-
- case Int32Array:
- attributeData = new dracoDecoder.DracoInt32Array();
- decoder.GetAttributeInt32ForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Int32Array( numValues );
- TypedBufferAttribute = THREE.Int32BufferAttribute;
- break;
-
- case Uint8Array:
- attributeData = new dracoDecoder.DracoUInt8Array();
- decoder.GetAttributeUInt8ForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Uint8Array( numValues );
- TypedBufferAttribute = THREE.Uint8BufferAttribute;
- break;
-
- case Uint16Array:
- attributeData = new dracoDecoder.DracoUInt16Array();
- decoder.GetAttributeUInt16ForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Uint16Array( numValues );
- TypedBufferAttribute = THREE.Uint16BufferAttribute;
- break;
-
- case Uint32Array:
- attributeData = new dracoDecoder.DracoUInt32Array();
- decoder.GetAttributeUInt32ForAllPoints(
- dracoGeometry, attribute, attributeData);
- geometryBuffer[ attributeName ] = new Uint32Array( numValues );
- TypedBufferAttribute = THREE.Uint32BufferAttribute;
- break;
-
- default:
- var errorMsg = 'THREE.DRACOLoader: Unexpected attribute type.';
- console.error( errorMsg );
- throw new Error( errorMsg );
-
- }
-
- // Copy data from decoder.
- for (var i = 0; i < numValues; i++) {
- geometryBuffer[attributeName][i] = attributeData.GetValue(i);
- }
- // Add attribute to THREEJS geometry for rendering.
- geometry.addAttribute(attributeName,
- new TypedBufferAttribute(geometryBuffer[attributeName],
- numComponents));
- dracoDecoder.destroy(attributeData);
- },
-
- convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
- buffer, attributeUniqueIdMap,
- attributeTypeMap) {
- if (this.getAttributeOptions('position').skipDequantization === true) {
- decoder.SkipAttributeTransform(dracoDecoder.POSITION);
- }
- var dracoGeometry;
- var decodingStatus;
- const start_time = performance.now();
- if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
- dracoGeometry = new dracoDecoder.Mesh();
- decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
- } else {
- dracoGeometry = new dracoDecoder.PointCloud();
- decodingStatus =
- decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
- }
- if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
- var errorMsg = 'THREE.DRACOLoader: Decoding failed: ';
- errorMsg += decodingStatus.error_msg();
- console.error(errorMsg);
- dracoDecoder.destroy(decoder);
- dracoDecoder.destroy(dracoGeometry);
- throw new Error(errorMsg);
- }
-
- var decode_end = performance.now();
- dracoDecoder.destroy(buffer);
- /*
- * Example on how to retrieve mesh and attributes.
- */
- var numFaces;
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- numFaces = dracoGeometry.num_faces();
- if (this.verbosity > 0) {
- console.log('Number of faces loaded: ' + numFaces.toString());
- }
- } else {
- numFaces = 0;
- }
-
- var numPoints = dracoGeometry.num_points();
- var numAttributes = dracoGeometry.num_attributes();
- if (this.verbosity > 0) {
- console.log('Number of points loaded: ' + numPoints.toString());
- console.log('Number of attributes loaded: ' +
- numAttributes.toString());
- }
-
- // Verify if there is position attribute.
- var posAttId = decoder.GetAttributeId(dracoGeometry,
- dracoDecoder.POSITION);
- if (posAttId == -1) {
- var errorMsg = 'THREE.DRACOLoader: No position attribute found.';
- console.error(errorMsg);
- dracoDecoder.destroy(decoder);
- dracoDecoder.destroy(dracoGeometry);
- throw new Error(errorMsg);
- }
- var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);
-
- // Structure for converting to THREEJS geometry later.
- var geometryBuffer = {};
- // Import data to Three JS geometry.
- var geometry = new THREE.BufferGeometry();
-
- // Add native Draco attribute type to geometry.
- for (var attributeName in this.nativeAttributeMap) {
- // The native attribute type is only used when no unique Id is
- // provided. For example, loading .drc files.
- if (attributeUniqueIdMap[attributeName] === undefined) {
- var attId = decoder.GetAttributeId(dracoGeometry,
- dracoDecoder[this.nativeAttributeMap[attributeName]]);
- if (attId !== -1) {
- if (this.verbosity > 0) {
- console.log('Loaded ' + attributeName + ' attribute.');
- }
- var attribute = decoder.GetAttribute(dracoGeometry, attId);
- this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
- attributeName, Float32Array, attribute, geometry, geometryBuffer);
- }
- }
- }
-
- // Add attributes of user specified unique id. E.g. GLTF models.
- for (var attributeName in attributeUniqueIdMap) {
- var attributeType = attributeTypeMap[attributeName] || Float32Array;
- var attributeId = attributeUniqueIdMap[attributeName];
- var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
- attributeId);
- this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
- attributeName, attributeType, attribute, geometry, geometryBuffer);
- }
-
- // For mesh, we need to generate the faces.
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- if (this.drawMode === THREE.TriangleStripDrawMode) {
- var stripsArray = new dracoDecoder.DracoInt32Array();
- var numStrips = decoder.GetTriangleStripsFromMesh(
- dracoGeometry, stripsArray);
- geometryBuffer.indices = new Uint32Array(stripsArray.size());
- for (var i = 0; i < stripsArray.size(); ++i) {
- geometryBuffer.indices[i] = stripsArray.GetValue(i);
- }
- dracoDecoder.destroy(stripsArray);
- } else {
- var numIndices = numFaces * 3;
- geometryBuffer.indices = new Uint32Array(numIndices);
- var ia = new dracoDecoder.DracoInt32Array();
- for (var i = 0; i < numFaces; ++i) {
- decoder.GetFaceFromMesh(dracoGeometry, i, ia);
- var index = i * 3;
- geometryBuffer.indices[index] = ia.GetValue(0);
- geometryBuffer.indices[index + 1] = ia.GetValue(1);
- geometryBuffer.indices[index + 2] = ia.GetValue(2);
- }
- dracoDecoder.destroy(ia);
- }
- }
-
- geometry.drawMode = this.drawMode;
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
- THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
- (geometryBuffer.indices, 1));
- }
- var posTransform = new dracoDecoder.AttributeQuantizationTransform();
- if (posTransform.InitFromAttribute(posAttribute)) {
- // Quantized attribute. Store the quantization parameters into the
- // THREE.js attribute.
- geometry.attributes['position'].isQuantized = true;
- geometry.attributes['position'].maxRange = posTransform.range();
- geometry.attributes['position'].numQuantizationBits =
- posTransform.quantization_bits();
- geometry.attributes['position'].minValues = new Float32Array(3);
- for (var i = 0; i < 3; ++i) {
- geometry.attributes['position'].minValues[i] =
- posTransform.min_value(i);
- }
- }
- dracoDecoder.destroy(posTransform);
- dracoDecoder.destroy(decoder);
- dracoDecoder.destroy(dracoGeometry);
-
- this.decode_time = decode_end - start_time;
- this.import_time = performance.now() - decode_end;
-
- if (this.verbosity > 0) {
- console.log('Decode time: ' + this.decode_time);
- console.log('Import time: ' + this.import_time);
- }
- return geometry;
- },
-
- isVersionSupported: function(version, callback) {
- DRACOLoader.getDecoderModule()
- .then( function ( module ) {
- callback( module.decoder.isVersionSupported( version ) );
- });
- },
-
- getAttributeOptions: function(attributeName) {
- if (typeof this.attributeOptions[attributeName] === 'undefined')
- this.attributeOptions[attributeName] = {};
- return this.attributeOptions[attributeName];
- }
-};
-
-DRACOLoader.decoderPath = './';
-DRACOLoader.decoderConfig = {};
-DRACOLoader.decoderModulePromise = null;
-
-/**
- * Sets the base path for decoder source files.
- * @param {string} path
- */
-DRACOLoader.setDecoderPath = function ( path ) {
- DRACOLoader.decoderPath = path;
-};
-
-/**
- * Sets decoder configuration and releases singleton decoder module. Module
- * will be recreated with the next decoding call.
- * @param {Object} config
- */
-DRACOLoader.setDecoderConfig = function ( config ) {
- var wasmBinary = DRACOLoader.decoderConfig.wasmBinary;
- DRACOLoader.decoderConfig = config || {};
- DRACOLoader.releaseDecoderModule();
-
- // Reuse WASM binary.
- if ( wasmBinary ) DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
-};
-
-/**
- * Releases the singleton DracoDecoderModule instance. Module will be recreated
- * with the next decoding call.
- */
-DRACOLoader.releaseDecoderModule = function () {
- DRACOLoader.decoderModulePromise = null;
-};
-
-/**
- * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
- * after testing for browser support. Returns Promise that resolves when
- * module is available.
- * @return {Promise<{decoder: DracoDecoderModule}>}
- */
-DRACOLoader.getDecoderModule = function () {
- var scope = this;
- var path = DRACOLoader.decoderPath;
- var config = DRACOLoader.decoderConfig;
- var promise = DRACOLoader.decoderModulePromise;
-
- if ( promise ) return promise;
-
- // Load source files.
- if ( typeof DracoDecoderModule !== 'undefined' ) {
- // Loaded externally.
- promise = Promise.resolve();
- } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
- // Load with asm.js.
- promise = DRACOLoader._loadScript( path + 'draco_decoder.js' );
- } else {
- // Load with WebAssembly.
- config.wasmBinaryFile = path + 'draco_decoder.wasm';
- promise = DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
- .then( function () {
- return DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
- } )
- .then( function ( wasmBinary ) {
- config.wasmBinary = wasmBinary;
- } );
- }
-
- // Wait for source files, then create and return a decoder.
- promise = promise.then( function () {
- return new Promise( function ( resolve ) {
- config.onModuleLoaded = function ( decoder ) {
- scope.timeLoaded = performance.now();
- // Module is Promise-like. Wrap before resolving to avoid loop.
- resolve( { decoder: decoder } );
- };
- DracoDecoderModule( config );
- } );
- } );
-
- DRACOLoader.decoderModulePromise = promise;
- return promise;
-};
-
-/**
- * @param {string} src
- * @return {Promise}
- */
-DRACOLoader._loadScript = function ( src ) {
- var prevScript = document.getElementById( 'decoder_script' );
- if ( prevScript !== null ) {
- prevScript.parentNode.removeChild( prevScript );
- }
- var head = document.getElementsByTagName( 'head' )[ 0 ];
- var script = document.createElement( 'script' );
- script.id = 'decoder_script';
- script.type = 'text/javascript';
- script.src = src;
- return new Promise( function ( resolve ) {
- script.onload = resolve;
- head.appendChild( script );
- });
-};
-
-/**
- * @param {string} src
- * @return {Promise}
- */
-DRACOLoader._loadArrayBuffer = function ( src ) {
- var loader = new THREE.FileLoader();
- loader.setResponseType( 'arraybuffer' );
- return new Promise( function( resolve, reject ) {
- loader.load( src, resolve, undefined, reject );
- });
-};
-
-export default DRACOLoader
diff --git a/client/splash/vendor/geometryHelper.js b/client/splash/vendor/geometryHelper.js
deleted file mode 100644
index 1ac88f3b..00000000
--- a/client/splash/vendor/geometryHelper.js
+++ /dev/null
@@ -1,106 +0,0 @@
-// Copyright 2017 The Draco Authors.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-import * as THREE from 'three';
-
-/**
- * @fileoverview Helper class implementing various utilities for THREE.js
- * geometry.
- */
-
-function GeometryHelper() {}
-
-GeometryHelper.prototype = {
- constructor: GeometryHelper,
-
- // Computes vertex normals on THREE.js buffer geometry, even when the mesh
- // uses triangle strip connectivity.
- computeVertexNormals: function (bufferGeometry) {
- if (bufferGeometry.drawMode === THREE.TrianglesDrawMode) {
- bufferGeometry.computeVertexNormals();
- return;
- } else if (bufferGeometry.drawMode === THREE.TriangleStripDrawMode) {
- if (bufferGeometry.attributes.position === undefined) {
- return;
- }
- const inPositions = bufferGeometry.attributes.position.array;
- if (bufferGeometry.attributes.normal === undefined) {
- bufferGeometry.addAttribute(
- 'normal',
- new THREE.BufferAttribute(new Float32Array(inPositions.length),
- 3));
- } else {
- // Reset existing normals to zero.
- const array = bufferGeometry.attributes.normal.array;
- for (let i = 0; i < array.length; ++i) {
- array[ i ] = 0;
- }
- }
- let outNormals = bufferGeometry.attributes.normal.array;
-
- let pos0 = new THREE.Vector3();
- let pos1 = new THREE.Vector3();
- let pos2 = new THREE.Vector3();
- let posDif0 = new THREE.Vector3(), posDif1 = new THREE.Vector3();
- let localNormal = new THREE.Vector3();
-
- const stripIndices = bufferGeometry.index.array;
- for (let i = 2; i < stripIndices.length; ++i) {
- let index0 = stripIndices[i - 2] * 3;
- let index1 = stripIndices[i - 1] * 3;
- let index2 = stripIndices[i] * 3;
- // Skip degenerate triangles.
- if (index0 === index1 || index0 === index2 || index1 === index2) {
- continue;
- }
- if ((i & 1) !== 0) {
- // Swap index 1 and 0 on odd indexed triangles.
- const tmpIndex = index1;
- index1 = index2;
- index2 = tmpIndex;
- }
-
- // Get position values.
- pos0.fromArray(inPositions, index0);
- pos1.fromArray(inPositions, index1);
- pos2.fromArray(inPositions, index2);
-
- // Position differences
- posDif0.subVectors(pos2, pos0);
- posDif1.subVectors(pos1, pos0);
-
- // Weighted normal.
- localNormal.crossVectors(posDif1, posDif0);
-
- // Update normals on vertices
- outNormals[index0] += localNormal.x;
- outNormals[index0 + 1] += localNormal.y;
- outNormals[index0 + 2] += localNormal.z;
-
- outNormals[index1] += localNormal.x;
- outNormals[index1 + 1] += localNormal.y;
- outNormals[index1 + 2] += localNormal.z;
-
- outNormals[index2] += localNormal.x;
- outNormals[index2 + 1] += localNormal.y;
- outNormals[index2 + 2] += localNormal.z;
- }
- bufferGeometry.normalizeNormals();
- bufferGeometry.attributes.normal.needsUpdate = true;
- }
- },
-};
-
-export default GeometryHelper
diff --git a/client/splash/vendor/oktween.js b/client/splash/vendor/oktween.js
deleted file mode 100644
index cbf5d835..00000000
--- a/client/splash/vendor/oktween.js
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
- oktween.add({
- obj: el.style,
- units: "px",
- from: { left: 0 },
- to: { left: 100 },
- duration: 1000,
- easing: oktween.easing.circ_out,
- update: function(obj){
- console.log(obj.left)
- }
- finished: function(){
- console.log("done")
- }
- })
-*/
-
-import { lerp } from '../../util/math'
-
-const oktween = {}
-let tweens = []
-
-let last_t = 0
-let id = 0
-
-oktween.speed = 1
-oktween.add = (tween) => {
- tween.id = id++
- tween.obj = tween.obj || {}
- if (tween.easing) {
- if (typeof tween.easing === "string") {
- tween.easing = oktween.easing[tween.easing]
- }
- } else {
- tween.easing = oktween.easing.linear
- }
- if (!('from' in tween) && !('to' in tween)) {
- tween.keys = []
- } else if (!('from' in tween)) {
- tween.from = {}
- tween.keys = Object.keys(tween.to)
- tween.keys.forEach(function(prop) {
- tween.from[prop] = parseFloat(tween.obj[prop])
- })
- } else {
- tween.keys = Object.keys(tween.from)
- }
- tween.delay = tween.delay || 0
- tween.start = last_t + tween.delay
- tween.done = false
- tween.after = tween.after || []
- tween.then = (fn) => { tween.after.push(fn); return tween }
- tween.tick = 0
- tween.skip = tween.skip || 1
- tween.dt = 0
- tweens.push(tween)
- return tween
-}
-oktween.update = (t) => {
- let done = false
- requestAnimationFrame(oktween.update)
- last_t = t * oktween.speed
- if (tweens.length === 0) return
- tweens.forEach((tween, i) => {
- const dt = Math.min(1.0, (t - tween.start) / tween.duration)
- tween.tick++
- if (dt < 0 || (dt < 1 && (tween.tick % tween.skip != 0))) return
- const ddt = tween.easing(dt)
- tween.dt = ddt
- tween.keys.forEach((prop) => {
- let val = lerp(ddt, tween.from[prop], tween.to[prop])
- if (tween.round) val = Math.round(val)
- if (tween.units) val = (Math.round(val)) + tween.units
- tween.obj[prop] = val
- })
- tween.update && tween.update(tween.obj, dt)
- if (dt == 1) {
- tween.finished && tween.finished(tween)
- if (tween.after.length) {
- var twn = tween.after.shift()
- twn.obj = twn.obj || tween.obj
- twn.after = tween.after
- oktween.add(twn)
- }
- if (tween.loop) {
- tween.start = t + tween.delay
- }
- else {
- done = true
- tween.done = true
- }
- }
- })
- if (done) {
- tweens = tweens.filter(function(tween){ return ! tween.done })
- }
-}
-
-requestAnimationFrame(oktween.update)
-
-oktween.easing = {
- linear: (t) => {
- return t
- },
- circ_out: (t) => {
- return Math.sqrt(1 - (t = t - 1) * t)
- },
- circ_in: (t) => {
- return -(Math.sqrt(1 - (t * t)) - 1)
- },
- circ_in_out: (t) => {
- return ((t*=2) < 1) ? -0.5 * (Math.sqrt(1 - t * t) - 1) : 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1)
- },
- quad_in: (n) => {
- return Math.pow(n, 2)
- },
- quad_out: (n) => {
- return n * (n - 2) * -1
- },
- quad_in_out: (n) => {
- n = n * 2
- if (n < 1) { return Math.pow(n, 2) / 2 }
- return -1 * ((--n) * (n - 2) - 1) / 2
- },
- cubic_bezier: (mX1, mY1, mX2, mY2) => {
- function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1 }
- function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1 }
- function C(aA1) { return 3.0 * aA1 }
-
- // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
- function CalcBezier(aT, aA1, aA2) {
- return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT
- }
-
- // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
- function GetSlope(aT, aA1, aA2) {
- return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1)
- }
-
- function GetTForX(aX) {
- // Newton raphson iteration
- let aGuessT = aX
- for (let i = 0; i < 10; ++i) {
- const currentSlope = GetSlope(aGuessT, mX1, mX2)
- if (currentSlope == 0.0) return aGuessT
- const currentX = CalcBezier(aGuessT, mX1, mX2) - aX
- aGuessT -= currentX / currentSlope
- }
- return aGuessT
- }
-
- return function (aX) {
- if (mX1 == mY1 && mX2 == mY2) return aX // linear
- return CalcBezier(aX, mY1, mY2)
- }
- }
-}
-
-export default oktween
diff --git a/client/splash/vendor/three.meshline.js b/client/splash/vendor/three.meshline.js
deleted file mode 100644
index 00096f58..00000000
--- a/client/splash/vendor/three.meshline.js
+++ /dev/null
@@ -1,467 +0,0 @@
-import * as THREE from 'three';
-
-function MeshLine() {
-
- this.positions = [];
-
- this.previous = [];
- this.next = [];
- this.side = [];
- this.width = [];
- this.indices_array = [];
- this.uvs = [];
- this.counters = [];
- this.geometry = new THREE.BufferGeometry();
-
- this.widthCallback = null;
-
-}
-
-MeshLine.prototype.setGeometry = function( g, c ) {
-
- this.widthCallback = c;
-
- this.positions = [];
- this.counters = [];
-
- if( g instanceof THREE.Geometry ) {
- for( var j = 0; j < g.vertices.length; j++ ) {
- var v = g.vertices[ j ];
- var c = j/g.vertices.length;
- this.positions.push( v.x, v.y, v.z );
- this.positions.push( v.x, v.y, v.z );
- this.counters.push(c);
- this.counters.push(c);
- }
- }
-
- if( g instanceof THREE.BufferGeometry ) {
- // read attribute positions ?
- }
-
- if( g instanceof Float32Array || g instanceof Array ) {
- for( var j = 0; j < g.length; j += 3 ) {
- var c = j/g.length;
- this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
- this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
- this.counters.push(c);
- this.counters.push(c);
- }
- }
-
- this.process();
-
-}
-
-MeshLine.prototype.compareV3 = function( a, b ) {
-
- var aa = a * 6;
- var ab = b * 6;
- return ( this.positions[ aa ] === this.positions[ ab ] ) && ( this.positions[ aa + 1 ] === this.positions[ ab + 1 ] ) && ( this.positions[ aa + 2 ] === this.positions[ ab + 2 ] );
-
-}
-
-MeshLine.prototype.copyV3 = function( a ) {
-
- var aa = a * 6;
- return [ this.positions[ aa ], this.positions[ aa + 1 ], this.positions[ aa + 2 ] ];
-
-}
-
-MeshLine.prototype.process = function() {
-
- var l = this.positions.length / 6;
-
- this.previous = [];
- this.next = [];
- this.side = [];
- this.width = [];
- this.indices_array = [];
- this.uvs = [];
-
- for( var j = 0; j < l; j++ ) {
- this.side.push( 1 );
- this.side.push( -1 );
- }
-
- var w;
- for( var j = 0; j < l; j++ ) {
- if( this.widthCallback ) w = this.widthCallback( j / ( l -1 ) );
- else w = 1;
- this.width.push( w );
- this.width.push( w );
- }
-
- for( var j = 0; j < l; j++ ) {
- this.uvs.push( j / ( l - 1 ), 0 );
- this.uvs.push( j / ( l - 1 ), 1 );
- }
-
- var v;
-
- if( this.compareV3( 0, l - 1 ) ){
- v = this.copyV3( l - 2 );
- } else {
- v = this.copyV3( 0 );
- }
- this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- for( var j = 0; j < l - 1; j++ ) {
- v = this.copyV3( j );
- this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- }
-
- for( var j = 1; j < l; j++ ) {
- v = this.copyV3( j );
- this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- }
-
- if( this.compareV3( l - 1, 0 ) ){
- v = this.copyV3( 1 );
- } else {
- v = this.copyV3( l - 1 );
- }
- this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
- this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-
- for( var j = 0; j < l - 1; j++ ) {
- var n = j * 2;
- this.indices_array.push( n, n + 1, n + 2 );
- this.indices_array.push( n + 2, n + 1, n + 3 );
- }
-
- if (!this.attributes) {
- this.attributes = {
- position: new THREE.BufferAttribute( new Float32Array( this.positions ), 3 ),
- previous: new THREE.BufferAttribute( new Float32Array( this.previous ), 3 ),
- next: new THREE.BufferAttribute( new Float32Array( this.next ), 3 ),
- side: new THREE.BufferAttribute( new Float32Array( this.side ), 1 ),
- width: new THREE.BufferAttribute( new Float32Array( this.width ), 1 ),
- uv: new THREE.BufferAttribute( new Float32Array( this.uvs ), 2 ),
- index: new THREE.BufferAttribute( new Uint16Array( this.indices_array ), 1 ),
- counters: new THREE.BufferAttribute( new Float32Array( this.counters ), 1 )
- }
- } else {
- this.attributes.position.copyArray(new Float32Array(this.positions));
- this.attributes.position.needsUpdate = true;
- this.attributes.previous.copyArray(new Float32Array(this.previous));
- this.attributes.previous.needsUpdate = true;
- this.attributes.next.copyArray(new Float32Array(this.next));
- this.attributes.next.needsUpdate = true;
- this.attributes.side.copyArray(new Float32Array(this.side));
- this.attributes.side.needsUpdate = true;
- this.attributes.width.copyArray(new Float32Array(this.width));
- this.attributes.width.needsUpdate = true;
- this.attributes.uv.copyArray(new Float32Array(this.uvs));
- this.attributes.uv.needsUpdate = true;
- this.attributes.index.copyArray(new Uint16Array(this.indices_array));
- this.attributes.index.needsUpdate = true;
- }
-
- this.geometry.addAttribute( 'position', this.attributes.position );
- this.geometry.addAttribute( 'previous', this.attributes.previous );
- this.geometry.addAttribute( 'next', this.attributes.next );
- this.geometry.addAttribute( 'side', this.attributes.side );
- this.geometry.addAttribute( 'width', this.attributes.width );
- this.geometry.addAttribute( 'uv', this.attributes.uv );
- this.geometry.addAttribute( 'counters', this.attributes.counters );
-
- this.geometry.setIndex( this.attributes.index );
-
-}
-
-function memcpy (src, srcOffset, dst, dstOffset, length) {
- var i
-
- src = src.subarray || src.slice ? src : src.buffer
- dst = dst.subarray || dst.slice ? dst : dst.buffer
-
- src = srcOffset ? src.subarray ?
- src.subarray(srcOffset, length && srcOffset + length) :
- src.slice(srcOffset, length && srcOffset + length) : src
-
- if (dst.set) {
- dst.set(src, dstOffset)
- } else {
- for (i=0; i<src.length; i++) {
- dst[i + dstOffset] = src[i]
- }
- }
-
- return dst
-}
-
-/**
- * Fast method to advance the line by one position. The oldest position is removed.
- * @param position
- */
-MeshLine.prototype.advance = function(position) {
-
- var positions = this.attributes.position.array;
- var previous = this.attributes.previous.array;
- var next = this.attributes.next.array;
- var l = positions.length;
-
- // PREVIOUS
- memcpy( positions, 0, previous, 0, l );
-
- // POSITIONS
- memcpy( positions, 6, positions, 0, l - 6 );
-
- positions[l - 6] = position.x;
- positions[l - 5] = position.y;
- positions[l - 4] = position.z;
- positions[l - 3] = position.x;
- positions[l - 2] = position.y;
- positions[l - 1] = position.z;
-
- // NEXT
- memcpy( positions, 6, next, 0, l - 6 );
-
- next[l - 6] = position.x;
- next[l - 5] = position.y;
- next[l - 4] = position.z;
- next[l - 3] = position.x;
- next[l - 2] = position.y;
- next[l - 1] = position.z;
-
- this.attributes.position.needsUpdate = true;
- this.attributes.previous.needsUpdate = true;
- this.attributes.next.needsUpdate = true;
-
-};
-
-function MeshLineMaterial( parameters ) {
-
- var vertexShaderSource = [
-'precision highp float;',
-'',
-'attribute vec3 position;',
-'attribute vec3 previous;',
-'attribute vec3 next;',
-'attribute float side;',
-'attribute float width;',
-'attribute vec2 uv;',
-'attribute float counters;',
-'',
-'uniform mat4 projectionMatrix;',
-'uniform mat4 modelViewMatrix;',
-'uniform vec2 resolution;',
-'uniform float lineWidth;',
-'uniform vec3 color;',
-'uniform float opacity;',
-'uniform float near;',
-'uniform float far;',
-'uniform float sizeAttenuation;',
-'',
-'varying vec2 vUV;',
-'varying vec4 vColor;',
-'varying float vCounters;',
-'',
-'vec2 fix( vec4 i, float aspect ) {',
-'',
-' vec2 res = i.xy / i.w;',
-' res.x *= aspect;',
-' vCounters = counters;',
-' return res;',
-'',
-'}',
-'',
-'void main() {',
-'',
-' float aspect = resolution.x / resolution.y;',
-' float pixelWidthRatio = 1. / (resolution.x * projectionMatrix[0][0]);',
-'',
-' vColor = vec4( color, opacity );',
-' vUV = uv;',
-'',
-' mat4 m = projectionMatrix * modelViewMatrix;',
-' vec4 finalPosition = m * vec4( position, 1.0 );',
-' vec4 prevPos = m * vec4( previous, 1.0 );',
-' vec4 nextPos = m * vec4( next, 1.0 );',
-'',
-' vec2 currentP = fix( finalPosition, aspect );',
-' vec2 prevP = fix( prevPos, aspect );',
-' vec2 nextP = fix( nextPos, aspect );',
-'',
-' float pixelWidth = finalPosition.w * pixelWidthRatio;',
-' float w = 1.8 * pixelWidth * lineWidth * width;',
-'',
-' if( sizeAttenuation == 1. ) {',
-' w = 1.8 * lineWidth * width;',
-' }',
-'',
-' vec2 dir;',
-' if( nextP == currentP ) dir = normalize( currentP - prevP );',
-' else if( prevP == currentP ) dir = normalize( nextP - currentP );',
-' else {',
-' vec2 dir1 = normalize( currentP - prevP );',
-' vec2 dir2 = normalize( nextP - currentP );',
-' dir = normalize( dir1 + dir2 );',
-'',
-' vec2 perp = vec2( -dir1.y, dir1.x );',
-' vec2 miter = vec2( -dir.y, dir.x );',
-' //w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );',
-'',
-' }',
-'',
-' //vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;',
-' vec2 normal = vec2( -dir.y, dir.x );',
-' normal.x /= aspect;',
-' normal *= .5 * w;',
-'',
-' vec4 offset = vec4( normal * side, 0.0, 1.0 );',
-' finalPosition.xy += offset.xy;',
-'',
-' gl_Position = finalPosition;',
-'',
-'}' ];
-
- var fragmentShaderSource = [
- '#extension GL_OES_standard_derivatives : enable',
-'precision mediump float;',
-'',
-'uniform sampler2D map;',
-'uniform sampler2D alphaMap;',
-'uniform float useMap;',
-'uniform float useAlphaMap;',
-'uniform float useDash;',
-'uniform float dashArray;',
-'uniform float dashOffset;',
-'uniform float dashRatio;',
-'uniform float visibility;',
-'uniform float alphaTest;',
-'uniform vec2 repeat;',
-'',
-'varying vec2 vUV;',
-'varying vec4 vColor;',
-'varying float vCounters;',
-'',
-'void main() {',
-'',
-' vec4 c = vColor;',
-' if( useMap == 1. ) c *= texture2D( map, vUV * repeat );',
-' if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;',
-' if( c.a < alphaTest ) discard;',
-' if( useDash == 1. ){',
-' c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));',
-' }',
-' gl_FragColor = c;',
-' gl_FragColor.a *= step(vCounters, visibility);',
-'}' ];
-
- function check( v, d ) {
- if( v === undefined ) return d;
- return v;
- }
-
- THREE.Material.call( this );
-
- parameters = parameters || {};
-
- this.lineWidth = check( parameters.lineWidth, 1 );
- this.map = check( parameters.map, null );
- this.useMap = check( parameters.useMap, 0 );
- this.alphaMap = check( parameters.alphaMap, null );
- this.useAlphaMap = check( parameters.useAlphaMap, 0 );
- this.color = check( parameters.color, new THREE.Color( 0xffffff ) );
- this.opacity = check( parameters.opacity, 1 );
- this.resolution = check( parameters.resolution, new THREE.Vector2( 1, 1 ) );
- this.sizeAttenuation = check( parameters.sizeAttenuation, 1 );
- this.near = check( parameters.near, 1 );
- this.far = check( parameters.far, 1 );
- this.dashArray = check( parameters.dashArray, 0 );
- this.dashOffset = check( parameters.dashOffset, 0 );
- this.dashRatio = check( parameters.dashRatio, 0.5 );
- this.useDash = ( this.dashArray !== 0 ) ? 1 : 0;
- this.visibility = check( parameters.visibility, 1 );
- this.alphaTest = check( parameters.alphaTest, 0 );
- this.repeat = check( parameters.repeat, new THREE.Vector2( 1, 1 ) );
-
- var material = new THREE.RawShaderMaterial( {
- uniforms:{
- lineWidth: { type: 'f', value: this.lineWidth },
- map: { type: 't', value: this.map },
- useMap: { type: 'f', value: this.useMap },
- alphaMap: { type: 't', value: this.alphaMap },
- useAlphaMap: { type: 'f', value: this.useAlphaMap },
- color: { type: 'c', value: this.color },
- opacity: { type: 'f', value: this.opacity },
- resolution: { type: 'v2', value: this.resolution },
- sizeAttenuation: { type: 'f', value: this.sizeAttenuation },
- near: { type: 'f', value: this.near },
- far: { type: 'f', value: this.far },
- dashArray: { type: 'f', value: this.dashArray },
- dashOffset: { type: 'f', value: this.dashOffset },
- dashRatio: { type: 'f', value: this.dashRatio },
- useDash: { type: 'f', value: this.useDash },
- visibility: {type: 'f', value: this.visibility},
- alphaTest: {type: 'f', value: this.alphaTest},
- repeat: { type: 'v2', value: this.repeat }
- },
- vertexShader: vertexShaderSource.join( '\r\n' ),
- fragmentShader: fragmentShaderSource.join( '\r\n' )
- });
-
- delete parameters.lineWidth;
- delete parameters.map;
- delete parameters.useMap;
- delete parameters.alphaMap;
- delete parameters.useAlphaMap;
- delete parameters.color;
- delete parameters.opacity;
- delete parameters.resolution;
- delete parameters.sizeAttenuation;
- delete parameters.near;
- delete parameters.far;
- delete parameters.dashArray;
- delete parameters.dashOffset;
- delete parameters.dashRatio;
- delete parameters.visibility;
- delete parameters.alphaTest;
- delete parameters.repeat;
-
- material.type = 'MeshLineMaterial';
-
- material.setValues( parameters );
-
- return material;
-
-};
-
-MeshLineMaterial.prototype = Object.create( THREE.Material.prototype );
-MeshLineMaterial.prototype.constructor = MeshLineMaterial;
-
-MeshLineMaterial.prototype.copy = function ( source ) {
-
- THREE.Material.prototype.copy.call( this, source );
-
- this.lineWidth = source.lineWidth;
- this.map = source.map;
- this.useMap = source.useMap;
- this.alphaMap = source.alphaMap;
- this.useAlphaMap = source.useAlphaMap;
- this.color.copy( source.color );
- this.opacity = source.opacity;
- this.resolution.copy( source.resolution );
- this.sizeAttenuation = source.sizeAttenuation;
- this.near = source.near;
- this.far = source.far;
- this.dashArray.copy( source.dashArray );
- this.dashOffset.copy( source.dashOffset );
- this.dashRatio.copy( source.dashRatio );
- this.useDash = source.useDash;
- this.visibility = source.visibility;
- this.alphaTest = source.alphaTest;
- this.repeat.copy( source.repeat );
-
- return this;
-
-};
-
-export default {
- MeshLine,
- MeshLineMaterial,
-};