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authorsostler <sbostler@gmail.com>2010-02-27 23:22:29 -0500
committersostler <sbostler@gmail.com>2010-02-27 23:22:29 -0500
commit8e0b068b1d6929af82ef348a47b235dd89196c11 (patch)
tree64b5b4caa125c9db737ba1033dd871c2f0b3b108 /webcam/com/adobe/crypto
parent19603b846364d0f22d725d35321435badc5e41e8 (diff)
Fixed CLRF
Diffstat (limited to 'webcam/com/adobe/crypto')
-rw-r--r--webcam/com/adobe/crypto/MD5.as510
-rw-r--r--webcam/com/adobe/crypto/SHA1.as534
-rw-r--r--webcam/com/adobe/crypto/WSSEUsernameToken.as232
3 files changed, 638 insertions, 638 deletions
diff --git a/webcam/com/adobe/crypto/MD5.as b/webcam/com/adobe/crypto/MD5.as
index d1bba3f..f5c0e02 100644
--- a/webcam/com/adobe/crypto/MD5.as
+++ b/webcam/com/adobe/crypto/MD5.as
@@ -1,256 +1,256 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto {
-
- import com.adobe.utils.IntUtil;
-
- /**
- * The MD5 Message-Digest Algorithm
- *
- * Implementation based on algorithm description at
- * http://www.faqs.org/rfcs/rfc1321.html
- */
- public class MD5 {
-
- /**
- * Performs the MD5 hash algorithm on a string.
- *
- * @param s The string to hash
- * @return A string containing the hash value of s
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function hash( s:String ):String {
- // initialize the md buffers
- var a:int = 1732584193;
- var b:int = -271733879;
- var c:int = -1732584194;
- var d:int = 271733878;
-
- // variables to store previous values
- var aa:int;
- var bb:int;
- var cc:int;
- var dd:int;
-
- // create the blocks from the string and
- // save the length as a local var to reduce
- // lookup in the loop below
- var x:Array = createBlocks( s );
- var len:int = x.length;
-
- // loop over all of the blocks
- for ( var i:int = 0; i < len; i += 16) {
- // save previous values
- aa = a;
- bb = b;
- cc = c;
- dd = d;
-
- // Round 1
- a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1
- d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2
- c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3
- b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4
- a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5
- d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6
- c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7
- b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8
- a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9
- d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10
- c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11
- b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12
- a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13
- d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14
- c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15
- b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16
-
- // Round 2
- a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17
- d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18
- c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19
- b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20
- a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21
- d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22
- c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23
- b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24
- a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25
- d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26
- c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27
- b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28
- a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29
- d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30
- c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31
- b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32
-
- // Round 3
- a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33
- d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34
- c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35
- b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36
- a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37
- d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38
- c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39
- b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40
- a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41
- d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42
- c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43
- b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44
- a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45
- d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46
- c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47
- b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48
-
- // Round 4
- a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49
- d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50
- c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51
- b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52
- a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53
- d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54
- c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55
- b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56
- a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57
- d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58
- c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59
- b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60
- a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61
- d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62
- c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63
- b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64
-
- a += aa;
- b += bb;
- c += cc;
- d += dd;
- }
-
- // Finish up by concatening the buffers with their hex output
- return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
- }
-
- /**
- * Auxiliary function f as defined in RFC
- */
- private static function f( x:int, y:int, z:int ):int {
- return ( x & y ) | ( (~x) & z );
- }
-
- /**
- * Auxiliary function g as defined in RFC
- */
- private static function g( x:int, y:int, z:int ):int {
- return ( x & z ) | ( y & (~z) );
- }
-
- /**
- * Auxiliary function h as defined in RFC
- */
- private static function h( x:int, y:int, z:int ):int {
- return x ^ y ^ z;
- }
-
- /**
- * Auxiliary function i as defined in RFC
- */
- private static function i( x:int, y:int, z:int ):int {
- return y ^ ( x | (~z) );
- }
-
- /**
- * A generic transformation function. The logic of ff, gg, hh, and
- * ii are all the same, minus the function used, so pull that logic
- * out and simplify the method bodies for the transoformation functions.
- */
- private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
- var tmp:int = a + int( func( b, c, d ) ) + x + t;
- return IntUtil.rol( tmp, s ) + b;
- }
-
- /**
- * ff transformation function
- */
- private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( f, a, b, c, d, x, s, t );
- }
-
- /**
- * gg transformation function
- */
- private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( g, a, b, c, d, x, s, t );
- }
-
- /**
- * hh transformation function
- */
- private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( h, a, b, c, d, x, s, t );
- }
-
- /**
- * ii transformation function
- */
- private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( i, a, b, c, d, x, s, t );
- }
-
- /**
- * Converts a string to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param s The string to split into blocks
- * @return An array containing the blocks that s was
- * split into.
- */
- private static function createBlocks( s:String ):Array {
- var blocks:Array = new Array();
- var len:int = s.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 ) {
- blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( len % 32 );
- blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len;
- return blocks;
- }
-
- }
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto {
+
+ import com.adobe.utils.IntUtil;
+
+ /**
+ * The MD5 Message-Digest Algorithm
+ *
+ * Implementation based on algorithm description at
+ * http://www.faqs.org/rfcs/rfc1321.html
+ */
+ public class MD5 {
+
+ /**
+ * Performs the MD5 hash algorithm on a string.
+ *
+ * @param s The string to hash
+ * @return A string containing the hash value of s
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public static function hash( s:String ):String {
+ // initialize the md buffers
+ var a:int = 1732584193;
+ var b:int = -271733879;
+ var c:int = -1732584194;
+ var d:int = 271733878;
+
+ // variables to store previous values
+ var aa:int;
+ var bb:int;
+ var cc:int;
+ var dd:int;
+
+ // create the blocks from the string and
+ // save the length as a local var to reduce
+ // lookup in the loop below
+ var x:Array = createBlocks( s );
+ var len:int = x.length;
+
+ // loop over all of the blocks
+ for ( var i:int = 0; i < len; i += 16) {
+ // save previous values
+ aa = a;
+ bb = b;
+ cc = c;
+ dd = d;
+
+ // Round 1
+ a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1
+ d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2
+ c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3
+ b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4
+ a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5
+ d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6
+ c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7
+ b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8
+ a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9
+ d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10
+ c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11
+ b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12
+ a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13
+ d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14
+ c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15
+ b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16
+
+ // Round 2
+ a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17
+ d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18
+ c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19
+ b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20
+ a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21
+ d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22
+ c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23
+ b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24
+ a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25
+ d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26
+ c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27
+ b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28
+ a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29
+ d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30
+ c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31
+ b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32
+
+ // Round 3
+ a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33
+ d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34
+ c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35
+ b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36
+ a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37
+ d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38
+ c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39
+ b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40
+ a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41
+ d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42
+ c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43
+ b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44
+ a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45
+ d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46
+ c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47
+ b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48
+
+ // Round 4
+ a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49
+ d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50
+ c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51
+ b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52
+ a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53
+ d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54
+ c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55
+ b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56
+ a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57
+ d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58
+ c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59
+ b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60
+ a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61
+ d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62
+ c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63
+ b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64
+
+ a += aa;
+ b += bb;
+ c += cc;
+ d += dd;
+ }
+
+ // Finish up by concatening the buffers with their hex output
+ return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
+ }
+
+ /**
+ * Auxiliary function f as defined in RFC
+ */
+ private static function f( x:int, y:int, z:int ):int {
+ return ( x & y ) | ( (~x) & z );
+ }
+
+ /**
+ * Auxiliary function g as defined in RFC
+ */
+ private static function g( x:int, y:int, z:int ):int {
+ return ( x & z ) | ( y & (~z) );
+ }
+
+ /**
+ * Auxiliary function h as defined in RFC
+ */
+ private static function h( x:int, y:int, z:int ):int {
+ return x ^ y ^ z;
+ }
+
+ /**
+ * Auxiliary function i as defined in RFC
+ */
+ private static function i( x:int, y:int, z:int ):int {
+ return y ^ ( x | (~z) );
+ }
+
+ /**
+ * A generic transformation function. The logic of ff, gg, hh, and
+ * ii are all the same, minus the function used, so pull that logic
+ * out and simplify the method bodies for the transoformation functions.
+ */
+ private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
+ var tmp:int = a + int( func( b, c, d ) ) + x + t;
+ return IntUtil.rol( tmp, s ) + b;
+ }
+
+ /**
+ * ff transformation function
+ */
+ private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+ return transform( f, a, b, c, d, x, s, t );
+ }
+
+ /**
+ * gg transformation function
+ */
+ private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+ return transform( g, a, b, c, d, x, s, t );
+ }
+
+ /**
+ * hh transformation function
+ */
+ private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+ return transform( h, a, b, c, d, x, s, t );
+ }
+
+ /**
+ * ii transformation function
+ */
+ private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
+ return transform( i, a, b, c, d, x, s, t );
+ }
+
+ /**
+ * Converts a string to a sequence of 16-word blocks
+ * that we'll do the processing on. Appends padding
+ * and length in the process.
+ *
+ * @param s The string to split into blocks
+ * @return An array containing the blocks that s was
+ * split into.
+ */
+ private static function createBlocks( s:String ):Array {
+ var blocks:Array = new Array();
+ var len:int = s.length * 8;
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+ for( var i:int = 0; i < len; i += 8 ) {
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 );
+ }
+
+ // append padding and length
+ blocks[ len >> 5 ] |= 0x80 << ( len % 32 );
+ blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len;
+ return blocks;
+ }
+
+ }
} \ No newline at end of file
diff --git a/webcam/com/adobe/crypto/SHA1.as b/webcam/com/adobe/crypto/SHA1.as
index 823ea5d..793157d 100644
--- a/webcam/com/adobe/crypto/SHA1.as
+++ b/webcam/com/adobe/crypto/SHA1.as
@@ -1,268 +1,268 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto
-{
- import com.adobe.utils.IntUtil;
- import flash.utils.ByteArray;
- import mx.utils.Base64Encoder;
-
- /**
- * US Secure Hash Algorithm 1 (SHA1)
- *
- * Implementation based on algorithm description at
- * http://www.faqs.org/rfcs/rfc3174.html
- */
- public class SHA1
- {
- /**
- * Performs the SHA1 hash algorithm on a string.
- *
- * @param s The string to hash
- * @return A string containing the hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hash( s:String ):String
- {
- var blocks:Array = createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks( blocks );
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a ByteArray.
- *
- * @param data The ByteArray data to hash
- * @return A string containing the hash value of data
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- */
- public static function hashBytes( data:ByteArray ):String
- {
- var blocks:Array = SHA1.createBlocksFromByteArray( data );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a string, then does
- * Base64 encoding on the result.
- *
- * @param s The string to hash
- * @return The base64 encoded hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hashToBase64( s:String ):String
- {
- var blocks:Array = SHA1.createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- // ByteArray.toString() returns the contents as a UTF-8 string,
- // which we can't use because certain byte sequences might trigger
- // a UTF-8 conversion. Instead, we convert the bytes to characters
- // one by one.
- var charsInByteArray:String = "";
- byteArray.position = 0;
- for (var j:int = 0; j < byteArray.length; j++)
- {
- var byte:uint = byteArray.readUnsignedByte();
- charsInByteArray += String.fromCharCode(byte);
- }
-
- var encoder:Base64Encoder = new Base64Encoder();
- encoder.encode(charsInByteArray);
- return encoder.flush();
- }
-
- private static function hashBlocks( blocks:Array ):ByteArray
- {
- // initialize the h's
- var h0:int = 0x67452301;
- var h1:int = 0xefcdab89;
- var h2:int = 0x98badcfe;
- var h3:int = 0x10325476;
- var h4:int = 0xc3d2e1f0;
-
- var len:int = blocks.length;
- var w:Array = new Array( 80 );
-
- // loop over all of the blocks
- for ( var i:int = 0; i < len; i += 16 ) {
-
- // 6.1.c
- var a:int = h0;
- var b:int = h1;
- var c:int = h2;
- var d:int = h3;
- var e:int = h4;
-
- // 80 steps to process each block
- // TODO: unroll for faster execution, or 4 loops of
- // 20 each to avoid the k and f function calls
- for ( var t:int = 0; t < 80; t++ ) {
-
- if ( t < 16 ) {
- // 6.1.a
- w[ t ] = blocks[ i + t ];
- } else {
- // 6.1.b
- w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
- }
-
- // 6.1.d
- var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
-
- e = d;
- d = c;
- c = IntUtil.rol( b, 30 );
- b = a;
- a = temp;
- }
-
- // 6.1.e
- h0 += a;
- h1 += b;
- h2 += c;
- h3 += d;
- h4 += e;
- }
-
- var byteArray:ByteArray = new ByteArray();
- byteArray.writeInt(h0);
- byteArray.writeInt(h1);
- byteArray.writeInt(h2);
- byteArray.writeInt(h3);
- byteArray.writeInt(h4);
- byteArray.position = 0;
- return byteArray;
- }
-
- /**
- * Performs the logical function based on t
- */
- private static function f( t:int, b:int, c:int, d:int ):int {
- if ( t < 20 ) {
- return ( b & c ) | ( ~b & d );
- } else if ( t < 40 ) {
- return b ^ c ^ d;
- } else if ( t < 60 ) {
- return ( b & c ) | ( b & d ) | ( c & d );
- }
- return b ^ c ^ d;
- }
-
- /**
- * Determines the constant value based on t
- */
- private static function k( t:int ):int {
- if ( t < 20 ) {
- return 0x5a827999;
- } else if ( t < 40 ) {
- return 0x6ed9eba1;
- } else if ( t < 60 ) {
- return 0x8f1bbcdc;
- }
- return 0xca62c1d6;
- }
-
- /**
- * Converts a ByteArray to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param data The data to split into blocks
- * @return An array containing the blocks into which data was split
- */
- private static function createBlocksFromByteArray( data:ByteArray ):Array
- {
- var oldPosition:int = data.position;
- data.position = 0;
-
- var blocks:Array = new Array();
- var len:int = data.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 )
- {
- blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
-
- data.position = oldPosition;
-
- return blocks;
- }
-
- /**
- * Converts a string to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param s The string to split into blocks
- * @return An array containing the blocks that s was split into.
- */
- private static function createBlocksFromString( s:String ):Array
- {
- var blocks:Array = new Array();
- var len:int = s.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 ) {
- blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
- return blocks;
- }
-
- }
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto
+{
+ import com.adobe.utils.IntUtil;
+ import flash.utils.ByteArray;
+ import mx.utils.Base64Encoder;
+
+ /**
+ * US Secure Hash Algorithm 1 (SHA1)
+ *
+ * Implementation based on algorithm description at
+ * http://www.faqs.org/rfcs/rfc3174.html
+ */
+ public class SHA1
+ {
+ /**
+ * Performs the SHA1 hash algorithm on a string.
+ *
+ * @param s The string to hash
+ * @return A string containing the hash value of s
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ * @tiptext
+ */
+ public static function hash( s:String ):String
+ {
+ var blocks:Array = createBlocksFromString( s );
+ var byteArray:ByteArray = hashBlocks( blocks );
+
+ return IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true );
+ }
+
+ /**
+ * Performs the SHA1 hash algorithm on a ByteArray.
+ *
+ * @param data The ByteArray data to hash
+ * @return A string containing the hash value of data
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ */
+ public static function hashBytes( data:ByteArray ):String
+ {
+ var blocks:Array = SHA1.createBlocksFromByteArray( data );
+ var byteArray:ByteArray = hashBlocks(blocks);
+
+ return IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true );
+ }
+
+ /**
+ * Performs the SHA1 hash algorithm on a string, then does
+ * Base64 encoding on the result.
+ *
+ * @param s The string to hash
+ * @return The base64 encoded hash value of s
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ * @tiptext
+ */
+ public static function hashToBase64( s:String ):String
+ {
+ var blocks:Array = SHA1.createBlocksFromString( s );
+ var byteArray:ByteArray = hashBlocks(blocks);
+
+ // ByteArray.toString() returns the contents as a UTF-8 string,
+ // which we can't use because certain byte sequences might trigger
+ // a UTF-8 conversion. Instead, we convert the bytes to characters
+ // one by one.
+ var charsInByteArray:String = "";
+ byteArray.position = 0;
+ for (var j:int = 0; j < byteArray.length; j++)
+ {
+ var byte:uint = byteArray.readUnsignedByte();
+ charsInByteArray += String.fromCharCode(byte);
+ }
+
+ var encoder:Base64Encoder = new Base64Encoder();
+ encoder.encode(charsInByteArray);
+ return encoder.flush();
+ }
+
+ private static function hashBlocks( blocks:Array ):ByteArray
+ {
+ // initialize the h's
+ var h0:int = 0x67452301;
+ var h1:int = 0xefcdab89;
+ var h2:int = 0x98badcfe;
+ var h3:int = 0x10325476;
+ var h4:int = 0xc3d2e1f0;
+
+ var len:int = blocks.length;
+ var w:Array = new Array( 80 );
+
+ // loop over all of the blocks
+ for ( var i:int = 0; i < len; i += 16 ) {
+
+ // 6.1.c
+ var a:int = h0;
+ var b:int = h1;
+ var c:int = h2;
+ var d:int = h3;
+ var e:int = h4;
+
+ // 80 steps to process each block
+ // TODO: unroll for faster execution, or 4 loops of
+ // 20 each to avoid the k and f function calls
+ for ( var t:int = 0; t < 80; t++ ) {
+
+ if ( t < 16 ) {
+ // 6.1.a
+ w[ t ] = blocks[ i + t ];
+ } else {
+ // 6.1.b
+ w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
+ }
+
+ // 6.1.d
+ var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
+
+ e = d;
+ d = c;
+ c = IntUtil.rol( b, 30 );
+ b = a;
+ a = temp;
+ }
+
+ // 6.1.e
+ h0 += a;
+ h1 += b;
+ h2 += c;
+ h3 += d;
+ h4 += e;
+ }
+
+ var byteArray:ByteArray = new ByteArray();
+ byteArray.writeInt(h0);
+ byteArray.writeInt(h1);
+ byteArray.writeInt(h2);
+ byteArray.writeInt(h3);
+ byteArray.writeInt(h4);
+ byteArray.position = 0;
+ return byteArray;
+ }
+
+ /**
+ * Performs the logical function based on t
+ */
+ private static function f( t:int, b:int, c:int, d:int ):int {
+ if ( t < 20 ) {
+ return ( b & c ) | ( ~b & d );
+ } else if ( t < 40 ) {
+ return b ^ c ^ d;
+ } else if ( t < 60 ) {
+ return ( b & c ) | ( b & d ) | ( c & d );
+ }
+ return b ^ c ^ d;
+ }
+
+ /**
+ * Determines the constant value based on t
+ */
+ private static function k( t:int ):int {
+ if ( t < 20 ) {
+ return 0x5a827999;
+ } else if ( t < 40 ) {
+ return 0x6ed9eba1;
+ } else if ( t < 60 ) {
+ return 0x8f1bbcdc;
+ }
+ return 0xca62c1d6;
+ }
+
+ /**
+ * Converts a ByteArray to a sequence of 16-word blocks
+ * that we'll do the processing on. Appends padding
+ * and length in the process.
+ *
+ * @param data The data to split into blocks
+ * @return An array containing the blocks into which data was split
+ */
+ private static function createBlocksFromByteArray( data:ByteArray ):Array
+ {
+ var oldPosition:int = data.position;
+ data.position = 0;
+
+ var blocks:Array = new Array();
+ var len:int = data.length * 8;
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+ for( var i:int = 0; i < len; i += 8 )
+ {
+ blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
+ }
+
+ // append padding and length
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
+
+ data.position = oldPosition;
+
+ return blocks;
+ }
+
+ /**
+ * Converts a string to a sequence of 16-word blocks
+ * that we'll do the processing on. Appends padding
+ * and length in the process.
+ *
+ * @param s The string to split into blocks
+ * @return An array containing the blocks that s was split into.
+ */
+ private static function createBlocksFromString( s:String ):Array
+ {
+ var blocks:Array = new Array();
+ var len:int = s.length * 8;
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+ for( var i:int = 0; i < len; i += 8 ) {
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
+ }
+
+ // append padding and length
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
+ return blocks;
+ }
+
+ }
} \ No newline at end of file
diff --git a/webcam/com/adobe/crypto/WSSEUsernameToken.as b/webcam/com/adobe/crypto/WSSEUsernameToken.as
index b0c40f9..58a3360 100644
--- a/webcam/com/adobe/crypto/WSSEUsernameToken.as
+++ b/webcam/com/adobe/crypto/WSSEUsernameToken.as
@@ -1,117 +1,117 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto
-{
- import mx.formatters.DateFormatter;
- import mx.utils.Base64Encoder;
-
- /**
- * Web Services Security Username Token
- *
- * Implementation based on algorithm description at
- * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
- */
- public class WSSEUsernameToken
- {
- /**
- * Generates a WSSE Username Token.
- *
- * @param username The username
- * @param password The password
- * @param nonce A cryptographically random nonce (if null, the nonce
- * will be generated)
- * @param timestamp The time at which the token is generated (if null,
- * the time will be set to the moment of execution)
- * @return The generated token
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
- {
- if (nonce == null)
- {
- nonce = generateNonce();
- }
- nonce = base64Encode(nonce);
-
- var created:String = generateTimestamp(timestamp);
-
- var password64:String = getBase64Digest(nonce,
- created,
- password);
-
- var token:String = new String("UsernameToken Username=\"");
- token += username + "\", " +
- "PasswordDigest=\"" + password64 + "\", " +
- "Nonce=\"" + nonce + "\", " +
- "Created=\"" + created + "\"";
- return token;
- }
-
- private static function generateNonce():String
- {
- // Math.random returns a Number between 0 and 1. We don't want our
- // nonce to contain invalid characters (e.g. the period) so we
- // strip them out before returning the result.
- var s:String = Math.random().toString();
- return s.replace(".", "");
- }
-
- internal static function base64Encode(s:String):String
- {
- var encoder:Base64Encoder = new Base64Encoder();
- encoder.encode(s);
- return encoder.flush();
- }
-
- internal static function generateTimestamp(timestamp:Date):String
- {
- if (timestamp == null)
- {
- timestamp = new Date();
- }
- var dateFormatter:DateFormatter = new DateFormatter();
- dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
- return dateFormatter.format(timestamp) + "Z";
- }
-
- internal static function getBase64Digest(nonce:String, created:String, password:String):String
- {
- return SHA1.hashToBase64(nonce + created + password);
- }
- }
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto
+{
+ import mx.formatters.DateFormatter;
+ import mx.utils.Base64Encoder;
+
+ /**
+ * Web Services Security Username Token
+ *
+ * Implementation based on algorithm description at
+ * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
+ */
+ public class WSSEUsernameToken
+ {
+ /**
+ * Generates a WSSE Username Token.
+ *
+ * @param username The username
+ * @param password The password
+ * @param nonce A cryptographically random nonce (if null, the nonce
+ * will be generated)
+ * @param timestamp The time at which the token is generated (if null,
+ * the time will be set to the moment of execution)
+ * @return The generated token
+ * @langversion ActionScript 3.0
+ * @playerversion Flash 9.0
+ * @tiptext
+ */
+ public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
+ {
+ if (nonce == null)
+ {
+ nonce = generateNonce();
+ }
+ nonce = base64Encode(nonce);
+
+ var created:String = generateTimestamp(timestamp);
+
+ var password64:String = getBase64Digest(nonce,
+ created,
+ password);
+
+ var token:String = new String("UsernameToken Username=\"");
+ token += username + "\", " +
+ "PasswordDigest=\"" + password64 + "\", " +
+ "Nonce=\"" + nonce + "\", " +
+ "Created=\"" + created + "\"";
+ return token;
+ }
+
+ private static function generateNonce():String
+ {
+ // Math.random returns a Number between 0 and 1. We don't want our
+ // nonce to contain invalid characters (e.g. the period) so we
+ // strip them out before returning the result.
+ var s:String = Math.random().toString();
+ return s.replace(".", "");
+ }
+
+ internal static function base64Encode(s:String):String
+ {
+ var encoder:Base64Encoder = new Base64Encoder();
+ encoder.encode(s);
+ return encoder.flush();
+ }
+
+ internal static function generateTimestamp(timestamp:Date):String
+ {
+ if (timestamp == null)
+ {
+ timestamp = new Date();
+ }
+ var dateFormatter:DateFormatter = new DateFormatter();
+ dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
+ return dateFormatter.format(timestamp) + "Z";
+ }
+
+ internal static function getBase64Digest(nonce:String, created:String, password:String):String
+ {
+ return SHA1.hashToBase64(nonce + created + password);
+ }
+ }
} \ No newline at end of file