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Diffstat (limited to 'webcam/com/adobe/crypto/SHA1.as')
-rw-r--r--webcam/com/adobe/crypto/SHA1.as534
1 files changed, 267 insertions, 267 deletions
diff --git a/webcam/com/adobe/crypto/SHA1.as b/webcam/com/adobe/crypto/SHA1.as
index 823ea5d..793157d 100644
--- a/webcam/com/adobe/crypto/SHA1.as
+++ b/webcam/com/adobe/crypto/SHA1.as
@@ -1,268 +1,268 @@
-/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto
-{
- import com.adobe.utils.IntUtil;
- import flash.utils.ByteArray;
- import mx.utils.Base64Encoder;
-
- /**
- * US Secure Hash Algorithm 1 (SHA1)
- *
- * Implementation based on algorithm description at
- * http://www.faqs.org/rfcs/rfc3174.html
- */
- public class SHA1
- {
- /**
- * Performs the SHA1 hash algorithm on a string.
- *
- * @param s The string to hash
- * @return A string containing the hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hash( s:String ):String
- {
- var blocks:Array = createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks( blocks );
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a ByteArray.
- *
- * @param data The ByteArray data to hash
- * @return A string containing the hash value of data
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- */
- public static function hashBytes( data:ByteArray ):String
- {
- var blocks:Array = SHA1.createBlocksFromByteArray( data );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a string, then does
- * Base64 encoding on the result.
- *
- * @param s The string to hash
- * @return The base64 encoded hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hashToBase64( s:String ):String
- {
- var blocks:Array = SHA1.createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- // ByteArray.toString() returns the contents as a UTF-8 string,
- // which we can't use because certain byte sequences might trigger
- // a UTF-8 conversion. Instead, we convert the bytes to characters
- // one by one.
- var charsInByteArray:String = "";
- byteArray.position = 0;
- for (var j:int = 0; j < byteArray.length; j++)
- {
- var byte:uint = byteArray.readUnsignedByte();
- charsInByteArray += String.fromCharCode(byte);
- }
-
- var encoder:Base64Encoder = new Base64Encoder();
- encoder.encode(charsInByteArray);
- return encoder.flush();
- }
-
- private static function hashBlocks( blocks:Array ):ByteArray
- {
- // initialize the h's
- var h0:int = 0x67452301;
- var h1:int = 0xefcdab89;
- var h2:int = 0x98badcfe;
- var h3:int = 0x10325476;
- var h4:int = 0xc3d2e1f0;
-
- var len:int = blocks.length;
- var w:Array = new Array( 80 );
-
- // loop over all of the blocks
- for ( var i:int = 0; i < len; i += 16 ) {
-
- // 6.1.c
- var a:int = h0;
- var b:int = h1;
- var c:int = h2;
- var d:int = h3;
- var e:int = h4;
-
- // 80 steps to process each block
- // TODO: unroll for faster execution, or 4 loops of
- // 20 each to avoid the k and f function calls
- for ( var t:int = 0; t < 80; t++ ) {
-
- if ( t < 16 ) {
- // 6.1.a
- w[ t ] = blocks[ i + t ];
- } else {
- // 6.1.b
- w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
- }
-
- // 6.1.d
- var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
-
- e = d;
- d = c;
- c = IntUtil.rol( b, 30 );
- b = a;
- a = temp;
- }
-
- // 6.1.e
- h0 += a;
- h1 += b;
- h2 += c;
- h3 += d;
- h4 += e;
- }
-
- var byteArray:ByteArray = new ByteArray();
- byteArray.writeInt(h0);
- byteArray.writeInt(h1);
- byteArray.writeInt(h2);
- byteArray.writeInt(h3);
- byteArray.writeInt(h4);
- byteArray.position = 0;
- return byteArray;
- }
-
- /**
- * Performs the logical function based on t
- */
- private static function f( t:int, b:int, c:int, d:int ):int {
- if ( t < 20 ) {
- return ( b & c ) | ( ~b & d );
- } else if ( t < 40 ) {
- return b ^ c ^ d;
- } else if ( t < 60 ) {
- return ( b & c ) | ( b & d ) | ( c & d );
- }
- return b ^ c ^ d;
- }
-
- /**
- * Determines the constant value based on t
- */
- private static function k( t:int ):int {
- if ( t < 20 ) {
- return 0x5a827999;
- } else if ( t < 40 ) {
- return 0x6ed9eba1;
- } else if ( t < 60 ) {
- return 0x8f1bbcdc;
- }
- return 0xca62c1d6;
- }
-
- /**
- * Converts a ByteArray to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param data The data to split into blocks
- * @return An array containing the blocks into which data was split
- */
- private static function createBlocksFromByteArray( data:ByteArray ):Array
- {
- var oldPosition:int = data.position;
- data.position = 0;
-
- var blocks:Array = new Array();
- var len:int = data.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 )
- {
- blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
-
- data.position = oldPosition;
-
- return blocks;
- }
-
- /**
- * Converts a string to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param s The string to split into blocks
- * @return An array containing the blocks that s was split into.
- */
- private static function createBlocksFromString( s:String ):Array
- {
- var blocks:Array = new Array();
- var len:int = s.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 ) {
- blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
- return blocks;
- }
-
- }
+/*
+Adobe Systems Incorporated(r) Source Code License Agreement
+Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
+
+Please read this Source Code License Agreement carefully before using
+the source code.
+
+Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
+no-charge, royalty-free, irrevocable copyright license, to reproduce,
+prepare derivative works of, publicly display, publicly perform, and
+distribute this source code and such derivative works in source or
+object code form without any attribution requirements.
+
+The name "Adobe Systems Incorporated" must not be used to endorse or promote products
+derived from the source code without prior written permission.
+
+You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
+against any loss, damage, claims or lawsuits, including attorney's
+fees that arise or result from your use or distribution of the source
+code.
+
+THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
+ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
+NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
+OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.crypto
+{
+ import com.adobe.utils.IntUtil;
+ import flash.utils.ByteArray;
+ import mx.utils.Base64Encoder;
+
+ /**
+ * US Secure Hash Algorithm 1 (SHA1)
+ *
+ * Implementation based on algorithm description at
+ * http://www.faqs.org/rfcs/rfc3174.html
+ */
+ public class SHA1
+ {
+ /**
+ * Performs the SHA1 hash algorithm on a string.
+ *
+ * @param s The string to hash
+ * @return A string containing the hash value of s
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ * @tiptext
+ */
+ public static function hash( s:String ):String
+ {
+ var blocks:Array = createBlocksFromString( s );
+ var byteArray:ByteArray = hashBlocks( blocks );
+
+ return IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true );
+ }
+
+ /**
+ * Performs the SHA1 hash algorithm on a ByteArray.
+ *
+ * @param data The ByteArray data to hash
+ * @return A string containing the hash value of data
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ */
+ public static function hashBytes( data:ByteArray ):String
+ {
+ var blocks:Array = SHA1.createBlocksFromByteArray( data );
+ var byteArray:ByteArray = hashBlocks(blocks);
+
+ return IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true )
+ + IntUtil.toHex( byteArray.readInt(), true );
+ }
+
+ /**
+ * Performs the SHA1 hash algorithm on a string, then does
+ * Base64 encoding on the result.
+ *
+ * @param s The string to hash
+ * @return The base64 encoded hash value of s
+ * @langversion ActionScript 3.0
+ * @playerversion 9.0
+ * @tiptext
+ */
+ public static function hashToBase64( s:String ):String
+ {
+ var blocks:Array = SHA1.createBlocksFromString( s );
+ var byteArray:ByteArray = hashBlocks(blocks);
+
+ // ByteArray.toString() returns the contents as a UTF-8 string,
+ // which we can't use because certain byte sequences might trigger
+ // a UTF-8 conversion. Instead, we convert the bytes to characters
+ // one by one.
+ var charsInByteArray:String = "";
+ byteArray.position = 0;
+ for (var j:int = 0; j < byteArray.length; j++)
+ {
+ var byte:uint = byteArray.readUnsignedByte();
+ charsInByteArray += String.fromCharCode(byte);
+ }
+
+ var encoder:Base64Encoder = new Base64Encoder();
+ encoder.encode(charsInByteArray);
+ return encoder.flush();
+ }
+
+ private static function hashBlocks( blocks:Array ):ByteArray
+ {
+ // initialize the h's
+ var h0:int = 0x67452301;
+ var h1:int = 0xefcdab89;
+ var h2:int = 0x98badcfe;
+ var h3:int = 0x10325476;
+ var h4:int = 0xc3d2e1f0;
+
+ var len:int = blocks.length;
+ var w:Array = new Array( 80 );
+
+ // loop over all of the blocks
+ for ( var i:int = 0; i < len; i += 16 ) {
+
+ // 6.1.c
+ var a:int = h0;
+ var b:int = h1;
+ var c:int = h2;
+ var d:int = h3;
+ var e:int = h4;
+
+ // 80 steps to process each block
+ // TODO: unroll for faster execution, or 4 loops of
+ // 20 each to avoid the k and f function calls
+ for ( var t:int = 0; t < 80; t++ ) {
+
+ if ( t < 16 ) {
+ // 6.1.a
+ w[ t ] = blocks[ i + t ];
+ } else {
+ // 6.1.b
+ w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
+ }
+
+ // 6.1.d
+ var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
+
+ e = d;
+ d = c;
+ c = IntUtil.rol( b, 30 );
+ b = a;
+ a = temp;
+ }
+
+ // 6.1.e
+ h0 += a;
+ h1 += b;
+ h2 += c;
+ h3 += d;
+ h4 += e;
+ }
+
+ var byteArray:ByteArray = new ByteArray();
+ byteArray.writeInt(h0);
+ byteArray.writeInt(h1);
+ byteArray.writeInt(h2);
+ byteArray.writeInt(h3);
+ byteArray.writeInt(h4);
+ byteArray.position = 0;
+ return byteArray;
+ }
+
+ /**
+ * Performs the logical function based on t
+ */
+ private static function f( t:int, b:int, c:int, d:int ):int {
+ if ( t < 20 ) {
+ return ( b & c ) | ( ~b & d );
+ } else if ( t < 40 ) {
+ return b ^ c ^ d;
+ } else if ( t < 60 ) {
+ return ( b & c ) | ( b & d ) | ( c & d );
+ }
+ return b ^ c ^ d;
+ }
+
+ /**
+ * Determines the constant value based on t
+ */
+ private static function k( t:int ):int {
+ if ( t < 20 ) {
+ return 0x5a827999;
+ } else if ( t < 40 ) {
+ return 0x6ed9eba1;
+ } else if ( t < 60 ) {
+ return 0x8f1bbcdc;
+ }
+ return 0xca62c1d6;
+ }
+
+ /**
+ * Converts a ByteArray to a sequence of 16-word blocks
+ * that we'll do the processing on. Appends padding
+ * and length in the process.
+ *
+ * @param data The data to split into blocks
+ * @return An array containing the blocks into which data was split
+ */
+ private static function createBlocksFromByteArray( data:ByteArray ):Array
+ {
+ var oldPosition:int = data.position;
+ data.position = 0;
+
+ var blocks:Array = new Array();
+ var len:int = data.length * 8;
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+ for( var i:int = 0; i < len; i += 8 )
+ {
+ blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
+ }
+
+ // append padding and length
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
+
+ data.position = oldPosition;
+
+ return blocks;
+ }
+
+ /**
+ * Converts a string to a sequence of 16-word blocks
+ * that we'll do the processing on. Appends padding
+ * and length in the process.
+ *
+ * @param s The string to split into blocks
+ * @return An array containing the blocks that s was split into.
+ */
+ private static function createBlocksFromString( s:String ):Array
+ {
+ var blocks:Array = new Array();
+ var len:int = s.length * 8;
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
+ for( var i:int = 0; i < len; i += 8 ) {
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
+ }
+
+ // append padding and length
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
+ return blocks;
+ }
+
+ }
} \ No newline at end of file