1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
import Tone from 'tone'
import Sampler from './lib/sampler'
import draw from './draw'
import keys from './lib/keys'
import color from './lib/color'
import mouse from './lib/mouse'
import output from './lib/output'
import spectrum from './lib/spectrum'
import { Hall } from './lib/hall'
import {
browser, requestAudioContext,
randint, randrange, choice, clamp, lerp, dist, shuffle,
isMobile,
} from './lib/util'
const root = 440
const s = 50
const w = window.innerWidth
const h = window.innerHeight
const ws = w/s, hs = h/s
const HALLWAY_LENGTH = 147
const SPEAKER_COUNT = 16
let notes = [299, 336, 374, 399, 449, 498, 561, 598].map(i => i/2)
notes = notes.concat(notes.map(i => i/2))
notes = notes.concat(notes.map(i => i*2))
notes = shuffle(notes)
let samplers = {}
let sampler
requestAudioContext( () => {
// samplers.smash = new Sampler('samples/smash/g{}.mp3', 12)
samplers.earth = new Sampler('samples/earth/earth{}.wav.mp3', 20)
// samplers.glass = new Sampler('samples/glass/0{}Particle.mp3', 20)
// samplers.kalimba = new Sampler('samples/kalimba/380731__cabled-mess__sansula-08-c-raw.wav', 10)
sampler = samplers.earth
samplers.choice = (m,n) => {
const r = Math.random()
if (r < m) return samplers.smash
if (r < m+n) return samplers.kalimba
return samplers.glass
}
Tone.Buffer.on('load', function(){
console.log('all buffers are loaded.')
// redraw()
})
})
const hall = new Hall ({
length: HALLWAY_LENGTH,
speakers: SPEAKER_COUNT,
})
function redraw(){
draw.clear()
}
function manipulate(spec){
const data = spec.data
const sr = spec.sr
const fft_size = spec.fft_size
const fft_overlap = spec.fft_overlap
const spec_len = data.length
let i, j, u, v, _r, _i
let aa = []
for (i = 0; i < fft_size; i++) {
aa[i] = i
}
shuffle(aa)
let new_data = [], new_col, col
let bands = 2 << 4
let band, band_index
let band_size = Math.floor(fft_size / bands)
for (i = 0; i < spec_len; i++) {
col = data[i]
new_col = new_data[i] = data[i].concat()
data[i][2] = 0
for (j = 0; j < fft_size; j++) {
band = Math.floor(j / band_size) * band_size
band_index = j % band_size
new_col[j] = col[ band + (band_size - band_index) ]
// spectrum inversion
// new_col[j] = data[i][ fft_size - j - 1]
// erase mirrored half of fft
new_col[j + fft_size] = 0
}
new_col[2] = 0
}
spec.data = new_data //.reverse()
// col = data[i]
// for (j = 0; j < fft_size; j++) {
// _r = j*2
// _i = j*2+1
// col[_r] = col[_r] / 2
// col[_i] = col[_i]
// }
// }
}
keys.listen(index => {
// trigger(Math.random(), ((index+7) % SPEAKER_COUNT) / SPEAKER_COUNT, 0, samplers.smash)
const sample = sampler.play(100, Tone.now(), output)
const buf = sample._buffer.get()
if (! buf) return
const pcm = buf.getChannelData(0)
const sr = buf.sampleRate
const duration = buf.duration
const spec = spectrum.toSpectrum(pcm, sr)
draw.clear()
draw.waveform(pcm)
draw.spectrum(spec, 0, window.innerHeight/4 + 20)
manipulate(spec)
const audioBuffer = spectrum.fromSpectrum(spec)
const player = new Tone.Player(audioBuffer)
player.connect(output)
player.start(Tone.now() + pcm.length / sr)
// const new_spec = spectrum.toSpectrum(audioBuffer.getChannelData(0), sr)
draw.spectrum(spec, 0, window.innerHeight * 1/2 + 40)
})
mouse.register({
down: (x, y) => {
redraw()
},
move: (x, y, dx, dy) => {
},
up: (x, y) => {
},
})
let timeout, px = 0, py = 0
function play(x, y){
}
function trigger(x, y, t, sampler){
t = t || 0
t += Tone.now()
sampler = sampler || last_dist > 40
? samplers.choice(0.2, 0.2)
: samplers.choice((1-y) * 0.2, y*0.02)
const freq = notes[Math.floor(x * notes.length)]
const speaker = hall.play(sampler, y, freq, x, t)
draw.triangle(
lerp(x, 0, 1) * window.innerWidth,
lerp(y, 0, 1) * window.innerHeight - 20,
40
)
}
|