1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
import Tone from 'tone'
import JSZip from 'jszip'
import { sprintf } from 'sprintf-js'
import FileSaver from 'file-saver'
import draw from './draw'
import keys from './lib/keys'
import mouse from './lib/mouse'
import output from './lib/output'
import spectrum from './lib/spectrum'
import {
requestAudioContext,
lerp, clamp, mod,
} from './lib/util'
let selfDrag = false
let buffer
let players = []
let gallery
let sr = 44100
let last_i = 0
let _r = 8, _i = 8
function init(){
requestAudioContext(ready)
document.body.addEventListener('dragover', dragover)
document.body.addEventListener('dragstart', dragstart)
document.body.addEventListener('drop', drop)
document.querySelector("#upload").addEventListener('change', handleFileSelect)
// draw.onFrame(() => {})
draw.resize(256, 256)
gallery = document.querySelector('#gallery')
mouse.register({
move: (x, y) => {
}
})
keys.listen((z) => {
// console.log(z)
play(mod(z, players.length))
})
}
function ready(){
}
function dragover (e) {
e.preventDefault()
}
function dragstart (e) {
selfDrag = true
}
function drop (e) {
e.stopPropagation()
e.preventDefault()
if (e.dataTransfer && ! selfDrag) {
if (e.dataTransfer.files.length) {
handleFileSelect(e)
}
}
else {
handleFileSelect(e)
}
selfDrag = false
}
function handleFileSelect(e){
var files = e.dataTransfer ? e.dataTransfer.files : e.target.files
var file = files[0]
// console.log(files, file)
if (! file) return
load(file)
}
function load(file){
players = []
buffer = new Tone.Buffer(URL.createObjectURL(file), loadBuffer, (err) => console.error('err', err))
}
function loadBuffer(){
console.log('loaded buffer', buffer)
const pcm = buffer._buffer.getChannelData(0)
sr = buffer._buffer.sampleRate
if (! pcm) return
const FRAME_LENGTH = 126 * 255
const FRAME_OFFSET = FRAME_LENGTH / 4
var zip = new JSZip()
var zip_folder = zip.folder("images");
for (var offset = 0, count = 0, _len = pcm.length; offset < _len; offset += FRAME_OFFSET, count += 1) {
// console.log('generating', count, offset)
let player = render(pcm.slice(offset, offset+FRAME_LENGTH), count, zip_folder)
register(player, count)
if (count > 20) break
// break
}
console.log('done exporting')
zip.generateAsync({type:"blob"}).then(function(content) {
console.log('saving zip')
FileSaver.saveAs(content, "img2pix.zip")
});
play(0)
}
function render(pcm, count, zip){
const fft = spectrum.toSpectrum(pcm, sr)
// console.log('render', fft)
// const pcm_rev = pcm.slice().reverse()
// const spec_rev = spectrum.toSpectrum(pcm_rev, spec.sr)
// const { buf, pcm } = spectrum.fromSpectrum(fft)
draw.clear()
const { canvas, imageData } = draw.raw_spectrum(fft, 0, 256, 0, 256, _r, _i)
const dataURL = canvas.toDataURL("image/png")
if (zip) {
const fn = sprintf('frame_%05d.png', count)
zip.file(fn, dataURL.split(',')[1], {base64: true})
}
return { fft, canvas, imageData, dataURL }
}
function play(i) {
// console.log('play', i)
last_i = i
let player = players[clamp(i, 0, players.length)]
// const { canvas, imageData } = draw.raw_spectrum(fft, 0, 256, 0, 256, 1, 1)
// console.log(_r, _i)
const { canvas, imageData } = draw.raw_spectrum(player.fft, 0, 256, 0, 256, _r, _i)
const new_fft = spectrum.fromImageData(player.imageData, 44100, _r, _i)
gallery.innerHTML = ''
// console.log(player.fft.data, new_fft.data)
const buf = spectrum.fromSpectrum(new_fft)
const _p = new Tone.Player(buf)
_p.connect(output)
_p.start(Tone.now())
redraw(new_fft)
}
function redraw(new_fft){
const { canvas, imageData } = draw.raw_spectrum(new_fft, 0, 256, 0, 256, _r, _i)
}
function register(player, i){
// console.log('register', player)
players.push(player)
player.canvas.addEventListener('click', () => {
play(i)
})
gallery.appendChild(player.canvas)
}
init()
|