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import Tone from 'tone'

import Sampler from './lib/sampler'

import draw from './draw'
import keys from './lib/keys'
import color from './lib/color'
import mouse from './lib/mouse'
import output from './lib/output'
import spectrum from './lib/spectrum'

import { Hall } from './lib/hall'

import {
  browser, requestAudioContext,
  randint, randrange, choice, clamp, lerp, dist, shuffle,
  isMobile,
} from './lib/util'

const root = 440
const s = 50
const w = window.innerWidth
const h = window.innerHeight
const ws = w/s, hs = h/s

const HALLWAY_LENGTH = 147
const SPEAKER_COUNT = 16

let notes = [299, 336, 374, 399, 449, 498, 561, 598].map(i => i/2)
notes = notes.concat(notes.map(i => i/2))
notes = notes.concat(notes.map(i => i*2))
notes = shuffle(notes)

let samplers = {}
let sampler

requestAudioContext( () => {
  // samplers.smash = new Sampler('samples/smash/g{}.mp3', 12)
  samplers.earth = new Sampler('samples/earth/earth{}.mp3', 20)
  // samplers.glass = new Sampler('samples/glass/0{}Particle.mp3', 20)
  // samplers.kalimba = new Sampler('samples/kalimba/380731__cabled-mess__sansula-08-c-raw.wav', 10)
  sampler = samplers.earth
  samplers.choice = (m,n) => {
    const r = Math.random()
    if (r < m) return samplers.smash
    if (r < m+n) return samplers.kalimba
    return samplers.glass
  }
  Tone.Buffer.on('load', function(){
    console.log('all buffers are loaded.')
    // redraw()
  })
})


const hall = new Hall ({
  length: HALLWAY_LENGTH,
  speakers: SPEAKER_COUNT,
})

function redraw(){
  draw.clear()
}

function manipulate(spec){
  const data = spec.data
  const sr = spec.sr
  const fft_size = spec.fft_size
  const fft_overlap = spec.fft_overlap
  const spec_len = data.length

  let i, j, u, v, _r, _i

  let aa = []
  for (i = 0; i < fft_size; i++) {
    aa[i] = i
  }
  shuffle(aa)

  let new_data = [], new_col, col
  let bands = 2 << 4 
  let band, band_index
  let band_size = Math.floor(fft_size / bands)
  for (i = 0; i < spec_len; i++) {
    col = data[i]
    new_col = new_data[i] = data[i].concat()
    data[i][2] = 0
    for (j = 0; j < fft_size; j++) {
      band = Math.floor(j / band_size) * band_size
      band_index = j % band_size

      new_col[j] = col[ band + (band_size - band_index) ]

      // spectrum inversion
      // new_col[j] = data[i][ fft_size - j - 1]
      
      // erase mirrored half of fft
      new_col[j + fft_size] = 0
    }
    new_col[2] = 0
  }

  spec.data = new_data //.reverse()
  //   col = data[i]
  //   for (j = 0; j < fft_size; j++) {
  //     _r = j*2
  //     _i = j*2+1
  //     col[_r] = col[_r] / 2
  //     col[_i] = col[_i]
  //   }
  // }
}

keys.listen(index => {
  // trigger(Math.random(), ((index+7) % SPEAKER_COUNT) / SPEAKER_COUNT, 0, samplers.smash)
  const sample = sampler.play(100, Tone.now(), output)
  const buf = sample._buffer.get()
  if (! buf) return
  const pcm = buf.getChannelData(0)
  const sr = buf.sampleRate
  const duration = buf.duration
  const spec = spectrum.toSpectrum(pcm, sr)

  draw.clear()
  draw.waveform(pcm)
  draw.spectrum(spec, 0, window.innerHeight/4 + 20)

  manipulate(spec)

  const audioBuffer = spectrum.fromSpectrum(spec)
  const player = new Tone.Player(audioBuffer)
  player.connect(output)
  player.start(Tone.now() + pcm.length / sr)

  // const new_spec = spectrum.toSpectrum(audioBuffer.getChannelData(0), sr)
  draw.spectrum(spec, 0, window.innerHeight * 1/2 + 40)
})

mouse.register({
  down: (x, y) => {
    redraw()
  },
  move: (x, y, dx, dy) => {
  },
  up: (x, y) => {
  },
})

let timeout, px = 0, py = 0
function play(x, y){
}
function trigger(x, y, t, sampler){
  t = t || 0
  t += Tone.now()
  sampler = sampler || last_dist > 40
  ? samplers.choice(0.2, 0.2)
  : samplers.choice((1-y) * 0.2, y*0.02)
  const freq = notes[Math.floor(x * notes.length)]  
  const speaker = hall.play(sampler, y, freq, x, t)

  draw.triangle(
    lerp(x, 0, 1) * window.innerWidth, 
    lerp(y, 0, 1) * window.innerHeight - 20,
    40
  )
}