summaryrefslogtreecommitdiff
path: root/client/draw.js
blob: a732745f0bf7c886e03539b662c1a92e8d8e6f9f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
import {
  browser, requestAudioContext,
  randint, randrange, clamp, mod,
} from './lib/util'

import './lib/vendor/hidpi-canvas'

import mouse from './lib/mouse'
import color from './lib/color'

let w, h
let rx, ry

const pixels_per_second = 512 // 1024

const canvas = document.createElement('canvas')
// document.body.appendChild(canvas)
// document.body.addEventListener('resize', resize)
resize()
recenter()
requestAnimationFrame(animate)

// must request context after resizing
const ctx = canvas.getContext('2d')

const scratch = document.createElement('canvas')
const scratchCtx = scratch.getContext('2d-lodpi')

function resize(ww, hh){
  w = canvas.width = ww || window.innerWidth
  h = canvas.height = hh || window.innerHeight
  canvas.style.width = w + 'px'
  canvas.style.height = h + 'px'
}
function recenter(){
  rx = randint(w), ry = randint(h)
}
let frame = null
function onFrame(fn){
  frame = fn
}
function animate(t){
  requestAnimationFrame(animate)
  if (frame) {
    frame(t)
    frame = null
  }
  // ctx.save()
  // ctx.globalAlpha = 0.0001
  // ctx.translate(w/2, h/2)
  // ctx.rotate(0.1)
  // ctx.translate(-rx, -ry)
  // ctx.drawImage(canvas, 0, 0)
  // ctx.restore()
}
function clear(n, x, y, ww, hh){
  ctx.fillStyle = 'rgba(255,255,255,' + (n || 0.9) + ')'
  ctx.fillRect(x || 0, y || 0, ww || w, hh || h)
  recenter()
}
function triangle(px,py,r){
  setTimeout( () => tri(px,py,r), Math.random()*10)
  // setTimeout( () => tri(px,py,r), Math.random()*200)
  // setTimeout( () => tri(px,py,r), Math.random()*300)
}
function tri(px, py, r) {
  ctx.save()
  ctx.globalCompositeOperation = 'multiply'
  ctx.fillStyle = color.color((px+py)/(w+h), 0, 1, 0.2)
  function p(){
    let theta = randrange(0, Math.PI*2)
    let x = px + Math.cos(theta) * r
    let y = py + Math.sin(theta) * r
    return { x, y }
  }
  ctx.beginPath()
  const p0 = p(), p1 = p(), p2 = p()
  ctx.moveTo(p0.x, p0.y)
  ctx.lineTo(p1.x, p1.y)
  ctx.lineTo(p2.x, p2.y)
  ctx.lineTo(p0.x, p0.y)
  ctx.fill()
  ctx.restore()
}
function line(y){
  ctx.beginPath()
  ctx.moveTo(0, y)
  ctx.lineTo(w, y)
  ctx.strokeStyle = "#888"
  ctx.strokeWidth = 1
  ctx.stroke()
}
function dot(x, y, r){
  ctx.fillStyle = "#f00"
  ctx.beginPath()
  ctx.moveTo(x, y)
  ctx.arc(x, y, r, 0, 2*Math.PI)
  ctx.fill()
}
function waveform(pcm, sr, pos, zoom){
  sr = sr || 44100
  pos = pos || 0

  var width = w
  var height = Math.floor(h/4)
  var half_height = Math.floor(height/2)
  var x0 = 0
  var y0 = 20
  var ymid = y0 + half_height
  var max_width_in_seconds = width / pixels_per_second
  var max_width_in_samples = max_width_in_seconds * sr
  var pcm_length = pcm.length
  var len = Math.min(pcm_length, max_width_in_samples)
  var pcm_step = sr / pixels_per_second
  var i
  ctx.save()

  clear(1, x0, y0, width, height)

  line(ymid)
  ctx.beginPath()
  for (i = 0; i < width; i += 0.5) {
    var si = Math.floor(pcm_step * i + pos)
    if (si > pcm_length) break
    var val = pcm[si] // -1, 1
    // ctx.moveTo(x0 + i, ymid)
    ctx.lineTo(x0 + i, ymid + val * half_height)
  }
  ctx.strokeStyle = "rgba(250,20,0,0.9)"
  ctx.strokeWidth = 1
  ctx.stroke()
  ctx.restore()
}

function spectrum(spec, x0, y0, ww, hh){
  const data = spec.data
  const fft_size = spec.fft_size
  const half_fft_size = spec.fft_size / 2
  const spec_len = data.length

  scratch.width = data.length
  scratch.height = half_fft_size

  var imageData = ctx.createImageData(scratch.width, scratch.height)
  var pixels = imageData.data

  let i, j, u, v, _r, _i, col, hsl

  for (i = 0; i < spec_len; i++) {
    col = data[i]

    for (j = 0; j < half_fft_size; j++) {
      u = ((half_fft_size - j) * spec_len + i) * 4
      v = j * 2
      _r = col[v]
      _i = mod(col[v+1], Math.PI*2) / (Math.PI*2)
      hsl = color.hsl2rgb((_i + 1) / 2, 1.0, 1 - Math.abs(_r / 10))
      // red - real part
      // pixels[u] = _r * 127 + 127
      // // green - imag part
      // pixels[u+1] = _i * 127 + 127
      // // blue - magnitude
      // pixels[u+2] = Math.sqrt(Math.pow(_r, 2) + Math.pow(_i, 2)) * 128 + 127
      // pixels[u+3] = 255
      pixels[u] = hsl[0]
      pixels[u+1] = hsl[1]
      pixels[u+2] = hsl[2]
      pixels[u+3] = 255
    }
  }

  scratchCtx.putImageData(imageData, 0, 0)

  var pcm_length = spec.fft_overlap * spec_len

  x0 = x0 * devicePixelRatio || 0
  y0 = y0 * devicePixelRatio || Math.floor(h/4)
  ww = ww * devicePixelRatio || w
  hh = hh * devicePixelRatio || h/4

  const width = Math.round(pcm_length / spec.sr * pixels_per_second)
  const height = Math.floor(hh)

  ctx.save()
  clear(1, x0, y0, w, height)
  ctx.drawImage(scratch, x0, y0, width, height)
  ctx.restore()
}
function raw_spectrum(spec, x0, y0, ww, hh, def_min_r, def_min_i){
  const data = spec.data
  const fft_size = spec.fft_size
  const half_fft_size = spec.fft_size / 2
  const spec_len = data.length

  const _scratch = document.createElement('canvas')
  const _scratchCtx = _scratch.getContext('2d-lodpi')
  _scratch.width = data.length
  _scratch.height = half_fft_size
  // console.log("spectrum w/h:", _scratch.width, _scratch.height)

  var imageData = _scratchCtx.createImageData(_scratch.width, _scratch.height)
  var pixels = imageData.data

  let i, j, u, v, _r, _i, col, hsl
  // let min_r = Infinity, max_r = -Infinity
  // let min_i = Infinity, max_i = -Infinity

  // determined empirically..
  // let min_r = -60.4894057005308
  // let max_r = 107.23800966675353
  // let min_i = -59.4894057005308
  // let max_i = 108.23800966675353
  let min_r = -def_min_r
  let max_r = def_min_r
  let min_i = -def_min_i
  let max_i = def_min_i
  let delta_r = max_r - min_r
  let delta_i = max_i - min_i
  let mean_r = 0
  let mean_i = 0
  let sum_mean_r = 0, sum_mean_i = 0
  let real, imag

  for (i = 0; i < spec_len; i++) {
    col = data[i]
    mean_r = 0
    mean_i = 0

    for (j = 0; j < half_fft_size; j++) {
      u = (j * spec_len + i) * 4
      v = j * 2
      real = col[v]
      imag = col[v+1]
      mean_r += real
      mean_i += imag
      _r = clamp((real - min_r) / delta_r * 255, 0, 255)
      _i = clamp((imag - min_i) / delta_i * 255, 0, 255)

      // hsl = color.hsl2rgb((_i + 1) / 2, 1.0, 1 - Math.abs(_r / 10))
      pixels[u+0] = _r
      pixels[u+1] = _i
      pixels[u+2] = 0 // hsl[2]
      pixels[u+3] = 255

      // min_r = Math.min(min_r, col[v])
      // max_r = Math.max(max_r, col[v])
      // min_i = Math.min(min_i, col[v]+1)
      // max_i = Math.max(max_i, col[v]+1)
    }
    mean_r /= half_fft_size
    mean_i /= half_fft_size
    sum_mean_r += mean_r
    sum_mean_i += mean_i
  }

  sum_mean_r /= spec_len
  sum_mean_i /= spec_len
  // console.log(sum_mean_r, sum_mean_i)
  // console.log("r:", min_r, max_r)
  // console.log("i:", min_i, max_i)
  _scratchCtx.putImageData(imageData, 0, 0)

  return { canvas: _scratch, imageData }
}

export default {
  canvas, ctx, onFrame, resize,
  triangle, clear, line, dot,
  waveform, spectrum, raw_spectrum,
}