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var assert = require("assert")
var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
var Room = require("../public/assets/javascripts/rectangles/models/room.js")
var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
var ALL = FRONT | BACK | LEFT | RIGHT
function sidesToString(sides){
var s = ""
if (sides & FRONT) s += "front "
if (sides & BACK) s += "back "
if (sides & LEFT) s += "left "
if (sides & RIGHT) s += "right "
if (sides & TOP) s += "top "
if (sides & BOTTOM) s += "bottom "
return s
}
function bitcount(v) {
v = v - ((v >>> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
}
var rect = new Rect( new vec(1,5), new vec(1,5) )
var east = new Rect( new vec(2,6), new vec(1,5) )
var corner = new Rect( new vec(3,7), new vec(3,7) )
var peninsula = new Rect( new vec(4,6), new vec(6,8) )
function report(a) {
console.log( a.join("\n") )
}
function reportSides(walls) {
console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n"))
}
function reset(){
Rooms.list = {}
Rooms.regions = []
}
function rebuild(){
Rooms.clipper.reset_rects()
var regions = Rooms.clipper.clip_rects()
var culled = Rooms.clipper.cull_rects_iterative()
return culled
}
describe('builder', function(){
reset()
var rect_room = Rooms.add_with_rect( rect )
rebuild()
describe('#build_walls(rect)', function(){
var walls = Rooms.builder.build_walls(rect_room.regions[0])
it("should return 4 walls", function(){
assert.equal(4, walls.length)
})
it("should have one side per wall", function(){
assert.equal(1, bitcount(walls[0].side))
assert.equal(1, bitcount(walls[1].side))
assert.equal(1, bitcount(walls[2].side))
assert.equal(1, bitcount(walls[3].side))
})
})
describe('#build_floors(rect)', function(){
var floors = Rooms.builder.build_floors(rect_room)
it("should make 2 floors", function(){
assert.equal(2, floors.length)
})
})
//
reset()
var rect_room = Rooms.add_with_rect( rect )
var rect_east = Rooms.add_with_rect( east )
var regions = rebuild()
console.log("\n\n")
console.log(regions.join("\n"))
console.log("\n\n")
describe('#build_walls(rect, east)', function(){
var walls = regions.map(Rooms.builder.build_walls.bind(Rooms.builder))
walls.map(function(w){ reportSides(w); console.log("--") })
it("should return 3 walls", function(){
assert.equal(4, walls.length)
})
it("should have one side per wall", function(){
assert.equal(1, bitcount(walls[0].side))
assert.equal(1, bitcount(walls[1].side))
assert.equal(1, bitcount(walls[2].side))
assert.equal(1, bitcount(walls[3].side))
})
})
describe('#build_floors(rect, east)', function(){
var floors = Rooms.builder.build_floors(rect_room)
it("should make 2 floors", function(){
assert.equal(2, floors.length)
})
// reportSides(floors)
})
// Rooms.add_with_rect( corner )
// Rooms.add_with_rect( peninsula )
})
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