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path: root/public/assets/test/orbit.html
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<style type="text/css">
html,body{width:100%;height:100%;margin:0;padding:0;}
body {
	font-family: Menlo, monospace;
	overflow: hidden;
}
#perspective {
	position: absolute;
	left:0%;
	top:0px
}
#orthographic {
	position: absolute;
	left:50%;
	top:0px
}
#hud {
	white-space: pre;
}
</style>

<div id="perspective"></div>
<div id="orthographic"></div>

<div id="hud"></div>

<script src="/assets/javascripts/util.js"></script>
<script src="/assets/javascripts/vendor/bower_components/jquery/dist/jquery.min.js"></script>
<script src="/assets/javascripts/vendor/bower_components/lodash/lodash.min.js"></script>
<script src="/assets/javascripts/vendor/bower_components/hidpi-canvas/dist/hidpi-canvas.js"></script>
<script src="/assets/javascripts/vendor/polyfill.js"></script>
<script src="/assets/javascripts/vendor/tube.js"></script>
<script src="/assets/javascripts/mx/mx.js"></script>
<script src="/assets/javascripts/mx/extensions/mx.scene.js"></script>
<script src="/assets/javascripts/mx/extensions/mx.orbitCamera.js"></script>
<script src="/assets/javascripts/rectangles/util/constants.js"></script>
<script src="/assets/javascripts/rectangles/util/mouse.js"></script>
<script src="/assets/javascripts/rectangles/util/wheel.js"></script>
<script src="/assets/javascripts/rectangles/models/vec2.js"></script>
<script src="/assets/javascripts/rectangles/models/rect.js"></script>
<script src="/assets/javascripts/rectangles/models/rect.js"></script>
<script src="/assets/javascripts/rectangles/engine/map/_map.js"></script>
<script src="/assets/javascripts/rectangles/engine/map/draw.js"></script>

<script>

Map.UI = Map.UI || {}
Map.UI.Ortho = function(map){

	var base = this

	base.creating = base.dragging = base.resizing = false

	base.mouse = new mouse({
		el: map.el,
		move: function(e, cursor){
			cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
			cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
		},
	})
}

var scene, map, controls

map = new Map ({
	type: "ortho",
	el: document.querySelector("#orthographic"),
	width: window.innerWidth/2,
	height: window.innerHeight,
})

var ctx = map.draw.ctx

document.addEventListener('DOMContentLoaded', build_circle)
function add_mx_point (p, theta, i) {
	var mx = new MX.Object3D()
	mx.updateChildren = false
	mx.move({
		x: p.a,
		y: i/2,
		z: p.b,
		rotationY: -theta,
		width: 1,
		height: i,
	})
	mx.el.style.backgroundColor = 'rgb(' + [abs(floor(p.a*30)), 0, abs(floor(p.b*30))] + ')'
	mx.el.style.backfaceVisibility = "visible"
	scene.add(mx)
	mx.update()
}
function add_center () {
  var mx = new MX.Object3D()
  mx.width = 79
  mx.height = 64
  mx.y = 32 * 0.05
  mx.scale = 0.05
  mx.el.style.backgroundImage = "url(http://i.asdf.us/im/b8/_1400215546_frankhats_1400215573_frankhats.gif)"
  scene.add(mx)
}
function build_circle () {
	scene = new MX.Scene().addTo("#perspective")
	scene.camera.move({
		"x": 0,
		"y": 0,
		"z": 0,
		"rotationX": 0, // PI/2,
		"rotationY": PI/2, // PI
	})
	scene.camera.radius = 20

	scene.width = window.innerWidth/2
	scene.height = window.innerHeight
	scene.perspective = window.innerHeight

	var theta, rad = 16;
	for (var i = 0; i < 100; i++) {
		theta = (i/100 * TWO_PI)
		add_mx_point({
			a: sin(theta) * rad,
			b: cos(theta) * rad,
		}, theta, i)
	}

  add_center()
  
	scene.update()

	controls = new MX.OrbitCamera({ el: document.querySelector("#perspective") })
	controls.init()

	console.log("ready..perhaps")
	animate(0)
}
function animate(time){
  requestAnimationFrame(animate)
  map.update(time)

	controls.update()
	hud.innerHTML = scene.camera.toString()
  scene.update()

	map.draw.ctx.save()
	map.draw.translate()

	map.draw.coords()
  ctx.strokeStyle = "#f00";
  map.draw.x_at(0,0)
	map.draw.mouse(map.ui.mouse.cursor)
	map.draw.camera(scene.camera)

	map.draw.ctx.restore()
}

</script>