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path: root/public/assets/javascripts/ui/reader/ReaderView.js
blob: 55d25201aaa8d1de42bdbd59bc001e6af9433f0a (plain)
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var ReaderView = View.extend({
	el: "#readerView",
	
	projectAction: "/api/project/",

	events: {
	},
	
	initialize: function(){
		this.mediaPlayer = new MediaPlayer ({ parent: this })
		this.shareView = new ShareView ({ parent: this })
	},

	load: function(name){
	  var opt = this.getQS()
	  var mode = "default"
		var name = sanitize(name)

		if (opt.noui) {
			$(".logo, .topLinks, #editorView, #keyhint").hide()
      mode = "noui"
		}
		if (opt.embed) {
			$(".topLinks, .share, #edit-room-link, #keyhint").hide()
      mode = "embed"
		}
		if (opt.mute) {
			app.muted = true
		}

    this.tracker = new Tracker ({ mode: mode })

    if ('vvalls_data' in window) {
      this.ready(window.vvalls_data)
    }
    else {
      $.get(this.projectAction + name, this.ready.bind(this))
    }
	},
	
	getQS: function(){
	  var qs = {}
	  window.location.search.replace(/^\?/,"").split("&").forEach(function(s){
	    var pair = s.split("=")
	    if (pair.length < 2) {
        qs[pair[0]] = true
	    }
	    else {
        qs[pair[0]] = pair[1]
	    }
	  })
	  return qs
	},
	
	ready: function(data){
		$("#map").hide()
    this.data = data
    var is_landscape = window.innerWidth > window.innerHeight

		if (is_desktop || (is_mobile && is_landscape)) {
		  this.build(data)
		  return
		}
		
		// don't build anything until we're in landscape mode, otherwise ios might crash!!
		var orientationFn = orientationchange.bind(this)
    window.addEventListener('orientationchange', orientationFn)
    function orientationchange (e) {
      var is_landscape = window.innerWidth > window.innerHeight
      if (is_landscape) {
        window.removeEventListener('orientationchange', orientationFn)
        this.build(data)
      }
    }
  },
  
  build: function(data){
		data.rooms && Rooms.deserialize(data.rooms)
		data.walls && Walls.deserialize(data.walls)
		data.media && Scenery.deserialize(data.media)
    data.sculpture && Sculpture.deserialize(data.sculpture)
		data.startPosition && scene.camera.move(data.startPosition)
		
		cam.y = window.viewHeight = data.viewHeight || app.defaults.viewHeight
		
		var colors = data.colors || app.defaults.colors
    var modes = [ "wall", "outline", "floor", "ceiling" ]
    modes.forEach(function(mode){
      Walls.setColor[mode](colors[mode])
    })

		window.editor && editor.permissions.clear()
		
		// disable until we start using spinning again
		// this.listen()
	},
	
	listen: function(){
		var base = this
		
		$(window).on('message', function(event){
			if (event.originalEvent.origin !== window.location.origin) {
				return
			}
			var message = event.originalEvent.data
			switch (message) {
				case "spin-on":
					base.spinning = true
					break
				case "spin-off":
					base.spinning = false
					break
			}
		})
		
		requestAnimationFrame(this.spin.bind(this))
	},
	
	spinning: false,
	spin: function(){
		requestAnimationFrame(this.spin.bind(this))
		if (this.spinning) {
			scene.camera.rotationY -= 1/180
		}
	},

	pick: function(scenery){
		var has_info = this.mediaPlayer.pick(scenery)
    $("#minimap").toggleClass('active', ! has_info)
    app.tube("pick-scenery", { scenery: scenery })
	},

	pickWall: function(wall, pos){
		this.hideExtras()
	},

	hideExtras: function(){
		$("#minimap").addClass('active')
		this.mediaPlayer.hide()
    app.tube("close-scenery")
	}

})