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(function(){
var Monitor = function () {
var base = this
base.$el = $("#minotaur")
base.timeout = null
base.delay = 1000
base.objects = {}
base.init = function () {
base.$el.removeClass()
base.$el.click(base.save)
}
base.watch = function (object) {
base.objects[object.type] = base.objects[object.type] || {}
base.objects[object.type][object._id] = object
base.clear()
base.timeout = setTimeout(base.save, base.delay)
}
base.unwatch = function (object) {
if (base.objects[object.type] && base.objects[object.type][object._id]) {
delete base.objects[object.type][object._id]
}
}
base.clear = function () {
if (base.timeout) clearTimeout(base.timeout)
base.timeout = false
}
base.save = function () {
var saving = false
base.clear()
for (var type in base.objects) {
for (var id in base.objects[type]) {
var obj = base.objects[type][id]
if (obj) {
obj.save(null, function(){ base.hide() }, function(){})
}
delete base.objects[type][id]
saving = true
}
}
saving ? base.show() : base.hide()
}
base.show = function () {
base.$el.removeClass().addClass('saving')
}
base.hide = function () {
setTimeout(function(){
base.$el.removeClass()
}, 500)
}
base.init();
}
window.Minotaur = new Monitor ();
})()
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