1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
(function(){
var vec2, Rect, sort
if ('window' in this) {
vec2 = window.vec2
Rect = window.Rect
sort = window.sort
}
else {
vec2 = require('./vec2')
Rect = require('./rect')
UidGenerator = require('../util/uid')
}
var Floor = function(opt){
this.id = opt.id
this.side = opt.side
this.ceiling = opt.side & CEILING
this.mx = opt.mx
}
Floor.prototype.serialize = function(){
return {
id: this.id,
background: this.background,
}
}
Floor.prototype.deserialize = function(data){
this.wallpaper( data.background )
}
Floor.prototype.bind = function(){
var base = this
base.$els = $( this.mx.map(function(mx){ return mx.el }) )
this.mx.forEach(function(mx, index){
$(mx.el).bind({
contextmenu: function(e){
if (! (e.ctrlKey || e.metaKey || e.shiftKey) ) {
e.preventDefault()
}
if (Scenery.nextMedia) {
e.preventDefault()
Scenery.nextMedia = null
app.tube('cancel-scenery')
}
else if (Scenery.nextWallpaper) {
e.preventDefault()
Scenery.nextWallpaper = null
app.tube('cancel-wallpaper')
}
},
mousedown: function(e){
// right-click
if (e.which == 3) {
if (Scenery.nextMedia) {
e.preventDefault()
Scenery.nextMedia = null
app.tube('cancel-scenery')
}
else if (Scenery.nextWallpaper) {
e.preventDefault()
Scenery.nextWallpaper = null
app.tube('cancel-wallpaper')
}
return
}
if (Scenery.nextWallpaper) {
var oldState = base.serialize()
base.wallpaper(Scenery.nextWallpaper)
// Scenery.nextWallpaper = null
UndoStack.push({
type: 'update-wallpaper',
undo: oldState,
redo: base.serialize(),
})
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
app.controller.pickWall(base, null)
}
else {
app.controller.pickWall(base, null)
}
}
})
})
// flip the mx order
var shouldFlip = this.side & (CEILING)
if (! shouldFlip) {
this.mx.reverse()
}
}
Floor.prototype.color = function(color){
this.$els.css("background-color", color)
}
Floor.prototype.wallpaper = function(background){
if (! background) {
background = { src: "none" }
}
else if (typeof background == "string") {
background = { src: background }
}
else if (! background.src) {
background = { src: "none" }
}
background.x = background.x || 0
background.y = background.y || 0
background.scale = background.scale || 1
this.background = background
this.background.src = this.background.src.replace("url(","").replace(")","")
if (this.background.src == "none") {
this.wallpaperLoad(this.background.src)
return
}
var img = new Image ()
img.onload = function(){
this.backgroundImage = img
this.wallpaperLoad(this.background.src)
this.wallpaperPosition(background)
}.bind(this)
img.src = this.background.src
img.complete && img.onload()
}
Floor.prototype.wallpaperLoad = function(url){
if (url !== "none") {
url = "url(" + url + ")"
}
this.mx.forEach(function(mx){
mx.el.style.backgroundImage = url
})
}
Floor.prototype.wallpaperPosition = function(background){
if (this.background.src == "none") { return }
this.background.x = background.x || this.background.x || 0
this.background.y = background.y || this.background.y || 0
this.background.scale = background.scale || this.background.scale || 1
var mx, dx, dy
var w = Math.round( this.backgroundImage.naturalWidth * this.background.scale )
var h = Math.round( this.backgroundImage.naturalHeight * this.background.scale )
this.mx.forEach(function(mx, i){
var region = mx.rect
if (this.ceiling) {
dx = Math.round( this.background.x - region.x.a )
dy = Math.round( this.background.y - region.y.a )
}
else {
dx = Math.round( this.background.x - region.x.a )
dy = Math.round( this.background.y + region.y.b )
}
mx.el.style.backgroundPosition = dx + 'px ' + dy + 'px'
mx.el.style.backgroundSize = w + 'px ' + h + 'px'
}.bind(this))
bbb = this
}
if ('window' in this) {
window.Floor = Floor
}
else {
module.exports = Floor
}
})()
|