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var RegionList = (function(){
var RegionList = {}
var regions = RegionList.regions
RegionList.build = function(){
var segments = RegionList.getSortedSegments()
// var xx = t % (segments[0].x.a - segments[segments.length-1].x.b)
// loop over them from left to right
// console.log(segments.map(function(s){ return s.toString() }).join("\n"))
var rooms = []
var open_segments = []
var segment, open_segment, x_segment, y_segments, overlapped
for (var i = 0; i < segments.length; i++) {
segment = segments[i]
if (! segment.isVertical()) {
continue
}
overlapped = false
for (var j = 0; j < open_segments.length; j++) {
open_segment = open_segments[j]
if (segment.y.overlaps(open_segment.y)) {
// if we have overlap, it means we have made a full room
console.log(segment.y+"", "overlaps", open_segment.y+"")
overlapped = true
open_segments.splice(j--, 1)
x_segment = new vec2( open_segment.x.a, segment.x.b )
y_segments = segment.y.split(open_segment.y, TOP, BOTTOM)
console.log(y_segments.map(function(s){ return s+"" }).join("\n"))
y_segments.forEach(function(seg){
rooms.push(new Rect( x_segment, seg[0] ))
var new_seg = new Rect( segment.x, seg[0] )
open_segments.shift(new_seg)
j++
})
}
}
if (! overlapped) {
open_segments.push(segment)
}
}
// console.log(rooms.map(function(s){ return s.toString() }).join("\n"))
return { rooms: rooms, open_segments: open_segments, segments: segments }
}
RegionList.getSortedSegments = function(){
// get a list of all segments from these polylines
var segments = shapes.getAllSegments()
// re-orient them so they're either facing up or right and make them into rects
segments = segments.map(function(segment){
// vertical
if (segment[0].a == segment[1].a) {
if (segment[0].b > segment[1].b) {
segment.push(segment.shift())
}
}
// horizontal
else if (segment[0].b == segment[1].b) {
if (segment[0].a > segment[1].a) {
segment.push(segment.shift())
}
}
return new Rect( segment[0].a, segment[0].b, segment[1].a, segment[1].b )
})
return sort.rects_by_position(segments)
}
return RegionList
})()
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