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var Sculpture = new function(){
var base = this;
base.list = {}
base.nextMedia = null
base.mouse = new mouse ({ use_offset: false, mousedownUsesCapture: true })
base.init = function(){
}
base.add = function(opt){
var scene_media
switch (opt.media.type) {
case 'image':
scene_media = new Sculpture.types.image (opt)
break
}
base.list[scene_media.id] = scene_media
return scene_media
}
base.addNextToWall = function(opt){
opt.newMedia = true
opt.media = base.nextMedia
opt.index = opt.index || 0
var scene_media = base.add(opt)
// test if scenery was placed here
if (! scene_media) {
return null
}
else {
base.nextMedia = null
return scene_media
}
}
base.find = function(id){
return base.list[id] || null
}
base.remove = function(id){
var scene_media = base.list[id]
delete base.list[id]
scene_media && scene_media.destroy()
}
base.removeAll = function(){
base.forEach(function(scene_media){
base.remove(scene_media.id)
})
}
base.uid = new UidGenerator(base.list)
base.forEach = function(f){
return base.values().forEach(f)
}
base.map = function(f){
return base.values().map(f)
}
base.values = function(){
return _.values(base.list)
}
base.serialize = function(){
var sculptures = base.map(function(sculpture){
return sculpture.serialize()
})
return sculptures
}
base.deserialize = function(sculpture_data){
var added = []
sculpture_data.forEach(function(data){
var scene_media = base.add({
id: data.id,
data: data,
media: data.media,
})
added.push(scene_media)
})
return added
}
return base
}
Sculpture.types = {}
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