summaryrefslogtreecommitdiff
path: root/public/assets/javascripts/rectangles/engine/scenery/undo.js
blob: 54ab755cd79b54b1a5668a88eb1c1d056711278a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
(function(){
	UndoStack.register([
		{
			type: "create-scenery",
      undo: function(state){
        Scenery.remove(state.id)

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
      redo: function(state){
        Scenery.deserialize([ state ])

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
		},
		{
			type: "update-scenery",
      undo: function(state){
        var scenery = Scenery.find(state.id)
        scenery.deserialize(state)
        scenery.set_wall(Rooms.walls[ state.wall_id ])
        
        if (editor.permissions.resize) {
          Scenery.resize.show(scenery)
        }

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
      redo: function(state){
        var scenery = Scenery.find(state.id)
        scenery.deserialize(state)
        scenery.set_wall(Rooms.walls[ state.wall_id ])

        if (editor.permissions.resize) {
          Scenery.resize.show(scenery)
          Scenery.resize.rotate_dots()
          Scenery.resize.move_dots()
        }

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
		},
		{
			type: "destroy-scenery",
      undo: function(state){
        Scenery.deserialize([ state ])

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
      redo: function(state){
        Scenery.remove(state.id)

        // TODO: watch individual scenery object here
        Minotaur.watch( app.router.editorView.settings )
      },
		},
		
		// 
		
		{
			type: "create-room",
      undo: function(room){
        Rooms.remove(room)
        Rooms.clipper.update()
      },
      redo: function(room){
        Rooms.add(new Room(room))
        Rooms.clipper.update()
				app.tube("builder-pick-room", room)
      },
		},
		{
			type: "update-room",
      undo: function(state){
        var room = Rooms.list[state.id]
        room.rect.assign( state.rect )
        room.height = state.height
        Rooms.clipper.update()
				app.tube("builder-pick-room", room)
      },
      redo: function(state){
        var room = Rooms.list[state.id]
        room.rect.assign( state.rect )
        room.height = state.height
        Rooms.clipper.update()
				app.tube("builder-pick-room", room)
      },
		},
		{
			type: "destroy-room",
      undo: function(room){
        Rooms.add(new Room(room))
        Rooms.clipper.update()
				app.tube("builder-pick-room", room)
      },
      redo: function(room){
        Rooms.remove(room)
        Rooms.clipper.update()
      },
		},
		
		//

		{
			type: "update-wallpaper",
      undo: function(state){
      },
      redo: function(state){
      },
		},
		
	])
})()