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(function(){
UndoStack.register([
{
type: "create-scenery",
undo: function(state){
Scenery.remove(state.id)
},
redo: function(state){
Scenery.deserialize([ state ])
},
},
{
type: "update-scenery",
undo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
scenery.set_wall(Rooms.walls[ state.wall_id ])
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
}
},
redo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
scenery.set_wall(Rooms.walls[ state.wall_id ])
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
Scenery.resize.rotate_dots()
Scenery.resize.move_dots()
}
},
},
{
type: "destroy-scenery",
undo: function(state){
Scenery.deserialize([ state ])
},
redo: function(state){
Scenery.remove(state.id)
},
},
//
{
type: "create-room",
undo: function(room){
Rooms.remove(room)
Rooms.clipper.update()
},
redo: function(room){
Rooms.add(new Room(room))
Rooms.clipper.update()
app.tube("builder-pick-room", room)
},
},
{
type: "update-room",
undo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
Rooms.clipper.update()
app.tube("builder-pick-room", room)
},
redo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
Rooms.clipper.update()
app.tube("builder-pick-room", room)
},
},
{
type: "destroy-room",
undo: function(room){
Rooms.add(new Room(room))
Rooms.clipper.update()
app.tube("builder-pick-room", room)
},
redo: function(room){
Rooms.remove(room)
Rooms.clipper.update()
},
},
//
{
type: "update-wallpaper",
undo: function(state){
},
redo: function(state){
},
},
])
})()
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