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var Scenery = new function(){
var base = this;
base.list = {}
base.nextMedia = null
base.mouse = new mouse ({ use_offset: false })
base.init = function(){
base.resize.init()
}
base.add = function(opt){
var scene_media
switch (opt.media.type) {
case 'image':
scene_media = new Scenery.types.image (opt)
break
case 'video':
case 'youtube':
case 'vimeo':
scene_media = new Scenery.types.video (opt)
break
}
base.list[scene_media.id] = scene_media
return scene_media
}
base.addNextToWall = function(opt){
opt.media = base.nextMedia
opt.index = opt.index || 0
var scene_media = base.add(opt)
// test if scenery was placed here
if (! scene_media.bounds) {
base.remove( scene_media.id )
return null
}
else {
base.nextMedia = null
return scene_media
}
}
base.find = function(id){
return base.list[id] || null
}
base.remove = function(id){
var scene_media = base.list[id]
delete base.list[id]
scene_media && scene_media.destroy()
}
base.removeAll = function(){
base.forEach(function(scene_media){
base.remove(scene_media.id)
})
}
base.uid = new UidGenerator(base.list)
base.forEach = function(f){
return base.values().forEach(f)
}
base.map = function(f){
return base.values().map(f)
}
base.values = function(){
return _.values(base.list)
}
base.serialize = function(){
var scenery = base.map(function(media){
return media.serialize()
})
return scenery
}
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
var wall = Rooms.walls[data.wall_id]
var scene_media = base.add({
data: data,
wall: wall,
media: data.media,
id: data.id
})
})
}
return base
}
Scenery.types = {}
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