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path: root/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
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var Scenery = new function(){
	
	var base = this;

	base.list = {}
	base.nextMedia = null
	
	base.mouse = new mouse ({ use_offset: false })
	
	base.init = function(){
		base.resize.init()
	}

	base.add = function(wall, media, id){
		var scene_media
		switch (media.type) {
			case 'image':
				scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id })
				break
			
			case 'video':
			case 'youtube':
			case 'vimeo':
				scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id })
				break
		}
		base.list[scene_media.id] = scene_media
		return scene_media
	}
	
	base.addNextToWall = function(wall){
		base.add(wall, base.nextMedia)
		base.nextMedia = null
	}
	
	base.remove = function(id){
		var media = base.list[id]
		delete base.list[id]
		media && media.destroy()
	}

	base.uid = new UidGenerator(base.list)
	
	base.forEach = function(f){
		return base.values().forEach(f)
	}
	
	base.map = function(f){
		return base.values().map(f)
	}
	
	base.values = function(){
		return _.values(base.list)
	}
	
	base.serialize = function(){
		var scenery = base.map(function(media){
			return media.serialize()
		})
		return scenery
	}

	base.deserialize = function(scenery_data){
		scenery_data.forEach(function(data){
			var wall = Rooms.walls[data.wall_id]
			var scene_media = base.add(wall, data.media, data.id)
			scene_media.deserialize(data)
		})
	}

	return base
}

Scenery.types = {}