summaryrefslogtreecommitdiff
path: root/public/assets/javascripts/rectangles/engine/rooms/clipper.js
blob: 33e3a8480eced9fbe5defdb253d7eb8de4ae2498 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
(function(){

	var Rooms, Tree, sort
	if ('window' in this) {
		Rooms = window.Rooms
		Tree = window.Tree
		sort = window.sort
	}
	else {
		Rooms = require('./_rooms')
		Tree = require('../../models/tree')
		sort = require('../../util/sort')
		FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
		TOP = CEILING, BOTTOM = FLOOR
		function sidesToString(sides){
			var s = ""
			if (sides & FRONT) s += "front "
			if (sides & BACK)  s += "back "
			if (sides & LEFT)  s += "left "
			if (sides & RIGHT) s += "right "
			if (sides & TOP)  s += "top "
			if (sides & BOTTOM) s += "bottom "
			return s
		}
	}

	Rooms.clipper = new function(){
		var base = this

		base.init = function(){
			base.bind()
			base.update()
		}
	
		base.bind = function(){
			map.ui && map.ui.mouse.tube.on("up", function(){ base.update() })
		}

		base.update = function(){
			base.solve_rects()
			app.tube("clip")
		}
	
		var regions
	
		// Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons
		base.solve_rects = function(){
			if (Rooms.count() == 0) {
				Rooms.regions = regions = []
				return
			}
		
			base.reset_rects()
			base.clip_rects()
			var culled = base.cull_rects_iterative()

			Rooms.regions = sort.rects_by_position(culled)
		}
	
		// Reset the clipping/culling states of each of the rooms
		base.reset_rects = function(){
			regions = []
			Rooms.forEach(function(room){
				room.reset()
			})
		}

		// Compare each room to the rooms it overlaps, and subdivide
		base.clip_rects = function(){
			var rooms = Rooms.sorted_by_position()

			var left, right
			for (var i = 0; i < rooms.length; i++) {
				left = rooms[i]
				for (var j = i+1; j < rooms.length; j++) {
					right = rooms[j]
					if (left.rect.intersects(right.rect)) {
						left.clipTo(right.rect)
						right.clipTo(left.rect)
						left.intersects.push(right)
						right.intersects.push(left)
					}
					if (left.rect.x.b < right.rect.x.a) {
						break
					}
				}
			}
			for (var i = 0; i < rooms.length; i++) {
				rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r })
				regions = regions.concat(rooms[i].regions)
			}
			
			return regions
		}
	
		// Find overlapping regions (of the same size) and dedupe
		base.cull_rects = function(){
			regions = sort.rects_by_area( regions )

			var ty = new Tree (regions[0].y.a, [regions[0]])
			var tx = new Tree (regions[0].x.a, ty)
			var ttx, tty
	
			for (var i = 1; i < regions.length; i++) {
				ttx = tx.add (regions[i].x.a, null)
				if (ttx.data) {
					tty = ttx.data.add (regions[i].y.a, null)
					// duplicate polygon?
					if (tty.data) {
						tty.data.forEach(function(yy, ii){
							if (yy.intersects(regions[i])) {
								if (yy.area() > regions[i].area()) {
									regions[i].dupe = true
								}
								else {
									yy.dupe = true
									tty.data[ii] = regions[i]
								}
							}
						})
					}
					else {
						tty.data = [regions[i]]
					}
				}
				else {
					ttx.data = new Tree (regions[i].y.a, [regions[i]])
				}
			}
			
			return regions
		}

		// Find overlapping regions and dedupe the smaller ones
		base.cull_rects_iterative = function(){
			regions = sort.rects_by_area( regions )
			
			var region_i, region_j, i, j, _len
			
			for (i = 0, _len = regions.length; i < _len-1; i++) {
				region_i = regions[i]
				for (j = i+1; j < _len; j++) {
					region_j = regions[j]
					if (region_j.dupe) continue;
					if (region_i.overlaps(region_j)) {
						region_i.dupe = true
					}
				}
			}

			return regions.filter(function(r){ return ! r.dupe })
		}

		return base
	}

})()