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Map.UI = Map.UI || {}
Map.UI.Ortho = function(map){
var base = this
base.creating = base.dragging = base.resizing = false
base.mouse = new mouse({
el: map.el,
down: function(e, cursor){
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
if (e.ctrlKey || e.which === 3) {
if (placing) {
// close polyline or cancel
return
}
cursor.quantize(1/map.zoom)
map.center.a = cursor.x.a
map.center.b = -cursor.y.a
cursor.x.b = cursor.x.a
cursor.y.b = cursor.y.a
base.mouse.down = false
e.preventDefault()
e.stopPropagation()
return
}
// compare to initial point
var p = new vec2( cursor.x.a, cursor.y.a )
if (placing) {
if (points.length > 2 && points[0].distanceTo( p ) < 10/map.zoom) {
points.push( points[0].clone() )
placing = false
add_mx_polyline(points)
}
else {
points.push( p )
mx_points.push( add_mx_point(p) )
}
}
else {
placing = true
points = []
points.push( p )
mx_points.push( add_mx_point(p) )
}
},
move: function(e, cursor){
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
last_point = new vec2( cursor.x.a, cursor.y.a )
if (placing && points.length > 1 && points[0].distanceTo( last_point ) < 10/map.zoom) {
document.body.style.cursor = "pointer"
last_point.assign(points[0])
cursor.x.a = cursor.x.b = last_point.a
cursor.y.a = cursor.y.b =last_point.b
}
else {
document.body.style.cursor = "crosshair"
}
},
drag: function(e, cursor){
cursor.x.b = ((cursor.x.b/map.dimensions.a)+0.5) * map.dimensions.a / map.zoom + map.center.a
cursor.y.b = ((cursor.y.b/map.dimensions.b)-0.5) * map.dimensions.b / map.zoom - map.center.b
},
up: function(e, cursor, new_cursor){
new_cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
new_cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
}
})
base.wheel = new wheel({
el: map.el,
update: mousewheel,
})
function mousewheel (e, deltaY, deltaX){
map.set_zoom(map.zoom_exponent - deltaY/20)
}
}
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