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Map.UI = Map.UI || {}
Map.UI.Minimap = function(map){
var base = this
base.creating = base.dragging = base.resizing = false
base.mouse = new mouse({
el: map.el,
down: down,
move: move,
drag: drag,
up: up,
rightclick: rightclick,
})
base.wheel = new wheel({
el: map.el,
update: mousewheel,
})
var x, z
//
function down (e, cursor){
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
x = scene.camera.x
z = scene.camera.z
if (e.ctrlKey || e.which === 3) {
cursor.quantize(1/map.zoom)
map.center.a = cursor.x.a
map.center.b = -cursor.y.a
console.log(map.center+"")
cursor.x.b = cursor.x.a
cursor.y.b = cursor.y.a
base.mouse.down = false
e.preventDefault()
e.stopPropagation()
return
}
}
function move (e, cursor) {
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
}
function drag (e, cursor) {
cursor.x.b = ((cursor.x.b/map.dimensions.a)+0.5) * map.dimensions.a / map.zoom + map.center.a
cursor.y.b = ((cursor.y.b/map.dimensions.b)-0.5) * map.dimensions.b / map.zoom - map.center.b
scene.camera.x = x + cursor.x.magnitude() * map.zoom * 16
scene.camera.z = z + cursor.y.magnitude() * map.zoom * 16
Rooms.mover.room = null
if (base.dragging) {
base.dragging.rect.translation.a = cursor.x.magnitude()
base.dragging.rect.translation.b = cursor.y.magnitude()
}
}
function up (e, cursor, new_cursor) {
new_cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
new_cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
base.dragging = false
}
function mousewheel (e, deltaY, deltaX){
map.set_zoom(map.zoom_exponent - deltaY/20)
}
function rightclick (e){
}
}
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