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/*
*/
var Map = function(opt){
opt = defaults(opt, {
type: "editor",
el: document.querySelector("#map"),
width: window.innerWidth,
height: window.innerHeight,
zoom: -2,
})
var base = this
base.el = opt.el
if (! base.el) return
base.dimensions = new vec2(opt.width, opt.height)
base.center = new vec2(0,0)
base.sides_for_center = function(){
var sides = base.dimensions.clone().div(2).div(base.zoom)
return new Rect( base.center.a - sides.a, -base.center.b - sides.b,
base.center.a + sides.a, -base.center.b + sides.b )
}
base.sides_for_camera = function(){
var sides = base.dimensions.clone().div(2).div(base.zoom)
return new Rect( scene.camera.x - sides.a, scene.camera.z - sides.b,
scene.camera.x + sides.a, scene.camera.z + sides.b )
}
base.set_zoom = function (n) {
base.zoom_exponent = n
base.zoom = pow(2, n)
}
base.set_zoom(opt.zoom)
var canvas = base.canvas = document.createElement("canvas")
canvas.width = base.dimensions.a
canvas.height = base.dimensions.b
base.el.appendChild(canvas)
switch (opt.type) {
case "editor":
base.draw = new MapDraw (base)
base.ui = new Map.UI.Editor (base)
base.sides = base.sides_for_center
$(window).resize(base.resize)
break
case "minimap":
base.draw = new MapDraw (base, { center: scene.camera })
base.ui = new Map.UI.Minimap (base)
base.sides = base.sides_for_camera
break
}
base.resize = function(){
canvas.width = base.dimensions.a = window.innerWidth
canvas.height = base.dimensions.b = window.innerHeight
}
base.update = function(){
base.draw.animate()
}
base.toggle = function(){
$(base.el).toggle()
}
}
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