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var environment = new function(){}
environment.init = function(){
if (window.scene) {
scene.camera.move({
"x": 0,
"y": 0,
"z": 0,
"rotationX": 0, // PI/2,
"rotationY": PI/2, // PI
// "rotationX": 0,
// "rotationY": PI
})
scene.camera.radius = 20
}
// map.center.a = scene.camera.x
// map.center.b = scene.camera.z
map.center.a = 0
map.center.b = 0
Rooms.list.push( new Room ({
rect: new Rect(-500,-500, 500,500),
height: 500,
}))
Rooms.list.push( new Room ({
rect: new Rect(600,0, 1100,500),
height: 500,
}))
Rooms.list.push( new Room ({
rect: new Rect(450,150, 650,350),
height: 300,
}))
app.movements.gravity(true)
// $("#map").hide()
Rooms.init()
Scenery.init()
scene.update()
environment.update()
}
environment.update = function(t){
map.update()
z = false
}
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