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var environment = new function(){}
environment.init = function(){
map = new Map ()
if (window.scene) {
scene.camera.move({
"x": 0,
"y": 0,
"z": 0,
"rotationX": 0, // PI/2,
"rotationY": PI/2, // PI
// "rotationX": 0,
// "rotationY": PI
})
scene.camera.radius = 20
}
app.movements.gravity(true)
Rooms.init()
Scenery.init()
scene.update()
environment.update()
var minimap_el = document.querySelector("#minimap .el")
if (minimap_el) {
window.minimap = new Map ({
type: "minimap",
el: document.querySelector("#minimap .el"),
width: 130,
height: 130,
zoom: -4.8
})
}
}
environment.update = function(t){
map.update()
window.minimap && window.minimap.update && minimap.update()
z = false
}
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