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MX.Youtube = MX.Object3D.extend({
init: function (ops) {
this.type = "Youtube"
this.media = ops.media
this.width = ops.media.width
this.height = ops.media.height
this.x = ops.x || 0
this.y = ops.y || 0
this.z = ops.z || 0
this.rotationX = ops.rotationX || 0
this.rotationY = ops.rotationY || 0
this.rotationZ = ops.rotationZ || 0
this.scale = ops.scale || 1
this.backface = ops.backface || false
ops.className && this.el.classList.add(ops.className)
this.backface && this.el.classList.add("backface-visible")
this.el.classList.add("video")
this.el.classList.add("mx-scenery")
this.paused = !! this.media.autoplay
this.muted = app.muted || !! this.media.mute
},
load: function (ops) {
var base = this
var uid = 'player-' + Uid ()
var preload = document.createElement("div")
preload.id = uid
preload.style.backgroundImage = "url(" + this.media.thumbnail + ")"
preload.style.backgroundSize = "cover"
preload.style.width = this.media.width + "px"
preload.style.height = this.media.height + "px"
preload.style.pointerEvents = "none"
preload.className = "preload"
this.el.appendChild(preload)
this.defer(uid)
},
defer: function (uid){
if (! YT || ! YT.loaded) {
setTimeout(function(){
this.defer(uid)
}.bind(this), 300)
}
else {
// not sure why i need to delay here..
// stopped working until i added the setTimeout
setTimeout(function(){
this.build(uid)
}.bind(this), 20)
}
},
build: function(uid){
this.player = new YT.Player(uid, {
videoId: this.media.token,
width: this.width,
height: this.height,
events: {
onReady: this.ready.bind(this),
onError: this.error.bind(this),
onStateChange: this.statechange.bind(this),
},
playerVars: {
autohide: 1,
autoplay: 0,
disablekb: 1,
controls: 0,
enablejsapi: 1,
origin: window.location.origin,
fs: 0,
modestbranding: 1,
iv_load_policy: 3, // no annotations
loop: 0,
showinfo: 0,
rel: 0,
wmode: 'opaque',
},
})
},
ready: function(){
console.log("youtube ready")
if (this.media.autoplay) {
this.play()
}
else {
this.pause()
}
if (this.media.mute) {
this.mute()
}
this.seek( this.media.keyframe || 0 )
},
error: function(err){
console.log("youtube error", err)
},
statechange: function(e){
switch (e.data) {
case -1: // unstarted
break
case 0: // finished
this.finished()
break
case 1: // play
if (this.paused) {
this.pause()
}
break
case 2: // pause
break
case 3: // buffering
break
case 5: // cued
break
}
},
play: function(){
this.paused = false
this.player.playVideo()
},
pause: function(){
this.paused = true
this.player.pauseVideo()
},
seek: function(n, allowSeekAhead){
if (n < 1) {
n = n * this.duration()
}
allowSeekAhead = typeof allowSeekAhead == "boolean" ? allowSeekAhead : true
this.player.seekTo(n, true) // set to false if seeking manually
},
duration: function(){
return this.player.getDuration()
},
mute: function(){
this.player.mute()
this.muted = true
},
unmute: function(){
this.player.unMute()
this.player.setVolume(80)
this.muted = false
},
setLoop: function(state){
this.media.loop = state
},
finished: function(){
console.log("youtube finished")
if (this.media.loop) {
this.seek(0)
this.play()
}
else if (this.bound) {
$(".playButton").removeClass('playing')
}
}
})
window.onYouTubePlayerAPIReady = function(){
// console.log("youtube api ready")
}
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