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path: root/public/assets/javascripts/mx/primitives/mx.youtube.js
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MX.Youtube = MX.Object3D.extend({

  init: function (ops) {
  
  	this.type = "Youtube"

		this.media = ops.media
		this.width = ops.media.width
		this.height = ops.media.height
		this.x = ops.x || 0
		this.y = ops.y || 0
		this.z = ops.z || 0
		this.rotationX = ops.rotationX || 0
		this.rotationY = ops.rotationY || 0
		this.rotationZ = ops.rotationZ || 0
		this.scale = ops.scale || 1
		this.backface = ops.backface || false
		
		ops.className && this.el.classList.add(ops.className)
		this.backface && this.el.classList.add("backface-visible")		
		this.el.classList.add("video")
		this.el.classList.add("mx-scenery")
  	this.paused = !! this.media.autoplay
		this.muted = app.muted || !! this.media.mute
		
		this.load()
  },

  load: function (ops) {
  	var base = this
  	var uid = 'player-' + Uid ()
  	var preload = document.createElement("div")
  	preload.id = uid
  	preload.style.backgroundImage = "url(" + this.media.thumbnail + ")"
  	preload.style.backgroundSize = "cover"
  	preload.style.width = this.media.width + "px"
  	preload.style.height = this.media.height + "px"
  	preload.style.pointerEvents = "none"
  	preload.className = "preload"
  	this.el.appendChild(preload)
  	
  	this.defer(uid)
  },
  
  defer: function (uid){
		if (! YT || ! YT.loaded) {
			setTimeout(function(){
				this.defer(uid)
			}.bind(this), 300)
		}
		else {
			// not sure why i need to delay here..
			// stopped working until i added the setTimeout
			setTimeout(function(){
				this.build(uid)
			}.bind(this), 20)
		}
  },
  
  build: function(uid){
		this.player = new YT.Player(uid, {
			videoId: this.media.token,
			width: this.width,
			height: this.height,
			events: {
				onReady: this.ready.bind(this),
				onError: this.error.bind(this),
				onStateChange: this.statechange.bind(this),
			},
			playerVars: {
				autohide: 1,
				autoplay: 0,
				disablekb: 1,
				controls: 0,
				enablejsapi: 1,
				origin: window.location.origin,
				fs: 0,
				modestbranding: 1,
				iv_load_policy: 3, // no annotations
				loop: 0,
				showinfo: 0,
				rel: 0,
				wmode: 'opaque',
			},
		})
  },
  
  ready: function(){
  	console.log("youtube ready")

		if (this.media.autoplay) {
			this.play()
		}
		else {
			this.pause()
		}
  	
		if (this.media.mute) {
			this.mute()
		}

		this.seek( this.media.keyframe || 0 )
  },
  
  error: function(err){
  	console.log("youtube error", err)
  },
  
  statechange: function(e){
  	switch (e.data) {
  		case -1: // unstarted
  			break
  		case 0:  // finished
  			this.finished()
  			break
  		case 1:  // play
  			if (this.paused) {
  				this.pause()
  			}
  			break
  		case 2:  // pause
  			break
  		case 3:  // buffering
  			break
  		case 5:  // cued
  			break
  	}
  },
  
  play: function(){
		this.paused = false
  	this.player.playVideo()
  },
  
  pause: function(){
		this.paused = true
		this.player.pauseVideo()
  },
  
  seek: function(n, allowSeekAhead){
		if (n < 1) {
			n = n * this.duration()
		}
		allowSeekAhead = typeof allowSeekAhead == "boolean" ? allowSeekAhead : true
  	this.player.seekTo(n, true) // set to false if seeking manually
  },
  
  duration: function(){
  	return this.player.getDuration()
  },

  mute: function(){
		this.player.mute()
  	this.muted = true
  },
  
  unmute: function(){
		this.player.unMute()
		this.player.setVolume(80)
  	this.muted = false
  },
  
  setLoop: function(state){
		this.media.loop = state
  },
  
	finished: function(){
  	console.log("youtube finished")
  	if (this.media.loop) {
  		this.seek(0)
  		this.play()
  	}
  	else if (this.bound) {
  		$(".playButton").removeClass('playing')
  	}
  }
  
})

window.onYouTubePlayerAPIReady = function(){
  // console.log("youtube api ready")
}