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MX.Text = MX.Object3D.extend({
init: function (ops) {
this.type = "Text"
this.type = "Image"
this.media = ops.media
this.width = 0
this.height = 0
this.x = ops.x || 0
this.y = ops.y || 0
this.z = ops.z || 0
this.scale = ops.scale || 1
this.backface = ops.backface || false
this.scale = ops.scale || 1
this.width = ops.media.width
this.height = ops.media.height
this.x = ops.x || 0
this.y = ops.y || 0
this.z = ops.z || 0
this.rotationX = ops.rotationX || 0
this.rotationY = ops.rotationY || 0
this.rotationZ = ops.rotationZ || 0
ops.className && this.el.classList.add(ops.className)
this.backface && this.el.classList.add("backface-visible")
this.el.classList.add("mx-text")
this.el.classList.add("mx-scenery")
this.inner = document.createElement("div")
this.inner.classList.add("inner")
this.el.appendChild(this.inner)
this.load(ops)
},
load: function(ops){
if (ops.color) this.el.style.color = ops.color;
if (ops.fontFamily) this.el.style.fontFamily = "'" + ops.fontFamily + "',sans-serif";
if (ops.fontSize) this.el.style.fontSize = ops.fontSize + "px";
this.inner.innerHTML = marked( ops.media.description || "" )
},
setText: function(text){
this.inner.innerHTML = marked( text || "" )
},
})
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