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var wall_rotation = {}
wall_rotation[FRONT] = PI
wall_rotation[BACK] = 0
wall_rotation[LEFT] = HALF_PI
wall_rotation[RIGHT] = -HALF_PI
var scenery = new function(){
var base = this;
base.mouse = new mouse ({ use_offset: false })
base.init = function(){
var urls = [
"http://okfocus.s3.amazonaws.com/office/ducks/duck1.jpg",
"http://okfocus.s3.amazonaws.com/office/ducks/duck2.jpg",
"http://okfocus.s3.amazonaws.com/office/ducks/duck3.jpg",
"http://okfocus.s3.amazonaws.com/office/ducks/duck4.jpg",
"http://okfocus.s3.amazonaws.com/office/ducks/duck5.jpg",
]
var loader = new Loader(function(){
base.load(loader.images)
})
loader.preloadImages(urls)
}
base.load = function(images){
images.forEach(function(img){
img.width = 300
img.height = ~~(300 * img.naturalHeight/img.naturalWidth)
})
clipper.rooms.forEach(function(room){
room.walls.forEach(function(wall){
new_image(wall, choice(images))
})
})
}
function new_image (wall, img) {
var x, z
if (! wall.fits(img)) return
var mx_img = new MX.Image({
src: img.src,
x: 0,
y: clipper.rooms[wall.room].height/2 - img.height/2 - 20,
z: 0,
scale: 300/img.naturalWidth,
rotationY: 0,
backface: false,
})
var center = wall.center_for(img, null)
mx_img.move({
x: center.a,
z: center.b,
rotationY: wall_rotation[ wall.side ]
})
scene.add(mx_img)
// https://s3.amazonaws.com/luckyplop/f5b2c20e602cdfc86383910f294dcf23d91fa956.png
var x = 0, y = 0, z = 0, bounds
// should be proportional to distance from wall
var cursor_amp = 1.5
var dragging = false
base.mouse.bind_el(mx_img.el)
base.mouse.tube.on("down", function(e, cursor){
if (e.target != mx_img.el) return;
dragging = true
x = mx_img.x
y = mx_img.y
z = mx_img.z
bounds = wall.bounds_for(img)
document.body.classList.add("dragging")
})
base.mouse.tube.on("enter", function(e, new_wall, cursor){
if (! dragging) return
if (new_wall.uid == wall.uid) return
if (! new_wall.fits(img)) return
bounds = new_wall.bounds_for(img)
center = new_wall.center_for(img)
// if (this.side & FRONT_BACK) {
// major_axis = this.rect.x
// minor_axis = this.rect.y
// }
// else {
// major_axis = this.rect.y
// minor_axis = this.rect.x
// }
x = center.a
z = center.b
cursor.a = cursor.b
mx_img.move({
x: center.a,
z: center.b,
rotationY: wall_rotation[ new_wall.side ]
})
wall = new_wall
})
base.mouse.tube.on("drag", function(e, cursor){
if (! dragging) return
mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
switch (wall.side) {
case FRONT:
mx_img.x = bounds.x.clamp( x - cursor.x.magnitude()*cursor_amp )
break
case BACK:
mx_img.x = bounds.x.clamp( x + cursor.x.magnitude()*cursor_amp )
break
case LEFT:
mx_img.z = bounds.x.clamp( z + cursor.x.magnitude()*cursor_amp )
break
case RIGHT:
mx_img.z = bounds.x.clamp( z - cursor.x.magnitude()*cursor_amp )
break
}
})
base.mouse.tube.on("up", function(e, cursor){
dragging = false
document.body.classList.remove("dragging")
})
}
return base
}
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