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var builder = new function(){
var base = this
base.tube = new Tube ()
var els = []
base.init = function(){
base.bind()
}
base.bind = function(){
base.tube.on("clipper:update", rebuild)
}
base.wheel = new wheel({
el: document.querySelector("#map"),
update: function(e, val, delta){
console.log(e.clientX, e.clientY, delta)
}
})
function rebuild(){
if (window.scene) {
clear()
build()
}
}
function build (){
clipper.regions.forEach(function(r){
walls(r).forEach(function(el){
els.push(el)
scene.add(el)
})
})
}
function clear (){
els.forEach(function(el){
scene.remove(el)
})
els = []
}
function walls (r){
var list = [], el = null
var width = r.x.length()
var depth = r.y.length()
var height = clipper.rooms[r.id].height
if (r.sides & FRONT) {
el = wall('.front')
el.width = width
el.height = height
el.rotationY = PI
el.x = r.x.a + width/2
el.z = r.y.a
list.push(el)
}
if (r.sides & BACK) {
var el = wall('.back')
el.width = width
el.height = height
el.rotationY = 0
el.x = r.x.b - width/2
el.z = r.y.b
list.push(el)
}
if (r.sides & LEFT) {
el = wall('.left')
el.rotationY = HALF_PI
el.height = height
el.width = depth
el.x = r.x.a
el.z = r.y.a + depth/2
list.push(el)
}
if (r.sides & RIGHT) {
el = wall('.right')
el.rotationY = -HALF_PI
el.height = height
el.width = depth
el.x = r.x.b
el.z = r.y.b - depth/2
list.push(el)
}
el = wall('.bottom')
el.height = depth
el.width = width
el.x = r.x.a + width/2
el.y = 0
el.z = r.y.a + depth/2
el.rotationX = PI/2
el.el.style.backgroundColor = "#f00"
list.push(el)
if (r.sides != 0) {
el = wall('.top')
el.height = depth
el.width = width
el.x = r.x.a + width/2
el.y = height
el.z = r.y.a + depth/2
el.rotationX = -PI/2
el.el.style.backgroundColor = "#00f"
list.push(el)
}
function wall(klass){
var el = new MX.Object3D(".face" + (klass || ""))
el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
el.z = el.y = el.x = 0
el.y = height/2
el.type = "Face"
el.el.style.opacity = 1.0
return el
}
return list
}
}
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