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path: root/assets/javascripts/rectangles/_env.js
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var environment = new function(){}
environment.init = function(){
	if (window.scene) {
		scene.camera.move({
			"x": 1000,
			"y": 0,
			"z": 250,
			"rotationX": 0, // PI/2,
			"rotationY": PI/2, // PI
		})
		
		scene.camera.radius = 20
	}
		
	map.center.a = scene.camera.x
	map.center.b = scene.camera.z
// 	map.center.a = 0
// 	map.center.b = 0

	Rooms.list.push( new Room ({
		rect: new Rect(-500,-500, 500,500),
		height: 500,
	}))
	Rooms.list.push( new Room ({
		rect: new Rect(600,0, 1100,500),
		height: 500,
	}))
	Rooms.list.push( new Room ({
		rect: new Rect(450,150, 650,350),
		height: 300,
	}))
	
	app.movements.gravity(true)
	
	// $("#map").hide()
	
	Rooms.init()
	Scenery.init()
	
	scene.update()
	environment.update()
}
environment.update = function(t){
	map.update()
	z = false
}