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var environment = new function(){}
environment.init = function(){
scene.camera.move({
"x": 240,
"y": -1000,
"z": 240,
"rotationX": -PI/2,
"rotationY": 0 // PI
})
map && map.zoom(3.00) && map.recenter()
clipper.rects.push( new rect(100,100, 200,300) )
clipper.rects.push( new rect(200,300, 300,500) )
clipper.rects.push( new rect(300,100, 600,300) )
clipper.rects.push( new rect(400,200, 700,400) )
clipper.init()
scene.update()
}
environment.update = function(t){
}
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