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Diffstat (limited to 'test/05-test-mover.js')
| -rw-r--r-- | test/05-test-mover.js | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/test/05-test-mover.js b/test/05-test-mover.js new file mode 100644 index 0000000..42c8653 --- /dev/null +++ b/test/05-test-mover.js @@ -0,0 +1,74 @@ +var assert = require("assert") +var vec = require("../public/assets/javascripts/rectangles/models/vec2.js") +var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") +var Room = require("../public/assets/javascripts/rectangles/models/room.js") +var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js") +var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js") +var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js") +var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 +var ALL = FRONT | BACK | LEFT | RIGHT +var NONE = 0x0 +function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s +} + +var radius = 1 + +var rect = new Rect( new vec(1,5), new vec(1,5) ) +var east = new Rect( new vec(2,6), new vec(1,5) ) +var corner = new Rect( new vec(3,7), new vec(3,7) ) +var peninsula = new Rect( new vec(4,6), new vec(6,8) ) + +var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) +var east_room = new Room({ id: "east", rect: east, height: 2 }) +var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) +var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) + +function reset(){ + Rooms.forEach(function(room){ + room.reset() + }) + Rooms.list = {} + Rooms.regions = [] +} +function rebuild(){ + Rooms.clipper.reset_rects() + var regions = Rooms.clipper.clip_rects() + var culled = Rooms.clipper.cull_rects_iterative() + return culled +} + +describe('mover', function(){ + reset() + Rooms.add( rect_room ) + rebuild() + + describe('room#collidesDisc()', function(){ + var room = rect_room + it("should not collide in the center", function(){ + assert.equal(NONE, room.collidesDisc(3, 3, radius)) + assert.equal(NONE, room.collidesDisc(2, 2, radius)) + assert.equal(NONE, room.collidesDisc(4, 4, radius)) + }) + it("should collide on the sides", function(){ + assert.equal(FRONT, room.collidesDisc(3, 1, radius)) + assert.equal(BACK, room.collidesDisc(3, 5, radius)) + assert.equal(LEFT, room.collidesDisc(1, 3, radius)) + assert.equal(RIGHT, room.collidesDisc(5, 3, radius)) + }) + it("should collide in the corners", function(){ + assert.equal(LEFT | FRONT, room.collidesDisc(1, 1, radius)) + assert.equal(RIGHT | FRONT, room.collidesDisc(5, 1, radius)) + assert.equal(LEFT | BACK, room.collidesDisc(1, 5, radius)) + assert.equal(RIGHT | BACK, room.collidesDisc(5, 5, radius)) + }) + }) +}) + |
