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-rw-r--r--public/assets/test/surface.html77
1 files changed, 77 insertions, 0 deletions
diff --git a/public/assets/test/surface.html b/public/assets/test/surface.html
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+++ b/public/assets/test/surface.html
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+<canvas id="canvas"></canvas>
+
+<script src="/assets/javascripts/util.js"></script>
+<script src="/assets/javascripts/vendor/tube.js"></script>
+<script src="/assets/javascripts/rectangles/util/constants.js"></script>
+<script src="/assets/javascripts/rectangles/util/mouse.js"></script>
+<script src="/assets/javascripts/rectangles/models/vec2.js"></script>
+<script src="/assets/javascripts/rectangles/models/rect.js"></script>
+<script src="/assets/javascripts/rectangles/models/surface.js"></script>
+<script>
+
+var ctx = canvas.getContext('2d')
+
+var w = canvas.width = 600
+var h = canvas.height = 400
+
+var surface = new Surface ()
+surface.add( new Rect( new vec2(10, 100), new vec2(0, 400) ) )
+surface.add( new Rect( new vec2(100, 300), new vec2(200, 400) ) )
+surface.add( new Rect( new vec2(300, 400), new vec2(0, 300) ) )
+surface.add( new Rect( new vec2(400, 500), new vec2(0, 400) ) )
+
+var position = new vec2( 40, 40 )
+var dimension = new vec2( 50, 80 )
+var bounds = surface.bounds_at_index_with_dimensions(0, dimension)
+
+var delta = new vec2( 0, 0 )
+
+var dragging = false
+
+var mymouse = new mouse({
+ el: canvas,
+ down: function(e, cursor){
+ console.log(cursor.x.a, cursor.y.a)
+ if (-cursor.x.a > position.a && -cursor.x.a < position.a + dimension.a &&
+ cursor.y.a > position.b && cursor.y.a < position.b + dimension.b) {
+ dragging = true
+ }
+ },
+ drag: function(e, cursor){
+ if (! dragging) return
+ delta = cursor.delta()
+ delta.a = - delta.a
+ var new_bounds = surface.translate(bounds, dimension, position, delta)
+ bounds = new_bounds || bounds
+ },
+ up: function(e, cursor, new_cursor){
+ position.a += delta.a
+ position.b += delta.b
+ delta.zero()
+ dragging = false
+ },
+})
+
+
+var colors = ["#ddd", "#eee"]
+
+function draw(){
+ ctx.clearRect(0,0,w,h)
+ surface.faces.forEach(function(face, i){
+ ctx.fillStyle = colors[i % colors.length]
+ ctx.fillRect(face.x.a, face.y.a, face.width(), face.height())
+ })
+ ctx.fillStyle = "rgba(255,0,0,0.1)"
+ ctx.fillRect(bounds.x.a, bounds.y.a, bounds.width(), bounds.height())
+
+ ctx.fillStyle = dragging ? "#ff0" : "#00f"
+ ctx.fillRect(position.a + delta.a, position.b + delta.b, dimension.a, dimension.b)
+}
+
+function animate(){
+ requestAnimationFrame(animate)
+ draw()
+}
+animate()
+
+</script>