diff options
Diffstat (limited to 'public/assets/javascripts')
| -rw-r--r-- | public/assets/javascripts/mx/mx.js | 2 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/rooms/builder.js | 86 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/rooms/clipper.js | 6 |
3 files changed, 45 insertions, 49 deletions
diff --git a/public/assets/javascripts/mx/mx.js b/public/assets/javascripts/mx/mx.js index 6b36392..40a5f2e 100644 --- a/public/assets/javascripts/mx/mx.js +++ b/public/assets/javascripts/mx/mx.js @@ -587,7 +587,7 @@ var MX = MX || (function (undefined) { } } }) - + return MX })()
\ No newline at end of file diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index 6b565c2..492a8c6 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -1,22 +1,18 @@ (function(){ - var vec2, Rect, Room, sort, UidGenerator, _ + var Rooms, sort if ('window' in this) { - vec2 = window.vec2 - Rect = window.Rect - Room = window.Room + Rooms = window.Rooms sort = window.sort - UidGenerator = window.UidGenerator - _ = window._ } else { - vec2 = require('../../models/vec2') - Rect = require('../../models/rect') - Room = require('../../models/room') + MX = require('../../../../../../test/mocks/mx.js') + scene = MX.scene + Rooms = require('./_rooms') sort = require('../../util/sort') - UidGenerator = require('../../util/uid') - _ = require('lodash') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 + PI = Math.PI + HALF_PI = PI/2 TOP = CEILING, BOTTOM = FLOOR function sidesToString(sides){ var s = "" @@ -30,7 +26,6 @@ } } - Rooms.builder = new function(){ var base = this @@ -41,33 +36,34 @@ } base.bind = function(){ - app.on("clip", rebuild) + app.on("clip", base.rebuild.bind(base)) } - function rebuild(){ + base.rebuild = function(){ if (window.scene) { - clear() - build() - bind() + base.clear() + base.build() + base.bind_walls() } } - function build (){ + + base.build = function (){ Rooms.regions.forEach(function(region){ - build_walls(region).forEach(function(el){ + this.build_walls(region).forEach(function(el){ els.push(el) scene.add(el) }) - }) + }.bind(this)) Rooms.sorted_by_height().forEach(function(room){ - build_floors(room).forEach(function(el){ + this.build_floors(room).forEach(function(el){ els.push(el) scene.add(el) }) - }) + }.bind(this)) } - function bind (){ + base.bind_walls = function (){ Rooms.forEach(function(room){ room.walls = room.group_mx_walls() room.walls.forEach(function(wall){ @@ -78,7 +74,7 @@ }) } - function clear (){ + base.clear = function (){ els.forEach(function(el){ scene.remove(el) el.destroy && el.destroy() @@ -86,7 +82,7 @@ els = [] } - function build_walls (region){ + this.build_walls = function (region) { var room = Rooms.list[ region.id ] var list = [], el = null @@ -96,7 +92,7 @@ var height = room.height if (region.sides & FRONT) { - el = make_wall('.front') + el = this.make_wall('.front') el.width = width el.height = height el.rotationY = PI @@ -109,7 +105,7 @@ list.push(el) } if (region.sides & BACK) { - var el = make_wall('.back') + var el = this.make_wall('.back') el.width = width el.height = height el.rotationY = 0 @@ -122,7 +118,7 @@ list.push(el) } if (region.sides & LEFT) { - el = make_wall('.left') + el = this.make_wall('.left') el.rotationY = HALF_PI el.height = height el.width = depth @@ -135,7 +131,7 @@ list.push(el) } if (region.sides & RIGHT) { - el = make_wall('.right') + el = this.make_wall('.right') el.rotationY = -HALF_PI el.height = height el.width = depth @@ -151,7 +147,7 @@ return list } - function build_floors(room){ + this.build_floors = function (room){ var list = [], el = null var constructed = room.intersects.filter(function(room){ return room.constructed }) @@ -171,17 +167,17 @@ else if (constructed[i].rect.intersects(region)) { intersected = true if (room.height < constructed[i].height) { - var ceiling_walls = make_ceiling_walls( room, constructed[i], region ) + var ceiling_walls = this.make_ceiling_walls( room, constructed[i], region ) list = list.concat(ceiling_walls) } } } if (! intersected) { - el = make_floor(room, region) + el = this.make_floor(room, region) list.push( el ) room.mx_floor.push(el) - el = make_ceiling(room, region) + el = this.make_ceiling(room, region) list.push( el ) room.mx_ceiling.push(el) } @@ -190,11 +186,11 @@ } else { // render floor and ceiling for the entire rectangle - el = make_floor(room, room.rect) + el = this.make_floor(room, room.rect) list.push( el ) room.mx_floor.push(el) - el = make_ceiling(room, room.rect) + el = this.make_ceiling(room, room.rect) list.push( el ) room.mx_ceiling.push(el) } @@ -203,7 +199,7 @@ return list } - function make_ceiling_walls( lo, hi, region ){ + this.make_ceiling_walls = function ( lo, hi, region ){ var list = [] var width = region.x.length() @@ -211,7 +207,7 @@ var height = hi.height - lo.height if (! (region.half_sides & LEFT) && region.x.a == hi.rect.x.a) { - el = make_wall('.left') + el = this.make_wall('.left') el.rotationY = HALF_PI el.height = height el.width = depth @@ -226,7 +222,7 @@ } if (! (region.half_sides & RIGHT) && region.x.b == hi.rect.x.b) { - el = make_wall('.right') + el = this.make_wall('.right') el.rotationY = -HALF_PI el.height = height el.width = depth @@ -241,7 +237,7 @@ } if (! (region.half_sides & FRONT) && region.y.a == hi.rect.y.a) { - el = make_wall('.front') + el = this.make_wall('.front') el.width = width el.height = height el.rotationY = PI @@ -256,7 +252,7 @@ } if (! (region.half_sides & BACK) && region.y.b == hi.rect.y.b) { - el = make_wall('.back') + el = this.make_wall('.back') el.width = width el.height = height el.rotationY = 0 @@ -272,11 +268,11 @@ return list } - function make_floor(room, region){ + this.make_floor = function (room, region) { var width = region.x.length() var depth = region.y.length() - var el = make_wall('.floor') + var el = this.make_wall('.floor') el.height = depth el.width = width el.x = region.x.a + width/2 @@ -287,12 +283,12 @@ el.side = FLOOR return el } - function make_ceiling(room, region){ + this.make_ceiling = function (room, region) { var width = region.x.length() var depth = region.y.length() var height = room.height - var el = make_wall('.ceiling') + var el = this.make_wall('.ceiling') el.height = depth el.width = width el.x = region.x.a + width/2 @@ -304,7 +300,7 @@ return el } - function make_wall(klass){ + this.make_wall = function (klass) { var el = new MX.Object3D(".face" + (klass || "")) el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1 el.z = el.y = el.x = 0 diff --git a/public/assets/javascripts/rectangles/engine/rooms/clipper.js b/public/assets/javascripts/rectangles/engine/rooms/clipper.js index d67f6ad..33e3a84 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/clipper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/clipper.js @@ -52,9 +52,9 @@ base.reset_rects() base.clip_rects() - base.cull_rects_iterative() + var culled = base.cull_rects_iterative() - Rooms.regions = sort.rects_by_position(regions) + Rooms.regions = sort.rects_by_position(culled) } // Reset the clipping/culling states of each of the rooms @@ -148,7 +148,7 @@ } } - return regions + return regions.filter(function(r){ return ! r.dupe }) } return base |
