diff options
Diffstat (limited to 'public/assets/javascripts/ui/editor/LightControl.js')
| -rw-r--r-- | public/assets/javascripts/ui/editor/LightControl.js | 262 |
1 files changed, 238 insertions, 24 deletions
diff --git a/public/assets/javascripts/ui/editor/LightControl.js b/public/assets/javascripts/ui/editor/LightControl.js index c3e80c2..b1c5b85 100644 --- a/public/assets/javascripts/ui/editor/LightControl.js +++ b/public/assets/javascripts/ui/editor/LightControl.js @@ -4,40 +4,254 @@ var LightControl = View.extend({ events: { "mousedown": "stopPropagation", + "click #wall-color": "editWallColor", + "click #outline-color": "editOutlineColor", + "click label": "clickLabel", + "input #shadow-control": "updateShadow", + "input #brightness-control": "updateBrightness", + "input #outline-hue": "updateShadow", + "input #wall-hue": "updateShadow", }, - + + initialize: function(){ + this.colorPicker = new LabColorPicker(this, 180, 180) + this.$el.prepend( this.colorPicker.canvas ) + + this.$wallSwatch = this.$("#wall-color") + this.$outlineSwatch = this.$("#outline-color") + this.$brightnessControl = this.$("#brightness-control") + + this.setMode("wall") + + this.setWallColor([255,255,255], false) + this.setOutlineColor([0,0,0]) + }, + toggle: function(state){ this.$el.toggleClass("active", state); - - // toggle the class that makes the cursor a paintbucket - // $("body").removeClass("pastePaper"); }, + show: function(){ this.toggle(true) }, + hide: function(){ this.toggle(false) }, + + pick: function(rgb, Lab){ + this.labColor = Lab + switch (this.mode) { + case "wall": + this.setWallColor(rgb) + break + case "outline": + this.setOutlineColor(rgb) + break + } + }, + + wallColor: [255,255,255], + outlineColor: [0,0,0], + + setMode: function (mode) { + var color, brightness + this.mode = mode + switch (mode) { + case "wall": + this.$wallSwatch.addClass("selected") + this.$outlineSwatch.removeClass("selected") + color = this.wallColor + break + case "outline": + this.$outlineSwatch.addClass("selected") + this.$wallSwatch.removeClass("selected") + color = this.outlineColor + break + } + this.labColor = this.colorPicker.load(color) + this.$brightnessControl.val( this.labColor[0] ) + }, + + clickLabel: function(e){ + $(e.currentTarget).prev(".swatch").trigger("click") + }, + editWallColor: function(){ + this.setMode("wall") + }, + editOutlineColor: function(){ + this.setMode("outline") + }, + + setWallColor: function(rgb, repaint){ + repaint = typeof repaint != "undefined" ? repaint : true + var rgbColor = rgb_string(rgb) + var rgbaColor = rgba_string(rgb, 0.95) + this.wallColor = rgb + this.$wallSwatch.css("background-color", rgbColor) + Rooms.walls.forEach(function(wall){ + wall.outline(rgbaColor, null) + }) + }, -/* - $("#shadow-control").on({ - mousedown: function(){ app.dragging = true }, - change: function(){ - var hex = (~~($(this).int() / 100 * 0xff)).toString(10) - if (hex.length == 1) hex = "0" + hex; - var color = "rgba(" + [hex, hex, hex, "1.0"] + ")" - $(".face").css("border-color", color) - } - }) - - $("#brightness-control").on({ - mousedown: function(){ app.dragging = true }, - change: function(){ - var hex = (~~($(this).int() / 100 * 0xff)).toString(10) - var color = "rgba(" + [hex, hex, hex, "0.9"] + ")" - $("body,.face").css("background-color", color) - } - }) -*/ + setOutlineColor: function(rgb){ + repaint = typeof repaint != "undefined" ? repaint : true + var rgbColor = rgb_string(rgb) + this.outlineColor = rgb + this.$outlineSwatch.css("background-color", rgbColor) + Rooms.walls.forEach(function(wall){ + wall.outline(null, rgbColor) + }) + }, + + updateBrightness: function(){ + this.labColor[0] = parseFloat( this.$brightnessControl.val() ) + var rgb = this.colorPicker.setLab( this.labColor ) + this.pick(rgb, this.labColor) + }, }) + +var LabColorPicker = function (parent, w, h) { + var base = this + var canvas = this.canvas = document.createElement('canvas') + var ctx = this.ctx = canvas.getContext('2d') + var imageData = ctx.createImageData(w,h) + var data = imageData.data + +// var cursor = this.cursor = document.createElement("div") +// cursor.className = "colorPickerCursor" + + canvas.width = w + canvas.height = h + canvas.className = "colorPicker" + + var down = false + + var ww = w-1 + var hh = h-1 + + var L_range = [0, 110] + var a_range = [-86.185, 98.254] + var b_range = [-107.863, 94.482] + + var rgb = [0,0,0] + + var val = 80 + + this.mouse = new mouse({ + el: canvas, + down: function(e, cursor){ + cursor.x.a = -cursor.x.a + base.pick(cursor.x.a, cursor.y.a) + }, + drag: function(e, cursor){ + cursor.x.b = -cursor.x.b + base.pick(cursor.x.b, cursor.y.b) + } + }) + + this.setLab = function(Lab) { + val = Lab[0] + this.paint() + var rgb = xyz2rgb(hunterlab2xyz(Lab[0], Lab[1], Lab[2])).map(Math.round) + return rgb + } + this.pick = function(i, j){ + var x = mix( i/ww, a_range[0], a_range[1] ) + var y = mix( j/hh, b_range[0], b_range[1] ) + var rgb = xyz2rgb(hunterlab2xyz(val, x, y)).map(Math.round) + parent.pick( rgb, [val,x,y] ) + } + this.load = function(rgba){ + var Lab = xyz2hunterlab(rgb2xyz(rgba)) + var val = clamp( Lab[0], L_range[0], L_range[1] ) + var x = mix( norm(Lab[1], a_range[0], a_range[1]), 0, ww ) + var y = mix( norm(Lab[2], b_range[0], b_range[1]), 0, hh ) + // move the cursor + this.setLab(Lab) + return Lab + } + this.paint = function() { + val = clamp(val, L_range[0], L_range[1]) + var x, y, t + for (var i = 0; i < w; i++) { + for (var j = 0; j < h; j++) { + x = mix( i/ww, a_range[0], a_range[1] ) + y = mix( j/hh, b_range[0], b_range[1] ) + t = (j*w + i) * 4 + rgb = xyz2rgb(hunterlab2xyz(val, x, y)) + data[t] = Math.round( rgb[0] ) + data[t+1] = Math.round( rgb[1] ) + data[t+2] = Math.round( rgb[2] ) + data[t+3] = 255 + } + } + ctx.putImageData(imageData,0,0) + } + + function hunterlab2xyz (L,a,b) { + var_Y = L / 10 + var_X = a / 17.5 * L / 10 + var_Z = b / 7 * L / 10 + + Y = Math.pow(var_Y, 2) + X = ( var_X + Y ) / 1.02 + Z = -( var_Z - Y ) / 0.847 + xyz = [X,Y,Z] + } + function xyz2rgb(){ + var var_X = xyz[0] / 100 //X from 0 to 95.047 (Observer = 2°, Illuminant = D65) + var var_Y = xyz[1] / 100 //Y from 0 to 100.000 + var var_Z = xyz[2] / 100 //Z from 0 to 108.883 + + var_R = var_X * 3.2406 + var_Y * -1.5372 + var_Z * -0.4986 + var_G = var_X * -0.9689 + var_Y * 1.8758 + var_Z * 0.0415 + var_B = var_X * 0.0557 + var_Y * -0.2040 + var_Z * 1.0570 + + if ( var_R > 0.0031308 ) var_R = 1.055 * Math.pow( var_R, 1 / 2.4 ) - 0.055 + else var_R = 12.92 * var_R + if ( var_G > 0.0031308 ) var_G = 1.055 * Math.pow( var_G, 1 / 2.4 ) - 0.055 + else var_G = 12.92 * var_G + if ( var_B > 0.0031308 ) var_B = 1.055 * Math.pow( var_B, 1 / 2.4 ) - 0.055 + else var_B = 12.92 * var_B + + rgb[0] = clamp(var_R * 255, 0, 255) + rgb[1] = clamp(var_G * 255, 0, 255) + rgb[2] = clamp(var_B * 255, 0, 255) + return rgb + } + function rgb2xyz(RGB){ + var var_R = ( RGB[0] / 255 ) // R from 0 to 255 + var var_G = ( RGB[1] / 255 ) // G from 0 to 255 + var var_B = ( RGB[2] / 255 ) // B from 0 to 255 + + if ( var_R > 0.04045 ) var_R = ( ( var_R + 0.055 ) / 1.055 ) ^ 2.4 + else var_R = var_R / 12.92 + if ( var_G > 0.04045 ) var_G = ( ( var_G + 0.055 ) / 1.055 ) ^ 2.4 + else var_G = var_G / 12.92 + if ( var_B > 0.04045 ) var_B = ( ( var_B + 0.055 ) / 1.055 ) ^ 2.4 + else var_B = var_B / 12.92 + + var_R = var_R * 100 + var_G = var_G * 100 + var_B = var_B * 100 + + //Observer. = 2°, Illuminant = D65 + var x = var_R * 0.4124 + var_G * 0.3576 + var_B * 0.1805 + var y = var_R * 0.2126 + var_G * 0.7152 + var_B * 0.0722 + var z = var_R * 0.0193 + var_G * 0.1192 + var_B * 0.9505 + return [x,y,z] + } + function xyz2hunterlab (XYZ) { + var X = XYZ[0] + var Y = XYZ[1] + var Z = XYZ[2] + var L = 10 * sqrt( Y ) + var a = 17.5 * ( ( ( 1.02 * X ) - Y ) / sqrt( Y ) ) + var b = 7 * ( ( Y - ( 0.847 * Z ) ) / sqrt( Y ) ) + return [L,a,b] + } + + // this.paint(val) +} |
