diff options
Diffstat (limited to 'public/assets/javascripts/rectangles')
3 files changed, 28 insertions, 103 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index dfabc86..1f21636 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -7,7 +7,7 @@ } else { MX = require('../../../../../../test/mocks/mx.js') - scene = MX.scene + scene = MX.Scene Rooms = require('./_rooms') sort = require('../../util/sort') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 @@ -43,7 +43,7 @@ if (window.scene) { base.clear() base.build() - base.bind_walls() + Rooms.grouper.group() } } @@ -62,18 +62,7 @@ }) }.bind(this)) } - - base.bind_walls = function (){ - Rooms.forEach(function(room){ - room.walls = room.group_mx_walls() - room.walls.forEach(function(wall){ - Rooms.walls[ wall.id ] = wall - wall.bind() - wall.randomize_colors() - }) - }) - } - + base.clear = function (){ els.forEach(function(el){ scene.remove(el) @@ -84,7 +73,6 @@ this.build_walls = function (region) { var room = Rooms.list[ region.id ] - var list = [], el = null var width = region.x.length() diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js index c2850ba..937c928 100644 --- a/public/assets/javascripts/rectangles/models/room.js +++ b/public/assets/javascripts/rectangles/models/room.js @@ -85,83 +85,7 @@ }) }) } - - Room.prototype.group_mx_walls = function(){ - var base = this - var side_groups = {}, walls = [] - - // group the walls by side - base.mx_walls.forEach(function(wall){ - - // ignore half-walls for now - var side = wall.side || wall.half_side - - if (side_groups[side]) { - side_groups[side].push(wall) - } - else { - side_groups[side] = [wall] - } - }) - - // sort the subgroups, and then combine mx objects under wall objects - pairs(side_groups).forEach(function(pair){ - var side = pair[0], els = pair[1] - - if (side & LEFT_RIGHT) { - els.sort(sort.compare_rect_x) - } - else if (side & FRONT_BACK) { - els.sort(sort.compare_rect_y) - } - - // wall holds state for the last wall we created/saw.. - // right now we keep walls subdivided where there are half-walls to simplify - // calculations involving placing media on walls, calculating wall boundaries, etc.. - // one consequence of this is we can't place things on the walls above "doorways". - // in the future, we should have more robust placement algorithm, which takes - // this into account, and only use one wall "object" per plane - var wall - els.forEach(function(el){ - if (el.half_side) { - wall = new_wall(el) - walls.push(wall) - wall = null - } - else if (! wall) { - wall = new_wall(el) - walls.push(wall) - } - else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) { - wall.rect.x.b = el.rect.x.b - wall.mx.push(el) - } - else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) { - wall.rect.y.b = el.rect.y.b - wall.mx.push(el) - } - else { - wall = new_wall(el) - walls.push(wall) - } - }) - }) - - function new_wall (el) { - return new Wall ({ - id: base.id + "_" + (el.side | el.half_side) + "_" + walls.length, - room: base.id, - side: el.side | el.half_side, - half_side: el.half_side, - rect: el.rect.clone(), - el: el, - }) - } - - return walls - } - Room.prototype.clipTo = function(r){ // for each of this rect's regions split the region if necessary var regions = this.regions diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 027d5f5..f2b8bca 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -1,21 +1,31 @@ -window.Wall = (function(){ +(function(){ + var vec2, Rect, sort + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + sort = window.sort + } + else { + vec2 = require('./vec2') + Rect = require('./rect') + UidGenerator = require('../util/uid') + } + var wall_uid = new UidGenerator({}) + var Wall = function(opt){ this.id = opt.id - this.uid = Uid() - this.room = opt.room - this.rect = opt.rect || new Rect (0,0,0,0) - this.rect.sides = opt.side + this.uid = wall_uid + this.vec = opt.vec this.side = opt.side this.mx = [] - this.els = [] if (opt.el) { this.mx.push(opt.el) } } Wall.prototype.toString = function(){ - return this.rect.toString() + return this.vec.toString() } Wall.prototype.reset = function(){ @@ -25,7 +35,7 @@ window.Wall = (function(){ this.mx.forEach(function(mx){ mx.destroy && mx.destroy() }) - this.room = this.rect = this.mx = this.els = null + this.room = this.vec = this.mx = null } Wall.prototype.bind = function(){ @@ -146,8 +156,6 @@ window.Wall = (function(){ if (shouldFlip) { sortedWalls = sortedWalls.reverse() } - -console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) var len = sortedWalls.length @@ -184,7 +192,6 @@ console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) mx.el.style.backgroundImage = "url(" + dataUrl + ")" }) - window.zz += 1 } Wall.prototype.siblings = function(){ @@ -222,6 +229,12 @@ console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) }) } - return Wall + if ('window' in this) { + window.Wall = Wall + } + else { + module.exports = Wall + } + })() |
