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Diffstat (limited to 'public/assets/javascripts/rectangles/models/wall.js')
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js39
1 files changed, 17 insertions, 22 deletions
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index f2b8bca..41d7235 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -17,6 +17,7 @@
this.id = opt.id
this.uid = wall_uid
this.vec = opt.vec
+ this.edge = opt.edge
this.side = opt.side
this.mx = []
if (opt.el) {
@@ -148,20 +149,18 @@
var ctx = canvas.getContext('2d')
var useX = this.side & FRONT_BACK
var shouldFlip = this.side & (LEFT | BACK)
+ var mx = this.mx
- var sortedWalls = this.siblings().reduce(function(a,w){
- return a.concat(w.mx)
- }, []).sort( useX ? sort.compare_x : sort.compare_z )
-
- if (shouldFlip) {
- sortedWalls = sortedWalls.reverse()
+ // console.log( sidesToString(this.side), mx.length )
+ if (! shouldFlip) {
+ mx = mx.reverse()
}
- var len = sortedWalls.length
+ var len = this.mx.length
zz = window.zz || 0
- sortedWalls.forEach(function(mx, i){
+ mx.forEach(function(mx, i){
if (mx.outlined) return
mx.outlined = true
canvas.width = mx.width
@@ -170,10 +169,10 @@
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.fillStyle = "rgba(0,0,0,1.0)"
- // all walls except top-half walls get bottom lines
+ // all walls get bottom lines
ctx.fillRect(0, 0, canvas.width, 1)
- // all walls except bottom-half walls get top lines
+ // all walls get top lines
ctx.fillRect(0, canvas.height-1, canvas.width, 1)
// walls on initial sides get left lines
@@ -185,7 +184,6 @@
// walls on terminal sides get right lines....
// if their right edge lines up with the rect edge
if (i == len-1) {
- // ctx.fillStyle = "rgba(255,0,0,1.0)"
ctx.fillRect(canvas.width-1, 0, 1, canvas.height)
}
var dataUrl = canvas.toDataURL()
@@ -195,21 +193,18 @@
}
Wall.prototype.siblings = function(){
- var base = this
- var match = base.side | base.half_side
- var walls = Rooms.list[this.room].walls.filter(function(w){
- return (w.side | w.half_side) & match && w.$walls
- })
- return walls
+ return this
+// var base = this
+// var match = base.side | base.half_side
+// var walls = Rooms.list[this.room].walls.filter(function(w){
+// return (w.side | w.half_side) & match && w.$walls
+// })
+// return walls
}
Wall.prototype.randomize_colors = function(){
var color = window.grayColors[ this.side | this.half_side ]
- var siblings = this.siblings()
- siblings.forEach(function(w, i){
- if (! w.$walls) return
- w.color(color)
- })
+ this.color(color)
}
Wall.prototype.stroke_colors = function(){